Kenzodielocke
Banned
NANOMACHINEZ >>>> PARAZITEZZZ
+1
NANOMACHINEZ >>>> PARAZITEZZZ
Wow, I completely forgot about that exchange. And I guess Kojima did too, when he wrote that Huey had accepted the nuclear inspection because he blamed Big Boss for having a nuclear arsenal and was upset at him over that.jfc what happenedBig Boss: I gotta say... I'm surprised you helped us arm Metal Gear with nukes.
Huey: What of it?
Big Boss: Don't get me wrong, I'm grateful and all, but... you sure about this? They may be for MSF's self-defense, but they're still nukes. It's essentially the same thing as Peace Walker, which you despised.
Huey: ...See, that's exactly it.
Big Boss: What is?
Huey: You don't hide your motives. You tell the truth. That's what makes you different from those CIA bastards. They lay on the charm - win you over. And then, when things get hairy, they turn their backs on you.
Big Boss: ...I'm just telling it like it is.
Huey: Which is why I get the feeling you wouldn't be stupid enough to use them... Okay, I'll come out and say it. I trust you.
Big Boss: You give me too much credit.
Huey: You think so? Besides, there's more uses for bipedal locomotion technology than weapons. We make it small enough, and it could have applications in robotics and prosthetic limbs. Maybe one day I'll even be able to walk.
Big Boss: (hmm) Nice thought.
Huey: I wanna stand on my own two feet, be master of my own fate. And I'll use your strength to help me do it... if you don't mind, of course.
Big Boss: Nah, it's a fair enough deal.
Huey: Thanks. People can change, I know... but I trust you, Snake. I trust you to be the guy I know now.
Did anyone use D-Horse after D-Walker was unlocked? It's just so much more useful, and the driving sucked with both.
i dunno about that. To me... they seem to be around the same. Parasites are probably nanomachines later.
Did anyone use D-Horse after D-Walker was unlocked? It's just so much more useful, and the driving sucked with both.
I would have liked the story less if it were the real Big Boss. The quarantine zone is hardly a moment of Big Boss turning into a villian, Venom makes all the right decisions in that scene. He does nothing that would corrupt him or commit him to a morally questionable lifestyle.
Big Boss turned into a villian at the end of Peace Walker when he rejected The Boss for wanting peace instead of war. We really don't need an entire video game to show Big Boss having a Darth Vader moment. Big Boss falling is heavily implied at the end of MGS3 and throughout Peace Walker.
The story ideas in MGS5 are way more interesting, the execution is just a bit lousy.
Yeah, that's what Kojima obviously intended. As I said in a previous post, both are the fairy dust of the Metal Gear universe.
The difference is that Parasites are overexplained fairy dust. Do we really need to know their mating habits?
Did anyone use D-Horse after D-Walker was unlocked? It's just so much more useful, and the driving sucked with both.
D Horse should be a vehicle. Not a Buddy.
Using DD and Dhorse, would be epic.
Did anyone use D-Horse after D-Walker was unlocked? It's just so much more useful, and the driving sucked with both.
NANOMACHINEZ >>>> PARAZITEZZZ
It's actually a split timeline. In one timeline Venom is destroyed completely which leads to MG2. In another, Venom's consciousness is preserved and the events of Snake's Revenge happen. In the third one Venom kills Solid Snake, with no Solid the Patriots ultimately win and proxy wars are carried out by soldiers playing collectible card games adopting identities of past heroes.
If you are forced to know about hamburgers, common sense we need to know more about parasites.
So in short, the answer isNO, we don't need to know.
Nanomachines and Parasites are the equivalent of Midichlorians.
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jfc what happened
Metal Gear explanations were so much better when they were all explained with "Supernatural!"
I actually felt D-Walker should've been a vehicle. I mean, maybe if you could order him to be autonomous and cover you like Johnny 5. (Wait, could you?)
Perhaps. But I never had any problem with Midichlorians either. They explain jack shit. Are they unnecessary? Of course. Do they ruin the Force? No way, José.
Wow, I completely forgot about that exchange. And I guess Kojima did too, when he wrote that Huey had accepted the nuclear inspection because he blamed Big Boss for having a nuclear arsenal and was upset at him over that.
Quiet is...
*sniff*
Meh... i guess its ok. Just hearing that word over and over and over and over throughout the game, it gets old. Not very creative, not very good writing imo.
It's annoying, definitely. It was annoying as heck in MGS4. But I can live with the concept. They barely explain anything anyways, they might as well be magic. Completely unnecessary, of course. But in the end, it's still bullshit science which basically means supernatural.
maybe he is not aware that you don't have to spell it out to people. Sometimes, things that go unexplained but hinted go a long way. like Dark Souls, or Bloodborne.
The narrative and the "lore" should be embedded in everything. Not just in the words.
In this case, for Kojima. Words that kill. lol.
They were the best when they were left open to interpretation, before Kojima was hounded to explain shit that really didn't needed an explanation [like Vamp], and before he was forced to close loopholes that were never supposed to be closed..
maybe he is not aware that you don't have to spell it out to people. Sometimes, things that go unexplained but hinted go a long way. like Dark Souls, or Bloodborne.
The narrative and the "lore" should be embedded in everything. Not just in the words.
In this case, for Kojima. Words that kill. lol.
Just talking to a good buddy of mine. We were discussing MB.
As it has been established, and i think this is pretty much across the board the same opinion. MB is under utilized. It felt like it was never completed, and never reached the potential it was presented it to be at.
Mission 43, relies on you to care about your soldiers. Honestly, i felt like this was not important at the time. But the more i think about it, the impact of you caring for them would be a bigger blow to your gut when the time comes. We even discussed you killing one of your buddies in this mission.
But mostly. we talked about MB. I think Paz does a great job at giving you a taste of living at MB in her tapes. Its an awesome place. People train, people move and have chats, people play soccer, or bust into fights over nothing. Like BB and Kaz fighting naked. The thing is. MB is an empty "shell" (notice that reference to MGS2 right there.) If they had more interactions of a small city alive, then i think you loosing members of MB would be more meaningful, and not only that. You come to terms to why Kaz and VB lust for revenge.
We talked they should have done a hacky soccer playtime, where they hack from PES or something, i dunno. Things to get you involved in the game and appreciate MB. Right now you never interact with it directly. Only the target practice.. and those are a waste of time.
We both agreed that one of the most successful sequences in a MGS game was that ladder in MGS3. It just works... it creates emotion... and its just good. We compared that to the ride in the jeep with Skullface... and that whole segment was just embarrassing. Not to mention the awkward moment where they stop talking already, and Sins of the Father starts playing. VB at no point reacts to Skullface... he just has this blank look on his face through the whole ride. So why let you look at both of them? Why not make this scene first person, and really make some great motion capture and facial expressions with Skullface? at least that would've engaged me more.
Anyways.... just food for thought i guess. Call me out on any BS. After all... i never really know what i am talking about.![]()
NANOMACHINEZ >>>> PARAZITEZZZ
I don't know if Fukushima really kept Kojima in check, but the moment they finished MGS3 and he stopped being Kojima's co-writer... it all went to hell. It's so obvious. Metal Gear Solid 4 started it. Overexplaining everything. Everything needed to have an explanation. It's as if Kojima didn't want any mystery. The smallest detail needed an overly complicated explanation just because.
The thing is... as a writer, you can explain *anything*. But that doesn't mean you should. And in Kojima's case, this is one of his biggest weaknesses, in my opinion. As a reader or gamer, you sometimes want to have some mystery in your story. Some subtle hints here and there, but still mysterious enough to keep things open to interpretation. That's how MGS 1 - 3 felt to me.
I think MGS4 was the worst in this regard, but then again, V gave us a story where we were playing as a false Big Boss... just because. I get it, I get it... under the right circumstances, anyone can become Snake, bla bla bla. Sounds cool in theory, but it's already been done in MGS2 and that game did it so much better, too. Hell, the 'twist' was only the beginning in that game. Here it ends on a similar twist, only difference is that it's much weaker and is just doesn't feel right.
Couldn't agree more. Mother Base was utterly, utterly useless and always felt like a waste of my time, whether exploring it or grinding out time and resources developing it.
It did not in any way feel like a place where people lived and worked. It felt like exactly what it was - a level designed for a multiplayer invasion mode. A level that would allow microtransactions to be implemented to allow you to unlock more.
Crying Wolf > Quiet
Rex vs Ray > Salenharemaniapotimos
Rex vs Ray > Salenharemaniapotimos
I think, more than anything else, we're just seeing Kojima with more influence in the writing. He probably thinks he's good at it.
It's s shame (and this is all presumption) that he didn't have a dedicated writer, like Fukushima, that he respected as much as Shinkawa to let handle that aspect of the games. Write notes for him, sure, but filter it through one dude who keeps it all copacetic.
To be fair to Kojima, there was like three other writers on MGSV - Satoshi Hirano who worked on Portable Ops story, Etsu Tamari who previously worked on Rising and Shuya Murata who worked on MGS3, MGS4 and PW with Kojima previously. One of those guys more than likely wrote those awful Code Talker tapes, not Kojima. Pretty sure they were credited as the "Tape Writers", not Kojima.
Just talking to a good buddy of mine. We were discussing MB.
As it has been established, and i think this is pretty much across the board the same opinion. MB is under utilized. It felt like it was never completed, and never reached the potential it was presented it to be at.
Mission 43, relies on you to care about your soldiers. Honestly, i felt like this was not important at the time. But the more i think about it, the impact of you caring for them would be a bigger blow to your gut when the time comes. We even discussed you killing one of your buddies in this mission.
But mostly. we talked about MB. I think Paz does a great job at giving you a taste of living at MB in her tapes. Its an awesome place. People train, people move and have chats, people play soccer, or bust into fights over nothing. Like BB and Kaz fighting naked. The thing is. MB is an empty "shell" (notice that reference to MGS2 right there.) If they had more interactions of a small city alive, then i think you loosing members of MB would be more meaningful, and not only that. You come to terms to why Kaz and VB lust for revenge.
We talked they should have done a hacky soccer playtime, where they hack from PES or something, i dunno. Things to get you involved in the game and appreciate MB. Right now you never interact with it directly. Only the target practice.. and those are a waste of time.
We both agreed that one of the most successful sequences in a MGS game was that ladder in MGS3. It just works... it creates emotion... and its just good. We compared that to the ride in the jeep with Skullface... and that whole segment was just embarrassing. Not to mention the awkward moment where they stop talking already, and Sins of the Father starts playing. VB at no point reacts to Skullface... he just has this blank look on his face through the whole ride. So why let you look at both of them? Why not make this scene first person, and really make some great motion capture and facial expressions with Skullface? at least that would've engaged me more.
Anyways.... just food for thought i guess. Call me out on any BS. After all... i never really know what i am talking about.![]()
I think MGS4 was the worst in this regard, but then again, V gave us a story where we were playing as a false Big Boss... just because. I get it, I get it... under the right circumstances, anyone can become Snake, bla bla bla. Sounds cool in theory, but it's already been done in MGS2 and that game did it so much better, too. Hell, the 'twist' was only the beginning in that game. Here it ends on a similar twist, only difference is that it's much weaker and is just doesn't feel right.
To be fair to Kojima, there was like three other writers on MGSV - Satoshi Hirano who worked on Portable Ops story, Etsu Tamari who previously worked on Rising and Shuya Murata who worked on MGS3, MGS4 and PW with Kojima previously. One of those guys more than likely wrote those awful Code Talker tapes, not Kojima. Pretty sure they were credited as the "Tape Writers", not Kojima.
All of this blame being put on Kojima is kinda unfair when he had like THREE other co-writers on MGSV.
Anyone got any tips for mission 11, Hellbound? It's absurd that Sahelanthropus is easier to kill in his boss fight than to lure away and hide from. He just camps near the chopper, and if you lure him back to the base and disappear he'll go straight back there. Also seems to be able to see through rocks. Not sure how I beat this the first time around. Frustrating, too, because I felt like I was on an S-rank run.
Can you get 'Perfect Stealth, No Kills' in that mission? I mean, Sahelanthropus obviously can see you post-cutscene.
To extract Emmerich quickly and without drama, you'll need to lose the towering Sehalanthropus and reach a landing zone while the metal gear is looking for you elsewhere. If you're lucky and haven't been detected at all, you might achieve this immediately and hop aboard the chopper on your first attempt.
The chances are, however, that Sehalanthropus will see you. If this is the case you have two options. One consists of simply waiting behind cover with Emmerich on your back. When Sehalanthropus releases the pods to find you, stealthily move away to avoid detection. If you call the chopper in advance and make it to a landing zone, you should be able to exfiltrate without incident.
The other strategy is to spring and put Emmerich down at the approximate position of a landing zone. With your hands free, lure Sahelanthropus a distance away from that position. Once you have the bidepdal tank in an appropriate location, escape its eimmediate gaze and then sneak back to Emmerich. Later in the story you can plant a couple of Electromagnetic Net Mines on the road , in a spot where Sahelanthropus is likely to step.
I didn't mind the vocal parasite being kind of a proto FOXDIE but man then drilled parasite into the ground I never want hear word parasite again they never shut up about parasites
I didn't mind the vocal parasite being kind of a proto FOXDIE but man then drilled parasite into the ground I never want hear word parasite again they never shut up about parasites
I didn't mind the vocal parasite being kind of a proto FOXDIE but man then drilled parasite into the ground I never want hear word parasite again they never shut up about parasites
To be fair to the Tape Writers, the Truth Tapes were written better than anything that actually happened in the story.
Interesting. I liked MGS4's codec a lot but it only had two consistent people you could call in Otacon and Rose. Was sorely missing a robust codec team, and then it vanished entirely after that. Rising's codec was done better than any codec since MGS3.^"Language" was the word that became etched into my brain by the time I finished the game, even moreso than parasites and Wolbachia.
Yeah, I'd like there to be a distinction in the credits on who wrote what, since one of those guys was obviously very good, whilst some of the other tapes were just some of the worst writing in the series (Code Talker tapes especially).
Fukushima used to be the Codec writer and then as soon as he left, Codec was dialled back a lot before they hired new writers to work on these games (Etsu Tamari wrote the Codec for Rising too) and Hirano wrote Portable Ops main story. I'd wager it was one of those two guys who was the one behind the good tapes in MGSV. Murata seems to be a terrible writer, so I doubt it was him.
I didn't mind the vocal parasite being kind of a proto FOXDIE but man then drilled parasite into the ground I never want hear word parasite again they never shut up about parasites