Nintendoga
Member
Underrated dialogue/scene.
"Boss! Get the FUCK out of there!"
Underrated dialogue/scene.
"Boss! Get the FUCK out of there!"
Underrated dialogue/scene.
Thank you! Finally someone else has said it.To be completely fair, everyone sucks in the DGNs. Christopher Randolph sounds.... attrociously bad.
Not always, and definitely not in a series so tightly controlled by its creator. Naughty Dog seems to be an exception, but watch the "making of" of pretty much any other game, including God of War or the Legacy of Kain series, and see how strict the director is with what he/she wants of the characters. They repeat lines over and over and over again until the director is satisfied.
Knowing that Hayter CAN provide the MGS2 Snake voice with ease, then what makes you think was the cause of the beehive gargling in Peace Walker?
The problem with Hayter is he was miscast as Big Boss. Sounding like he was gargling marbles was his attempt at an aged voice; that's as good as he could do at that. You don't want a younger sounding Snake, and you aren't in a position to recast, so you deal.
He was 'grandfathered in' to a role that he was unsuitable to perform. And, despite that, I don't think he can deliver the MGS1 voice anymore anyway.
Not always, and definitely not in a series so tightly controlled by its creator. Naughty Dog seems to be an exception, but watch the "making of" of pretty much any other game, including God of War or the Legacy of Kain series, and see how strict the director is with what he/she wants of the characters. They repeat lines over and over and over again until the director is satisfied.
Knowing that Hayter CAN provide the MGS2 Snake voice with ease, then what makes you think was the cause of the beehive gargling in Peace Walker?
...
The last few years have been really positive steps forward for voice work, where a lot more attention seems to be given to the performances of characters. But then you have stuff like James Horan, who was in-and-out in a day and seemed to have little idea on who his character was and his role.
The problem here is who is involved in casting and voice direction, allocated budget, the script they're working with, their understanding of the material, and so on. Jeremy Blaustein highlights in interviews how for localisations the work involved in regional voice work can be really mixed; sometimes you'll work with local directors and cast who really put in an effort, other times it's in-and-out with overall mixed quality and attention to the actual performances.
The last few years have been really positive steps forward for voice work, where a lot more attention seems to be given to the performances of characters. But then you have stuff like James Horan, who was in-and-out in a day and seemed to have little idea on who his character was and his role.
The only time Baker's Ocelot sounds like Ocelot is in mission 45 (or 46, I forget which one is the Hospital revisited)
Time Winters is excellent as Zero
I loved Miller
They Butchered the Paz/ Big Faux initial dialogue because Kojima saw Mad Max. The initial stuff from both sounded Better. In return we have a mute Snake, unable to show any emotion through facial mo cap or speech. Solid Snake from MGS has as much personality standing idle as Big Faux does sitting in the back of a jeep with Skull Face.
Code talker is boring to listen to.
Skullface was fine.
This is the worst Voice Acted Metal Gear game.
Who?
I feel like the only one who loved Horan as Skull Face. =(
Outside of him, I believe the only two good deliveries in TPP were Atkin Downes' "He is the enemy! And he is here on his knees!!" and Randolph's "I thought it was REAL!!"
Those were the only two lines in the entire game that gave me goosebumps on how great they were delivered. The rest? Not so much.
Not always, and definitely not in a series so tightly controlled by its creator. Naughty Dog seems to be an exception, but watch the "making of" of pretty much any other game, including God of War or the Legacy of Kain series, and see how strict the director is with what he/she wants of the characters. They repeat lines over and over and over again until the director is satisfied.
Knowing that Hayter CAN provide the MGS2 Snake voice with ease, then what makes you think was the cause of the beehive gargling in Peace Walker?
Perhaps. But I take no issue with the cartoony performance because the series just turned more and more and more cartoony. Hayter delivered a the parody performance he was asked to do, in a series that pretty much kept becoming more and more of a parody of itself since Metal Gear 2: Solid Snake.
Who?
The problem here is who is involved in casting and voice direction, allocated budget, the script they're working with, their understanding of the material, and so on. Jeremy Blaustein highlights in interviews how for localisations the work involved in regional voice work can be really mixed; sometimes you'll work with local directors and cast who really put in an effort, other times it's in-and-out with overall mixed quality and attention to the actual performances.
The last few years have been really positive steps forward for voice work, where a lot more attention seems to be given to the performances of characters. But then you have stuff like James Horan, who was in-and-out in a day and seemed to have little idea on who his character was and his role.
https://m.youtube.com/watch?v=0Ds8n-sM2js
Starts at 3:35. Hayter doing his Big Boss then at the very end, his young Snake.
But the whole point is moot though, I liked Kiefer as Big Boss/Faux. The problem is you don't go into development with one idea, start production, get influenced by a movie, and start cutting voices to fit your new vision... Somewhere it's going to come out disjointed.
A lot of bad pre planning from Kojima Poductions.
I didn't care for both of those lines. Neither felt genuine.
"Boss! Get the FUCK out of there!" was my voice acting highlight of the game.
Eli's "I'm not like you. Goodbye father!" sorta sticks out for me. Sounded like what I thought a young Liquid should.
Eli's acting was easily one of the worst in my opinion. Not a single line from him sounded good in my opinion.
Was Kojima actually influenced by Mad Max? I know he fucking loves Mad Max, but I thought that picture was fake. Or is there an actual interview/dev diary where he says that?
So the question remains: when would this game be released if Kojima was allowed to fullfill his entire vision for the game?
Was Kojima actually influenced by Mad Max? I know he fucking loves Mad Max, but I thought that picture was fake. Or is there an actual interview/dev diary where he says that?
I feel like the only one who loved Horan as Skull Face. =(
i think kris zimmerman is a really bad voice director, that's all
Kojima seems like someone who'd constantly keep changing things and would never be satisfied until someone puts their foot down.So the question remains: when would this game be released if Kojima was allowed to fullfill his entire vision for the game?
So the question remains: when would this game be released if Kojima was allowed to fullfill his entire vision for the game?
Kojima seems like someone who'd constantly keep changing things and would never be satisfied until someone puts their foot down.
Kojima seems like someone who'd constantly keep changing things and would never be satisfied until someone puts their foot down.
Kojima seems like someone who'd constantly keep changing things and would never be satisfied until someone puts their foot down.
Isn't there reports of him doing exactly this on MGSV with the songwriter? The guy came up with song after song for him, all paid for Konami and Kojima just kept asking for something else.
Yeah but in that case who would want to employ him and give him a big budget?
Yeah but in that case who would want to employ him and give him a big budget?
I didn't care for both of those lines. Neither felt genuine.
"Boss! Get the FUCK out of there!" was my voice acting highlight of the game.
I will ALWAYS say it. John Cygan would've been the perfect Big Boss.
The actor for Skull Face pretty clearly wanted to chew the scenery but the game didn't really allow him enough scenes to do this.
For anyone wanting an example between the MGS2 script and the localization, here is what Agness Kaku did for the English version
http://blog.hardcoregaming101.net/2012/02/agness-kaku-update-konami-japan.html?m=1
The people who helped make this series special for me, are gone.
Jeremy Blaustein did a lot to make the first Metal Gear sound cool. I don't agree with changing the character names, but that's a collaboration.
Fukushima's codec messages, and in depth research are not there. Those optional codec messages were excellent, and the exchange between Snake and Otacon are no exception. I beg of you to relisten to some dialogue between Hayter and Rabdolph in MGS2, it's so good.
I know Shinkawa is the art director, but his art is barely seen, in game or game cover. The image of HIS Big Boss with the pony tail looks better.
For anyone wanting an example between the MGS2 script and the localization, here is what Agness Kaku did for the English version
http://blog.hardcoregaming101.net/2012/02/agness-kaku-update-konami-japan.html?m=1
The people who helped make this series special for me, are gone.
Jeremy Blaustein did a lot to make the first Metal Gear sound cool. I don't agree with changing the character names, but that's a collaboration.
Fukushima's codec messages, and in depth research are not there. Those optional codec messages were excellent, and the exchange between Snake and Otacon are no exception. I beg of you to relisten to some dialogue between Hayter and Rabdolph in MGS2, it's so good.
Eli's "I'm not like you. Goodbye father!" sorta sticks out for me. Sounded like what I thought a young Liquid should.
I'm not really blaming him.I'm hesitant to blame Kiefer, all the direction is really bad. No one seems to have a clue as to what's going on in the scene when they speak.