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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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I don't know if "supposed to" is the right word, when it was his idea to begin with, and Snake's japanese VA doesn't sound terribly different as Old Snake than he did before.

But the big issue with this is how forced it sounds, you can really hear it's just someone putting on an unconvincing voice.

My girlfriend, a non-gamer was sitting next to me as I replayed a bit of MGS4 before V. When she first heard Snake she looked up and asked "Who is talking?!?" I replied: "That's Snake, the main character" She responded with: "Really?!? Why would the main character sound that bad? Is that a real person or a computer voice?"
 
He's kind of supposed to sound extra raspy and miserable in 4 though.

He did the aged Snake thing the only way he could have, and it didn't turn out very well. Maybe they should have called up Kiefer Sutherland back in 06.

I just don't see why complain about Peace Walker after that.
 
I like Kief in the role he has a slight snark to some lines and he does the I'm going kill you lines great. It just amazing how they didn't bother using him at all
 
It's not terrible.

But that they were noticeably more limited with how much they were able to use him clearly caused a lot of problems for the game.

why do people keep pulling this shit out of their asses, Kojima himself is the one who said he wanted Snake to be silent because Mad Max and facial expressions and it would be so cool, and blah blah. It's a design choice, there is no actual proof of this dumb claim that Sutherland was so terribly expensive that Venom had to be a mute.
 
Having slept on it. Game is incredible. Story is intriguing. Meta-Ending is pretty cool.

The negativity here is hilarious. The air here does feels like MGS2 all over again. (and because of that I'm starting to appreciate it more) I don't see how some are incredibly salty over it. This twist was literally thrown in our face from the very beginning. I feel like some of you are expecting too much. Its Metal Gear. Its Trolljima. It was one hell of a ride. Enjoy it, because its probably the last time we will have something like this in a long time. :'(

Whatever happens to this franchise, it won't be as eccentric and unique as what the hell just happened now. Konami is probably going to attempt to turn this into a dudebro stealth game with a traditional story. You guys might like that. Its gonna fall somewhere in between modern-basic Splinter Cell and Hitman. Whomever is handling the story now, I don't even know how they would even hold a candle to the 28 years of craziness.

WpTthCT.gif


RIP the legend/legacy of Big Boss


2f0.gif
 
Unique doesn't excuse bad.

People don't hate the twist inherently, they dislike how it was implemented. Revealing it in Mission 46 serves no other purpose than to have a twist; it has no impact on the storytelling otherwise. And there's no build-up to the twist, it's just revealed to you without any idea of drama or pacing.

It's a dumb twist for the sake of having one. The meta aspect of it is weakened by the fact that it is woven into the canon clumsily.
 
why do people keep pulling this shit out of their asses, Kojima himself is the one who said he wanted Snake to be silent because Mad Max and facial expressions and it would be so cool, and blah blah. It's a design choice, there is no actual proof of this dumb claim that Sutherland was so terribly expensive that Venom had to be a mute.

He also said ages ago, that the game would barely feature cutscenes and most of the story would be contained in tapes. This was long before the Konami vs. Kojima fallout went public. This begs the question how much of the narrative was butchered through Konami's interference and how much of it is actually intentional.
 
Is there any chance for a story DLC involving Eli and Sahelanthropus?
Even if it's Kojimaless?
I guess very slim to none?
 
I agree Hayter started sounding like he was trying too hard to do Snake, like instead of just naturally doing the voice acting he was someone doing a Hayter impression.

But I still missed the real Snake. :( Kiefer was only 'just ok' but he hardly had any lines anyway so it just made me think he charged by the word or something lol, can't help but feel that was another hindrance to the terrible way the story went. Even if Kojima wanted it that way, I'm just searching for excuses I guess.

The obvious Kiefer is fake Big Boss and Hayter was the real one at the end thing would have been cool. :(

Then while we're dreaming of cool things, MG1 remake on Fox Engine was to be next and had Kiefer as Fake Big Boss and Hayter back properly as Solid Snake.

:(
 
Is there any chance for a story DLC involving Eli and Sahelanthropus?
Even if it's Kojimaless?
I guess very slim to none?

well considering kojima productions is no more and that there were issues between Konami CEO and Kojima, I would say the chance is very low

they might do it because they can get money from the dlc, but who knows really
 
Is there any chance for a story DLC involving Eli and Sahelanthropus?
Even if it's Kojimaless?
I guess very slim to none?

Probably slim, but it really shouldn't be, even Kojimaless, seemingly the biggest part of that mission is a Sahelanthropus fight. They could just copy pasta the Sahelanthropus fight(or even the Extreme version of it), have some sneaking through the jungle before it, and finish all those cutscenes.

Though that's probably not enough to warrant a paid DLC.
 
why do people keep pulling this shit out of their asses, Kojima himself is the one who said he wanted Snake to be silent because Mad Max and facial expressions and it would be so cool, and blah blah. It's a design choice, there is no actual proof of this dumb claim that Sutherland was so terribly expensive that Venom had to be a mute.
Kojima also said we'd feel bad about how Quiet dresses and did an about face on why he had her designed in the way that he did. He's clearly tried to weakly cover his ass on things before. With how many parts where Snake is just awkwardly quiet for no reason to the game's detriment, either Kojima is just trying to cover his ass or he's a lot more incompetent at his job than we'd all hope.

As it stands, I never said it was a matter of Sutherland being too expensive. Given the revival of 24 midway through the game's development, it stands a good chance that they had to make do without Sutherland being available at times.
 
The cutscenes and story in MGSV remind me of when you get one of those interlude cutscenes in the original Pac-Man.

They feel like they're there more so to give your mission-based outings a modest grip of context, but it's all kind of a meaningless sideshow.
 
Watching the game's cutscenes from beginning to end again, I realize the game has no emotional weight behind it.

It's just a group of assholes, being assholes, and swearing revenge against other assholes. That might be mitigated somewhat if you count the tapes, but listening to a tape of character occasionally expressing humor or sorrow in a tape doesn't cause me to feel connected to that character when I only see them when they're screaming at or hurting someone.

Gears of War has more variety of emotions in it than this game does. And more subtlety in it too.
 
Having slept on it. Game is incredible. Story is intriguing. Meta-Ending is pretty cool.

The negativity here is hilarious. The air here does feels like MGS2 all over again. (and because of that I'm starting to appreciate it more) I don't see how some are incredibly salty over it. This twist was literally thrown in our face from the very beginning. I feel like some of you are expecting too much. Its Metal Gear. Its Trolljima. It was one hell of a ride. Enjoy it, because its probably the last time we will have something like this in a long time. :'(

Whatever happens to this franchise, it won't be as eccentric and unique as what the hell just happened now. Konami is probably going to attempt to turn this into a dudebro stealth game with a traditional story. You guys might like that. Its gonna fall somewhere in between modern-basic Splinter Cell and Hitman. Whomever is handling the story now, I don't even know how they would even hold a candle to the 28 years of craziness.

WpTthCT.gif


RIP the legend/legacy of Big Boss
I'm right and everyone else must be wrong.
 
They blame hayter because he doesn't have talent to work with. Direction is most definitely a problem though and it is called out.

If the direction was better she would explain to dial the Peace Walker voice back considering its a weird off shoot of the Old Snake voice(which obviously wasn't the best voice but definitely fit that garbage version of Solid) added to him already directed to change BB's voice in 3 from Solid's.

The PW and 4 voice actually take more effort anyway, he could honestly talk in his regular voice and be better than that or Venom's.
 
If the direction was better she would explain to dial the Peace Walker voice back considering its a weird off shoot of the Old Snake voice(which obviously wasn't the best voice but definitely fit that garbage version of Solid) added to him already directed to change BB's voice in 3 from Solid's.

The PW and 4 voice actually take more effort anyway, he could honestly talk in his regular voice and be better than that or Venom's.

But people refuse to understand this. Hayter sounds like a cartoon in PW because he was given direction to sound like that.

Remember that fan made MG remake that had David Hayter as both Big Boss and young Solid Snake? The "kept you waiting huh" line that was thrown at the end of that trailer sounded a lot like MGS1 Snake did. Why? Because Hayter was requested to do a younger voice.
 
Remember that fan made MG remake that had David Hayter as both Big Boss and young Solid Snake? The "kept you waiting huh" line that was thrown at the end of that trailer sounded a lot like MGS1 Snake did. Why? Because Hayter was requested to do a younger voice.
I just looked it up, thanks. Real cool.
 
But people refuse to understand this. Hayter sounds like a cartoon in PW because he was given direction to sound like that.

Remember that fan made MG remake that had David Hayter as both Big Boss and young Solid Snake? The "kept you waiting huh" line that was thrown at the end of that trailer sounded a lot like MGS1 Snake did. Why? Because Hayter was requested to do a younger voice.

Link to this this?
 
I liked Keifer in the role and wish he'd been given more to do. There were some posts a lot earlier that claimed he was phoning it in, but I can't agree with that. If you want to hear him phoning it in, dig up that 24 game.
 
I liked Keifer in the role and wish he'd been given more to do. There were some posts a lot earlier that claimed he was phoning it in, but I can't agree with that. If you want to hear him phoning it in, dig up that 24 game.

I also liked Kiefer honestly, there were quite a few lines in the game where he genuinely sounded awesome and had strong delivery.

I really like the way he says "Speak!" when interrogating a guard.
 
Ugh, are we getting back into the "lol, Hayter sucks, Sutherland was amazing" argument again? It's fine if you never liked Hayter, but come on. One bad performance (in PW) is not enough to undermine the work he did as SS and BB. He did a good job, and defined both of those characters to most fans. Sutherland was okay, nothing special. Most people's issue was that he was brought in to voice an established character, so hearing a new voice coming out of BB's mouth was weird.

I also agree the voice direction gets overlooked a lot, since even MGSV suffers from some pretty terrible instances of that.
 
Unique doesn't excuse bad.

People don't hate the twist inherently, they dislike how it was implemented. Revealing it in Mission 46 serves no other purpose than to have a twist; it has no impact on the storytelling otherwise. And there's no build-up to the twist, it's just revealed to you without any idea of drama or pacing.

It's a dumb twist for the sake of having one. The meta aspect of it is weakened by the fact that it is woven into the canon clumsily.

BB left the patriots because he didn't like that they were trying to form a cult of personality around him. The breaking point was when he found out they had cloned him to keep the cult going.

MGS V is about how BB has become what he once hated. He embraces his cult of personality and creates a clone of his own. He's a bad guy by the end of the game. He even sends his clone to die in almost the same way the US government sent the Boss to die. The twist absolutely fits in with the story of MGS and wasn't thrown in randomly.
 
I think Hayter did the job he was asked to do.

I think ultimately casting Sutherland had a worse effect on the game.

And I think Kojima lies about the reasons for things a lot.
 
I am still really fond of Hayter's voice acting, even in peace walker where he either didn't give a fuck or they asked him to sound like that the voice still has a solid charm to it.

Kiefer delivery some great lines in TPP but was generally rather off during GZ if you ask me.
 
Alright then. I was planning to use her to help me s rank some stuff before I did the mission she left in, but I didn't realize she would be captured before that. Oh well.
Same thing happened to me, I tried to use dd after she left but he felt like a huge downgrade. At least I now know for my next play through
 
Same thing happened to me, I tried to use dd after she left but he felt like a huge downgrade. At least I now know for my next play through

DD always gets in the way. Fuck off DD I'm trying to aim a fucking sniper rifle, don't fucking sit in my sights. Stupid dog.

Also "Get him (stun)" *run around in circles for five minutes then maybe get the knife out and get shot by everyone else*. Useless.
 
His entire purpose is to take revenge on Zero for trying to rule the world with one medium, information control, and because it was based on English.

Skullface had to repeatedly had to learn new languages, and therefore new cultures and means of communication, to serve his superiors. And he also lost his original heritage, his original culture, and his original language when his community was literally destroyed.

So when Zero is trying to rule the world with informatics based on English, something which would destroy innumerable languages and cultures and heritages like Skullface's own heritage was destroyed, Skullface understood that Zero is his true enemy.

It is a analogue to real-world information control through the real-world English-language cultural imperialism.

This is what the game is ultimately about thematically, thought control (similar to MGS2) through language (rather than information highway control, dissemination of news and the "hyper-reality" over the internet, in MGS2).

The game specifically says at a couple of points at least that people's thoughts are governed by their language, which is true. Culture is "coded" into language, as are ideas from that culture, so losing the language means losing an entire culture. Even from the very start of the game this is the argument being made:

"It is no nation we inhabit, but a language.
Make no mistake; our native tongue is our true fatherland."
-Emil Cioran, Romanian Philosopher


This is the basis for so many domestic affairs aboriginal problems in the world (Code Talker is a Navajo, and makes a point to say that his "Code" or his language is abused by the CIA for purposes of war, but his language as a whole, and therefore his culture, is dying) who lose their culture through cultural imperialism by Westernized doctrines by the majorities in their countries.

This is why the whole parasites thing eliminating specific languages is even a thing. It is the literal weaponization of cultural imperialism that Skullface suffered against in his youth and several times after when he had to constantly learn new languages based on his new employers.

Despite Skullface not being characterized very well, his character's motivations are probably the best thing about the story in this game, even more so than the twist of Venom Snake.

Kojima is basically saying through this game that information control, through creating a "hyper-reality", can be achieved by, for example, Western democracies dominating the world with the English language.

And if or when that happens in the real world, if it is not already achieved to some extent (it is), it means that the culture of the English language, and the understanding of the world through the English language becomes the standard for the whole world.

This unites the world under the English language. But as Skullface, and Kojima, are posing is that while uniting the world under one language, it imprisons everyone under one culture.

If the world is dominated by a single language, that means it is also dominated by a single culture, a single understanding of the world through the lens of that one language, and this comes from the idea of cultural imperialism.

http://www.gamefaqs.com/boards/681794-metal-gear-solid-v-the-phantom-pain/71996393

Skullface's idea of returning the world to "zero" and bringing freedom to all people was by taking their tongues, figuratively, and their language, literally, through the vocal cord parasites.

https://en.wikipedia.org/wiki/Lingua_franca

Interestingly, as Zero, Skullface, and Big Boss all strive to unite the world using somewhat similar and somewhat different means, they all equally misunderstand The Boss' intentions to keep the world the same and keep it in balance.

The Boss dies according to her true mission, which is her beliefs, in MGS3 to preserve the world as it is, not to unite it or reduce it or to create absolute freedom (anarchy).

Thank you for this, helped me understand his intentions much better. I tried to piece it through as I played but didn't quite understand what his goal was.
 
DD always gets in the way. Fuck off DD I'm trying to aim a fucking sniper rifle, don't fucking sit in my sights. Stupid dog.

Also "Get him (stun)" *run around in circles for five minutes then maybe get the knife out and get shot by everyone else*. Useless.

I see people have a lot of problems with this. But it really only happened to me about 4 or 5 times in my playthrough. And I sniped all the time.
 
Speaking of annoying gameplay quirks, when you fulton a container, the hit box remains in place until it's gone completely. Went into reflex mode from a guy on the other side while a container was being lifted, shot at him, but the game thought the container was still there, resulting in me hitting some non-existent barrier and getting alerted.
 
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