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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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Can someone explain what do they mean when you say there is nothing do in the open world?

You want to play tennis? Fish?

  • RDR has random encounters
  • RDR has mystery people you can unlock side quests from
  • GTAV has a living world you can interact with
  • Just Cause 2 uses the terrain, buildings and weapons to create mayhem
  • Fishing in Ocarina of Time was awesome

The point is... you spend a lot of time going from outpost to outpost with very little happening. Sometimes you'll see a truck. Sometimes you'll see a wolf. Maybe 2 scouts. But nothing exciting develops from them.

It would be awesome to have sidequests open in this fashion. Like Quiets Boss fight. Just stumble on to them and things like that.
 
MGSV is the Darko Milicic of Metal Gear. In International play, Milicic was a great basketball player, however, on the biggest stage, the NBA, he was a journeyman who could never find a home for himself. MGSV is an amazing game in 2015 where open world is the way to go and stacks up well with the likes of The Witcher 3 and Arkham Knight-- but it doesn't hold a candle to the rest of the series.



Peace Walker is King in my eyes. 2 will always be my favorite, but Peace Walker nailed everything that this game should have.

Would anyone dispute that Phantom Pain/ground zeroes is the gameplay king of the series? Just curious...
 
I think my biggest problem with V is that there isn't a single "holy shit " moment in the entire game when I could name every moment like that in the series as they are so memorable.

Exactly. I feel the same way. I know you may disagree with me on the following, but MGS4 gave me the scene with Ocelot taking control of the world's armament in the Volta. It was a scene where he basically became the "military god" of the world. Weapons acted upon his command.

Peace Walker gave us that scene with NORAD going apeshit and Peace Walker drowning itself in the ocean to stop the data transmission. And we also got one of the best scenes in the series: Big Boss finally rejecting The Boss' way of life by first saluting her sacrifice, then hesitating, and finally throwing away his bandana which was a memento of her former Master.


MGSV simply cannot compete against those moments.


If you ever miss Hayter, you can always pause a tape when somethings been brought up to do your own impression.

Person: Parasites

Hayter: Parasites huh?

I hope you are aware that the whole "repeat as question" thing was from the Japanese scripts, and not Hayter's improvisation.
 
The open world is just a bunch of roads connecting to various checkpoints or towns/strongholds. That's it. You don't get rewarded for exploring outside of any of that.

Well I think the distances and real time weather made places feel more real and tangible when I could approach enemy bases from all directions. That time spent traversing combined great 80's pop tunes created many memorable moments and added to the game overall in my book.

I prefer it to Peace Walkers mini levels for sure.

  • RDR has random encounters
  • RDR has mystery people you can unlock side quests from

It would be awesome to have sidequests open in this fashion. Like Quiets Boss fight. Just stumble on to them and things like that.

This I agree with but I don't see the open map as a negative. Interactions with civilians in Afganistan would've been interesting.
 
Would anyone dispute that Phantom Pain/ground zeroes is the gameplay king of the series? Just curious...

Nope. I actually think in a lot of ways. GZ is a better experience, because of how detailed and intricate the map is, compared to the design of some of the locations in TPP.

As far as gameplay goes. I love how grounded everything is, and how seamless it is to engage in stealth or gunning. The variety of gadgets and tools is also so much fun, as well as the reactions of the AI. and finally, the transitions in animations is awesome, you never feel like you are waiting, and when something happens, you can improvise in a fun way.

Non of the other MGS have this imo. not to mention, this gameplay style really encourage you to replay and do better.
 
If you ever miss Hayter, you can always pause a tape when somethings been brought up to do your own impression.

Person: Parasites

Hayter: Parasites huh?

Well it's still better than a silent Jack Bauer.

Literally the first thing that V.Snake says to Ocelot in TPP:

Ocelot - "...he's in Afghanistan"
V.Snake - "...Afghanistan?"
 
MGSV also doesn't have ANYTHING on a giant mech fight to Nana Mizuki singing. Snake lifts up a metal gear trying to step on him, do I need to say more?
 
PW had a few good scenes, but a lot of shit too. And while the first ending was actually good, the bonus episode ending was fucking atrocious. Its like the Truth bonus episode, lol.
 
Well it's still better than a silent Jack Bauer.

Nah, I absolutely adore his performance in the scenes after the part where you kill your own soldiers. I was on the Hayter love train until then, but man, he would have butchered that.

Thats worth the silence.
 
Well it's still better than a silent Jack Bauer.

Literally the first thing that V.Snake says to Ocelot in TPP:

Ocelot - "...he's in Afghanistan"
V.Snake - "...Afghanistan?"

Both of your arguments are invalid. Can't change the script as a voice actor.

But nothing is wrong with Kiefer's performance, but Hayter in 4 and PW there is.
 
There is not a single scene in TPP that is as powerful as the post Peace Walker battle cinematic, at least in my opinion. I'm taking about the one with the Pentagon guys about to launch the US' nuclear arsenal against Russia.

https://youtu.be/9Cy7E76mBL0?t=8488




I agree. MGS4 goes full crazy AND awesome.

It might be weird, but I feel like the Mission 43 and the final AI pod recording were some of the best moments in MGS in a long time.
 
I think people need to remember that the open worlds exist solely to serve the mission areas and allow you to approach them a number of ways. It's not an open world where a load of different things are going on or unexpected things happen, they exist to give you options when completeing missions. There's landing points close to all of the mission areas and, generally, in multiple directions.
 
This I agree with but I don't see the open map as a negative.

Imagine TPP had less open world, but more intricate bases you had to spend more time infiltrating. Imagine the game spent several missions inside of the base you're infiltrating, and the story develops as you uncover it in real time. No loadings, no cuts episode like. The game just tells its own story arc as a big intricate base that has a lot of branching. Something like the fortress on top of the hill or the oil rig, but times 5. This would allow for better narrative, more involvement, and more creativity.

Now... imagine you encounter characters or prompts that you have to interact or not throughout the world. This would encourage you to explore. Find caverns that unlock short cuts. Find loot or story about the world in general.

MORE codec callouts. GZ was full of them. TPP has very very few.

Imagine at certain times of the day maybe different events happen as you move. Maybe you go into a post while they are having an emergency drill that changes the situation. Maybe sideops are not listen in a mission list, but more like TW3 when you hear a conversation that ties to you doing a side mission.

Its all about the presentation. The narrative is there at times, but its not consistent.
 
Both of your arguments are invalid. Can't change the script as a voice actor.

But nothing is wrong with Kiefer's performance, but Hayter in 4 and PW there is.

Wait what? how is that any different to Hayter Snake repeating the same words, are you suggesting those weren't in the script? The reason I used that as an example was to show his lines weren't actually that different from the previous games where Snake just repeats words. However at least Snake had things to actually say in the previous games as well.

I didn't say there was anything wrong with his performance, but that's mostly because he barely spoke.
 
Both of your arguments are invalid. Can't change the script as a voice actor.

But nothing is wrong with Kiefer's performance, but Hayter in 4 and PW there is.

Yes there is. The fact that he mumbles all of his dialogues like he's barely opening his lips to speak. He sounds sleepy.
 
It might be weird, but I feel like the Mission 43 and the final AI pod recording were some of the best moments in MGS in a long time.

What got me in mission 43 was the iDroid telling me a staff member has died every time I shot someone. But other than that, it was just okay.
 
Yes there is. The fact that he mumbles all of his dialogues like he's barely opening his lips to speak. He sounds sleepy.

I don't know if you ever noticed this, but the way snake talks is always made to look reserved, especially so with Big Boss. Now, with mocap on the faces, it would be weird to see him enunciate everything completely.

PSY・S;178777199 said:
What got me in mission 43 was the iDroid telling me a staff member has died every time I shot someone. But other than that, it was just okay.

Yeah, that killed me the most. Especially when I looked at everyone and saw their ranks.

It did what "No Russian" was trying to do, but without being fucjing stupidly reliant on the player feeling something for characters that they didn't personally care for or have any reason to.
 
I think the Hayter MGS4 voice was appropriate. No idea why he decided (or the voice director decided) to do a horrible impression of that in PW.
 
I don't know if you ever noticed this, but the way snake talks is always made to look reserved, especially so with Big Boss. Now, with mocap on the faces, it would be weird to see him enunciate everything completely.

That's why I wanted John Cygan as the voice of Big Boss in MGSV.
 
Yes there is. The fact that he mumbles all of his dialogues like he's barely opening his lips to speak. He sounds sleepy.
This.

Apart from a few cassettes at the end, he doesn't even sound like he wanted to be involved at all. Hayter can still do the right voice, but his direction for Peace Walker seemed to be "sound gruffer" and the same would be true of this had he been doing the voice. I find it hard to blame Hayter when he can slip into the classic voice with few issues in interviews and what not.

And, let's be honest, hate on Hayer all you want, but at least he cared about the product as a whole when he was involved. Interviews, appearances, what has Sutherland done past the reveal he was the voice?

In a game where there's a character who shouts "WHOOOOOOOOOOOOOOOOO?!" like a cartoon villain and Ocelot being unable to decide on a voice, I think Hayter would have been the least of the voice cast problems. Poor direction all over the place.
 
I think people need to remember that the open worlds exist solely to serve the mission areas and allow you to approach them a number of ways. It's not an open world where a load of different things are going on or unexpected things happen, they exist to give you options when completeing missions. There's landing points close to all of the mission areas and, generally, in multiple directions.

That could still be done without an open world and with more intricately designed areas.
 
PSY・S;178777637 said:
That could still be done without an open world and with more intricately designed areas.

Yup.

As is, the open world serves no function other than to waste time traveling between missions.
 
This.

Apart from a few cassettes at the end, he doesn't even sound like he wanted to be involved at all. Hayter can still do the right voice, but his direction for Peace Walker seemed to be "sound gruffer" and the same would be true of this had he been doing the voice. I find it hard to blame Hayter when he can slip into the classic voice with few issues in interviews and what not.

And, let's be honest, hate on Hayer all you want, but at least he cared about the product as a whole when he was involved. Interviews, appearances, what has Sutherland done past the reveal he was the voice?

In a game where there's a character who shouts "WHOOOOOOOOOOOOOOOOO?!" like a cartoon villain and Ocelot being unable to decide on a voice, I think Hayter would have been the least of the voice cast problems. Poor direction all over the place.

So much truth.
 
I love the whole series and always enjoyed Snake in the old ones, but I prefer Keifer Sutherland here. Sounds like a human being instead of an anime dub.
 
Skull Face's VA was good but I don't see a way anyone could have delivered WHOOOOOOOOOOOOOOOOOOOOO? well. It's like Vader's NOOOOOOOOOOOOOOOOOOOOOOO at the end of Episode 3, it's a bad line and impossible to work with
 
This.

Apart from a few cassettes at the end, he doesn't even sound like he wanted to be involved at all. Hayter can still do the right voice, but his direction for Peace Walker seemed to be "sound gruffer" and the same would be true of this had he been doing the voice. I find it hard to blame Hayter when he can slip into the classic voice with few issues in interviews and what not.

And, let's be honest, hate on Hayer all you want, but at least he cared about the product as a whole when he was involved. Interviews, appearances, what has Sutherland done past the reveal he was the voice?

In a game where there's a character who shouts "WHOOOOOOOOOOOOOOOOO?!" like a cartoon villain and Ocelot being unable to decide on a voice, I think Hayter would have been the least of the voice cast problems. Poor direction all over the place.

Pretty much.

"This is a serious game! We need subtle and natural voice performances!"


mgsv7.jpg

QuietMGSV.jpg




This is fucking METAL GEAR, people. What kind of franchise do you think you are playing?
 
You guys know it's not always smart to blame an actor for his performance ?

There is something called actor direction. It's there on virtually every production involving actors. What you see on screen is wanted and asked for.

Unless they work on super strict and tight budget, what you see was where they wanted to take it.

Kojima wanted the delivery Sutherland gave.

He asked for that kind of delivery. So if anything, blame Kojima.

Kiefer was perfectly capable and was pretty convincing at times.

The rest is handled by Kojima, including him barely talking ever in cutscenes.


If anything i'm pretty glad Hayter wasn't involved in this shitty mess of a game.
 
Skull Face's VA was good but I don't see a way anyone could have delivered WHOOOOOOOOOOOOOOOOOOOOO? well. It's like Vader's NOOOOOOOOOOOOOOOOOOOOOOO at the end of Episode 3, it's a bad line and impossible to work with

No joke, Horan committing and giving such a ridiculous delivery saved the moment. Without him it would be unbearably bad, instead of unbearably funny.
 
Exactly. I feel the same way. I know you may disagree with me on the following, but MGS4 gave me the scene with Ocelot taking control of the world's armament in the Volta. It was a scene where he basically became the "military god" of the world. Weapons acted upon his command.

Peace Walker gave us that scene with NORAD going apeshit and Peace Walker drowning itself in the ocean to stop the data transmission. And we also got one of the best scenes in the series: Big Boss finally rejecting The Boss' way of life by first saluting her sacrifice, then hesitating, and finally throwing away his bandana which was a memento of her former Master.


MGSV simply cannot compete against those moments.

That scene in 4 I actually enjoy... a lot.
Just like I loved Mei-Ling for some reason becoming a Navy Captain, commanding a WW2 battleship and then fighting an Arsenal Gear with it.

Loved that in Peace Walker, even thought the Paz fight music was so ridiculous I just went with it.
 
You guys know it's not always smart to blame an actor for his performance ?

There is something called actor direction. It's there on virtually every production involving actors. What you see on screen is wanted and asked for.

Unless they work on super strict and tight budget, what you see was where they wanted to take it.

Kojima wanted the delivery Sutherland gave.

He asked for that kind of delivery. So if anything, blame Kojima.

Kiefer was perfectly capable and was pretty convincing at times.

The rest is handled by Kojima, including him barely talking ever in cutscenes.

Exactly this. And the same applies to Hayter's cartoony performance in Peace Walker.

He doesn't get to decide how Big Boss sounds. Kojima and Kris Zimmerman gave him the instruction to sound like he does in the game.

He doesn't get to decide if Big Boss/Snake asks dumb questions after an info dump. That is all on Kojima.
 
Open world games are not my favorite genre admittedly, but compared to say, Far Cry 4 (which I enjoyed a lot) this is sooo much more intricately designed it's not even funny.

Even though there's less superfluous checklist stuff to do.
 
Open world games are not my favorite genre admittedly, but compared to say, Far Cry 4 (which I enjoyed a lot) this is sooo much more intricately designed it's not even funny.

Not even close man. Between outposts is empty, dead space. There's nothing there but masked loads.
 
Skull Face's VA was good but I don't see a way anyone could have delivered WHOOOOOOOOOOOOOOOOOOOOO? well. It's like Vader's NOOOOOOOOOOOOOOOOOOOOOOO at the end of Episode 3, it's a bad line and impossible to work with

No, it's a ridiculous line and a ridiculous lead up... but that's kind of the point, MGS is an anime and MGSV doesn't embrace that fact.
 
Pretty much.

"This is a serious game! We need subtle and natural voice performances!"


This is fucking METAL GEAR, people. What kind of franchise do you think you are playing?

One that I like to sound and look good no matter what it's about. It's the same reason I wouldn't want Seth McFarlane to do VO in Ghost In the Shell, while people cite robot titties and AI philosophy monologues as a reason it should just jump the shark and go full on Futurama.
 
I love the whole series and always enjoyed Snake in the old ones, but I prefer Keifer Sutherland here. Sounds like a human being instead of an anime dub.

The problem with that is not sounding like an anime dub doesn't fit this series. Sutherland not only sounds out of place, but sounds like he's not even trying.

Him and Baker are the most natural sounding members of the cast, but that also makes them the most inappropriate.
 
One thing I like about the game ; the facial expressions. I think they're terrific, especially for the main characters.

Special mention to Venom's terrified face on the mirror when Quiet kills the Dr and when Ocelot appears in front of him crying "I'm on your side !"
 
One that I like to sound and look good no matter what it's about. It's the same reason I wouldn't want Seth McFarlane to do VO in Ghost In the Shell, while people cite robot titties and AI philosophy monologues as a reason it should just jump the shark and go full on Family Guy.

Bad comparison, as Ghost in the Shell is for the most part a serious story. Metal Gear is a lot crazier, more ridiculous, more goofy and a lot sillier. Ghost in the Shell NEEDS a more subtle performance. Metal Gear, on the other hand, doesn't.
 
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