Would you care to play my new stage Torpedo Ted's Revenge? (B4F2-0000-0050-E8E2) It's not getting a ton of feedback or plays so I'd appreciate it.
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I also made a promotional image for my little stage.
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I felt inspired to do another Sonic 2 level, so I tried recreating the Wing Fortress Zone:
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Wing Fortress Zone
DFAF-0000-0053-1314
I think it worked out for the most part. The vertical size limitation made me have to squeeze some parts into smaller sections, but I think it worked out for the most part. All but 1 of the shortcuts from the original are able to be taken.
Solid level! It was simple and fun, and finding the secret areas was nice. I think you could take the same style of teaching and add on some more difficult challenges at the end of the level for having the player use what they learned again.
Here's a new one from me. My brother and I made it together.
(Note: This isn't my contest entry.)
Protect Your Hiney
0815-0000-0053-BCBB
We took the idea of jumping over a tall wall and expanded on it for a sometimes difficult level, making sure to try and ease the player into it a bit. There's a silly "secret" area and three 1-ups, including the top of the flagpole. Hope you all enjoy!
Let me know if you play mine, and I'll play yours~
No one appreciates simple levels, man. SMM is all about the auto-plays and the level trolling. If SMB 3 levels were in part of SMM, they'd get the lowest number of stars.
It is difficult to make a simple, yet interesting stage. I think the 1-1 challenge may be more difficult than later challenges because everyone wants to add elements that may not belong in a 1-1. My first incarnation contained Mega Bowser.
Also, I'm playing levels arm of anyone wants to post some. Not sure how many I can get through, but I'll give it a go.
Quoting myself because I also discovered by accident a very useful shortcut to delete items/enemies/etc. Just grab them and slide them to the edge of the Gamepad screen. GOAT.
Stream is here for Gaf stages. http://www.twitch.tv/xindicate_gaming
Alright, so I played this. I have a lot of feedback so bare with me
The Good
The length is solid. This level does not drag on and on. Hard levels that go on for too long are bad design without checkpoints. Good job on keeping it trim. You design is visually consistent. The SMW airship theme has a tendency of getting cluttered. You were abke to avoid that for the most part. The vast majority of this level is actually fun to play. That's the most important thing and you accomplished it.
Needs Work
There are a few bullshit moments. This is my personal opinion but I think that once you clear a section, things from that section should not appear in new sections to kill you without you having the ability to kill them. I got killed by an off screen bone and and off screen hammer. That shit is annoying. The section with the 3 Red Koopas is baf. The pirahna plant right abovw you with the koopa shells closong in basically makes it where 1) go back thtough door and try again, 2) first reaction is jump, plant hits you, 3) tank a hit, 4) if you have fire flower breeze through it. Yoj either need to move all the koopas away from the door 4 blocks or get rid of the plant. You have a lot of help power ups but you hide them in invisible blocks. You rarely put them in question blocks. If its a help item remove the searching and put it in the open. I get they were between boxes but that is a pattern that I had to die several times to figure out.
For a first level this was superb. If this is your first I am really going to be impressed by your later stuff
Mushroom Kingdom C137
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B623-0000-0054-400C
Pacman Fever
(8038-0000-0030-897D)
Difficulty: Normal
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Kuribo's Boot-Bop
4F67-0000-003B-4F4F
Only four I've made so far:
The Big Boo Switch-Up!
AA8C-0000-0052-99E8
Kuribo's Boot-Bop
4F67-0000-003B-4F4F
Airship Assault
2426-0000-0026-8D09
Spiny Situation
6655-0000-001C-D2C1
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Lava Ghost Zone
ID: E117-0000-0053-2230
Castle/Ghost house themed with multiple paths
I just finished a new level! I spend my whole saturday afternoon working on it
DON'T JUMP AT ALL!
570D-0000-0054-307D
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A short mini level about DK Jr. heading home and being scared by boos.
DK Jr. runs home to mommy
2866 0000 0052 C5B1
There's an immature visual gag at the end too![]()
That stage was a lot of fun. It was a bit of bullet hell every now and then, but it was fun.EDIT: Here is the new one, will delete the old one:
The Ariship Heist v1.1
Course ID: CD06-0000-0054-5A88
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Not just giant shoes but winged shoes? I didn't even realize winged shoes worked differently! This is awesome! Really good stage, secrets are smart, and you don't even need the shoe! If you're skilled you can definitely go without for much of the stage -- maybe not the very end. Definitely recommended, and not just for shoe fans!
Fantastic level designs.
Man, I've uploaded 7 levels now, and while I have about a total of 120 unique plays on them combined, I've only gotten 8 stars =(
I feel like I either suck at making levels, or people only appreciate the crazy levels (most of mine are more of a realistic mario approach)
Thanks for trying it out! With the circular tracks, they are evenly spaced, it's just that sometimes, depending on how fast you go, they spawn weirdly. Same thing was happening with the flames on the tracks in the end.Sonic recreation sounds interesting! The part with the circular tracks looks a bit weird, like if the platforms aren't well spaced. I wonder if that has anything to do with how Mario Maker makes things spawn... When working with airship levels you need to be careful with putting stuff too high or too low since the camera's movement can hide them. I skipped a huge part of the level in one of the top sections. Not sure if that was intentional... Fun level though!
Man it's going to take forever to play all the 1-1 submissions.
Man, I've uploaded 7 levels now, and while I have about a total of 120 unique plays on them combined, I've only gotten 8 stars =(
I feel like I either suck at making levels, or people only appreciate the crazy levels (most of mine are more of a realistic mario approach)
We've got to be around 50 by now, if not higher. And we'll probably get the bulk of submissions tomorrow
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Can I join in? Until now I've been lurking and enjoying everyone's levels, but now I've finished one of my own:
Beetlemania: 5BF1-0000-0054-382D
Hope you enjoy it!
We've got to be around 50 by now, if not higher. And we'll probably get the bulk of submissions tomorrow
If I upload a course, is there an option to prevent people from downloading it?
I'm making a course with many hidden secrets including an eshop code as prize for people that find it, but it would be useless to do that if someone can just see everything through the editor.
There's no option to restrict downloading courses.
Since my Capitan Todd level was received pretty positively I decided to try my hand at two more with different concepts. Would love some more feedback on them as well!
Capitan Todd reaches the catacombs! Can he avoid spiky thwomps, spiky enemies and get all 100 coins and 3 hidden 1-up mushrooms? His hefty backpack is full of treasure and he can't jump!
Capitan Todd - Lvl. 2 (DON'T JUMP!)
8974-0000-0054-5096
Capitan Todd takes it to the skies! Oh, well, not really, but since he can't jump, even the smallest of platforms turns into the dauntest of trials! Can you lead Capitan Todd through a series of unstable platforms, find the 100 coins and find the 3 hidden 1-up mushrooms?
Capitan Todd - Lvl. 3 (DON'T JUMP!)
8F32-0000-0054-5822
Since my Capitan Todd level was received pretty positively I decided to try my hand at two more with different concepts. Would love some more feedback on them as well!
Capitan Todd reaches the catacombs! Can he avoid spiky thwomps, spiky enemies and get all 100 coins and 3 hidden 1-up mushrooms? His hefty backpack is full of treasure and he can't jump!
Capitan Todd - Lvl. 2 (DON'T JUMP!)
8974-0000-0054-5096
Capitan Todd takes it to the skies! Oh, well, not really, but since he can't jump, even the smallest of platforms turns into the dauntest of trials! Can you lead Capitan Todd through a series of unstable platforms, find the 100 coins and find the 3 hidden 1-up mushrooms?
Capitan Todd - Lvl. 3 (DON'T JUMP!)
8F32-0000-0054-5822
And, if you missed the first adventures of Capitan Todd:
Can you lead Capitan Todd through the dangers of the world? With his sturdy backpack, he cannot jump - and it's up to you to figure out how to lead him across the dastardly perils he will find! For an added challenge, find the 3 1-Up Mushrooms and the 100 coins scattered across the level - but remember, you can't jump - get your finger out of that darn A button!
Capitan Todd - Lvl. 1 (Don't Jump!)
2915-0000-0049-1B14
Fantastic stuff. Finally, someone uses automation for good and not evil. I wouldn't call this stage perfect because some of what you ask the player to do is a bit non-intuitive -- he'll figure it out and come back, don't get me wrong! -- but there's a tremendous sense of spectacle and perhaps false accomplishment (think Sonic going through loop-de-loops, for example) that is underpinned by an expectation of competence on the part of the player. Well crafted and easily recommended. This level just nails the fun factor!
We've got to be around 50 by now, if not higher. And we'll probably get the bulk of submissions tomorrow
We all get to play them though, right? I've played a chunk of them already. Good times. If anything, 1-1 is easy so hopefully they don't take long to get through.
I can't help but feel there's going to be a skew towards earlier entries when people start to fizzle out around entry number twenty or thirty.