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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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So I wanted to go back an S rank all my missions. Opened up mission 2, previous B rank. No kills, no alerts, did all the sub-goals even extracted 2 of the Skulls. Came out with a C rank. Are these timed?
 
So I wanted to go back an S rank all my missions. Opened up mission 2, previous B rank. No kills, no alerts, did all the sub-goals even extracted 2 of the Skulls. Came out with a C rank. Are these timed?

Time is the biggest factor. Run to Miller, call the chopper in the town he's in so the skulls don't even pop and fly away.
 
A new MG game without the snakes is perhaps what the series need moving forward or reboot everything with a brand new take.

It's like making Mario without Mario though. The games have never focused on the Metal Gear as much as the players in the grand game of chess.

They can make more, but I don't quite see what the point is, unless Ubisoft never makes a Blacklist follow-up.
 
There the ear buds were actually next to people's lungs, to train the parasites or whatever. Chico had the actual headphone jack in his chest.
No, the headphones (not headphone jack) taught the parasites language and were put into the throat

Chico had a jack coming out of his chest. Its weird and pointless.
Maybe it was a more invasive, experimental treatment nine years before they perfected it, who the fuck knows.
 
Maybe it was a more invasive, experimental treatment nine years before they perfected it, who the fuck knows.

Skullface didn't even know about the parasites until he was transferred to Africa, which was after GZ.

Chico's chest jack is nothing but stupid bullshit.

Spoiler thread 3 title should be The Man Who Trolled The World
 
A new MG game without the snakes is perhaps what the series need moving forward or reboot everything with a brand new take.

Everything worked fine for the first 31 episodes or so of this one.

But then
Chapter Two is made up of Chapter One Missions with modifiers (FLOP, haha, Zadornov Search Missions are forever king)
Episode 46 ENDS THE GAME butwaitthere'smore
Here are some random cassette tapes that open more plot holes than close out any overarching story

Zero isn't bad lol #CipherNotCipher

Honestly, if the game had ended at 31, I would have been fine with it. Just have the last strand go up in flame and be done with it. Leaves things open sure, but Chapter Two opened up wounds like Paz in med bay. I mean Episode 51 would make me forgive soooo much of it, if not all - the game would have had a final boss in callback form to MGS1 in what looked to be an awesome setting (African island with deadly booby traps set up my twelve-year-olds). But nope.

This is not a classic game, it is an assic game.
 
This whole "Chapter 3: PEACE" thing reminds me exactly of what happened with another Hideo Kojima game - "Snatcher".

The original releases only featured a 2 act experience, however with the PC Engine version, Kojima added a 3rd act:

Originally Posted by Hardcore Gaming 101 said:
"The MSX2 and PC88 versions ended at Act 2, on a rather painful cliffhanger. The PC Engine version adds Act 3, as Gillian and Jamie learn the truth behind their pasts, as well as the origin of the Snatchers. It's mostly non-interactive, with only a few investigation sequences and one shooting gallery, foreshadowing Kojima's taste for overly long cinemas. Still, it's a spectacular ending, even if it leaves room for a sequel that has yet to appear.

I hope that the same thing happens regarding MGSV - as in the 3rd chapter "PEACE" is added back as a patch, DLC or included in an expanded edition in the near future.

[LINK to the full Snatcher article]
 
It's not a jack. It's a hole. He was tortured.

Then why the fuck were his headphones plugged into it? Lol I mean if it's just an open wound why didn't he pull the headphone plug out the second he could? He's got it in there the whole time until Skullface gives him the tape and then he pulls it out and plugs it straight into the Walkman.
 
I'm not even sure if I want story DLC at this point.

Like the cut content seems like it could have really helped the game's story in some regards, but it doesn't patch up the bullshit.
 
His headphones were plugged into it

He was just sticking the headphones in the hole he had, he wasn't hearing anything he was just totally traumatized since they took away his walkman so he plugged it into the hole he had left from torture.

He was broken mentally.

So... who made Venom Snake's arm? The tapes hint that it was possibly Madnar?

It's never really explained but you do extract a bionics dude who worked on it, I assume it was just reverse engineered from the bionic arm that Zadornov had in peace walker since they say the russians are pros at bionics.
 
So... who made Venom Snake's arm? The tapes hint that it was possibly Madnar?

You extract some random guy in some random mission who worked on the arm. Forget his name. It's actually one of the first set of Afghanistan missions (not a side op).

Once that mission is complete you can modify the arm.
 
It's like making Mario without Mario though. The games have never focused on the Metal Gear as much as the players in the grand game of chess.

They can make more, but I don't quite see what the point is, unless Ubisoft never makes a Blacklist follow-up.

Yeah I have no idea what Metal Gear is without Snake, Big Boss or even Raiden. V has such good gameplay, but it's so intimately tied to base building and such. Would a sequel to V still have Mother base? Open world with outposts? Or more like classic MGS?

Making the next MG game isn't just incredibly difficult from a story perspective, the gameplay is totally up in the air as well.

They should just do more MGR!!
 
You extract some random guy in some random mission who worked on the arm. Forget his name. It's actually one of the first set of Afghanistan missions (not a side op).

Once that mission is complete you can modify the arm.

It was a scientist you rescue early on in the game! Can't seem to recall his name, but he's found in one of the bigger Afghanistan compounds in a room you have to lockpick your way into...

Yeah, I remember now. I was just going back and listening to the earliest tapes and Ocelot makes a big deal out of how Snake's arm was a super special thing made by some genius on the other side of the Iron Curtain and I got so caught up in thinking "huh, that sounds kinda like Madnar, maybe that's why they were sure to grab him for the first game after they lost Huey," that I totally forgot that no it was a just an extractable guy.
 
Yeah, I remember now. I was just going back and listening to the earliest tapes and Ocelot makes a big deal out of how Snake's arm was a super special thing made by some genius on the other side of the Iron Curtain and I got so caught up in thinking "huh, that sounds kinda like Madnar, maybe that's why they were sure to grab him for the first game after they lost Huey," that I totally forgot that no it was a just an extractable guy.

Yeah a "genius" with B-level engineering skills.
 
Yes, as a torture. Remember Skull Face tells him he's "earned it" when he gives him the tape. Likely he wasn't allowed to take it out.

I had assumed that it was some kind of mental breakdown on Chico's part, possibly even a form of self-punishment for getting caught and giving into torture. But this makes more sense.
 
The problem is the dude had 5 years, at least 3 were towards development of the game and not the engine. I love kojima but he deserves blame too for using so much money, time and it still wasn't completed. I hope we get the true story of what went down a few years down the line.

Conceptualized 3 other games while working on this one, was probably heavily consulted for those to. Rising, PT and Silent Hills. Dude was probably beat.
 
Yeah, I remember now. I was just going back and listening to the earliest tapes and Ocelot makes a big deal out of how Snake's arm was a super special thing made by some genius on the other side of the Iron Curtain and I got so caught up in thinking "huh, that sounds kinda like Madnar, maybe that's why they were sure to grab him for the first game after they lost Huey," that I totally forgot that no it was a just an extractable guy.

God dude, what a waste! How they manage to miss out on his inclusion - in a game where people are becoming cyborgs and Walker Gears are being passed out like turkeys from Nino Brown - is baffling. Especially after it was mentioned in the localized version of MG2 that parts of Big Boss' body had been replaced with bionics. Really a missed opportunity.

Conceptualized 3 other games while working on this one, was probably heavily consulted for those to. Rising, PT and Silent Hills. Dude was probably beat.

He was also working on ZOE3, but it's not clear how far that game ever got into development... But yeah, he said long ago that he wanted to work on other projects while developing MGSV - by game's end, it really shows.
 
He's higher when you redo the mission later.

Does the new one replace the old one? I'd love to kick him off my engineering team.

I also hate how you have to keep C level dudes in the support unit because they are translators. Smh.

Any way to mod the bona-fide BIG BOSS model into the game? Kind of tired of the horn and the arm and the scars.

I've been using the avatar I created now.
 
considering mgs2 and 3 both took about 3 years to make i dont know how kojima or konami expected to create a full MGS game on the scale of MGSV in just that time. now whenever the blame is on kojima or konami is up to you.
 
I had assumed that it was some kind of mental breakdown on Chico's part, possibly even a form of self-punishment for getting caught and giving into torture. But this makes more sense.

Yes, as a torture. Remember Skull Face tells him he's "earned it" when he gives him the tape. Likely he wasn't allowed to take it out.

He was just sticking the headphones in the hole he had, he wasn't hearing anything he was just totally traumatized since they took away his walkman so he plugged it into the hole he had left from torture.

He was broken mentally.

I didn't bother getting all the tapes in GZ so unless one of them specifically says this is what happened I'm going to stick with the much simpler idea that it's some random bullshit Kojima put in because he thought it was cool and never bothered to explain. It fits the modus operandi for much of TPP's plot too.
 
considering mgs2 and 3 both took about 3 years to make i dont know how kojima or konami expected to create a full MGS game on the scale of MGSV in just that time. now whenever the blame is on kojima or konami is up to you.

What i was thinking.
Even the budget of 80 millions sounds pretty low for an open world with this production values.

Does the new one replace the old one?
I don't remember, i'd have to check.
I would assume as much.
 
considering mgs2 and 3 both took about 3 years to make i dont know how kojima or konami expected to create a full MGS game on the scale of MGSV in just that time. now whenever the blame is on kojima or konami is up to you.

Fanboy in me says Konami, but being realistic, Kojima's name appears on screen well over a hundred times - he's gotta take a chunk of the blame too. It kills me to say it, because I idolize the man. But after waiting for more than five years - coming off of Peace Walker, my second-favorite game of all time, following this game's story towards the end was slightly less torturous than getting a headphone jack put in my chest.
 
I'm not going to don myself the next Yoji Shinkawa or anything but if you guys want to call me that, I certainly won't dispute it.

NObWjr8.jpg


Here's to you.
 
What is everyone's favorite level? I like Mfinda Oilfield. Its industrial like classic MGS.

Hmm... there are a few i guess. I thought the infiltration to meet with Skull Face on Mission 30? that was pretty awesome.

The oil field is a good one too, wish it was bigger and more intricate tho.
 
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