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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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He did risk everything. He lost his job, his series, and his fans.

MGSV wasn't about Big Boss Snake Jack becoming a demon and his downfall, it was about Big Boss Hideo Kojima and his downfall.

He became a demon for such little conclusion as this?

Such a lust for cut content!
WHOOOOOOOOOOO!?
 
Exactly!

Just like Kojima's boasting about a certain "revolutionary" feature in MGSV:TPP: "People who own GZ will be able to play a different mission(s) at Camp Omega in TPP. That’s the current plan. There’s something of a big feature involved. It’s never been done in the games industry before. So I can’t go into detail about it, but I think when you experience it for yourselves you’ll be surprised. It’s something that’s only possible through video games.” - empty promises and PR bullshit.

I want what was promised to me to the letter - 100% - no cut content and nothing compromised.

Where is the Kojima that proudly stated he would risk everything for this game's content and development? Yet, there are cut ideas and scenes like the burning African village and child soldiers being trained.

*sigh* how hard is it to keep a basic promise anymore?!?

Do you really think that after 80 million dollars and the split between Kojima and Konami that they would let him delay the game to finish it?
 
To me, the weirdest part of the game is how you spend so much time in Africa in the exact time frame that some of the biggest things in Metal Gear history are happening and none of it ever comes up.
 
I don't think you finished Paz's quest line. She wasn't there. It was Venom Snake rationalizing that the entire reason this happened is because he failed to find the bomb in her vagina. The last thing he saw was a girl with an open stomach exploding as he took the brunt of the hit for Big Boss.

I only realized that the teeth and bone talked about in the prologue is from paz. No wonder venom snake has been having PTSD about her death. Fucking insane. Sorry everybody, the story in MGSV, what is there anyway, is amazing.
 
Things get cut from games and I think it's fine.

But it's also fine to call MGS5 fairly incomplete, because it is. Chapter 2 has no logical flow. Chapter 1 has an anti-climactic ending. Major plot points have no resolution and could be totally excised and not change the story at all.

It's hard to get too mad, because we know what was happening at Konami, and the fact that the gameplay was so good makes up for a lot. Then again, this was a poor ending for the series, a bad look for Kojima, and everyone here paid their $60 for different reasons.

All I wanted was a Metal Gear Solid game. And while the better-than-expected gameplay makes up for the lack of story, I would rather have a closer balance between the two.

The open world has quite a few advantages, but I'm not completely sold on its use. It feels like something they've put a lot of work in, but it's severely underused between outposts. And don't even get me started on Mother Base, which is basically a ghost town where you can CQC and interrogate your own soldiers. But beyond that, I don't see the use of going there considering I can do everything via iDroid.
 
To me the weirdest part is that they decided to only have Africa and Afganistan in the game. They should've prioritized to have at least 2 varied locations instead of 2 brown enviroments.
 
In a way Venom Snake still becomes a demon, even if it's an implied demon a la MGS3 Boss ending.

When he says "I'm already a demon" at the very beginning of the game it might be him reacting to possessing Big Boss's memories. He was always the gentle medic, a trusted and capable officer in MSF but a man who preferred to help others. He becomes a demon due to his loyalty to Boss.

BB becomes a demon too, but that already happened in PW. He pulls tons of jerkbag moves in TPP; leaving Venom to take his flak, dismissing Eli and David nonchalantly, not caring that Eli is probably dead, riding away smoking his cigar on a badass motorcycle while everyone else does important things, etc.
 
To me the weirdest part is that they decided to only have Africa and Afganistan in the game. They should've prioritized to have at least 2 varied locations instead of 2 brown enviroments.

To be fair one is more green and brown and the other is more off white and light brown.
 
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Man, this just reminds me of how boring he was in the game.
 
To me the weirdest part is that they decided to only have Africa and Afganistan in the game. They should've prioritized to have at least 2 varied locations instead of 2 brown enviroments.

Seems like there was supposed to be one more area that was cut.

South America was likely going to be a combination of greenery and city judging by the boxes and camo that you get offered but have no practical applications in the game.
 
I only realized that the teeth and bone talked about in the prologue is from paz. No wonder venom snake has been having PTSD about her death. Fucking insane. Sorry everybody, the story in MGSV, what is there anyway, is amazing.

At first I thought the Paz "quest" was beyond retarded, but it's actually pretty damn good/clever.
 
To me the weirdest part is that they decided to only have Africa and Afganistan in the game. They should've prioritized to have at least 2 varied locations instead of 2 brown enviroments.

I'm almost positive that scrapping the open world would have given us more locations. And I would have been fine that, to be honest.

I feel like Kojima is very good with linear environments. I'm sure he has the right ambition for an open world, but the execution could have gone better. Or perhaps his ambition was simply too big for his own good.

I honestly feel like Kojima would need another few years if he wanted to finish MGSV completely. Back when he used to say he was worried people wouldn't be able to finish this game, god knows how many chapters he had planned.
 
I only realized that the teeth and bone talked about in the prologue is from paz. No wonder venom snake has been having PTSD about her death. Fucking insane. Sorry everybody, the story in MGSV, what is there anyway, is amazing.

Well, it was rushed, some things (notably the end twist) were poorly handled, and some characters and plot points could have been emphasised a bit more (Skull Face could have been amazing), but yeah, what was there was good. I loved the whole message about language, culture, identity, "Englishisation" and colonisation, and how crudely some things were shown.
 
Well, he or someone in-the-know needs to let us all in on some of this cut content and whether or not it is actually in the game or not. I don't see how, since there are some players out there with 100% game completion and no reports of this stuff actually being in the game after all.

This sucks.

100% ... hmm

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Such a lust for 200%

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Mantis is the key. Someone figure out how to capture him in the early game. DO IT!

Have fully complete MGS1, SotN, Lords of Shadow, Ground Zeroes saves on a PS3 to access MGS5-notV
 
We've talked a lot about the twist and how garbage that was, but can we take a second and talk about how utterly stupid and unsatisfying it is knowing that Kojima tried to once again take a dump all over MGS3? I could maybe get behind BB being a dick and letting someone else build his legend for him had it been done better (maybe), but one thing I absolutely cannot stand is how Kojima went back and tried to trivialize Naked Snake's mission in Snake Eater. First, he decides to ruin The Boss in Peace Walker, and now we get to find out that in Kojima's ridiculous version of things, Naked Snake wasn't even all that great since he only managed to get anything done due to XOF and skull face backing him up from the shadows. And don't even get me started on the Cobra unit being a bunch of parasite soldiers...

Seriously, the more I think about this garbage plot, the more I get upset that Kojima has to continuously undermine my favorite plot/characters in the MGS universe. The man has absolutely no respect for his own fiction, and that annoys me to no end.
 
Things get cut from games and I think it's fine.

But it's also fine to call MGS5 fairly incomplete, because it is. Chapter 2 has no logical flow. Chapter 1 has an anti-climactic ending. Major plot points have no resolution and could be totally excised and not change the story at all.

It's hard to get too mad, because we know what was happening at Konami, and the fact that the gameplay was so good makes up for a lot. Then again, this was a poor ending for the series, a bad look for Kojima, and everyone here paid their $60 for different reasons.

Yes, that's what I feel. There is no "complete" game since stuff gets cut all the time, whether it was because that content sucked, they could not do it with the hardware or because of time constraints.

But with MGS V I don't think I have ever seen such a game that was not trying to hide the blatant unfinished nature. The obvious stretching of the content in Mission 2 by trying to excuse challenge runs, which are fine on their own but not in place of actual content. The Battle Gear stuff which was cut from the game, probably very, very late since dialogue in the game still implies you can use it on the field. The fact that the Venom Snake twist is at the very, very end of the game and is given no room to breathe or grow. And most obviously the Eli/Mantis/Sahalanthropus stuff which would have led into chapter 3 but was cut...except they didn't cut the lead up to it. It's just pretty sad.
 
Things get cut from games and I think it's fine.

But it's also fine to call MGS5 fairly incomplete, because it is. Chapter 2 has no logical flow. Chapter 1 has an anti-climactic ending. Major plot points have no resolution and could be totally excised and not change the story at all.

It's hard to get too mad, because we know what was happening at Konami, and the fact that the gameplay was so good makes up for a lot. Then again, this was a poor ending for the series, a bad look for Kojima, and everyone here paid their $60 for different reasons.

Great summary. I mean yeah. Gameplay is one thing, but it's not why I play MGS on day one. I do it to experience the amazing nonsense in the story that only Kojima provides, and it felt...quite shallow this time around?
 
I feel like Kojima is very good with linear environments. I'm sure he has the right ambition for an open world, but the execution could have gone better. Or perhaps his ambition was simply too big for his own good.

The open world lacked variety and flow for me. It feels superfluous. At first I loved it and the base level is design is amazing. But I think open world design itself requires a subtlety in both offering freedom but also corralling the player into interesting places. Metal Gear felt like an open world game by someone who has never made one before. It's a valid first attempt but makes mistakes that have long since been fixed within the genre.

Right now I would trade the open world for a variety of semi-open areas (like the ones we get on missions anyway) than a vast open world that is not consistently designed.
 
They really needed to cut out a lot of the fat in main missions and instead of 50 main missions there should have been 20-25 and had them all be story focused like missions 28,29,30,31,43,45.

They should have treated the main missions as your traditional ~15 hour Metal Gear story campaign and focused everything else into side ops. At the very least every mission needed at least an introductory cutscene if not an intro, middle and outro scene. You could easily pad out the game to the 50+ hours with side ops (the way they're structured you could make 500 side ops in less than a day seriously...). That would at least allow you to maintain the pacing of a proper Metal Gear story if you just focused on it and saved the side ops for later.
 
Great summary. I mean yeah. Gameplay is one thing, but it's not why I play MGS on day one. I do it to experience the amazing nonsense in the story that only Kojima provides, and it felt...quite shallow this time around?

Yes, this is the most shallow entry in the series by far. The deeper you dive, the more apparent this becomes.
 
The open world lacked variety and flow for me. It feels superfluous. At first I loved it and the base level is design is amazing. But I think open world design itself requires a subtlety in both offering freedom but also corralling the player into interesting places. Metal Gear felt like an open world game by someone who has never made one before. It's a valid first attempt but makes mistakes that have long since been fixed within the genre.

Right now I would trade the open world for a variety of semi-open areas (like the ones we get on missions anyway) than a vast open world that is not consistently designed.

I used to dig the feeling you'd get in older MGS areas because you were always playing in semi-open areas. You could backtrack a lot and choose different paths, but it wasn't open world. It was something in between, even though it was much smaller and different than a regular open world game. But I liked that. They always put a ton of detail in every environment.

Going open world makes the game feel a little more generic in that regard. The fact that it is completely empty outside of guarded areas doesn't help. There's nothing to do outside of side-ops that specifically place enemies in empty areas.
 
I think people are pondering too much on the idea of there being cut content. Even if you don't like the story, everything does have a conclusion (except Eli.)

Is it satisfying and well done? Heck no, but everything does wrap up, it's just very messy and poorly paced.
 
I liked the open world a lot because it reminded me of how much I loved MGS3's "Approach this however you want" style, which MGS4 mostly boiled down to "I don't know, sneak or shoot, pick one."

But I liked it best when it was combining that open style with designed infiltration missions. OKB-0, the oil field, the airport, the Killer Bee mission, the mansion, all of those felt like they were designed areas that you simply had to sneak through. But Kibiza Training Camp and a host of other missions simply felt like they were things that were out in the world that they stuck missions into.
 
Just one last plug for my remixing of MGSV. I think the story would have been a lot better this way, and it's mostly a re-jigging.

http://www.neogaf.com/forum/showpost.php?p=178941527&postcount=5398

I posted it before but nobody read it...

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I read it. Better than Kojima's version, for sure. It's a more streamlined and traditional MGS story which is more in line with what I think most of the fans would have wanted.

It's probably the most well-done bit of story in the game so naturally they put it in a place where 95% of people will never bother to look.

Yeah, I was actually surprised at how much I enjoyed the end to that story. The music during the big Paz revelation was also very reminiscent of Silent Hill 2 for me, which made it that much better. Probably one of my favorite tracks of the game.

Honestly, the game could have used a lot more well thought out hallucination segments.
 
I liked the open world a lot because it reminded me of how much I loved MGS3's "Approach this however you want" style, which MGS4 mostly boiled down to "I don't know, sneak or shoot, pick one."

But I liked it best when it was combining that open style with designed infiltration missions. OKB-0, the oil field, the airport, the Killer Bee mission, the mansion, all of those felt like they were designed areas that you simply had to sneak through. But Kibiza Training Camp and a host of other missions simply felt like they were things that were out in the world that they stuck missions into.

That's why I think you could easily scrap a lot of empty space and make missions like OKB-0 or the airport mission semi-open. Instead of creating a big ass Afghanistan, make a few seperate semi-open areas where you can land with your chopper. You'll still have that "open feeling" but at least now you'll only have space you will actually use. Making one large Afghanistan with all of that bases in it is cool, but I don't think it is needed.

How many missions did you go from one point of Afghanistan to the furthest other point? I don't think I've ever done that, actually. Because Afghanistan is a big place and it takes too long. You usually get to safety/call a chopper not far outside of a guard camp anyway. Give the player some freedom, but don't go open world. I don't feel like MGS needed it;
 
That's why I think you could easily scrap a lot of empty space and make missions like OKB-0 or the airport mission semi-open. Instead of creating a big ass Afghanistan, make a few seperate semi-open areas where you can land with your chopper. You'll still have that "open feeling" but at least now you'll only have space you will actually use. Making one large Afghanistan with all of that bases in it is cool, but I don't think it is needed.

How many missions did you go from one point of Afghanistan to the furthest other point? I don't think I've ever done that, actually. Because Afghanistan is a big place and it takes too long. You usually get to safety/call a chopper not far outside of a guard camp anyway. Give the player some freedom, but don't go open world. I don't feel like MGS needed it;

you should read my ideas Dawg. They are in line with this.
 
i got the impression that the only thing Skullface and XOF did were things like piloting the plane, giving satellite images, keeping the radio up, and cleaning up Snake's poop. Nothing too important but still useful for the operation.
 
I think people are pondering too much on the idea of there being cut content. Even if you don't like the story, everything does have a conclusion (except Eli.)

Is it satisfying and well done? Heck no, but everything does wrap up, it's just very messy and poorly paced.

"Incomplete" does not necessarily mean the plot threads do not resolve (though that happens fairly often, too). It also means that, even though this skeleton has all 206 bones, there's no flesh around it to make it move. 43 -> 45 -> 46 is an illogical, jumbled mess of three cool moments that have no connective tissue. And that's the end of the game, when all the themes are supposed to coalesce to something greater.

MGS3's end game built on theme after theme and then finally ended with a huge climactic moment. This game had a lot of the same pieces but didn't bring them together in any meaningful way.

To put it another way, either it was incomplete or incompetent.
 
So what are everyone's favorite end-game weapons? Looking for things to develop.

Brennan and that other high penetration sniper are fun.

It's not end game but the stun shotguns are fun to mess around with after beating the game as well.

Also D Walker's fulton launcher.
 
Just one last plug for my remixing of MGSV. I think the story would have been a lot better this way, and it's mostly a re-jigging.

http://www.neogaf.com/forum/showpost.php?p=178941527&postcount=5398

I posted it before but nobody read it...

euUXVv1.jpg

I read it, just don't have much to say other than remixing my own too. It's sad that MGS5 is such a combination of joy and pain that it makes me want to write fanfic... just to suffer.

I need like a comic book series or novels to keep this train going. I wish Konami was more like Disney so I could go to a Metal Gear theme park and ride a chase scene roller coaster like:

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I beat TPP last night, the truth itself is nothing rather ground breaking, I just wish there was more story. I really wish that the third chapter was involved, get a bit more closure out of this game. The reveal at the end should've been a midgame surprise, and then continue the story with that knowledge.
 
We've talked a lot about the twist and how garbage that was, but can we take a second and talk about how utterly stupid and unsatisfying it is knowing that Kojima tried to once again take a dump all over MGS3? I could maybe get behind BB being a dick and letting someone else build his legend for him had it been done better (maybe), but one thing I absolutely cannot stand is how Kojima went back and tried to trivialize Naked Snake's mission in Snake Eater. First, he decides to ruin The Boss in Peace Walker, and now we get to find out that in Kojima's ridiculous version of things, Naked Snake wasn't even all that great since he only managed to get anything done due to XOF and skull face backing him up from the shadows. And don't even get me started on the Cobra unit being a bunch of parasite soldiers...

Seriously, the more I think about this garbage plot, the more I get upset that Kojima has to continuously undermine my favorite plot/characters in the MGS universe. The man has absolutely no respect for his own fiction, and that annoys me to no end.

that's one thing I actually liked.

Tearing down the cult of personality around Big Boss, he aint some superhuman that solo'd the mission that saved the world, he had help, he was set up to win from the start. It just continues on with how it's said many stories about him are exaggerated or outright lies for propaganda purporses, there's the legend of Big Boss(ultimate super soldier who can do anything) and then there's the man Big Boss.
 
I'm pretty sure when Kojima said this he was referring to what he was doing with the Venom Snake/Player Avatar twist. It's the only thing still in the game that really bares any resemblance to his comment, even if he was obviosly being hyperbolic about it. The original implementation probably had something to do with owning GZ and replaying the Ground Zeroes mission (where you see the Medic) rather than the Hospital replay, then they changed it to convenience those who didn't have GZ. Like how they show flashbacks to the scene and your avatar is the Medic's face instead.

MGS2.

He did the same thing already with MGS2. Your name and date of birth are on Raiden's dog tags - signifying that you are actually a crucial part of the story - an active participant trained to walk in the boots of the legendary Solid Snake.

To see the same twist done identically a second time, was amateur and inane to say the least.
 
Yeah, I was actually surprised at how much I enjoyed the end to that story. The music during the big Paz revelation was also very reminiscent of Silent Hill 2 for me, which made it that much better. Probably one of my favorite tracks of the game.

Honestly, the game could have used a lot more well thought out hallucination segments.

I got the same vibe, and it just made me depressed about Silent Hills all over again.

I think they may have had some more planned (evidenced by the alternate Paz skin with The Boss's scar on it found hidden in the game files). It's actually really disappointing that they go out of their way to say that the brain damage may cause hallucinations and this Paz line is the only time they actually use it.
 
WE WILL MAKE DIAMONDS FROM THEIR ASHES

TAKE THEM INTO BATTLE WITH US

WE ARE DIAMOND DOGS

*dramatic music*

And then you finish mission 46 like thirty minutes later. There's no way to defend this. Makes it so obvious stuff has been cut. This transition makes absolutely no sense.
 
To me, the weirdest part of the game is how you spend so much time in Africa in the exact time frame that some of the biggest things in Metal Gear history are happening and none of it ever comes up.

Kojima is the king - no, the emperor of ret-cons.

Almost nothing he does in his sequels matches up 100% to older entries in the Metal Gear saga.
 
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