Long Post here, been working through a lot of levels (sorry I'm not quoting anyone, and only using the NNID names).
(Vincent)
Ghost Pit
Good level overall. I like the platforming and that there is nothing unfair and you are not expected to make any blind jumps. The secret way is pretty cool, but highly unlikely to be found without looking at the level overview.
Airship Armageddon
Nothing bad to say here, a real solid level.
(Astro)
DKC's Jungle Hyjinxs
Fun. I loved exploring it. The caves looked great.
Donkey Kong Jr.
This was a great level. The biggest praise I have is that I died a long ways into it and I still wanted to go through the whole thing again to beat it. Most levels do not do that for me. Beautiful aesthetic as well.
(JTyrmi)
Mariovania Stage 1
Super cool aesthetic. I like how the difficulty (which is never over the top or frustrating) ramps up appropriately. As a side note, right before the first door, you can trap yourself by accident by jumping up into the blocks, requiring a reset.
Mariovania Stage 2
Also great. I love how it feels like Im climbing up higher into a mansion or something.
Mariovania Stage 3
I think this might have been my favorite of the 3. The enemy placement is superb where it required some fun movement, but was totally fair and worked well with this awesome series of levels you have made.
(Robin)
Light and Shadow
Such a great idea and you lead players perfectly where they need to go.
Frozen Ship
A great real Mario level. Work wonderful. Would be fun to have a few more bob-ombs running around or coming out of a cannon.
Storming the Pirate Fleet
Great theme. Your auto-scrolling stages are great, with good placement of objects. It was rather easy. I didnt get until the very end when I got kind of careless. An alternate version with more difficulty would be pretty cool.
(Atram)
Hyrule Reloaded
I liked the clever use of the P-block. I didnt know it stopped the conveyor belts. Fun level.
Get da Bomb
Pretty cool. Only problem is that if you just let the bomb get far ahead it never has its intended effect at the end because it just disappears.
(Azure)
Underground Mines
I really liked this level despite a very low level of difficulty. It felt like a real Mario stage though, and thats more important. Great job on being very consistent and disciplined in the elements you chose to use. A follow-up with more difficulty would be really nice!
Noisy Neighbor
Pretty cool stage, feels kind of incomplete at the end like its missing something.
(B-Beech)
Steampunk City Shuffle
Hey, you actually made NSMB look pretty good. The abundance of power-ups is appreciated because it is kind of hard to get lost in all the background elements and accidentally be hit by a stray wrench or something. A very fun level.
Rosalinas Interplanetary Stroll
I have to say, at first I was disinterested. It was easy to lose the scale of the level, but as I explored a little and went into all the pipes, it was fun to see what unique area you would pop into next.
Steampunk Scuba Slam
Pretty fun, but I died late and did not want to go through it again because its slow. Not your fault, would be remedied when/if we get checkpoints at some time.
(tkaravou)
Underground grounding
Some pretty good stuff here, but a really frustrating and slow beginning that didnt keep my interest.
(Leox)
Love Letter to Castles
Nice little level, I enjoyed all the enemies getting brutally killed in the lava without me having to do anything.
(optimiss)
A Song of Fire and Ice
A pretty cool idea with ice everywhere, but a lot of non-optimal design choices. To find the way to proceed you have to take blind chances with no indication. Later after jumping off the goombas with thwomps the coins after that are above lava and not a platform, and you cant see anything but that so thats another auto death. Didnt want to go back and do it again after that.
(time2krill)
MyLilYoshi: Friendship is Tragic
I enjoyed this level on the stream a lot. Super awesome, Cant wait to see more unique levels.
(Mat)
Bob-omb Shooting Gallery
This was also great on stream. Very clever and fun.
Bob-omb Shooting Gallery 2
Hey, this one was fun too! I imagine 3 is in the works?
Spineturtle Cave
Nothing fancy here but ok. I did tense up at the end and used those I-frames, but managed to et it on the first time.
(Daniël)
Dark Paths, Cold Nights
Great aesthetic and the theme stays true throughout. Very good.
(Stormkyl)
The White Dimension
Looks awesome and was fun. Hopefully you can make a longer version with more to do.
Chain Chomp Factory
Really fun way to use all the chomps in different ways. My first level is actually all based on chomps!
(Jorgom)
Bowser's Assembly Plant
Awesome idea and level. I only had one problem. At a certain pivotal fight, I couldnt figure out, even using all the items available, how to get those four blocks to be broken because the donut platforms grow back incredibly quickly
I only have one level up as of right now, chain chomp themed, but not aggravating. I would love feedback and/or stars. It's just meant to be a fun level with some hidden paths here and there.
3DD4-0000-003D-783B
GAF levels are miles and miles better than 99% of the rest. Thanks for the fun levels!