Whoa! Clever work with the piranha plants. I'll have to try this!
Submission for the SMM-GAF Community Contest #1
Neo Super Mario Bros. W1-1
EC81-0000-0059-CE01
Goodness sake, thumbs-up for all the thought and effort put into this, man! I feel you may have fit TOO much information in, but it's all executed so well. Two or three plays through and I'm sure most of it would soak in. And lets be honest, new players are never going to finish a Mario game in their first go, so multiple plays through the first stage is a given.
Guys I made a stage which I'm really proud of design wise.. It's a take on the inverted ghost house.. You go through one way and everything is flipped and vice versa several times. It took me forever to get the details and spacing right and also tried to make it not a bore fest to get through. I'd REALLY love for any of you guys to try it out and let me know if it's any good.
Gravity Manor
ID:C2FC-0000-0059-4C5C
Thank you guys! The thirst for 150 stars is real!
My latest course:
Color-Coded Cavern (EFA7-0000-0059-B58E)
![]()
![]()
![]()
![]()
A continuation of Garden Garrison (B8EA-0000-004B-81DE). Mario takes the elevator found in the fortress he infiltrated to find an enormous cavern. The creatures within have adapted to the differently colored walls the cavern features.
Just finished a pretty difficult one that i'm semi-proud of (the bowser fight alone is rough):
D3D0-0000-0058-9FA4
Please give me stars GAF!
Super Mario I.T. Professional
56E1-0000-005A-266F
I don't know if this has been discussed, but has anyone else discovered that Kamek/Magikoopa can make the goal pole disappear, rendering a level unbeatable?
I found a pretty cool little thing I'm not too sure many people have figured out.
I made a little 3 room (with a shortcut if you find it) level to show it off (it's at the end)
Now you see it, now you don't!
06BC-0000-005A-32FC
if you put a Magikoopa behind the flag pole he'll make it disappear and it won't come back until you beat him.
Thanks! So is difficulty ok? It's currently sitting at 192 plays with 0 clears, so I was wondering if I should adjust the difficulty...
Submission for the SMM-GAF Community Contest #1
Neo Super Mario Bros. W1-1
EC81-0000-0059-CE01
Youtube playthrough
.....
Get Schwifty
0ACC-0000-005A-B320
![]()
How do you take those screenshots?
I need 1 more star to get a new medal, anyone kind enough to try a level of mine?
EDIT: Sick stage RagnarokX!
New page self quote!
Submission for the SMM-GAF Community Contest #1
Neo Super Mario Bros. W1-1
EC81-0000-0059-CE01
Youtube playthrough
![]()
kiryogi said:Escape Boo's Haunted Lab !.!
ID: B42A-0000-0054-6B32
HAVE NOT BEATEN YET.Eight Melodies (Smiles & Tears): AEF5-0000-0057-14EB
This was a solid level. No real flaws. Maybe consider changing the red bomb launcher to black. It fires really fast off screen and kills. I think this has potential to be expanded into a longer level. Good job.
This was an incredible level. Really well thought out. The flips were logic but clear. Difficulty was good. Using the fire flower to light the bombs was excellent. I loved it. I wish I could gice you more stars.
Any of yall willing to try my newest level?
Ice Bridge To Eternity
C01F-0000-0059-2F20
Get Schwifty
0ACC-0000-005A-B320
![]()
I assume you're talking about Steel Skies? Thanks, I appreciate the feedback!
HAVE NOT BEATEN YET.
A very well realized level. Haven't beaten it yet - but plan on coming back to it. I've never played Earthbound but had fun with the level. The "boss battles" are all great and well realized. It's difficult but fair - the only reason I haven't beaten it is because it's so long and I don't feel like going through everything again for the 10th time. I did discovery a few shortcuts.
Some of the platforming segments are annoying - the musical blocks are unreliable and when you have us ride the chain and launch to the next section you hit the sawblades unless you duck. Kind of annoying and I don't think it's intended.
Can't emphasize enough how much I like your boss battles. Cool ideas.
It took me roughly a week to get everything in place, but my EarthBound stage is finally complete!
Eight Melodies (Smiles & Tears): AEF5-0000-0057-14EB
![]()
Play as Ness, traveling in search of the Eight Melodies while enjoying famous locales and facing off with familiar foes from the original game.
Eight Melodies is relatively longit is based on a JRPG, after allbut I managed to complete it in about 250 seconds. The stage has a little bit of everything, though, from puzzles ("How do I beat this Sanctuary Guardian?") to platforming ("Where's Balloon Monkey when you need him?") as well as a little something extra ("Shrooom!").
![]()
Face off against the Titanic Ant at Giant Step!
![]()
Paint the town blue with the Happy Happyists!
![]()
Revisit a place loosely based off of Fourside!
All that and more in Eight Melodies (Smiles & Tears)!
New page self quote!
Reposting this from two pages back since I'd love to get some feedback, since even though it is faithful to the original version I'm still not sure if I made enough changes to make it a fun course since not all elements translate the same way.So here's my latest level:
![]()
It's a sequel to one of my first levels, Mega Plumber, but this time I decided to go big and completely remade the Metal Man level from Mega Man 2.
Been working on this baby for like 5 days now, which is probably too much but really tried to make it as faithful as possible, and I almost achieved 1:1 but had to make some changes to make it a more enjoyable/challenging experience.
Hope you guys enjoy it.
Will gladly give it a try!
Reposting this from two pages back since I'd love to get some feedback, since even though it is faithful to the original version I'm still not sure if I made enough changes to make it a fun course since not all elements translate the same way.
This is amazing, perhaps my favorite game, but it's really hard. I think I got quite far, but am going to take a break. Definite いいね and I'll favorite you.
How do you take your screenshots?
Bowser Jr. can be a little tricky in general before you learn his pattern because he draws you into and then jumps back and kills you. I don't think it's any fault of your level design thoughCould someone play my 3-4 Castle stage and tell me what they think of the Bowser Jr. Boss Battle? The stage has a ridiculously low clear rate compared to my other stages, but the Boss Battle is in a sub level so I can't see what is causing so much death.
Pesca 3-4
(81F3-0000-0056-BA32)
Dammit lolNeed a code. It's not in the picture (unless I'm blind).![]()
I don't get it.
80F7-0000-005A-83FF
Here's two more short reviews of some levels. I'd consider myself average at platformers.
If you'd like me to play your level and post it here with my review, PM me. Otherwise I take at random from the thread/other places.
Both of these levels are pretty long (or seem to be). I try about 30 times before I come back and give my short write-up.
From a PM:
HAVE NOT BEATEN.
I think there's a stark difference between a level being hard and a level being unfair. Things like off-screen hammer bros are not fun - ever. Or the floor ghost being in a 1-tile space, so if I go that way dying just depends on my luck. Those things just get frustrating on repeat playthroughs. The laughing @ the player is no fun, either. I can handle the deceptive arrows; ghost levels are meant to be a little tricky.
I liked, what seemed to be, multiple paths. I was never sure I was going the proper way, though. I haven't been able to pass the flying hammer bro / Boo Spike maze. I can get the flying cart (kill the hammer bro) but traversing the spikes is just frustrating with a randomly bouncing boo. Even with getting the star beforehand. Difficulty should be skill based, randomness is ok every once in a while but shouldn't define a level (imo).