• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

Status
Not open for further replies.
But that does happen in episode 12. It's really overt too. You step into Huey's lab, and the first thing it says is "Jack? No... it's not you." :P

I mean it more as "I don't like what you've become", not "Jack? Nah, you just look like him". I wanted to hear Big Boss being called out in The Boss' voice. Throw some "You never understood my 'will'" in there. I don't think that happened in Peace Walker.
 
Going off a Peace Walker and it's 5 Chapters.

Who starts a story with a proper Prologue and chapter title screen but doesn't end it with a true Epilogue title screen. As annoying as the opening and ending credits were, they were at least consistent up to a point. The lack of a proper Epilogue shows signs that somethings were left behind/un finished

But yeah, without proper confirmation, it's still a leap.

yeah, but the only plot thread left untouched is eli taking sehelathtouiafsjfdspus. basically every other character has an appropriate ending that loosely leads into MG1 ten years later
 
He's been making games for 30 years, as said before by someone else he should have half an idea of how to properly scope a project by now.

Really, the only thread left loose is the Eli one, and they went out of their way to clear that up in the documentary.

I won't say he's an outright hack but I will say that it's good he's finally getting away from Metal Gear for real.

No, there was a thread left for Kaz with Code Talker's "Eyes on Kazuhira" that goes nowhere in the game because it was clearly cut from it along with Eli's stuff. Why else would Code Talker say that if there wasn't supposed to be something the player does with Kaz after that?
 
Guys you don't do a chapter system for two chapters. I don't know when the third chapter was cut but I would bet a large amount of money it was. As mentioned, it would have probably been five like Peace Walker.

Episode 51 is canon. It's listed in the timeline at the end of episode 46. They specifically list that Eli establishes his "Kingdom of the Flies" on an African island in the same year.

Ugh that's boring.
 
It's so hard to have a conversation about MGS5 with someone who hasn't seen the true ending. Many of my opinions have changed for better and worse :/
 
D-Walker best buddy.

There are wormholes in MGSV ???
Yeah, it's a bit weird and feels out of place. Absolutely OP Fulton upgrade, 100% extraction chance no matter if it's indoors, during a sandstorm or with the soldier injured.

I love fanboy rationalisations. Everything that is wrong with the game is Konami. Everything that works is Kojima.
Sn4ke_911 has gone full Kojima fanboy a long time ago. :lol

I'd hope that sentiment isn't too widespread.
 
No, there was a thread left for Kaz with Code Talker's "Eyes on Kazuhira" that goes nowhere in the game because it was clearly cut from it along with Eli's stuff. Why else would Code Talker say that if there wasn't supposed to be something the player does with Kaz after that?

Kaz's plot line was clearly leading towards some big reveal, possibly that he was still working with Cipher during Ground Zeroes and got burned again.

His stuff is also definitely unfinished.
 
Kaz's plot line was clearly leading towards some big reveal, possibly that he was still working with Cipher during Ground Zeroes and got burned again.

His stuff is also definitely unfinished.

Yeah, I was definitely leaning towards this as well. Also the Kazuhira "Benedict" Miller, because kojima has no subtlety
 
yeah, but the only plot thread left untouched is eli taking sehelathtouiafsjfdspus. basically every other character has an appropriate ending that loosely leads into MG1 ten years later

Right.
Wrap up Eli and then show us an epilogue that ties everything up nicely leading into MG1 instead of loosely.

Bring up George Sears/Solidus

End with a montage of all the games or at least David/Solid Snake coming into his own.
 
Severely disappointing...

Yeah as a Peace Walker fan I was hugely let down by the Side Ops and the weapon selection.

332C412EDBE944F076BC5C26AF04749894B05609

I had to manually put together my own patriot, but it doesn't look quite right obviously, the barrel grip is the wrong kind but the right one was too long, I couldn't remove the stock and the handle on the top of the receiver comes off if you don't have a scope attached to it which is a shame because obviously the real Patriot doesn't have any scope or red dot on it.

Guys you don't do a chapter system for two chapters. I don't know when the third chapter was cut but I would bet a large amount of money it was. As mentioned, it would have probably been five like Peace Walker.

Yeah if you're gonna do 2 chapters you should just call them act 1 and act 2. Calling them chapters feels weird and it leads to the feeling of unfinishedness the game has.
 
Guys you don't do a chapter system for two chapters. I don't know when the third chapter was cut but I would bet a large amount of money it was. As mentioned, it would have probably been five like Peace Walker.

Yeah, the chapters are really odd. Even if Chapter 2 was fully fleshed out it would still be weird having Intro > Chapter 1 > Chapter 2/The End.
 
People keep talking about a missing chapter as if the 2 chapters provided were named and designed logically. They weren't and I doubt that a 'chapter 2' was originally meant to be post credits.
 
Hey, remember when in Episode 51, Psycho Mantis teleports the parasites out of Liquid's throat?
He could've just teleported people's brains out of their skulls and such.

Funny how in this game Psycho Mantis became essentially Dr. Manhattan.
 
yeah, but the only plot thread left untouched is eli taking sehelathtouiafsjfdspus. basically every other character has an appropriate ending that loosely leads into MG1 ten years later

Don't forget the third vial of the virus that Mantis took. Episode 51 was kind of important!
 
It's fairly minor, but I really liked what was done with Volgin's face model, especially given how briefly it appears. The scars in particular - the Snake Eater model and even the HD render used for the 3DS version's marketing both looked like the result of bad makeup, whereas they were much more natural here. The redesign almost makes them look like Lichtenberg figures, which would make sense.

Though it's a shame his proportions would make a full model swap difficult...
 
People keep talking about a missing chapter as if the 2 chapters provided were named and designed logically. They weren't and I doubt that a 'chapter 2' was originally meant to be post credits.

That's makes it extra odd that they didn't just scrap the Chapter idea when they made the decision to ship the game.

It doesn't add anything and actually made it feel a little more disjointed having that break.
 
Hey, remember when in Episode 51, Psycho Mantis teleports the parasites out of Liquid's throat?
He could've just teleported people's brains out of their skulls and such.

Funny how in this game Psycho Mantis became essentially Dr. Manhattan.

Dr. Manhattan couldn't interact with things outside of the comic book.

MGS1 Psycho Mantis is far too strong. If you could read memory cards from another dimension would you make fire whales?
 
Yeah as a Peace Walker fan I was hugely let down by the Side Ops and the weapon selection.



I had to manually put together my own patriot, but it doesn't look quite right obviously, the barrel grip is the wrong kind but the right one was too long, I couldn't remove the stock and the handle on the top of the receiver comes off if you don't have a scope attached to it which is a shame because obviously the real Patriot doesn't have any scope or red dot on it.



Yeah if you're gonna do 2 chapters you should just call them act 1 and act 2. Calling them chapters feels weird and it leads to the feeling of unfinishedness the game has.
There's has to be a ton of cut weapons and gear. There's are no rank 7 or 8 items to develop at all.
 
People keep talking about a missing chapter as if the 2 chapters provided were named and designed logically. They weren't and I doubt that a 'chapter 2' was originally meant to be post credits.

No we know there was supposed to be a story structure, with a prologue, chapters and an epilogue, but we all agree that the content in the chapters was cut and not what it was originally intended to be.
 
There's has to be a ton of cut weapons and gear. There's are no rank 7 or 8 items to develop at all.

My assumption there unfortunately was instantly DLC, or MGO actually has all the crazy guns but you still have to develop them at mother base. Because that's how it was in Peace Walker's online.

It's fairly minor, but I really liked what was done with Volgin's face model

I was replaying MGS3 the other night and when I finished it I had forgotten that Volgins death really comes from the lightning striking him and all of the bullets he keeps on him going off and basically shooting him to pieces.

I appreciated that the man on fire was covered in spent bullet casings and stuff, that was pretty cool considering how he dies in MSG3.
 
Yeah, I was definitely leaning towards this as well. Also the Kazuhira "Benedict" Miller, because kojima has no subtlety

-"What if I'm a spy? You?"

-Camera randomly zooms in on Miller's face when they're talking about Cipher's research during Huey's interrogation scene.

-Code Talker, "Watch Miller bro".

-Miller randomly going blind

Someone tell me that shit is finished. There's also stuff like Miller pointing out how Huey didn't lose anything and so he's the odd man out. Oh wow that's totally not a red herring.
 
Finally finished up everything, I got 100+ hours out of it so I can say yes it was a fun game to play but man did it take a huge dive downwards in the second half. Like, seriously.

Chapter 2 was bullshit, I don't understand what happened with it, it was just mostly pointless or repeat stuff then suddenly OK THAT'S IT SORRY IF YOU WANTED A WRAP UP!

It was like anime filler but when the filler finally ended and then so did the show. :|

Ironically I would have loved a huge MGS CS everyone use to laugh about to finish it off. Its like oh you don't like long CS? OK HERE HAVE NO RESOLUTION NOW THEN. I get Liquid stuff was cut but that is no excuse, if you leave the rest of the set up in the game you can't just say well it was gonna have an ending but then we ran out of time sorry. Enjoy the set up that has no ending though! :|

The twist/end was so abrupt its like wait what? I had spent most the repeat hospital mission skipping the SAME CSs again then it gets to the truth part and its like ok but why am I suddenly seeing this? Why now? What his happening? 5 seconds ago I was shooting targets on the Medical Building, how did we get to here?

*so confused*

I really liked the gameplay, it is fantastic even, sneaking into bases, saving the hostage etc, AMAZINGLY FUN TO PLAY.

But gawd the story goes no where then it was over. WTF HAPPENED?

Was I expecting too much? Was I expecting a really awesome lead-in to MG1 finally after all this time? Would it really have been so hard to make a cool fast forward ending part with Solid Snake arriving at Outer Heaven and fake Big Boss punching the mirror and picking up a gun before walking off to face him or something?

I can't help but be disappointed in the story, its not like Star Wars prequels and oh I don't like how they did it, MGSV is more I don't even feel like they did anything. The ending doesn't get a chance to be bad because I honestly feel like it didn't even have an ending. :|

- Amazing game to play until it starts with the way too much filler shit and drops off considerably in the later half.

- Terrible story that feels unsatisfyingly incomplete, for a game that was supposed to be an amazing final entry that linked it all together and wrapped up Big Boss's early life, meh.
 
Guys you don't do a chapter system for two chapters. I don't know when the third chapter was cut but I would bet a large amount of money it was. As mentioned, it would have probably been five like Peace Walker.

Regardless of whether anything was cut, it's shocking that no one on the team told Kojima "Hey if we only have two parts, we should probably call it PART 1 and PART 2, or SEASON 1 and SEASON 2, or ACT 1 and ACT 2 instead."

As it is though, even with what they have, the balance is off. The game should have been divided into 4 chapters as it is.

Chapter 1 should be 1-12, dealing with the building up of Diamond Dogs and ending with Huey's extraction.

Chapter 2 should be 13-23, dealing with tracking XOF's movements in Africa, the children, and ending with Eli's extraction.

Chapter 3 should be 24-31, dealing with the outbreak on motherbase, the Code Talker rescue, and ending with taking down Skull Face.

Chapter 4 would then be the "bonus" chapter where you get the conclusions to each character arc.

Even if the game content is identical, such a division would probably make the game -feel- less unbalanced.
 
Hey, remember when in Episode 51, Psycho Mantis teleports the parasites out of Liquid's throat?
He could've just teleported people's brains out of their skulls and such.

Funny how in this game Psycho Mantis became essentially Dr. Manhattan.

Psycho Mantis was more powerful when others were controlling him.


He did make a non functioning Orbital Frame Metal Gear work.

Eli was still in control
 
Regardless of whether anything was cut, it's shocking that no one on the team told Kojima "Hey if we only have two parts, we should probably call it PART 1 and PART 2, or SEASON 1 and SEASON 2, or ACT 1 and ACT 2 instead."

As it is though, even with what they have, the balance is off. The game should have been divided into 4 chapters as it is.

Chapter 1 should be 1-12, dealing with the building up of Diamond Dogs and ending with Huey's extraction.

Chapter 2 should be 13-23, dealing with tracking XOF's movements in Africa, the children, and ending with Eli's extraction.

Chapter 3 should be 24-31, dealing with the outbreak on motherbase, the Code Talker rescue, and ending with taking down Skull Face.

Chapter 4 would then be the "bonus" chapter where you get the conclusions to each character arc.

Even if the game content is identical, such a division would probably make the game -feel- less unbalanced.


Exactly.
 
-"What if I'm a spy? You?"

-Camera randomly zooms in on Miller's face when they're talking about Cipher's research during Huey's interrogation scene.

-Code Talker, "Watch Miller bro".

-Miller randomly going blind

Someone tell me that shit is finished. There's also stuff like Miller pointing out how Huey didn't lose anything and so he's the odd man out. Oh wow that's totally not a red herring.
Miller is blind from the start of the game or at the very least has suffered serious eye damage. His eyes have the same texture applied to it when you rescue him that Venom's bad eye does in the hospital.
 
It's hard to say what the problems of MGSV are due to.

It's a game that I think in all likelihood had some serious fuckery by Konami going on in the background.

That said, Kojima has sort of a reputation for being difficult.

I'm in line to say that it's due to both of them for different reasons.
 
Regardless of whether anything was cut, it's shocking that no one on the team told Kojima "Hey if we only have two parts, we should probably call it PART 1 and PART 2, or SEASON 1 and SEASON 2, or ACT 1 and ACT 2 instead."

As it is though, even with what they have, the balance is off. The game should have been divided into 4 chapters as it is.

Chapter 1 should be 1-12, dealing with the building up of Diamond Dogs and ending with Huey's extraction.

Chapter 2 should be 13-23, dealing with tracking XOF's movements in Africa, the children, and ending with Eli's extraction.

Chapter 3 should be 24-31, dealing with the outbreak on motherbase, the Code Talker rescue, and ending with taking down Skull Face.

Chapter 4 would then be the "bonus" chapter where you get the conclusions to each character arc.

Even if the game content is identical, such a division would probably make the game -feel- less unbalanced.

Yea they could have easily shuffled around the content and it wouldn't come off as this bad. Kojima could have also incorporated some of Chapter 2's material into Chapter 1, making it feel more cohesive and have better build-up. For example the Diamond Dog quarantine mission should have happened in Chapter 1, leading to the player having more rage/anger at Skull Face. It doesn't even seem like it would have been intensive to do.

It feels like they just had no time whatsoever and had to get this into a finished state 'yesterday'.
 
It's fairly minor, but I really liked what was done with Volgin's face model, especially given how briefly it appears. The scars in particular - the Snake Eater model and even the HD render used for the 3DS version's marketing both looked like the result of bad makeup, whereas they were much more natural here. The redesign almost makes them look like Lichtenberg figures, which would make sense.

Though it's a shame his proportions would make a full model swap difficult...

He seemed a little young looking to me in the cutscene, but it's not too bad.
 
I'm not talking about the games themselves, I'm talking about the argument I've seen that the lack of any concrete or plausible heel turn for Big Boss is because he was never that bad to begin with.
Pretty sure that's what they were always hinting at all the way back to solidus in mgs2. How many truly 'bad guys' have their been? Mgs4 clearly shows that big boss was in a struggle against the patriots all along. He was never evil.

The only real evidence of bb being some Moustache twirling Villain is the original Games and I hate to tell you but they are barely canon and haven't really been canon since mgs1 retconned the fuck out of them.
 
maybe miller could see with his blind eyes because of the parasites like codetalker? maybe he got help from codetalker

fuck who knows

i just want to know more
 
Miller is blind from the start of the game or at the very least has suffered serious eye damage. His eyes have the same texture applied to it when you rescue him that Venom's bad eye does in the hospital.

As I joked earlier, unless Miller has Daredevil type blindness, that doesn't make a lick of sense.

There is nothing to indicate he has such a large disability as blindness.

Edit: Don't forget that he was going into active warzones with combat troops right before Chapter 1.
 
I love fanboy rationalisations. Everything that is wrong with the game is Konami. Everything that works is Kojima.

Sn4ke_911 has gone full Kojima fanboy a long time ago.

I'd hope that sentiment isn't too widespread.

Did you guys see the word "everything" ? nobody said Kojima is innocent, it was for BOTH the developer and publisher the first open world game so again you can't blame everything on Kojima or Konami because we don't know the details.

Did you guys see the word "everything" ? nobody said Kojima is innocent, it was for BOTH the developer and publisher the first open world game so again you can't blame everything on Kojima or Konami because we don't know the details.

Did you guys see the word "everything" ? nobody said Kojima is innocent, it was for BOTH the developer and publisher the first open world game so again you can't blame everything on Kojima or Konami because we don't know the details.
.
 
slept on it still dislike the ending it seems like i was thrown there last minute just because. Would have liked to have more of a reaction from Venom on being the new big boss, would have liked to see him lose his mind, being a doppelgänger and suffering etc.

Story should have been way more in depth for a twist like that, should have been built up better. Honestly if they built more of a story around it, show how Venom lost himself and his past and suffered. Then in the end we play as solid snake and kill Venom, wouldnt have minded that fan made comic exchange between Venom and big boss, that or we see how evil the real big boss is and told venom its all part of his plan from the beginning to kill him off because there can only be one big boss etc. Then share an emotional moment with venom as he dies
 
yeah, i mean...one could presume that a few missions were cut, "episode 51" included. chapter 3 was probably like chapter 5 of PW, which really only had the one boss battle as new content. the zadornov missions are just extraction missions within existing areas. not at all dissimilar to the children/eli side-ops.

episode 46 seems unfinished, simply due to the bizarre decision to have you replay an identical mission for no reason. basically that and episode 51 are the only things that appear "unfinished" to me

I think it's important to make a distinction here. Cut content does not make a game unfinished. What we saw in Metal Gear Solid V was a storyline lacking a conclusion, and the episode 51 footage they released confirms this. But it's anyone's guess what this chapter 3, or any of unused material found within the game's code was all about. All we can say for sure is that there must be lots this stuff, that's just the nature of game development, anyone who played the Half-Life 2 leak back in the day should know.
Regarding episode 46, put forth how I think it might have been intended to play out at one point.
http://www.neogaf.com/forum/showthread.php?p=178723184&highlight=#post178723184

By the way, did anyone else notice that one of Ocelot's briefing tapes seem to foreshadow the scene in episode 51 where Big Boss accidentally shoots Eli because of his temporary colorblindness?

Hey, remember when in Episode 51, Psycho Mantis teleports the parasites out of Liquid's throat?
He could've just teleported people's brains out of their skulls and such.

Funny how in this game Psycho Mantis became essentially Dr. Manhattan.

I like to imagine that psychic powers diminish as the brain matures. Psychic children is a trope after all.
 
I wish people would stop saying "This is like MGS2 where you'll praise the game's twist in a few years" when it's nothing like MGS2.

MGS2 did get a lot of hate for the bait n switch with Raiden, but thing is that happened very early on in the game. Yeah nobody saw it coming, but they didn't just throw Raiden at us and do nothing with it. They built up on the concept that we weren't playing as Snake, but a new faceless character with barely any personality or interesting traits. And it all paid off during the finale on Arsenal Gear with The S3 plans. The game didn't just throw it out there when we arrived on Arsenal Gear, it culminated at that point. Ultimately Snake telling Raiden to find his own identity and Raiden rejecting the idea of being anyone else but himself, was a great message to all the players who played MGS2, more so towards the ones who wanted to play as Solid Snake for the entire game.

And the Raiden bait isn't even what people praise the most about MGS2, but rather the AI's foreshadowing of modern society and their methods of trying to create context. I love MGS2 for all of that, and while it may not have the best writing or dialogue, its story is pretty damn brilliant and worth every bit of praise.

Onto MGSV, looking back at the game in 5 years will definitely change our perception of the twist, but it won't change how the actual twist was presented in the game. For my experience with the game, Huey's Trial had just ended and Mission 46 had been unlocked. No build up, nothing. It's something that literally came out of nowhere, but for all the wrong reasons. Playing through the hospital again was a bore, especially with all the tutorial prompts. Although it may have exposed the twist earlier than intended, allowing the player to switch to Ishmael at certain points would've definitely been more interesting. Or perhaps during cutscenes we saw things through his perspective? Anything would've been fine really, but instead we just play the prologue again just to get a new cutscene that shows the twist before cutting to the ambiguous ending.

See now in a few years that's going to be very interesting. The debates for the "There are no facts, only interpretations" quote, Ocelot meeting Big Boss at 6am if he and Venom left at 4am, The 1984 references, and so on are all going to be heavily interpreted in the coming years. Even now there are all these posts going deeper into the game's twist and explaining why/how it could work, or how this actually did somewhat progress Big Boss' character in a way, and honestly it's made me more accepting of it. In the years to come, will we praise these parts of the story? It's possible. But it's not going to change the fact that the story was presented in such a piss poor way, ending with a twist that not only could've been potentially something that rivals MGS2 if it were built up to, but if it were also followed up upon in this game. Not playing as Big Boss isn't the big problem. How it's handled in the story is.

People aren't going to come back and say "Man MGSV's story was brilliant!" just because people have accepted the twist or understood some more of its interpretations. It won't change how Skullface is handled so poorly in the game, or how too much potential story elements are explained in optional tapes, or how Eli's story is literally just thrown away in the game near the end without any satisfying resolution. I haven't even mentioned Chapter 2's theme and how horribly the game plays with it, or rather ignores it.

Kojima clearly had big plans for the game's story. All of this cut content and potential "Chapter 3" leaks and what not are proof of that. But I can't focus on what could've been or how the twist could've been told better if blah blah blah. The game's out, we've played through it, and majority opinion not just in here but all over the internet is about how incredibly disappointing the story was. No amount of years waiting or fake 9/11 DLC rumors are going to change that.

I absolutely agree with you on this.

I think just from my own gut feeling, the major difference is that after finishing MGS2 I felt confused and mixed up, sure, but I also felt like I had just played something really special that I just didn't fully understand yet. After finishing MGSV, I just fett like the game could have been so special but there are just too many missing pieces and pacing isues, and that in time it will only get worse as people learn what it could have been.

100% agree.

I do really like the Venom Snake twist.

But people have to be kidding themselves if it's anywhere on the level of MGS2 which is simply a masterpiece in every sense of the word and probably one of the most significant milestones in gaming history ever released.

People really have to go back and play the original MGS numbered games to see how unbelievably tight and coherent they are thematically and with presentation.
 
Yeah, it's a bit weird and feels out of place. Absolutely OP Fulton upgrade, 100% extraction chance no matter if it's indoors, during a sandstorm or with the soldier injured.

It's loud though. That thing makes everyone go on semi-alert within like a 25 meter radius.
 
I need to ask this question correctly...

I finished mission 46 last night and got the 'second ending'

However, there is a specific cut-scene I've been expecting that I haven't seen yet.

During the 'coming in part 2' intro, they clearly show Paz, seemingly alive and well and they were surprised to see her. I never saw this scene and I thought I was going to see what the fuck that was all about.

Mission 46 is the last thing I did last night....do I still have more scenes or endings to see?
 
I need to ask this question correctly...

I finished mission 46 last night and got the 'second ending'

However, there is a specific cut-scene I've been expecting that I haven't seen yet.

During the 'coming in part 2' intro, they clearly show Paz, seemingly alive and well and they were surprised to see her. I never saw this scene and I thought I was going to see what the fuck that was all about.

Mission 46 is the last thing I did last night....do I still have more scenes or endings to see?

It's a hallucination for some reason (more hasty cuts) but it's a cutscene and series of convos you can do at any time by finding the blue door in the Medical platform.

One question I had is at the end there's a conversation between John and Adam. Who are they?
 
It's a hallucination for some reason (more hasty cuts) but it's a cutscene and series of convos you can do at any time by finding the blue door in the Medical platform.

One question I had is at the end there's a conversation between John and Adam. Who are they?

John is Big Boss and Adam is Ocelot.
 
It's a hallucination for some reason (more hasty cuts) but it's a cutscene and series of convos you can do at any time by finding the blue door in the Medical platform.

One question I had is at the end there's a conversation between John and Adam. Who are they?
Boss and Ocelot. Hence all the Adam, EVA and devil snake imagery in MGS3/4.

Paz scenes are on the third floor of Med platform.
 
Status
Not open for further replies.
Top Bottom