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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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That's assuming that Ocelot left Ahab alone in the whaler, and we see nothing like that in the prologue. They get on the ship, Ocelot gives him the arm, they depart.

No, we see nothing like that in the prologue, but we do in the epilogue, lol.
Ahab is dropped off at the whaler, Ocelot goes off to take care of some urgent business, he comes back, they depart. Nothing crazy about any of this.
 
Huey is the best realized character in this game and actually fulfills the marketing's promise of "men become demons". For all the balls dropped with this game I fucking loved Huey's character arc as a deeply layered character who you love to hate once you figure out who he really is.
 
Hey Hal we need you to design a machine just like this, but it actually has to work without an AI or a psychic child.

And don't make it stand up, that shit was dumb and we need to keep costs down dammnit.

"Also - don't even think about creating a whip-sword that can shoot spikes out of the ground for 1.5 miles and instantly corrodes any metal it touches. That shit is OP as fuck"
 
No, we see nothing like that in the prologue, but we do in the epilogue, lol.
Ahab is dropped off at the whaler, Ocelot goes off to take care of some urgent business, he comes back, they depart. Nothing crazy about any of this.

But that still wouldn't explain Ishmael's working eye and his lack of facial hair.
 
Skullface didn't know he was talking to Fake Snake right?

I'm of two minds on this, because on the one hand Volgin knew it wasn't him the second he looked him in the eyes, granted he didn't like those blue eyes of his , and Skullface apparently shadowed Naked Snake, so I imagine he would have some idea what he looks it, but I guess they never met face to face so I could see him being unable to tell the difference.
 
But that still wouldn't explain Ishmael's working eye and his lack of facial hair.

That's a separate question. As it was pointed out before, maybe he's wearing a mask like Kojima did at GDC. Though that would be kinda stupid.
Perhaps they were banking on us never actually noticing any of his facial features underneath the bandages.
 
Skullface didn't know he was talking to Fake Snake right?

I'm of two minds on this, because on the one hand Volgin knew it wasn't him the second he looked him in the eyes, granted he didn't like those blue eyes of his , and Skullface apparently shadowed Naked Snake, so I imagine he would have some idea what he looks it, but I guess they never met face to face so I could see him being unable to tell the difference.

I think its actually scripted that he knew it was Fake Snake - notice the usage of "you," "your friend," etc. - but that plot point was dropped.
 
Skullface didn't know he was talking to Fake Snake right?

I'm of two minds on this, because on the one hand Volgin knew it wasn't him the second he looked him in the eyes, granted he didn't like those blue eyes of his , and Skullface apparently shadowed Naked Snake, so I imagine he would have some idea what he looks it, but I guess they never met face to face so I could see him being unable to tell the difference.

cos he got really good plastic surgery and it makes sense to have scars and shit on your face after a helicopter explosion

that, or Skull Fuck is an idiot.
 
cos he got really good plastic surgery and it makes sense to have scars and shit on your face after a helicopter explosion

that, or Skull Fuck is an idiot.

The real plot of MGSV is in fact about Big Boss' plan to fiddle Skull Face back

And Skull Face didn't even know it
 
Huey is the best realized character in this game and actually fulfills the marketing's promise of "men become demons". For all the balls dropped with this game I fucking loved Huey's character arc as a deeply layered character who you love to hate once you figure out who he really is.

The game kind of undersells the crucial point that Huey's solution to the lack of space for an AI pod in Saha is to make a child-sized cockpit. Hence his confusion about how Skullface has actually been able to get the thing working.

This ties in strongly with the "sins of the fathers" theme that runs through the first part of the game.

To be honest I think the plot is actually one of the better and more coherent MGS storylines, its just that the gameplay-first ethos in the way the game is constructed overall kind of diminishes it.

To me, the negative reactions to Phantom Pain are just MGS2 all over again. "Fans" not getting what they expected/wanted and losing their shit over it. Give it a few years and people will actually be able to view it a bit more objectively.
 
To me, the negative reactions to Phantom Pain are just MGS2 all over again. "Fans" not getting what they expected/wanted and losing their shit over it. Give it a few years and people will actually be able to view it a bit more objectively.

This is such a bullshit comment, and yet almost every defender just resigns themselves to this conclusion at some point.

Easier than accepting the game's faults I suppose.
 
The game kind of undersells the crucial point that Huey's solution to the lack of space for an AI pod in Saha is to make a child-sized cockpit. Hence his confusion about how Skullface has actually been able to get the thing working.

This ties in strongly with the "sins of the fathers" theme that runs through the first part of the game.

To be honest I think the plot is actually one of the better and more coherent MGS storylines, its just that the gameplay-first ethos in the way the game is constructed overall kind of diminishes it.

To me, the negative reactions to Phantom Pain are just MGS2 all over again. "Fans" not getting what they expected/wanted and losing their shit over it. Give it a few years and people will actually be able to view it a bit more objectively.

This has been debunked over and over and over again. The story lacks any bite, and pretty much fizzles out with not much happening except for a dumb twist. Opposite of MGS2 entirely.
 
To me, the negative reactions to Phantom Pain are just MGS2 all over again. "Fans" not getting what they expected/wanted and losing their shit over it. Give it a few years and people will actually be able to view it a bit more objectively.

Completely disagree.

MGS2 was and still is my favourite MGS, even the first time I played it, for so many reasons. And overall I still think MGS3 is the best game in the series.

This game has too many weak points to the plot presentation to be the "great MGS" everyone wanted it to be, at least the MGS fans. And way too many repetitive points, and who the heck asked for such high level grinding in a MGS game? I sure didn't.

That said I do still love the game, and it has great gameplay, and at least half the game has particularly well designed levels (particularly Afghanistan areas).
 
The game kind of undersells the crucial point that Huey's solution to the lack of space for an AI pod in Saha is to make a child-sized cockpit. Hence his confusion about how Skullface has actually been able to get the thing working.

This ties in strongly with the "sins of the fathers" theme that runs through the first part of the game.

To be honest I think the plot is actually one of the better and more coherent MGS storylines, its just that the gameplay-first ethos in the way the game is constructed overall kind of diminishes it.

To me, the negative reactions to Phantom Pain are just MGS2 all over again. "Fans" not getting what they expected/wanted and losing their shit over it. Give it a few years and people will actually be able to view it a bit more objectively.

I think we can all agree that chapter 1 is perfectly fine. It has good pacing, a little filler but not too much. It's focussed, the plot and story arc are clear to everyone.

It is chapter 2 however where things go completely off the rails. The main antagonist is gone, the purpose and urgency of the game dissolved. With the "revenge" theme gone the story basically flops around a bit like a fish on land before it finally says "fuck it, here's the ending. Enjoy. Or whatever".

I also find your use of quotation marks on the word fans remarkably irritating, as if people not happy with how MGSV turned out aren't fans.
 
To me, the negative reactions to Phantom Pain are just MGS2 all over again. "Fans" not getting what they expected/wanted and losing their shit over it. Give it a few years and people will actually be able to view it a bit more objectively.

This is such a bullshit comment, and yet almost every defender just resigns themselves to this conclusion at some point.

Easier than accepting the game's faults I suppose.

This has been debunked over and over and over again. The story lacks any bite, and pretty much fizzles out with not much happening except for a dumb twist. Opposite of MGS2 entirely.

Completely disagree.

MGS2 was and still is my favourite MGS, even the first time I played it, for so many reasons. And overall I still think MGS3 is the best game in the series.

This game has too many weak points to the plot presentation to be the "great MGS" everyone wanted it to be, at least the MGS fans. And way too many repetitive points, and who the heck asked for such high level grinding in a MGS game? I sure didn't.

That said I do still love the game, and it has great gameplay, and at least half the game has particularly well designed levels (particularly Afghanistan areas).

I think we can all agree that chapter 1 is perfectly fine. It has good pacing, a little filler but not too much. It's focussed, the plot and story arc are clear to everyone.

It is chapter 2 however where things go completely off the rails. The main antagonist is gone, the purpose and urgency of the game dissolved. With the "revenge" theme gone the story basically flops around a bit like a fish on land before it finally says "fuck it, here's the ending. Enjoy. Or whatever".

I also find your use of quotation marks on the word fans remarkably irritating, as if people not happy with how MGSV turned out aren't fans.

Welp 4 in a row XD

And totally, I also agree with the last post majorly....... Chapter 1 (or at least up to running away from Sehalanthropus is amazing. When I just reached that point, I was calling this GOTY already lol.

Little had I know of what followed.... good, but not good enough.
 
I think we can all agree that chapter 1 is perfectly fine. It has good pacing, a little filler but not too much. It's focussed, the plot and story arc are clear to everyone.

It is chapter 2 however where things go completely off the rails. The main antagonist is gone, the purpose and urgency of the game dissolved. With the "revenge" theme gone the story basically flops around a bit like a fish on land before it finally says "fuck it, here's the ending. Enjoy. Or whatever".

I also find your use of quotation marks on the word fans remarkably irritating, as if people not happy with how MGSV turned out aren't fans.

Sounds a lot like Twin Peaks.
 
🙌 Revenge!!

Pretty much Huey

Naamloos-1.png
 
Huey is the best realized character in this game and actually fulfills the marketing's promise of "men become demons". For all the balls dropped with this game I fucking loved Huey's character arc as a deeply layered character who you love to hate once you figure out who he really is.

The thing is, the way this game paints it's narrative it's only Huey who actually goes through the whole "man becomes monster" narrative which is woefully misguided for where we are in the chronology. The series never required Big Boss to meet with Huey. The only reason he's included in having a history with Big Boss is for the sake of fan service, and the coincidence of Huey / BB and Otacon / Snake having worked together is already kind of ridiculous.

So when this game sets forth a narrative that's going to mainly paint Huey as the one going through the most monstrous change when Big Boss is by all accounts the one who is eventually slated to become the irredeemable monster, the only reason Huey's character arc goes the way it does is so that we can shift blame from Diamond Dogs onto someone else so the player can feel better about playing as an antagonistic faction. That's basically how it is for a large majority of the story as well since despite the talk about "doing wet work, not for any just cause" became lost on "Boss we gotta save the world from vocal parasites".

I don't mind the idea proposed in the story that Huey is being looked upon with a huge level of skepticism (considering he already went into the MGSV story with some questionable dues) but it wouldn't have mattered so much if the game wasn't explicit in saying that "Huey is pretty much wrong". There's no ambiguity about it, which is why I hate that he has to be the one to tell the Diamond Dogs that they are a bunch of savage shitheels. The game pretends that they're still "better" than him by not leaving much opportunity to ponder other than Kaz being all "don't worry he's gonna be cucked to death so who gives a shit".

Huey is just revealed in this game to be an asshole for the sake of being one. I think what just annoys me the most is that out of all the characters who has the guts to contend with Diamond Dogs' morality compass, they had to turn them into a terrible person to make the notion impossible to sympathize with. It wasn't necessary to go down that road with him when, considering the kind of character he is, he'd already be naturally opposed to what they do since Huey was only ever a character concerned about deterrents rather than weaponization.
 
[total stealth] the war economy is one of the easiest missions i've ever had

get quiet to scope the place out, sneak around to the truck in the hangar, wait for the arms dealer and cfa official to get in, let them drive me to the other hangar, choke out a walker gear guard, tranq both the arms dealer and cfa official, smoke grenade to mask my movements, wormhole both targets, hop on a container, wormhole fulton my way out
 
Yea the whole thread of Huey killing the soldiers by getting them infected did not make any sense to me.

I get maybe he is trying to break Diamond Dogs down from the inside, but still... why Huey becomes the scapegoat of MGSV is beyond me.

It was the best delivered part of the second half of the game though, the sequence of the second infection, killing and cremating the infected soldiers, and then the trial and exile of Huey.

That seems like it should be the platform for which the last third of the game launches from.

Also I wanted more from the Venom Snake and Quiet relationship, but that's just me I guess.
[total stealth] the war economy is one of the easiest missions i've ever had

get quiet to scope the place out, sneak around to the truck in the hangar, wait for the arms dealer and cfa official to get in, let them drive me to the other hangar, choke out a walker gear guard, tranq both the arms dealer and cfa official, smoke grenade to mask my movements, wormhole both targets, hop on a container, wormhole fulton my way out
You can also just tell Quiet to snipe the guy and then run away. Takes like 5 minutes.

Shoot the truck once with a lethal round so they jump out of the truck in the middle of the runway, and tell Quiet to fire and done.... neither the CFA or arms dealers wear helmets.
 
My favorite part of the game was when i was killing my own diamond dogs because they were infected with the mutated parasites,i was feeling snake was finally becoming a demon...BUT NOPE HERE'S THE TRUTH YOU ARE A FAUX BOSS LOL.
 
Venom can't speak Russian.

Venom doesn't say the line "Kept you waiting".

He doesn't have the Bosses scar?

Those are the ones that I can think of. None of this ofcourse makes sense but whatever.

He actually does say that. During chapter one after you rescue Kaz and he asks you to say that line you have to press the action button :P

https://www.youtube.com/watch?v=I5-0WntDRoY

Also, he was hypnotized with all of Naked Snake's experience and memories, so I assume he can speak Russian.
 
Yea the whole thread of Huey killing the soldiers by getting them infected did not make any sense to me.

I get maybe he is trying to break Diamond Dogs down from the inside, but still... why Huey becomes the scapegoat of MGSV is beyond me.

It was the best delivered part of the second half of the game though, the sequence of the second infection, killing and cremating the infected soldiers, and then the trial and exile of Huey.

That seems like it should be the platform for which the last third of the game launches from.

Also I wanted more from the Venom Snake and Quiet relationship, but that's just me I guess.
You can also just tell Quiet to snipe the guy and then run away. Takes like 5 minutes.

I thought it wasn't intentional. Like Huey didn't plan on causing another infection. It's just the radiation caused by the scanners or whatever that he set up caused it and he didn't care much for saftey or didn't tell anyone about the radiation and hoped that nothing would happen and if it did he could just play it off as an accident.

Huey was a piece of shit but I don't think it was intentional shittyness. Like, I see him as a bad person but one who thinks everyone else is the bad guy and always justifies he things he does to himself and doesn't really think about how his actions affect others. So when he put the scanners or whatever up he didn't care about mutations or anything, he just wanted to scan shit and when everything went bad he tried to hide it and shift blame to Venom (how could you kill them! such meanie!).
 
Some are looking to this missing content as if it's something which can somehow retroactively make the games problems better.

It's not going to fix Mute Snake and how fucking awkward that creative decision comes off in cutscenes. Every time I spent 45 minutes controlling Snake on a mission, I hoped I'd get something out of him in the next shakey cam style cutscene coming up. Except despite stuff kind-of-happening at Mother Base, he has nothing to add. Great. Most of the characters are strictly average. The gameplay to story ratio is so heavily sided, it's no wonder the villains in this game come off under utilised. A 'weapon to surpass Metal Gear' sounds cool as hell, until you start to learn about the parasites. And o god will you learn about them. Throw in the repetitive open world which should have instead been the Ground Zeroes approach, across many different maps, and I just don't see how any missing content added in would fix the games problems.

I'm still dying to find time to load up the game again, but it's because of the sublime gameplay, and not much else, which is kind of sad for a MGS game.
 
[total stealth] the war economy is one of the easiest missions i've ever had

get quiet to scope the place out, sneak around to the truck in the hangar, wait for the arms dealer and cfa official to get in, let them drive me to the other hangar, choke out a walker gear guard, tranq both the arms dealer and cfa official, smoke grenade to mask my movements, wormhole both targets, hop on a container, wormhole fulton my way out
you don't need to do any of that. Go to the right of the airport, aim your rifle or rocket launcher at the guy on the second floor of the center building, shoot, and bounce back on the helicopter
 
Huey doesn't become a demon, he's retroactively revealed to have been a shitheel the whole time

No one becomes a demon in this game.

Big Boss: Becomes a coward.

Ahab/Venom: Remains the very same character throughout the entire game. No development whatsoever. Very cool and collected guy.

Huey: "He was an asshole all along"

Ocelot: Neutered. Less than a shadow of his usual self. Not very fond of torture. Not cocky nor sarcastic. Pretty nice and boring dude.

Kaz: Becomes angry and bitter. Far shot from becoming a demon, though.

Zero: Was a pretty cool guy.



What was even the point of this game?
 
[total stealth] the war economy is one of the easiest missions i've ever had

get quiet to scope the place out, sneak around to the truck in the hangar, wait for the arms dealer and cfa official to get in, let them drive me to the other hangar, choke out a walker gear guard, tranq both the arms dealer and cfa official, smoke grenade to mask my movements, wormhole both targets, hop on a container, wormhole fulton my way out

I ran up and shot the CFA official in the face and exfil'd before the chopper even landed
 
PSY・S;179468752 said:
i like the idea of an impostor big boss but fuck venom. fuck this game for being all about him. fuck this collector's arm lol.

The arm really gets a lot less cool when you know it's not even Big Boss's arm.

A long with a lot of Diamond Dogs Clothing I have...

:(
 
Ocelot's characterization (or lack thereof) I kinda get. He was cocky/brash as a youth, so it makes sense that he'd mature, being calm and collected works in his favor. He is acting as a sort of advisor/lieutenant/quintuple agent after all. And later on when he's old, he becomes mildly arrogant and crotchety. Natural evolution.
 
you don't need to do any of that. Go to the right of the airport, aim your rifle or rocket launcher at the guy on the second floor of the center building, shoot, and bounce back on the helicopter

I ran up and shot the CFA official in the face and exfil'd before the chopper even landed
no fun allowed.jpg

does go to show how versatile the game is though. i felt pretty mischievous hanging out in a cardboard box in the back of their truck
 
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