coffeehofi
Member
Finished another course. This one is very much unlike my other courses. It's pretty tough. Most people here should be able to handle it as long as you stay on the main, lower path. I try to introduce each new concept in a relatively safe environment, since some ideas here are a little unconventional. So I do feel it's well enough designed even though it's tough.
I did, however, add an upper section that acts as a shortcut, but this section is very difficult. Like, Kaizo-style difficult. I even added a comment at the very beginning of the level discouraging people from going on the upper path unless they're experts. It's definitely possible to get through it. I managed to get through it once. But you should only tackle the top path if you want a real challenge. It was fun experimenting with that level of challenge, and honestly I'd like to make at least one stage where such difficulty was in the main path, but at the same time it's almost more enjoyable making stages that are fun and easy.
Expect a little of both from me in the future.
So anyway, here it is. Mushroom Top Track Hop. 4833-0000-005B-4A12
Any and all feedback is welcome, especially constructive criticism, but remember, it is supposed to be difficult.
The main section is tight but still not too difficult, fair enough for normal play through. Most player would getting mad at those wiggler bounces, especially on the moving platform lol.
And the upper section, maybe you should make it as sub level so you can do more with both path, warning comment is unnecessary since it already hard enough to get to the upper section, especially with a shell.