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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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Going through my 2nd playthrough, I've grown on Venom and the twist.

The game is just too fun.

Sure, I would have loved more interactions with the characters (like being able to talk to them on mother base) and the codec missing is pretty lame since it served as a way to get to know your team members, but with the themes of language and both main characters (Venom and Quiet) being largely silent, I think the game does a pretty good job.

The biggest flaw is that I don't feel like I was Big Boss turning from super cool good guy in MGS3 to the terrible evil person he is in MG1 and 2. But that's really my only big complaint.

I hope there is DLC.

I want more missions, more objectives more story, more everything.
 
Marketing was about "the missing link" whereas the game goes on to answer one very specific question (how Big Boss survived dying in MG1) while ignoring/shitting on everything else. Does nothing but dilute Big Boss's character by him maybe potentially being a bad guy off screen all the while having cut content for a very prominent story thread.

Totally unsatisfactory.

Big Boss was already on the villain route after GZs. Hell probably after Peace Walker. He's been fucked so many times already he didn't need anything else to trigger that in him at this point. He doesn't need to be forced into being a villain, he already is at the beginning of MGS5. I much prefer it that way than making up some story just to see him having to get broken again for no real reason other than "THE WORLD IS SO BAD BIG BOSS YOU MUST STOP THE WORLD." He already knows that.

I love the twist because of that. Big Boss is long gone. Venom now is just beginning to feel his pain. And that shit is rough.
 
I think the fact that some MGS fans are seriously waiting for a story update/Tom ruse cruise goes to show just how unfulfilling this game is compared to past MGS games.

You make it sound like it isn't just the latest in a series of embarrassing displays.
 
Big Boss was already on the villain route after GZs. Hell probably after Peace Walker. He's been fucked so many times already he didn't need anything else to trigger that in him at this point. He doesn't need to be forced into being a villain, he already is at the beginning of MGS5. I much prefer it that way than making up some story just to see him having to get broken again for no real reason other than "THE WORLD IS SO BAD BIG BOSS YOU MUST STOP THE WORLD." He already knows that.

I love the twist because of that. Big Boss is long gone. Venom now is just beginning to feel his pain. And that shit is rough.

Does Venom feel his pain though? We never see it manifest.

I don't mind the twist, it's just that nothing interesting comes of it. It's by no means offensive, it's just there. Boy they really could have done without making me replay that whole prologue though, that would have helped.
 
Put me in the camp of loving the twist the more I think about it. So. Add another one to the handful I guess.
It's Metal Gear. I'd be disappointed if it didn't have something like that in it.
I agree, really liked that twist. sure, it might be stupid, it might not make sense in some ways but it's metal gear, come on.

I feel like a lot of people are complaining about the story but that's hardly the only problem the game has.
 
I swear if it wasn't for that handy little endgame scroll laying out every event, for a moment I was entirely certain that Big Boss riding into the sunset on a motorcycle was going to be Kojima retconning the entire series to be that the actual Big Boss went on to live a regular life or some shit and that he was spared the villainous turn he'd get after MGS3.

Why is Venom even necessary, fucking hell. I'm sure Kojima would have loved to do that considering how much of a hard on he has for Big Boss and maybe sort of regrets adding his rueful admission to Snake about who the better person is in MGS4.
 
I swear if it wasn't for that handy little endgame scroll laying out every event, for a moment I was entirely certain that Big Boss riding into the sunset on a motorcycle was going to be Kojima retconning the entire series to be that the actual Big Boss went onto live a regular life or some shit and that he was spared the villainous turn he'd get after MGS3.

Why is Venom even necessary, fucking hell
Should have done that as a giant "fuck you" to people still caring about continuity in this series.
 
You make it sound like it isn't just the latest in a series of embarrassing displays.

Embarrassing sure, but it still illustrates how abruptly the story ends and just how unsatisfying it is because some people truely believe there is more to find in this game despite finishing it at 100%.
 
How much I think I've overrated this game because of hype, nostalgia for Metal Gear and my love of 'Kojima' whom I feel should now be dubbed 'Venom Kojima' or 'Medic Kojima'.
Oh, you mean this guy

oZuui9s.jpg


He even has the red V.

...I saw two jackals attack two soldiers last night. One soldier survived and killed the jackals, I snuck behind right as it happened and killed the soldier. It struck me that after 100 hours this was the first time I had encountered emergent open world gameplay in this open world game. Something I'd take for granted in Far Cry or anywhere else.
MGSV is a sandbox game with open world traversal for some asinine reason. No reason at all it had to be open world.
 
Big Boss was already on the villain route after GZs. Hell probably after Peace Walker. He's been fucked so many times already he didn't need anything else to trigger that in him at this point. He doesn't need to be forced into being a villain, he already is at the beginning of MGS5. I much prefer it that way than making up some story just to see him having to get broken again for no real reason other than "THE WORLD IS SO BAD BIG BOSS YOU MUST STOP THE WORLD." He already knows that.

I love the twist because of that. Big Boss is long gone. Venom now is just beginning to feel his pain. And that shit is rough.

But Venom big boss is a nice guy.The only person you see become a demon in V is Huey. Again they shouldn't have sold us the game on the fact it'd close the loop and we'd see Big Boss "become a monster" and then not do anything even close to that. Though you could argue it looks like Konami interference put a stop to some of the darker elements.

They wouldn't have had to force him to do anything. Just show us the real Big Boss doing the bad things we've been told he is capable of. Don't just allude to it off screen while we the player carry on the legend. It reeks of Kojima being too in love with the Big Boss character to do anything meaningful with him.

The twist also ruins one of the coolest things the game has...Liquid.
 
I think the biggest cock tease in the whole game is at the base camp where we rescue Huey. There were like 50 tanks and APCs sitting in that base. I was so excited only to find out they were strapped down, so you couldn't fulton them.
 
I think the biggest cock tease in the whole game is at the base camp where we rescue Huey. There were like 50 tanks and APCs sitting in that base. I was so excited only to find out they were strapped down, so you couldn't fulton them.

How about all those locked keycard doors?

"I wonder if I'll need to find a keycard and ... oh, it's this door"
 
Does Venom feel his pain though? We never see it manifest.

I don't mind the twist, it's just that nothing interesting comes of it. It's by no means offensive, it's just there. Boy they really could have done without making me replay that whole prologue though, that would have helped.

It's inevitable that "Big Boss" will feel immense pain. It's hard to tell how much the real Big Boss' pain lingers in with Venom, considering the hypnosis and all, but there's undoubtedly some. Then, Venom makes his own chapter, which leads to his own type of pain. Dealing with the infected soldiers. Letting Quiet die. Dealing with Skullface and Eli. Continuing the fight against the looming Cipher.

In the end, once he listens to the tape, I think at that point he has a mixture of the real Big Boss' pain, and his own that he's had to go through. And he realized everything that "Big Boss" truly has to go through. That's where the grin and the mirror smash come from, and in that moment he is in-tune with the real Big Boss' pain and regrets.

And yeah, I wish they would've let us replay the into as the real Big Boss, instead of Venom crawlin and shit again.
 
MGSV is a sandbox game with open world traversal for some asinine reason. No reason at all it had to be open world.
The open world creates some unique situations in the stealth game play.

For one you can approach an area from multiple angles. This greatly opens up tactical options and it leads to different people approaching a single situation differently (just by having multiple insertion points).

Secondly, the open world design means that you could be at the edge of an area thinking you have marked all the relevant targets and then from behind a truck goes through your path which could potentially spot you. Something like Ground Zero didn't have this for example... like when you first get dropped off, you KNOW there's no one behind you at that time but in TPP you don't really know when the next truck could come behind you (even if it's uncommon).

And additionally, the large landscape makes stealth a challenge in some situations. Like for example trying to extract a soldier while he's surrounded by a convoy in broad daylight and he's out in an open field (with a chopper above him) presents a unique challenge that is not usually seen in a MGS game. It also makes traversing by car a bit challenging because enemies can spot you
riding a car easier than if you were riding a horse creating a choice dilemma between the obvious to spot car which is faster vs the slower but harder to see horse (well when you are on the side of the horse that is).


That said I 100% agree that the maps should've been way, way smaller and more detailed/varied in terms of stuff. There should be more stuff like the airport base, military camp or that prison place instead of huge lands with nothing in between. There's just too much time spent trekking open nothingness to get to the good stuff. And if you are going to have an open world game where you might have to run 2 kilometers to get to the next place... then have a good god damn fast travel system.
 
Venom sure as hell hated Skull Face, hypnosis or not, because he was a big part of MSF too. It's why I pulled the trigger in his death scene.
 
My fighting ability for the dispatch mission 'Rescue the Peacekeepers' is 6934 (vs 5500 for the enemy), with a success probability of 63%.

Should I do it? If no, when?
 
There is a lot of this overreacting to the negatives going on here. To be clear this is not on a personal level, your personal opinion is yours alone and if certain things make this game horrible to you that is on you. But when looking at the media and how they covered the game just cause there are negatives doesn't mean every place needs to score it the same way.

It is a flawed game but it's stll a masterpiece. Games that get a 10 can be flawed. This is not my favorite MGS, I would rank it fourth actually, the ones I rank ahead are all 10s to me. But despite that the story is a mess, the game is incomplete and there are some awful structural choices this is one of the best games I have ever played.

Way too often I see amazing games get hammered for having some aspect off. I never hold story as important as gameplay, I know some view it differently but when a games gameplay is so far ahead of anything else in the genre it deserves all the praise it can get. Yes the negatives should be talked about but everyone weighs them differently. You need to ask yourself how important those things are to you.

For me it stops this game from being an all time masterpiece. But it is still one of the best games I have ever played.
 
I hope MGO is good, it will be the one thing that will make this game memorable for me. The gameplay generally is really well done however most of the missions are boring (there are a select few that are badass), and the side ops feel more like a chore. I can only wander in an "open" world game for so long, just because it has no story or lore to it, it is simply outposts with guards that have rankings.
 
Can't believe how accurate Bunnyhop is with his analysis + review. This game just lacks personality and diversity.

Also Quiet - can't take her serious because Kojima decided to put her in Fap Scenes.
 
Presumably right before Metal Gear 1 starts because of what's written on the other side of the tape.

Damn, so he thought he was Big Boss up until that very moment? No wonder he punched the mirror. And MG1 takes place in 1995 so he played the role of Big Boss for another 11 years.

When/who gave him the tape?
 
Can't believe how accurate Bunnyhop is with his analysis + review. This game just lacks personality and diversity.

Also Quiet - can't take her serious because Kojima decided to put her in Fap Scenes.

I only acknowledge Quiet when she is in the field with me and mostly saving my ass, and indeed this game has lost something. It has lost its charm, its character development, personality etc. Venom Snake by all means just seems like a boring character. Solid Snake and even Big boss has personalities and always had something to say. I looked back on that scene before snake enters with the gas mask, with the awkward sentence structure and pause by Kaz as snake walked up to the door left me going "yes.....continue your sentence please, or simply uh Snake he said something please respond". We were promised a conclusion and revenge, we were supposed to become a demon. We got revenge on the same calibre as an elementary student getting revenge on his friend for taking his favourite pencil
 
So after watching Bunnyhops video, and his explanation of the Paz scene being medics guilt manifest for not finding the second bomb, I just have one question...

When you first see Phantom Paz, Miller and Ocelot both come in and tell you "yeah, no she survived, its all good"

... but if Paz is just a phantom of medic, then how the fuck did Ocelot and Miller see her? Or where they just fucking with him? Or where they in that moment a hallucination as well?
 
So after watching Bunnyhops video, and his explanation of the Paz scene being medics guilt manifest for not finding the second bomb, I just have one question...

When you first see Phantom Paz, Miller and Ocelot both come in and tell you "yeah, no she survived, its all good"

... but if Paz is just a phantom of medic, then how the fuck did Ocelot and Miller see her? Or where they just fucking with him? Or where they in that moment a hallucination as well?

Wolbachia, son.

But nah I just assumed they were apart of the hallucination.
 
So after watching Bunnyhops video, and his explanation of the Paz scene being medics guilt manifest for not finding the second bomb, I just have one question...

When you first see Phantom Paz, Miller and Ocelot both come in and tell you "yeah, no she survived, its all good"

... but if Paz is just a phantom of medic, then how the fuck did Ocelot and Miller see her? Or where they just fucking with him? Or where they in that moment a hallucination as well?

Hallucinations as well. Only Venom was actually there.
 
So after watching Bunnyhops video, and his explanation of the Paz scene being medics guilt manifest for not finding the second bomb, I just have one question...

When you first see Phantom Paz, Miller and Ocelot both come in and tell you "yeah, no she survived, its all good"

... but if Paz is just a phantom of medic, then how the fuck did Ocelot and Miller see her? Or where they just fucking with him? Or where they in that moment a hallucination as well?

Wolbachia, son.

But nah I just assumed they were apart of the hallucination.

Hallucinations as well. Only Venom was actually there.

I just imagine Venom in real life just crawled in a fetal position crying. As he hallucinates all fo that.
 
Imagine how much other stuff in this game could be hallucination?

It couldn't just be one thing... (Paz)

This is one of hte many things i wanted the game to have. Psychological thriller type of scenarios. Where BB struggles and has to fight his inner demons. Can't really tell what is real and what is not real... and the line between them is blurred more and more. Eventually leading to his demise through madness. Becoming the real villain. Not even in an in your face conclusion. More like... i still agree with BB... even tho i know he is wrong.
 
They could have definitely made that a big theme of the game, have flashbacks to things that we saw but weren't really there to fuck with our head on the final conclusion

You'd think they would considering how much the word Phantom is used.

Phantom, Revenge and Parasites all sound like made up words to me now.
 
Presumably right before Metal Gear 1 starts because of what's written on the other side of the tape.

I'm pretty sure this is wrong. Supposedly that whole scene happens in 1995 at Outer Heaven. Listen to the background audio during that scene, the gunfire implies its already taking place, there's an intruder and now its time to put an end to him. When Venom Snake leaves that room he's doing so to fight Solid Snake.
 
I'm pretty sure this is wrong. Supposedly that whole scene happens in 1995 at Outer Heaven. Listen to the background audio during that scene, the gunfire implies its already taking place, there's an intruder and now its time to put an end to him. When Venom Snake leaves that room he's doing so to fight Solid Snake.
There might be a timeskip when it shifts to the MSX machine, because the Diamond Dogs logo changes to an Outer Heaven logo during the mirror punch

That could just be symbolic though, saying DD became OH
 
Imagine how much other stuff in this game could be hallucination?

It couldn't just be one thing... (Paz)

You can't run from your lies forever. One day you'll have to face them and the man you really are.

Or whatever the shit that Venom was saying in intentional irony as he kicked that fuck Huey the hell out.

Rip me. Ocelot troll levels always at max.
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