Fine Ham Abounds
Member
Omg, Mariovania? I don't know if I can handle any more vanias you guys
Streaming the following levels live. Watch at either of these URLs:
http://gaming.youtube.com/sixfortyfive/live
http://youtube.com/sixfortyfive/live
If you join late, remember that you can rewind the stream at any time to catch what you missed. Also try picking a lower resolution/quality setting if the stream is lagging for you.
AE4D-0000-0040-7061 VandalD
CF99-0000-002B-578B Oni Link 666
9FC4-0000-0045-D6FA Mistle
5433-0000-0046-88AB DodgyTaZombie
F345-0000-0048-5D1C :Motorbass
6CE8-0000-0046-29D9 rawk
BF64-0000-0048048FB kinggroin
6B09-0000-0048-7C34 TheSlySoul
60BF-0000-003F-2DDB Pooxi
6D02-0000-0043-8DD5 Sapiens
ED91-0000-0046-4A3B devonodev
3CF5-0000-0048-50B9 Kyzon
473A-0000-0039-CE82 Dad
F2F6-0000-0034-3C40 BooJoh
0A23-0000-0030-B14F Taramoor
ACA8-0000-0040-53D9 TheBaldEmperor
D8DB-0000-003F-6586 chumby
2C07-0000-003F-A663 Yuterald
A30E-0000-003E-82AB jholmes
6CFC-0000-0048-2A97 Sephzilla
BE81-0000-0040-5DC6 Lupin the Third
9FD4-0000-0047-6403 kunonabi
9722-0000-0043-B401 Willxc123
There's a lot on the list tonight. I'll try to get through what I can in about 2 hours.
It was really helpful seeing my stage played on stream. I made a couple of tweaks to address some issues I hadn't noticed before. Probably going to leave the uploaded version alone since the tweaked one is even harder and the clear rate is pretty low last I checked.
Yeah, I created them as a way to help players who couldn´t make the jumps in the main path but you´re right, they ended being a reward for people who fail at the main challenges. I´ll have in this mind for future creations.Nice, uncluttered level with a cool concept, but left me wanting more! I liked the secret areas but it's too easy to rush through the level and miss them. They are discovered more by accident after for missing a jump, and I'm not sure players should be rewarded this way.
I tried your levels:No, it's not mine. Mines are :
F706-0000-0039-0890
A42D-0000-003F-20C0
I will play yours after work or Sunday evening if I don't have the time.
Mario 101
Course ID: 0AED-0000-004A-A7E0
I finally made another level, and it's definitely not as hard as my last, heh.
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Just a fun space-themed level with multiple paths. :3 Feedback is appreciated!
I played another level just before this one that had the exact same idea, but it was much more refined than your stage. Not to say your stage is bad, just barebones. But like you said, you're going to take the idea further if it's good and I say go for it. The idea of the stage is IMO easy to understand, everything just goes upside down.Was really happy with this level, sad to see it at two plays, so I'll repost it once. I want to see some reception to this idea.
Made a level with an unique twist. My girlfriend tried it and she didn't get the idea of map at all. I would love to get some comments, do I need to communicate it better? The whole twist of the map went flying straight over her head.
Upside Downside - 1274-000-0046-0CB8
I'm going to add more to this stage if it gets a good reception for sure. I really like the idea in it.
Not sure if you intented it that way, but you can skip the whole first section by killing a lakitu and stealing its cloud. Also the end where the boss chases you is a bit annoying as you're jumping out of view (top of the screen), so the jumps can get a bit luck-based. I cleared the stage on my first try, but just an observation.Finally got everything unlocked so mademade the megaman stage I've been think of!
Wily's Castle 2-1
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2F61-0000-004A-7347
Good use of conveyors, but I could not finish the level after a few try's.
Haven't played it, but judging from the preview:
Add the Super Mario Land 1 World 2-2 spaceship on top of Mario for nostalgia effect.
Lol. Just found this:
http://www.siliconera.com/2015/09/17/someone-recreated-warioware-inc-in-new-super-mario-maker/
Today just got bizarre.
Pipeflip Airship. Code is B73D-0000-0047-2D3F
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My goal was to invent an interesting mechanic that would be unique to my stage - as that's what Mario games are all about, right? Then it was a case of finding interesting and evolving challenges that derive from that central idea.
Would love to get your feedback!
Yea the lakitu can be used. I was gonna make them higher but wanted to let people use it. I can understand the jumping being annoying for the off screen part but wanted to make it that way. Mostly because of the fireballs.Not sure if you intented it that way, but you can skip the whole first section by killing a lakitu and stealing its cloud. Also the end where the boss chases you is a bit annoying as you're jumping out of view (top of the screen), so the jumps can get a bit luck-based. I cleared the stage on my first try, but just an observation.
The whole 10/100 Mario modes seem phoned in.Super Mario Maker is a very fun tool, but some things are lacking. I hope they will address some flaws of the game and add new elements with updates. Sadly, I fear that they will do that by adding (paying) DLCs, and I'm really against this model in general.
So I saw the post about this in the OP, but having just started up the game: It gave me a message like that and then after playing around a bit more, it said the "underwater pack" or something to that effect will show up tomorrow. Do I have to wait? Or will the methods in the OP work still? Or is there something else I need to do?
Also, would a koopa shell that doesn't start off as a koopa be something that I need to unlock still, or do you need to do something to the koopa in the editor to get it?
Just completed your course, I enjoyed it.I had a similar idea
Shadowland (862D-0000-003E-FBF8)
Will play yours tonight for sure
They REALLY need to make Gnat Attack easier. My arm gives out near the end every time, even when I take breaks. Jeez...
You don't have to wait. Just spam the crap out of any assets in your menu that has a '!' next to it. Fill a level full of tiles and the delivery truck will arrive within a couple minutes or less. Rinse and repeat.![]()
Streaming the following levels live. Watch at either of these URLs:
http://gaming.youtube.com/sixfortyfive/live
http://youtube.com/sixfortyfive/live
If you join late, remember that you can rewind the stream at any time to catch what you missed. Also try picking a lower resolution/quality setting if the stream is lagging for you.
AE4D-0000-0040-7061 VandalD
CF99-0000-002B-578B Oni Link 666
9FC4-0000-0045-D6FA Mistle
5433-0000-0046-88AB DodgyTaZombie
F345-0000-0048-5D1C :Motorbass
6CE8-0000-0046-29D9 rawk
BF64-0000-0048048FB kinggroin
6B09-0000-0048-7C34 TheSlySoul
60BF-0000-003F-2DDB Pooxi
6D02-0000-0043-8DD5 Sapiens
ED91-0000-0046-4A3B devonodev
3CF5-0000-0048-50B9 Kyzon
473A-0000-0039-CE82 Dad
F2F6-0000-0034-3C40 BooJoh
0A23-0000-0030-B14F Taramoor
ACA8-0000-0040-53D9 TheBaldEmperor
D8DB-0000-003F-6586 chumby
2C07-0000-003F-A663 Yuterald
A30E-0000-003E-82AB jholmes
6CFC-0000-0048-2A97 Sephzilla
BE81-0000-0040-5DC6 Lupin the Third
9FD4-0000-0047-6403 kunonabi
9722-0000-0043-B401 Willxc123
There's a lot on the list tonight. I'll try to get through what I can in about 2 hours.
Streaming the following levels live. Watch at either of these URLs:
http://gaming.youtube.com/sixfortyfive/live
http://youtube.com/sixfortyfive/live
If you join late, remember that you can rewind the stream at any time to catch what you missed. Also try picking a lower resolution/quality setting if the stream is lagging for you.
AE4D-0000-0040-7061 VandalD
CF99-0000-002B-578B Oni Link 666
9FC4-0000-0045-D6FA Mistle
5433-0000-0046-88AB DodgyTaZombie
F345-0000-0048-5D1C :Motorbass
6CE8-0000-0046-29D9 rawk
BF64-0000-0048048FB kinggroin
6B09-0000-0048-7C34 TheSlySoul
60BF-0000-003F-2DDB Pooxi
6D02-0000-0043-8DD5 Sapiens
ED91-0000-0046-4A3B devonodev
3CF5-0000-0048-50B9 Kyzon
473A-0000-0039-CE82 Dad
F2F6-0000-0034-3C40 BooJoh
0A23-0000-0030-B14F Taramoor
ACA8-0000-0040-53D9 TheBaldEmperor
D8DB-0000-003F-6586 chumby
2C07-0000-003F-A663 Yuterald
A30E-0000-003E-82AB jholmes
6CFC-0000-0048-2A97 Sephzilla
BE81-0000-0040-5DC6 Lupin the Third
9FD4-0000-0047-6403 kunonabi
9722-0000-0043-B401 Willxc123
There's a lot on the list tonight. I'll try to get through what I can in about 2 hours.
I had a similar idea
Shadowland (862D-0000-003E-FBF8)
Will play yours tonight for sure
Decided to try to make my first level after getting frustrated with a lot of them on 100 Mario Challenge. Seems very simple to me, if anyone plays let me know what you think.
Maybe Follow The Coins?
55E9-0000-004A-9E6B
pro tip:Yes, you should follow the coins. Dr. Mario makes an appearance if you go for the ? blocks too.
Here's another level.
Mario hits the gym
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(6998-0000-0048-0DA8)
A quick endurance test.
Just uploaded a new course. Since my cape level has by far the most stars of all my levels I figured I'd make a level around the raccoon suit this time. Plus I hadn't made a SMB3 level yet. Let me know what you think.
Raccoon Fun - DD54-0000-004A-70DE
Finally got everything unlocked so mademade the megaman stage I've been think of!
Wily's Castle 2-1
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2F61-0000-004A-7347
I tried to let the player know the shell was important with the arrow pointing at it and then the path forward. I hoped it wouldn't take the player long to figure it out. Hmm. That last pipe up is literally the end of the level by the way.Yeah it was quite simple or maybe I was extremely careful because of the title hahaha. Made for some added tension
A clever but annoying level, especially that mole at the end.
I don't know why the mushroom would sometimes appear at the lower path from the left though. Was that intended?
I certainly had a bit of fun but there are some problems.
That part with the red shell at first I didn't get what you wanted me to do and when I got it, I acually ran out of time retrying. It was hard.
The second time, when I got past it I lost the raccoon tail in the spikes flying up, it made me quit sorry
Good use of the pipes and doors though, I got hit several times lol
Yay I got over 50 stars after 6 levels! 53 stars and counting. I guess that upload limit isn't so bad.
I tried to let the player know the shell was important with the arrow pointing at it and then the path forward. I hoped it wouldn't take the player long to figure it out. Hmm. That last pipe up is literally the end of the level by the way.
Yeah, I created them as a way to help players who couldn´t make the jumps in the main path but you´re right, they ended being a reward for people who fail at the main challenges. I´ll have in this mind for future creations.
I also wanted to continue developing the challenges, but ran out of space and didn´t want to make the level too dense with jump after jump to keep a good pace. However, there will be a Circular Platforms 3 where Circular Platforms are further developed![]()
I tried your levels:
Super Mario Planets 1-1: It has some cool concepts, but it´s too frustrating. I lost too much time in the part with the springs and was about to quit there, you should ease up that part. There are some jumps where the destination´s not clear and I died because my initial jump was good to cover what I could see, but not to cover what would appear after (the Bullet Bill at the start over the cliff, the saw when you´re on the moving platform...), The arrow next to the saw totally misguided me: there was an arrow just like this a bit before which was telling me to jump over an obstacle and land back in the platform, however the same arrow next to the saw meant to "jump away". I had no way of knowing that the meaning of the arrow in the same situation was different so I died there. You should make that second arrow point straight to the right to tell the player to just jump away instead of pointing to the saw. You should also add an arrow in the beginning over the cliff, a bit to the top and on the edge of the screen so it tells the player to go all out when bouncing on the Bullet Bill. A coin can be seen already, but the player still doesn´t have a way of knowing that the rebound must be a big one to cross the gap.
In conclusion: cool concepts, but some frustrating parts should reworked and some consistency in the elements that guide the player is needed.
Super Mario Planets 1-2: This is much better, I realy liked it! It left me scratching my head a pair of times, but when I found the solution it was very rewarding. The end when you take your revenge on those Thwomps who´ve been bullying you the entire level was awesome, such a great way to close the stage. The secrets were well hidden and made sense, the theme was consistent throught all the level...My only suggestion would be to maybe give the player a mushroom early in the level, with all the ice it´s really easy to make a small mistake and without checkpoints the penalty´s too harsh. Maybe this would remove the tension on the stage, I was lucky and could end it on my fist try but other players could get frustrated by dying in a stupid manner and won´t give the level a second chance...and it would be a pity because it´s a really cool level![]()
You didn't have to do the whole level again. If you get hit by those spikes all that happens is you lose your suit and you can just go through the door to repeat the shell part again. I made my own checkpoints.Yeah I just had a hard time grabbing it and not falling the wrong way, maybe a two block wide platform would help?
And this game seriously needs checkpoints, not having to do the whole level again I might have beaten it.
You didn't have to do the whole level again. If you get hit by those spikes all that happens is you lose your suit and you can just go through the door to repeat the shell part again. I made my own checkpoints.
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The Mysterious Castle Dracula
(BAFC-0000-0049-1C32)
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So, you guys are all well aware of the popularity of Metroid stages... Well, I took inspiration from these mini "mariovanias..." and made just that. This level is my best yet (of my puzzler series) and it took about 6-8 hours to craft and fine tune. This is my second venture into this sub genre for Mario Maker. I made an office themed Metroidvania level before --"Another Day at the Office" (0479-0000-0034-C6F9). This turned out to be one of my most popular levels. There was a problem though... the level focused solely on puzzles and without any prompt. While it provided fun and challenge for many players, even more were stumped-- put off by its sometimes obtuse nature.
I've rectified these problems with my new level. In "The Mysterious Castle Dracula", you can complete it in MANY different ways. The level is not at all linear, and how you solve the puzzle is entirely up to you because I've included multiple paths... solutions... even red herrings. Not only that, but I added a bit of flavor text to help the player via miiverse posts. It really turned out splendidly, and I even included a pretty unique mini boss encounter and a sweet boss fight at the end. I put a ton of effort into this stage so I would really appreciate it if you guys could all play this level and give me some feedback. Star it if you like it, because that really helps it get played by more people! I'll gladly return the favor if you PM me some of your stages you need testing/feedback.
Thanks so much for the help in advance, and I hope you have a blast. I have been running it myself to try to come up with challenges.
PS. There's 3 hidden 1-up mushrooms, a red kuribo shoe and dancing wiggler for you guys to find.
GAF! Play my level - Pipeflip Airship. Code is B73D-0000-0047-2D3F
![]()
My goal was to invent an interesting mechanic that would be unique to my stage - as that's what Mario games are all about, right? Then it was a case of finding interesting and evolving challenges that derive from that central idea.
Would love to get your feedback!