Eteric Rice
Member
So, whats the chances of them patching in more tools in the future? Also, how do I use those crazy laser effects? I don't even know if I unlocked them.
A simple opening level, with a few secrets and three hidden 1up mushrooms to find.
It's loosely inspired by the movie The Cube, and features nine 1-screen rooms arranged in a 3x3 square with different traps inside.
For 30 years, we've relied on coins to guide us and tell us the way. What happens when they revolt? What happens if they try to kill us?
~ Diddy Kong's Kong Gloomy Jungle ~
Almost 4 Hours of work, it's an easy, short and solid level, so please ... take a look !
7B44-0000-0053-C416
yep, stars needed :/
Jocchan said:Groundhog Day v2
Thanks.Just played your level. Loved it. It has the simplicity that a 1-1 level should have but has it's dangers here and there. And great positioning of that 1-up!
You might needOK, I didn't get this at all. I found a P switch but couldn't reach it. Any hints?
Koopa Hill - 9E33-0000-0055-8C19
Yes, you can reach the koopa! A spin to get in between.Gonna like the ? block on top...
You don't like stopping on ground so obviously you fall here.
The last tricky moment, a spin where the coins are should make you land on the falling koopa.
You might needsomething to help you jump higher.
No worries because you actually did play my stage during the streamJust now seeing this. I got ya next time.
Mushroom Road
8EDA-0000-0056-36AE
I'm discovering that I really am a big fan of visual design. I try to make everything make sense in a level visually, and I'm going to painstaking lengths on some things. It's so weird. Maybe it's just me wanting something different from Mario after all the years focusing on the Mario Bros. 3 look of a stage play with pre-school blocks everywhere.
I've made a few more levels since that last I posted. I'm not as happy with these as I was my earlier stuff, but I would love some feedback on certain aspects that are lacking.
Here is my final level of World 1: 1-8 (I know, originality isn't my forte).
Here is my final level of World 1: 1-8 (I know, originality isn't my forte). Of course, since it is heavily inspired by SMB3, it is an auto-scrolling airship level. Rather short and easy, as it ought to be (trivia: the first airship stage on SMB3 lasts only 40~ seconds between Mario becoming playable and reaching the boss pipe).
Name: 1-8 Diff: ★★☆☆☆
World: Super Mario Bros 3 (Airship - Autoscrolling)
ID code: 0775-0000-0056-1401
Notes: One hidden 1UP
For the intended gaming experience, I advise players to download levels 1 to 8 and play them from their level box. Indeed, if you arrange them correctly, you can play through level 1 to 4 and 5 to 8 in a row, thanks to the "Play" button right under the "World X" name (left side of the screen).
The purpose of this is the following:
- You will experience a "normal" Mario playthrough.
- You begin with 3 lives. Once you run out of lives, it is Game Over (unlike playing levels independently from each other). Lives are shared between the 4 levels of the "World" you are playing in.
- Coins are shared between levels. If you finished level 1 with 32 coins, you will begin level 2 with 32 coins.
- Sadly, power-ups aren't shared. Even if you finished level 1 as Adult Mario, you will begin level 2 as Tiny Mario.
You can find all of my levels here, in that recap post.
Keep in mind that I made those levels for new players, and tried to mimic the Super Mario Bros 3 level progression (with some exceptions). Therefore, they are easy (it is World 1 after all), and may not prove very challenging. I do hope that you will find them enjoyable.
Now that World 1 is done, I'll begin working on World 2, which will be a little more difficult.
Wow! The stars are really flowing now. Got medal number 7!
I think the next medal is 2,000.
I also just noticed that WarioWare, Inc. is number 34 in the all-time, normal difficulty chart.
Islands In The Sky? (148D-0000-0055-9A61)
Here are two levels. One level (基礎マリオ has only been beaten once, and I don't get why because I honestly didn't try to make it too difficult.
The other one I just made, and while I think still shows me as an amateur, it is me trying to create a fun atsmosphere. It has zero enemies, so it should be fairly easy I hope.
Well, here's my first two. Please tell me what you'd change, as this is all new to me.
2A2D-0000-0056-8BE7 (medium-hard castle).
D871-0000-0050-923E (variations on a concept, the idea is to introduce it with easier examples and then progressively overcome harder versions).
Now to play everyone's levels and favorite them...
Wow! The stars are really flowing now. Got medal number 7!
First one is overall fun, but you have some blind jumps there. Especially in the last section with the Parakoopas and the Spike Tops where you have to go down. You can't see where the floor is and you have a very misleading coin there.
I liked the second one more. Good focus on pure platforming while not falling into Super Meat Boy-difficulity levels. Note blocks can be a bit unreliable so maybe don't focus too much on them, when you create platforming stuff. Died twice at the very last jump because of them.
Sölf;179417560 said:Anyways, will start doing 2-1 now. BRB! xD
What the hell, some small stage called "Please Dance" that is basically one sub room with the party music and 2 Yoshis on a spring got 2419 stars.
Meanwhile, I'm fighting to even get 5 stars on my levels where I've put hours into them.
Thanks for the feedback. I've uploaded a new version, which makes it a little bit more obvious and addresses a few other issues I noticed.Thanks. I had triedbefore but couldn't quite make it, so I thought there must be some other solution. It's a good idea for a puzzle, but I think it should me more obvious the switch is even there.putting the shell on the mushroom
I've uploaded a revised version of my Groundhog Day level:
Groundhog Day v3
(1550-0000-0056-E34C)
Mario is stuck in a time loop, and the same day is repeating endlessly. Can you find a way to escape the loop and fix time?
As usual, there are three hidden 1up mushrooms to find.
Feedback would be very appreciated!
My other stages:
Welcome to Retroland 1-1
(546B-0000-0022-5E73)
A simple opening level, with a few secrets and three hidden 1up mushrooms to find.
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The Cube: 9 Rooms, 9 Challenges (featured here: http://kotaku.com/20-excellent-mario-maker-courses-you-should-play-1731659732)
(36A3-0000-0038-EC1B)
It's loosely inspired by the movie The Cube, and features nine 1-screen rooms arranged in a 3x3 square with different traps inside.
I wanted to make a puzzley level with small, self-contained rooms, and experiment with backtracking and permanent changes to the environment. Which proved itself to be quite the challenge.
Not all rooms are mandatory to complete, some lead to the three 1up mushrooms hidden around, and one features an optional puzzle whose completion can make your life a bit easier later on.
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Don't Trust The Coins!
(453F-0000-004C-10A9)
For 30 years, we've relied on coins to guide us and tell us the way. What happens when they revolt? What happens if they try to kill us?
A SMB3 styled castle level with (once again) three hidden 1up mushrooms, and a twist: if you see coins, be aware. They may be trying to lure you.
What the hell, some small stage called "Please Dance" that is basically one sub room with the party music and 2 Yoshis on a spring got 2419 stars.
Meanwhile, I'm fighting to even get 5 stars on my levels where I've put hours into them.
What the hell, some small stage called "Please Dance" that is basically one sub room with the party music and 2 Yoshis on a spring got 2419 stars.
Guess how many stars?
Thanks for playing. At that part when you get the giant shoe go back to where the pipe where the one way block is and do a ground pound with the shoe which you can do with the giant shoe and it will break the blocks to that area.
What the hell, some small stage called "Please Dance" that is basically one sub room with the party music and 2 Yoshis on a spring got 2419 stars.
Meanwhile, I'm fighting to even get 5 stars on my levels where I've put hours into them.