Fuck, Kojima. Fuck Kojima.
This game was written by Kojima's most loyal programmer after intense brainwashing so the real Kojima could work on ZOE 3
Fuck, Kojima. Fuck Kojima.
I have not seen the shower scene.
It's just Quiet in a shower while you stand next to her in the cell, with a first person adjustable camera, as she washes her tits and hums. While a bunch of Mother Base soldiers are watching and catcalling outside the cell.
Also I felt the people in charge of nations were afraid of big boss and his rise in strength. Not necessarily the individual soldiers.This is actually the funniest part of the game. Well, maybe the second funniest. The funniest part is how the game is all "The world calls for wetworks and we answer, no greater good, no just cause!" and "Kaz, I'm already a demon." but in reality everywhere you go it's "Thanks for saving that cute puppy!" and "Thanks for saving all those animals!" and "Thanks for saving those children!", etc.
But yes, back to that point, it's hilarious that they kept going "the whole world wants you dead!" as a rational for needing to raise an army again and fight to protect yourself, but in reality, everywhere you go in Afghanistan and Africa, people who have never met you before, who got waylaid by you, knocked out, and put into a balloon, are all tripping over themselves to join your army. If the whole world wants me dead, I don't think the number two of some douchebag who gave me a mission, who also happens to be the guy's own brother, would say "If it's you, I don't care if I'm number 2 or number 2000." Lololol.
It's just Quiet in a shower while you stand next to her in the cell, with a first person adjustable camera, as she washes her tits and hums. While a bunch of Mother Base soldiers are watching and catcalling outside the cell.
So all the other fan service was not enough?
I do wonder what Kojimas wife, or just women that work with him think of him.
Didn't Kojima say that he went with that design to promote cosplay and sell figures. It's kind of gross, but in no way disingenuous. Maybe those tweets I saw a long time ago were fake.
Didn't Kojima say that he went with that design to promote cosplay and sell figures. It's kind of gross, but in no way disingenuous. Maybe those tweets I saw a long time ago were fake.
Just like Kojima, they don't seem to play games.
That shower scene was possibly the most juvenile thing I've ever seen from Kojima.
It's just Quiet in a shower while you stand next to her in the cell, with a first person adjustable camera, as she washes her tits and hums. While a bunch of Mother Base soldiers are watching and catcalling outside the cell.
I mean, you can design your characters so people want and can cosplay them. But this is like these idiots who design female halloween costumes by just putting "Sexy" in front of a random Wikipedia Article. Women cosplay tasteful characters too. Just make them appealing. I mean, yo ucan even design them sexy, but there is such thing as overkill in the case of Quiet. At least give her proper pants.Didn't Kojima say that he went with that design to promote cosplay and sell figures. It's kind of gross, but in no way disingenuous. Maybe those tweets I saw a long time ago were fake.
That shower scene was possibly the most juvenile thing I've ever seen from Kojima.
Didn't Kojima say that he went with that design to promote cosplay and sell figures. It's kind of gross, but in no way disingenuous. Maybe those tweets I saw a long time ago were fake.
Oh yeah you such a naughty girl ...
I'm starting to think that the whole "become a monster" thing in Japan might be entirely predicated on the horn and Venom losing an arm. And that's it.
If I'm remembering correctly, a loss of digits or limbs is seen as pretty bad (maybe taboo even), which is why you'll typically see characters in anime and manga drawn with a full set of fingers every time unless the art style doesn't have fingers to begin with. Anytime a character is depicted with less than 5 fingers per hand, they're either not human, or are in process of losing humanity somehow. The image of Venom having a red, prosthetic left hand is probably really powerful imagery for the Japanese in communicating that this Snake is the least human of all of them, at least superficially.
The montage training scene (how 80's!) showing the incomplete prosthetic arm (very clearly missing the little finger) and how much Venom is struggling with it could also be an extreme reference to Yubitsume.
I mean, it's not like she is bad from the core on. Like people said, she has an interesting arc and finish. It's just that the majority of her development is objectification.Quiet feels like a character that is struggling to be well-written despite Kojima's every intention.
And it mostly sucks because she's the only woman in the game and thus the only one who has to suffer that.
Kojima just fucking sucks at naturally developing his themes and characters, and constructing a coherent narrative that sensibly comes together irrespective of the zany twists and anime themes. MGS and MGS3 do it best as they both operate almost like self contained arcs. MGS2 muddies the water for better or worse, but operates pretty well once you get a handle on the whole meta mumbo jumbo.
MGS4 and PW take a massive dive in narrative pacing and thematic development. MGS4 is elevated by fans because it, at the very least, beyond the bullshit, still manages to end things and for some that's enough. But it's still a game that in a final, post-credits, surprise exposition dump it brings back a twice dead antagonist to establish and end Zero as a semi-villain along with the Patriot AI system, and that Ocelot wasn't actually trying to kill you but hypnotised himself to kill you to trick the system to support you in killing itself. Yadda yadda.
MGS1 and MGS3 both have Liquid and The Boss, two antagonists developed incrementally throughout the plot either directly or via exposition from secondary characters (like their respective units). Developing themes is extremely important in good story telling, and Kojima has just totally fucking lost the knack. Thing is it's just a joke now. It's not "wow I can't wait for a crazy but really awesome and interesting story", it's "WOW LOL RUSE CRUSE THAT CRAZY KOJIMA I CANT WAIT FOR THE CRAZY". It's how you end up with MGS4's bullshit exposition dumps because the game needs to meet its stupid ass twist quota, and PW's let's have a bunch of nonsensical lore fucking AI robots. And why "The Boss's Will" because such a massively integral element of the entire arc...revealed in the last moments of MGS4.
MGSV is really exactly that. There's a bunch of great ideas in there, both just surface level story and theme ideas, and some interesting (if predictably cliche) storytelling through gameplay (like the mother base massacre). But it just doesn't come together as a coherent, paced narrative at all. It's a mishmash of shit; a revenge story where the pressure of revenge is never felt. A main villain who is never present. A story arc left unfinished and unresolved. And a "TRUTH" final mission that must be unlocked via arbitrary mission grind, and playing just boots you into the prologue mission with extra content. Like "okay you unlocked the end now so I guess you can play our exposition dump even though it in no way coherently flows into the chain of events".
Kojima has plenty of great ideas and I love his overall style, but he's a typical fucking "auteur" in that his seniority allows him to hold too much sway. He needs a fucking editor. He needs equal collaborators. He needs people having a big say in the things he does to help bring them together.
And that's another reason I'm so bummed about Silent Hills, because I figure Del Toro would have had a big impact on the creative process and acted more as a collaborator than Kojima's lapdog.
Kojima certainly didn't.
His company is no more.
We already know the game wasn't supposed to end at chapter 2.
Be mad about the twist or that he couldn't finish the game.
Don't act like he finished the game like this (with all the loose threads) on purpose
Quiet feels like a character that is struggling to be well-written despite Kojima's every intention.
I feel like Kojima topped himself with staring at Meryl made her blush. Now when you stare at Quiet she bends over and shows you her asscrack. May aswell equip Snake with some GMP bills so you could make it rain too. Kojima lost his damn mind.
This is exactly how I feel.
Despite the wackiness and goofy dialogue of the first three, they all feel like proper stories about a protagonist who grows and changes in accordance with the themes woven throughout the narrative. 4, PW, and V feel like straightfoward entries into The Lore (The Ending! The Heel Turn! The Heel Turn, Again!), where you get your piping hot dosage of themes via a character shouting them in your face in a 10 minute cutscene or a 30 minute cassette tape. Protagonist finally takes an abrupt shift (Old Snake decides to live again, Big Boss embraces Big Boss, Venom Snake makes a face at a mirror that means... something) in the last moments of the game because The Lore demands it.
This is exactly how I feel.
Despite the wackiness and goofy dialogue of the first three, they all feel like proper stories about a protagonist who grows and changes in accordance with the themes woven throughout the narrative. 4, PW, and V feel like straightforward entries into The Lore (The Ending! The Heel Turn! The Heel Turn, Again!), where you get your piping hot dosage of themes via a character shouting them in your face in a 10 minute cutscene or a 30 minute cassette tape. Protagonist finally takes an abrupt shift (Old Snake decides to live again, Big Boss embraces Big Boss, Venom Snake makes a face at a mirror that means... something) in the last moments of the game because The Lore demands it.
My post isn't nearly on that level haha!Japanese culture just shot off its foot.
I don't know how much the rest of you know about Japanese culture (I'm an expert), but honor and shame are huge parts of it. It's not like it is in America where you can shoot off your foot and not be an asshole. If you lose a limb in Japan, you bring shame to yourself, and the only way to get rid of that shame is the Hand of Jehuty.
Hearing Kiefer Sutherland say in a serious tone "press the stance button to stand up" or "hold the aim button to aim" middle of an epic escape is so hilarious and weird at the same time.
I'm starting to think that the whole "become a monster" thing in Japan might be entirely predicated on the horn and Venom losing an arm. And that's it.
If I'm remembering correctly, a loss of digits or limbs is seen as pretty bad (maybe taboo even), which is why you'll typically see characters in anime and manga drawn with a full set of fingers every time unless the art style doesn't have fingers to begin with. Anytime a character is depicted with less than 5 fingers per hand, they're either not human, or are in process of losing humanity somehow. The image of Venom having a red, prosthetic left hand is probably really powerful imagery for the Japanese in communicating that this Snake is the least human of all of them, at least superficially.
The montage training scene (how 80's!) showing the incomplete prosthetic arm (very clearly missing the little finger) and how much Venom is struggling with it could also be an extreme reference to Yubitsume.
http://0.media.dorkly.cvcdn.com/86/13/ee8486ae28912a1dae6abe83d407a4eb-hideo-kojima.jpg[IMG]
[IMG]http://2.media.dorkly.cvcdn.com/23/72/eb71bc11b7cd36d1cdc52bb0b33a19f1-hideo-kojima.jpg[IMG]
[IMG]http://i.imgur.com/Fm8N4zv.gif[iMG]
hahahahahahah![/QUOTE]
Oh wow yeah I forgot about those tweets. It makes her weird stretching in the helicopter and the rain cutscene way worse. If he purely wanted her to be dressed the way she is for marketing purposes, then the game itself should treat her like a normal person.
Despite the wackiness and goofy dialogue of the first three, they all feel like proper stories about a protagonist who grows and changes in accordance with the themes woven throughout the narrative. 4, PW, and V feel like straightfoward entries into The Lore (The Ending! The Heel Turn! The Heel Turn, Again!), where you get your piping hot dosage of themes via a character shouting Wikipedia entries about them in your face in a 10 minute cutscene or a 30 minute cassette tape. Protagonist finally takes an abrupt shift (Old Snake decides to live again, Big Boss embraces Big Boss, Venom Snake makes a face at a mirror that means... something) in the last moments of the game because The Lore demands it.
This is exactly how I feel.
Despite the wackiness and goofy dialogue of the first three, they all feel like proper stories about a protagonist who grows and changes in accordance with the themes woven throughout the narrative. 4, PW, and V feel like straightfoward entries into The Lore (The Ending! The Heel Turn! The Heel Turn, Again!), where you get your piping hot dosage of themes via a character shouting Wikipedia entries about them in your face in a 10 minute cutscene or a 30 minute cassette tape. Protagonist finally takes an abrupt shift (Old Snake decides to live again, Big Boss embraces Big Boss, Venom Snake makes a face at a mirror that means... something) in the last moments of the game because The Lore demands it.
Makes me wonder if the mirror scene was supposed to take place after the cut content (Mission 51 with Eli and the metal Gear)
Makes me wonder if the mirror scene was supposed to take place after the cut content (Mission 51 with Eli and the metal Gear)
"We won't kill Huey because it is not in our hands to judge an enemy".
*Shoots Skull Face's limbs off with a shotgun*
Doesn't kill him though.
I feel like a good enough "big twist" for this game would've been the fact that not only was Zero not responsible for the attack on Mother Base, but he's actually an invalid by the time TPP takes place. Retool the way that info is given to the player in such a way that it becomes the big dramatic twist (and not this body double bullshit), have it before your final confrontation with Skullface instead of after ten hours of post game grind, and I think it works out nicely.
- Big Boss feels a sense of remorse and longing for his old friend (much like how Zero does in the hospital visit tape)
- Elevates Skullface even higher on the villainy charts since he's the one who put Zero in his current state
- Once Big Boss eliminates Skullface, he sets his sights on the system that created him, the one that seeks to control the world--the Patriots AI network. Now he has the same goal that his sons all eventually strive for, and that system turns them against him and leads to his demise. He becomes even more of a tragic hero figure
Yeah, he doesn't. He does something worse.
Either way, time management is an important facet of any job. He's not innocent or excused from what this is because of only Konami. He's just as responsible.
It was Fukushima, man. The series hasn't been the same without him.Kojima has plenty of great ideas and I love his overall style, but he's a typical fucking "auteur" in that his seniority allows him to hold too much sway. He needs a fucking editor. He needs equal collaborators. He needs people having a big say in the things he does to help bring them together.
But the audience knew Zero wasn't behind the attack since Ground Zeroes, so you'd have to change that too.
They are getting some revenge, Huey charges are not proven at all minus Strangelove's murder, Skull Face yeah they are proven.Yeah, he doesn't. He does something worse.