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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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It's strange that the MGO Black Site map is Camp Omega. From what I could tell, it looks very much the same - the guardtower, the admin building, that little underpass and more is there, just with additional boxes and crap strewn around the level. I wonder if the Omega content got cut and repurposed for the online component.

Same with Ocelot - why is it that we only get his awesome moveset and character in multiplayer mode?
 
MGO's Camp Omega is actually pretty interesting, it's supposed to be Camp Omega nine years after Ground Zeroes.

You can see they beefed up security after Snake's infiltration.
 
It's strange that the MGO Black Site map is Camp Omega. From what I could tell, it looks very much the same - the guardtower, the admin building, that little underpass and more is there, just with additional boxes and crap strewn around the level. I wonder if the Omega content got cut and repurposed for the online component.

Same with Ocelot - why is it that we only get his awesome moveset and character in multiplayer mode?
Supposedly it's 9 years later. Which is a very oddly specific thing to add.
 
But Big Boss himself never denies any of his evil deeds and explains that he pretty much wants to perpetuate war by creating victims, training war orphans, and feeding them back onto the battlefield.

This dude has broken into your base, killed your best men named Jungle Evil and Running Man, and now wants to kill you. Do you spend time trying to reason with him?
 
The entire game is meta commentary using the players to show developers how people react to having their expectations pulled out from under them

Read the following in AI Campbell's voice

You thought you knew what kind of game you were playing? Don't be a fool. We removed Kojima from the company directly before the game launched to stir up doubt within your heart. Yet you still pushed onward, ever faithful that the game you expected - the game you were promised - would come to be. Once the time came for you to experience the game for yourself, you were greeted with a two hour long guided tutorial, in order to make you comfortable again. But this, too, was false. Over the next sixty hours you witnessed only five hours of story, story spread out so sparingly and erratically that you could not help but hope there would always be more. Just when you'd reached the height of your hopes and expectations, we deliberately inserted the song you love into the most mundane cutscene in the game. Then, seeing your reaction to Skull Face's anticlimactic death, and your absolute thirst for more, we knew the plan was successful. We initiated... phase two. We again played with your expectations by showing you a trailer for chapter two, which was used in exactly the same manner as your briefing for the mission. That's right - you were set up to fall in the same manner as you were for "Chapter 1", and you took the bait, despite over thirty hours of your time having just been spent proving that your hope was fruitless. To put salt on the wound, we took away the only facsimile of a conclusion that the game had, replacing it with a last minute twist to further throw you off guard. Eli ran off with Mantis, never to be seen again. Now, here's where it gets interesting. You passed the first two phases with such flying colors that we initiated a phase three. We put the scene on the collector's disc, knowing it would spread to Youtube. Despite your direct first hand experience with betrayal again and again, you predictably began to doubt what you'd seen and hoped that there was an explanation for the phantom pain you felt upon completing the game. No, that was all part of the plan. At the height of your denial, your absolute refusal to accept that your expectations differed so greatly from reality, we released the Chapter 3 title card on the web, followed shortly thereafter by a "hidden nuke cutscene" you could never possibly achieve.

You are the perfect pawn. You have played into our hands swimmingly at every turn. You have proven that society consists of sheep who cannot think for themselves, who will deny the truth in favor of what they want and expect from life. We cannot allow this to happen. We, The Patriots, must wrest total control from the industry. You've been an excellent pawn... "Big Boss."


We've all been fiddled
 
This dude has broken into your base, killed your best men named Jungle Evil and Running Man, and now wants to kill you. Do you spend time trying to reason with him?

Big Boss did, yeah, when he tried to convince Snake that he was actually helping him by giving him a place he could call home. A place where he could feel alive by being in perpetual battle.

Running Man is the key to all this.
 
Pretty off-topic, but this is probably as good a place as any to get an asnwer.

I'm currently trying to finish MGS3 for the first time before jumping into GZ and TPP. Whenever I use the tranquilizer gun on an enemy (and they clearly have Zzz above their head), after the mission is over Snake talks about how he unfortunately had to "kill" the enemy soliders because there was no other way.

The hell is that crap? Are you not ever supposed to use your tranquilizer gun for non leathal missions, or is it just some screwed up dialogue in the game?

Also, did they fix sneaking in GZ and TPP? I had no issues with it in MGS1, MGS2 or MGS4, but ffs, crawling around like a slug OR running at full speed is really wonky in MGS3, particularly thanks to the camera.
 
MGO's Camp Omega is actually pretty interesting, it's supposed to be Camp Omega nine years after Ground Zeroes.

You can see they beefed up security after Snake's infiltration.

Well he infiltrated that place like 6 times in one week, so it's about time they upped their security.

"Dude, Big Boss choked me out again last night"
"Why the hell does he keep coming back here?"
"PERPETUAL WAR"
 
Pretty off-topic, but this is probably as good a place as any to get an asnwer.

I'm currently trying to finish MGS3 for the first time before jumping into GZ and TPP. Whenever I use the tranquilizer gun on an enemy (and they clearly have Zzz above their head), after the mission is over Snake talks about how he unfortunately had to "kill" the enemy soliders because there was no other way.

The hell is that crap? Are you not ever supposed to use your tranquilizer gun for non leathal missions, or is it just some screwed up dialogue in the game?

Also, did they fix sneaking in GZ and TPP? I had no issues with it in MGS1, MGS2 or MGS4, but ffs, crawling around like a slug OR running at full speed is really wonky in MGS3, particularly thanks to the camera.

You can tranquilize them just fine. That won't count as a kill.

Are you sure none of the people you tranquilized died, though? Nobody fell off a cliff?
 
So what was the deal with Prisoner 12282? He had a long-ass debrief dialogue when you rescue him in Ground Zeroes and you can see his tag in the Red Band trailer for TPP.

Was he simply just one of the random guys assigned to me in TPP?
 
Big Boss did, yeah, when he tried to convince Snake that he was actually helping him by giving him a place he could call home. A place where he could feel alive by being in perpetual battle.

Running Man is the key to all this.

Cause he's a funnier character than we've had before
 
You can tranquilize them just fine. That won't count as a kill.

Are you sure none of the people you tranquilized died, though? Nobody fell off a cliff?

No. There weren't any cliffs around this section. I only shot two enemies. One of which did the typical "Huh, what was that?!" walk until they fell over asleep. The other was shot from a roof, and they seemed to instantly fall down, but when I jumped down next to them, they were clearly sleeping. Not dead.

It would be kind of silly, but do deaths count even if you restarted that section before finishing it? Because I did kill them in previous attempts.
 
So what was the deal with Prisoner 12282? He had a long-ass debrief dialogue when you rescue him in Ground Zeroes and you can see his tag in the Red Band trailer for TPP.

Was he simply just one of the random guys assigned to me in TPP?
I wouldn't dwell on it. Just like I don't really get hung up on who bombed camp omega since I'm not sure if TPP treats those other missions as canon.
 
The entire game is meta commentary using the players to show developers how people react to having their expectations pulled out from under them

Read the following in AI Campbell's voice

You thought you knew what kind of game you were playing? Don't be a fool. We removed Kojima from the company directly before the game launched to stir up doubt within your heart. Yet you still pushed onward, ever faithful that the game you expected - the game you were promised - would come to be. Once the time came for you to experience the game for yourself, you were greeted with a two hour long guided tutorial, in order to make you comfortable again. But this, too, was false. Over the next sixty hours you witnessed only five hours of story, story spread out so sparingly and erratically that you could not help but hope there would always be more. Just when you'd reached the height of your hopes and expectations, we deliberately inserted the song you love into the most mundane cutscene in the game. Then, seeing your reaction to Skull Face's anticlimactic death, and your absolute thirst for more, we knew the plan was successful. We initiated... phase two. We again played with your expectations by showing you a trailer for chapter two, which was used in exactly the same manner as your briefing for the mission. That's right - you were set up to fall in the same manner as you were for "Chapter 1", and you took the bait, despite over thirty hours of your time having just been spent proving that your hope was fruitless. To put salt on the wound, we took away the only facsimile of a conclusion that the game had, replacing it with a last minute twist to further throw you off guard. Eli ran off with Mantis, never to be seen again. Now, here's where it gets interesting. You passed the first two phases with such flying colors that we initiated a phase three. We put the scene on the collector's disc, knowing it would spread to Youtube. Despite your direct first hand experience with betrayal again and again, you predictably began to doubt what you'd seen and hoped that there was an explanation for the phantom pain you felt upon completing the game. No, that was all part of the plan. At the height of your denial, your absolute refusal to accept that your expectations differed so greatly from reality, we released the Chapter 3 title card on the web, followed shortly thereafter by a "hidden nuke cutscene" you could never possibly achieve.

You are the perfect pawn. You have played into our hands swimmingly at every turn. You have proven that society consists of sheep who cannot think for themselves, who will deny the truth in favor of what they want and expect from life. We cannot allow this to happen. We, The Patriots, must wrest total control from the industry. You've been an excellent pawn... "Big Boss."


We've all been fiddled

"That's right - you were set up to fall in the same manner as you were for "Chapter 1", and you took the bait, despite over thirty hours of your time having just been spent proving that your hope was fruitless"

Well, god damn.

The only thing missing is AI Rosemary interjecting with comments that are basically calling me a fool.
 
No. There weren't any cliffs around this section. I only shot two enemies. One of which did the typical "Huh, what was that?!" walk until they fell over asleep. The other was shot from a roof, and they seemed to instantly fall down, but when I jumped down next to them, they were clearly sleeping. Not dead.

It would be kind of silly, but do deaths count even if you restarted that section before finishing it? Because I did kill them in previous attempts.

Well there's your problem. No continues. If you want a clean game, don't use the Continue option. Exit back to the main menu and reload your save or start a new game altogether if you're early in the game.
 
Is mission 20 the only way to get Burnt Snake?

DL5b.png

EL5b.png
 
So I remember the E3 2013 trailer for this game showing some African PF teaching child soldiers how to shoot rifles and also how they tortured and killed their prisoners. I'm guessing that got cut from the game too? Because I never saw that cut scene -_-
 
So I remember the E3 2013 trailer for this game showing some African PF teaching child soldiers how to shoot rifles and also how they tortured and killed their prisoners. I'm guessing that got cut from the game too? Because I never saw that cut scene -_-

The kids getting taught to shoot scene happens in-game during the oil refinery mission (first mission in Africa).
 
Not many, but you basically need to do all the other important yellow stuff, listen to all the important yellow tapes, max out her bond, and NOT have the butterfly emblem equipped.

For me, Side Ops 150 and Chapter 46 unlocked at the exact same time, so I think the conditions for unlocking Chapter 46 and triggering the Quiet endgame are the same, except maxing her bond is required for 150, but not 46.

You definitely don't need to listen to all the yellow tapes because I didn't. Maybe some of them.
 
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It's funny that the chapter that we'll never have was called "Peace", because lots of fans will probably never have a peace of mind regarding the game being cut and unfinished lol
 
Aha perfect. There actually is 3 days left until Peace Day.

- Kojima mentions Peace Day in game
- Chapter 3 has been cut
- Cutscene of all nukes being disarmed plays on peace day, no FOB invasion can be done due to peace day and no soldiers can be killed
- Stealth release Chapter 3 as an update.
- Kojima is praised as a hero

glover-2013-12-31-13-14-49.gif
 
Well there's your problem. No continues. If you want a clean game, don't use the Continue option. Exit back to the main menu and reload your save or start a new game altogether if you're early in the game.

Got it. I am still early, so I'll just start over. Still seems kind of nonsensical though since when you continue, you're starting over at the point before Snake died and before he actually killed anyone..../sigh.
 
So Paz is actually the in-game avatar of Kojima. She knows that peace day never comes because Chapter 3 was cut. And she turns out to be a figment of the player's imagination, someone and something that only existed prior to the start of MGSV.

Like Kojima and the true MGS story, for the most part.
 
I wish they hadn't killed off Chico the way they did.

Not just because Chico was a pretty good character, and killing characters off screen is pretty lame, but because he could have played an interesting role in the story.
 
Pffffft. You wanna talk about controversy? None of the impact kojima intended for the child soldier situation was made because no ones really talking about it. God, there were some beautiful scenes in this game and all of them are tainted by the overall shitiness of it. Goddamnit, the diamond mine mission. The scene at the devils house. The ash burial at sea! Fuck.

I honestly am thinking about the first time I saw metal gear solid played through its entirety. I drive past the house where the romance started at least twice a week during work. This series is like the older sibling I never had. I feel empty.

You know if you ask the devil to make your life easier, he'll lobotomize you. Right now I'm wishing I could turn off the logical parts of my brain so I can naively love this thing.....but there's no off switch.
 

I just can't accept that this game will be the send off for the series.

https://www.youtube.com/watch?v=ukE2rwx7h0U#t=34s


I wish they hadn't killed off Chico the way they did.

Not just because Chico was a pretty good character, and killing characters off screen is pretty lame, but because he could have played an interesting role in the story.

Not just because Chico was a pretty good character, and killing characters off screen is pretty lame, but because he could have played an interesting role in the story.[/

Yeah, or atleast made Chicos death more memorable. Make that the beginning of Big Boss's decent into evil ( if we ignore all the other crap about venom). Make it so that the boss never wants a child soldier to die and he makes it his vow to protect and train children in warzones in order to defend themselves in there environment, then slowly he makes them do his wetwork without him even realising along with other fucked up shit and essentially turning the children into his own personal labour force and personal army. This could also be the basis for why Solidus Started his own army, as he was inspired by what Big Boss seemingly did, with Raiden acting as solidus's version of chico
 
I wish they hadn't killed off Chico the way they did.

Not just because Chico was a pretty good character, and killing characters off screen is pretty lame, but because he could have played an interesting role in the story.

Yeah and he was only a kid. Killing him off screen is kinda understandable in this case with the timeskip and all, but no one brings up that the fact that poor boy died in the helicopter explosion, I guess no one cared or missed him... :/
 
Yeah and he was only a kid. Killing him off screen is kinda understandable in this case with the timeskip and all, but no one brings up that the fact that poor boy died in the helicopter explosion, I guess no one cared or missed him... :/

See, Chico's death was one of those things that could've been used to help us understand why Big Boss turns heel. The loss of Chico, Paz, his soldiers from nine years ago... furthering the descent, at the very least. Even in Venom's case, seeing himself and Miller with their limbs missing, and Quiet who he cared for. It's like, the pieces are there, but they just aren't implemented and fleshed out properly.
 
I agree. Gulf War Liquid game would be awesome. Too bad that'll never happen :(

They could even fit in Solidus Snake in a timeskip or something. It would have been better than what we got. At least Liquid and Solidus has a huge blank period that could be explored.
 
Man FUCK mission 45. Even geared up and prepared for it, still total shit.

If it helps, it's faster to just fulton tanks as opposed to destroying them. And the gunship goes down with two clean hits from the MR launcher. Pace yourself until the last wave, then go all out because Quiet starts taking real hits then.
 
I don't know why people had so much trouble with mission 45. It's annoying, yes, and I died like 3 times, but it is not as hard as people are making it to be.

First of all, you don't have to use the rocket launcher that Quiet gives you, you can pick up the one you had from the floor.

I just went up to the second floor of the house and shot the tanks from there. They could barely hit me, and every time they did it was my fault for coming out of cover.
 
I spammed the bejeesus out of air strikes and air support in 45. An army of Pequods were sacrificed to save Quiet
 
Ah man even despite finishing all the missions and getting all the wandering soldiers Paz's door is still glitched for me. Locked itself permanently after giving her 8 photos.

If it helps, it's faster to just fulton tanks as opposed to destroying them. And the gunship goes down with two clean hits from the MR launcher. Pace yourself until the last wave, then go all out because Quiet starts taking real hits then.

I had already finished it. I just called a chopper. :P
 
I wish they hadn't killed off Chico the way they did.

Not just because Chico was a pretty good character, and killing characters off screen is pretty lame, but because he could have played an interesting role in the story.

During the last mission i actually thought for a minute that we might have been playing Chico all along. During the 'what about him' post-crash cutscene. I was racking my brain for who was on the helicopter, and i knew - Chico or the surgeon. That would have been pretty good. Knew how to handle himself as a 13 year old, fast forward ten years, condition him to think he's big boss, and the rest is history...

I still like the way it played out.
 
Chico had the most potential because it's always cool to see a child character grow up and become more capable.
 
Yes, people have datamined that image and text that suggested a third chapter called Peace.

Goddamn. I love me some meta game, but holy jesus it is getting too big for my britches.

Vulcan Raven:
"In nature there is no such thing as boundless slaughter, there is always an end to it. But you, Snake, are different. The paths you walk on have no end, each step you take is paved with the corpses of your enemies. Their spirits will haunt you forever. You shall have *No* peace."



And wow I did not know Peace Day was really a thing...and really in three days. lol
 
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