Time to start using D-Walker: https://www.youtube.com/watch?v=DOjAYsSab78
But that does happen in episode 12. It's really overt too. You step into Huey's lab, and the first thing it says is "Jack? No... it's not you."![]()
Going off a Peace Walker and it's 5 Chapters.
Who starts a story with a proper Prologue and chapter title screen but doesn't end it with a true Epilogue title screen. As annoying as the opening and ending credits were, they were at least consistent up to a point. The lack of a proper Epilogue shows signs that somethings were left behind/un finished
But yeah, without proper confirmation, it's still a leap.
He's been making games for 30 years, as said before by someone else he should have half an idea of how to properly scope a project by now.
Really, the only thread left loose is the Eli one, and they went out of their way to clear that up in the documentary.
I won't say he's an outright hack but I will say that it's good he's finally getting away from Metal Gear for real.
Episode 51 is canon. It's listed in the timeline at the end of episode 46. They specifically list that Eli establishes his "Kingdom of the Flies" on an African island in the same year.
I'm surprised there isn't an entry for this on The Cutting Room Floor yet.
D-Walker best buddy.Time to start using D-Walker: https://www.youtube.com/watch?v=DOjAYsSab78
Yeah, it's a bit weird and feels out of place. Absolutely OP Fulton upgrade, 100% extraction chance no matter if it's indoors, during a sandstorm or with the soldier injured.There are wormholes in MGSV ???
Sn4ke_911 has gone full Kojima fanboy a long time ago. :lolI love fanboy rationalisations. Everything that is wrong with the game is Konami. Everything that works is Kojima.
No, there was a thread left for Kaz with Code Talker's "Eyes on Kazuhira" that goes nowhere in the game because it was clearly cut from it along with Eli's stuff. Why else would Code Talker say that if there wasn't supposed to be something the player does with Kaz after that?
Kaz's plot line was clearly leading towards some big reveal, possibly that he was still working with Cipher during Ground Zeroes and got burned again.
His stuff is also definitely unfinished.
yeah, but the only plot thread left untouched is eli taking sehelathtouiafsjfdspus. basically every other character has an appropriate ending that loosely leads into MG1 ten years later
Severely disappointing...
Guys you don't do a chapter system for two chapters. I don't know when the third chapter was cut but I would bet a large amount of money it was. As mentioned, it would have probably been five like Peace Walker.
Guys you don't do a chapter system for two chapters. I don't know when the third chapter was cut but I would bet a large amount of money it was. As mentioned, it would have probably been five like Peace Walker.
yeah, but the only plot thread left untouched is eli taking sehelathtouiafsjfdspus. basically every other character has an appropriate ending that loosely leads into MG1 ten years later
People keep talking about a missing chapter as if the 2 chapters provided were named and designed logically. They weren't and I doubt that a 'chapter 2' was originally meant to be post credits.
Hey, remember when in Episode 51, Psycho Mantis teleports the parasites out of Liquid's throat?
He could've just teleported people's brains out of their skulls and such.
Funny how in this game Psycho Mantis became essentially Dr. Manhattan.
There's has to be a ton of cut weapons and gear. There's are no rank 7 or 8 items to develop at all.Yeah as a Peace Walker fan I was hugely let down by the Side Ops and the weapon selection.
I had to manually put together my own patriot, but it doesn't look quite right obviously, the barrel grip is the wrong kind but the right one was too long, I couldn't remove the stock and the handle on the top of the receiver comes off if you don't have a scope attached to it which is a shame because obviously the real Patriot doesn't have any scope or red dot on it.
Yeah if you're gonna do 2 chapters you should just call them act 1 and act 2. Calling them chapters feels weird and it leads to the feeling of unfinishedness the game has.
People keep talking about a missing chapter as if the 2 chapters provided were named and designed logically. They weren't and I doubt that a 'chapter 2' was originally meant to be post credits.
There's has to be a ton of cut weapons and gear. There's are no rank 7 or 8 items to develop at all.
It's fairly minor, but I really liked what was done with Volgin's face model
Yeah, I was definitely leaning towards this as well. Also the Kazuhira "Benedict" Miller, because kojima has no subtlety
Guys you don't do a chapter system for two chapters. I don't know when the third chapter was cut but I would bet a large amount of money it was. As mentioned, it would have probably been five like Peace Walker.
Hey, remember when in Episode 51, Psycho Mantis teleports the parasites out of Liquid's throat?
He could've just teleported people's brains out of their skulls and such.
Funny how in this game Psycho Mantis became essentially Dr. Manhattan.
Regardless of whether anything was cut, it's shocking that no one on the team told Kojima "Hey if we only have two parts, we should probably call it PART 1 and PART 2, or SEASON 1 and SEASON 2, or ACT 1 and ACT 2 instead."
As it is though, even with what they have, the balance is off. The game should have been divided into 4 chapters as it is.
Chapter 1 should be 1-12, dealing with the building up of Diamond Dogs and ending with Huey's extraction.
Chapter 2 should be 13-23, dealing with tracking XOF's movements in Africa, the children, and ending with Eli's extraction.
Chapter 3 should be 24-31, dealing with the outbreak on motherbase, the Code Talker rescue, and ending with taking down Skull Face.
Chapter 4 would then be the "bonus" chapter where you get the conclusions to each character arc.
Even if the game content is identical, such a division would probably make the game -feel- less unbalanced.
Miller is blind from the start of the game or at the very least has suffered serious eye damage. His eyes have the same texture applied to it when you rescue him that Venom's bad eye does in the hospital.-"What if I'm a spy? You?"
-Camera randomly zooms in on Miller's face when they're talking about Cipher's research during Huey's interrogation scene.
-Code Talker, "Watch Miller bro".
-Miller randomly going blind
Someone tell me that shit is finished. There's also stuff like Miller pointing out how Huey didn't lose anything and so he's the odd man out. Oh wow that's totally not a red herring.
Regardless of whether anything was cut, it's shocking that no one on the team told Kojima "Hey if we only have two parts, we should probably call it PART 1 and PART 2, or SEASON 1 and SEASON 2, or ACT 1 and ACT 2 instead."
As it is though, even with what they have, the balance is off. The game should have been divided into 4 chapters as it is.
Chapter 1 should be 1-12, dealing with the building up of Diamond Dogs and ending with Huey's extraction.
Chapter 2 should be 13-23, dealing with tracking XOF's movements in Africa, the children, and ending with Eli's extraction.
Chapter 3 should be 24-31, dealing with the outbreak on motherbase, the Code Talker rescue, and ending with taking down Skull Face.
Chapter 4 would then be the "bonus" chapter where you get the conclusions to each character arc.
Even if the game content is identical, such a division would probably make the game -feel- less unbalanced.
It's fairly minor, but I really liked what was done with Volgin's face model, especially given how briefly it appears. The scars in particular - the Snake Eater model and even the HD render used for the 3DS version's marketing both looked like the result of bad makeup, whereas they were much more natural here. The redesign almost makes them look like Lichtenberg figures, which would make sense.
Though it's a shame his proportions would make a full model swap difficult...
Pretty sure that's what they were always hinting at all the way back to solidus in mgs2. How many truly 'bad guys' have their been? Mgs4 clearly shows that big boss was in a struggle against the patriots all along. He was never evil.I'm not talking about the games themselves, I'm talking about the argument I've seen that the lack of any concrete or plausible heel turn for Big Boss is because he was never that bad to begin with.
Miller is blind from the start of the game or at the very least has suffered serious eye damage. His eyes have the same texture applied to it when you rescue him that Venom's bad eye does in the hospital.
I love fanboy rationalisations. Everything that is wrong with the game is Konami. Everything that works is Kojima.
Sn4ke_911 has gone full Kojima fanboy a long time ago.
I'd hope that sentiment isn't too widespread.
Did you guys see the word "everything" ? nobody said Kojima is innocent, it was for BOTH the developer and publisher the first open world game so again you can't blame everything on Kojima or Konami because we don't know the details.
Did you guys see the word "everything" ? nobody said Kojima is innocent, it was for BOTH the developer and publisher the first open world game so again you can't blame everything on Kojima or Konami because we don't know the details.
.Did you guys see the word "everything" ? nobody said Kojima is innocent, it was for BOTH the developer and publisher the first open world game so again you can't blame everything on Kojima or Konami because we don't know the details.
Time to start using D-Walker: https://www.youtube.com/watch?v=DOjAYsSab78
yeah, i mean...one could presume that a few missions were cut, "episode 51" included. chapter 3 was probably like chapter 5 of PW, which really only had the one boss battle as new content. the zadornov missions are just extraction missions within existing areas. not at all dissimilar to the children/eli side-ops.
episode 46 seems unfinished, simply due to the bizarre decision to have you replay an identical mission for no reason. basically that and episode 51 are the only things that appear "unfinished" to me
Hey, remember when in Episode 51, Psycho Mantis teleports the parasites out of Liquid's throat?
He could've just teleported people's brains out of their skulls and such.
Funny how in this game Psycho Mantis became essentially Dr. Manhattan.
I wish people would stop saying "This is like MGS2 where you'll praise the game's twist in a few years" when it's nothing like MGS2.
MGS2 did get a lot of hate for the bait n switch with Raiden, but thing is that happened very early on in the game. Yeah nobody saw it coming, but they didn't just throw Raiden at us and do nothing with it. They built up on the concept that we weren't playing as Snake, but a new faceless character with barely any personality or interesting traits. And it all paid off during the finale on Arsenal Gear with The S3 plans. The game didn't just throw it out there when we arrived on Arsenal Gear, it culminated at that point. Ultimately Snake telling Raiden to find his own identity and Raiden rejecting the idea of being anyone else but himself, was a great message to all the players who played MGS2, more so towards the ones who wanted to play as Solid Snake for the entire game.
And the Raiden bait isn't even what people praise the most about MGS2, but rather the AI's foreshadowing of modern society and their methods of trying to create context. I love MGS2 for all of that, and while it may not have the best writing or dialogue, its story is pretty damn brilliant and worth every bit of praise.
Onto MGSV, looking back at the game in 5 years will definitely change our perception of the twist, but it won't change how the actual twist was presented in the game. For my experience with the game, Huey's Trial had just ended and Mission 46 had been unlocked. No build up, nothing. It's something that literally came out of nowhere, but for all the wrong reasons. Playing through the hospital again was a bore, especially with all the tutorial prompts. Although it may have exposed the twist earlier than intended, allowing the player to switch to Ishmael at certain points would've definitely been more interesting. Or perhaps during cutscenes we saw things through his perspective? Anything would've been fine really, but instead we just play the prologue again just to get a new cutscene that shows the twist before cutting to the ambiguous ending.
See now in a few years that's going to be very interesting. The debates for the "There are no facts, only interpretations" quote, Ocelot meeting Big Boss at 6am if he and Venom left at 4am, The 1984 references, and so on are all going to be heavily interpreted in the coming years. Even now there are all these posts going deeper into the game's twist and explaining why/how it could work, or how this actually did somewhat progress Big Boss' character in a way, and honestly it's made me more accepting of it. In the years to come, will we praise these parts of the story? It's possible. But it's not going to change the fact that the story was presented in such a piss poor way, ending with a twist that not only could've been potentially something that rivals MGS2 if it were built up to, but if it were also followed up upon in this game. Not playing as Big Boss isn't the big problem. How it's handled in the story is.
People aren't going to come back and say "Man MGSV's story was brilliant!" just because people have accepted the twist or understood some more of its interpretations. It won't change how Skullface is handled so poorly in the game, or how too much potential story elements are explained in optional tapes, or how Eli's story is literally just thrown away in the game near the end without any satisfying resolution. I haven't even mentioned Chapter 2's theme and how horribly the game plays with it, or rather ignores it.
Kojima clearly had big plans for the game's story. All of this cut content and potential "Chapter 3" leaks and what not are proof of that. But I can't focus on what could've been or how the twist could've been told better if blah blah blah. The game's out, we've played through it, and majority opinion not just in here but all over the internet is about how incredibly disappointing the story was. No amount of years waiting or fake 9/11 DLC rumors are going to change that.
I absolutely agree with you on this.
I think just from my own gut feeling, the major difference is that after finishing MGS2 I felt confused and mixed up, sure, but I also felt like I had just played something really special that I just didn't fully understand yet. After finishing MGSV, I just fett like the game could have been so special but there are just too many missing pieces and pacing isues, and that in time it will only get worse as people learn what it could have been.
Yeah, it's a bit weird and feels out of place. Absolutely OP Fulton upgrade, 100% extraction chance no matter if it's indoors, during a sandstorm or with the soldier injured.
I need to ask this question correctly...
I finished mission 46 last night and got the 'second ending'
However, there is a specific cut-scene I've been expecting that I haven't seen yet.
During the 'coming in part 2' intro, they clearly show Paz, seemingly alive and well and they were surprised to see her. I never saw this scene and I thought I was going to see what the fuck that was all about.
Mission 46 is the last thing I did last night....do I still have more scenes or endings to see?
It's a hallucination for some reason (more hasty cuts) but it's a cutscene and series of convos you can do at any time by finding the blue door in the Medical platform.
One question I had is at the end there's a conversation between John and Adam. Who are they?
Boss and Ocelot. Hence all the Adam, EVA and devil snake imagery in MGS3/4.It's a hallucination for some reason (more hasty cuts) but it's a cutscene and series of convos you can do at any time by finding the blue door in the Medical platform.
One question I had is at the end there's a conversation between John and Adam. Who are they?