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The intro is a crawling simulator. It is crap.
Well, you can just skip the opening sequence completely by not playing the level. There isn't much story to digest in the opening of MGS5.
I feel guilty skipping the opening of MGS3. It's the most story heavy opening in the series, but it's also the most dull as a game.
This sums it up perfectly for me. I think the game thinks it has that personality and emotional attachment, it's the only thing which explains the Sins of The Father being played after Skull Face's speech in the jeep, an amazing track which played over me sat there feeling absolutely nothing.
The notion that MGSV will be forgotten in a few years... :lol
I suppose it's possible though. It certainly doesn't have the amount of just absolutely awful shittastic cutscenes that 4 did to make it memorable in the minds of so many fans. It definitely needed a bit more dancing in the rain.
Definitely worse than the first 4 numbered games.
Even when you look at MGSV from a pure gameplay perspective and ignore the story and everything else, you still have some very serious gameplay-related issues like:
- The amount of time it takes to get from one mission to another, or even from one part of your base to another.
But the thing is, by the standards of its own predecessors, V is not even remotely 10/10.
Here are some things not present:
-Well paced campaign
-Variety of locations (wide spaces, tight quarters, verticality, detailed unique areas)
-Amazing boss fights
-Variety in gameplay (pure stealth sections, disguising yourself, shootout levels, gradual increase in enemy difficulty, security cameras and automated defenses, rappelling / climbing / etc)
- Non repetitive goals - always a clear sense of what you're doing and WHY
I could go on, but if people are gonna argue that MGSV has "10/10" gameplay then they need to hold it against the standards of its predecessors. In my eyes it's good but not even close to 1 /2 / 3 / maybe 4 in terms of how enjoyable it is to play through start to finish.
I would really venture to say that if you've done one mission you've done them all. The game is fun at the start but there is no sense of variety or pacing whatsoever.
George nails it again. I'm baffled by all the glowing reviews. The gameplay is indeed excellent,but it's definitely not close to flawless. That, coupled with the train wreck that is the "story" in MGSV makes me think some reviewers may just have been caught up in the hype.
Or maybe they just put a very different level of importance on certain parts of video games than I do.
Maybe a bit of both.
The intro is a crawling simulator. It is crap.
I don't think anything nefarious happened, but I suggested something similar earlier in the thread. Especially for the reviewers who went to review events, I wonder how much time they had to really chew on the game and exit the "honeymoon phase" that so many of us go through with games. And as I said, the reason I suggest this is that my impressions of the game after a few weeks to chew on it are different than they were at the very beginning.I'll probably get a lot of shit for this, but does anyone else think this game got a free pass from critics?
A little off-topic (or not?), but it always strikes me as amusing how most fans now throw MGS 2 alongside 1 and 3, when for a time a lot of people wouldn't even dare put them in the same sentence together. It's really a case of vindicated by history.
I could be wrong but I think he put it pretty nicely when he said this game is probably for the mainstream audience and not really for hardcore MGS fans, generally speaking it sounded like. People who aren't really that familiar with MGS seem to be really in love with it, not that there's anything wrong with that because it is really fun to play. The only people who seem to be really disappointed are some MGS fans who were probably looking for closure and possibly a decently told story.
This is incorrect. You should replace "hardcore MGS fans" with "story invested MGS fans."
I'm a pretty hardcore MGS fan. I don't care for the MGS story. I doubt I'm alone in this boat.
I'm a pretty hardcore MGS fan. I don't care for the MGS story. I doubt I'm alone in this boat.
I don't think so. You're right in saying it took some time for people to appreciate MGS2 for what it was, but that already happened after MGS4 came out.
This is incorrect. You should replace "hardcore MGS fans" with "story invested MGS fans."
I'm a pretty hardcore MGS fan. I don't care for the MGS story. I doubt I'm alone in this boat.
Well I've never heard of that before.
You are definetly not alone.This is incorrect. You should replace "hardcore MGS fans" with "story invested MGS fans."
I'm a pretty hardcore MGS fan. I don't care for the MGS story. I doubt I'm alone in this boat.
MGS2 came out in 2001, MGS4 came out in 2008. That's 2 main games and quite a lot of time for people to change their minds about it and doesn't really contradict what I said. Though I should probably specify that I refer to everything from gen 7 and onwards as "now" or "recently". PS2 and before is like some ancient history and there's no middle ground![]()
Is it so hard to believe? I like some of the concepts that Kojima goes for in his games. For those reasons, I enjoy parts of 2 and parts of 3 in terms of the story.
But his execution leaves a lot to be desired. A lot. If the gameplay in MGS1/2/3 wasn't so top-notch, I wouldn't be here.
MGS2 came out in 2001, MGS4 came out in 2008. That's 2 main games and quite a lot of time for people to change their minds about it and doesn't really contradict what I said. Though I should probably specify that I refer to everything from gen 7 and onwards as "now" or "recently". PS2 and before is like some ancient history and there's no middle ground
I'm a hardcore fan and consider myself fairly invested in the story and characters of MGS and I still loved V.
Chapter 1 was incredibly well paced for an 40 hours game. It was an MGS game, period. Chapter 2 gets a little more weird in the mission structure, but I welcomed it, it made things unpredictable.
By the standards of its own predecessors it solved the problems of pacing MGS3 had at his start, which was slow as fuck.
huh? Let me see, I got:
A Palace, a Villa, an Oil Refinery, a Power Plant, Villages, Mountains, Rivers, Waterfalls, Swamps, A James Bond-esque villanous hideout, Mother Base... I'm sure I'm missing other small things.
By the standards of its predecessors, only MGS4 gave really a sense of different and unique location. Every other game has only one to three different ambients.
I hated The Pain and The Fear in MGS3. In MGS1, the fucking tank, Ocelot, and the first sniper fight with its chunky controls. You can ask about MGS2 bosses... I liked them for the most part, but most people will tell you they suck. Same goes for MGS4. And Peace Walker? Yeah, you get my point.
We have pretty good boss fights here, that really gave you different ways of approaching. Hell, some of them you can even go through without a fight, like, you know A STEALTHY approach would be.
And the Metal Gear fight, nnnngh, that was fucking awesome.
This game really gives you variety. I fought tanks while riding a horse half naked with rocket launchers while listening to Rebel Yell. The next hour I was sniping. The next hour I was infiltrating. You get my point. It's all in your hands.
I'm feeling this game is really a case of "I've had fun for 60 hours, but the game is dissapointing" type of negativity.
The intro is a crawling simulator. It is crap.
you crawl for maybe 5 minutes at most, bruh.
Chapter 1 was incredibly well paced for an 40 hours game. It was an MGS game, period. Chapter 2 gets a little more weird in the mission structure, but I welcomed it, it made things unpredictable.
you crawl for maybe 5 minutes at most, bruh.
Bravo. What a wonderful video. Exactly how I feel.
Yeah that's why I replied, you said "now" so I assumed you meant after MGSV.
Yeah it is kinda hard to believe actually, it sounded a bit like an oxymoron when I read it. The story of these MGS games and the way it's told is probably the most important thing about the series, or at least as important as the gameplay. I mean there's literally hours and hours of cutscenes and codec segments in past games. The way people have been talking here recently seem to suggest that the narrative never mattered in MGS in the first place and so it doesn't matter if MGSV is lacking in that department.
Yep, breath of fresh air, with all the damn "10/10 best ever" goin about. I enjoy the game, but the critics just glossing over every flaw and not even being remotely critical of this empty ass open world, bleh.
Well you can believe it. I went along for the rides, but it certainly wasn't why I stayed or did multiple play throughs. It was the mechanics, depth, secrets and variety that kept me coming back.Yeah that's why I replied, you said "now" so I assumed you meant after MGSV.
Yeah it is kinda hard to believe actually, it sounded a bit like an oxymoron when I read it. The story of these MGS games and the way it's told is probably the most important thing about the series, or at least as important as the gameplay. I mean there's literally hours and hours of cutscenes and codec segments in past games. The way people have been talking here recently seem to suggest that the narrative never mattered in MGS in the first place and so it doesn't matter if MGSV is lacking in that department.
the open world isn't full of distractions and collectible trinkets in every hill and valley...on purpose. It's there to facilitate a ground breaking mission structure. it's there to steer you towards the mission areas, which are so close together it's almost trivial. I guess if you're trying to play this game like skyrim then yeah.....but it was never trying to be skyrim or some ubisoft collectathon. It's an ope world done properly, in service of the game, not just for the sake of an open world.
Well, here's my perspective on the older games. I loved the gameplay and the boss battles of those titles. That was the thing I played those games for. I'm a huge fan of stealth games and I used to play both MGS and Splinter Cell quite heavily. The battle between the two for me always came down to the gameplay. The story was a non-factor.
With that said, some of the story segments were pretty good. Every now and then, I'd watch a cutscene and think to myself, "man, wouldn't it be cool if the game's story was as good as that throughout?" I'm thinking particularly of the fight with the Boss at the end of MGS3. It was the highlight of the game in terms of story and characterization. But it never maintains that quality, nor that consistency. MGS2 had bits and pieces of this near the end of the game too. Were the majority of those games like that, my opinion would be different. Alas, it tends to be a bunch of boring codec calls that I fast forward through and nonsensical cutscenes that I wish I could skip but I don't because it's my first playthrough.
MGS4 might be the pinnacle of everything I disliked about the story/narrative in the series. I absolutely hate that game. If I made a list of the worst games I've ever played, MGS4 would be up there simply because the drop off in quality from 3 to 4 was astounding. The game was a giant, fat waste of time. Awful story telling and some ridiculously boring, nonsensical cutscenes plagued the entire game.
None of this is a defense for MGSV's story mind you. However, I'm a believer in the less is more mentality in this case. The less of all the complaints outlined above, the better game the game is. It's disappointing of course that more people aren't enjoying it but because this is the MGS (hell, even Splinter Cell) dream game for me in a lot of ways (outside of the lack of boss battles), I'd have it no other way. I have about 120+ hours in the game so far, which is more then my completed Witcher 3 run. And I have no intention of stopping anytime soon. That's just how much I value the gameplay.
Well you can believe it. I went along for the rides, but it certainly wasn't why I stayed or did multiple play throughs. It was the mechanics, depth, secrets and variety that kept me coming back.
Does that excuse this oddity that is MGSV in that regard? Nope. But I appreciate the level it's raised itself to as far as mechanics go for a stealth game. A new standard to me. The stories are terribly written crap for the most part, in my eyes. I personally can't understand why anyone would be about that stuff first, and gameplay second, but what do I know. I did actually like 3 for the most part, though. The Boss was great, and the story was much more cohesive and less butt than usual. I have a magical way with words, I know.
I think there's an interesting question in play with the psychology behind what happened with some reviews for sure. Speeding through the game because of review events, pumping through the game to meet a review deadline (problematic with so many games other than this as well), MGS fanboyism, the “Fuck Konami" and "poor Kojima"memes respectively, all those things could have played into the reviews. I'm not willing to stick my neck out and say one single thing affected every review, but there certainly might be something there. And even though I feel the game was a overrated, I'm still not decided on how much I think it was overrated.Are we in agreement that the grossly overrated reviews of the game are due to the drama surrounding it? (Poor Hideo Kojima getting his name taken out of the box! and the falling with Konami). My mind simply can't process the crap I was reading in some review quotes I saw.
I saw reviews praising the open world for fuck's sake, and a lot of them ended with some fanboy garbage like "thank you Kojima for creating this". This is way worse than the GTAIV situation back in 2008.
I disagree with this 1000%. The open world seemed entirely to me to be for the sake of having an open world. I never felt like the game would have suffered from having smaller sandbox areas like GZ, or hell, even just shrinking the damn boring-ass map down.the open world isn't full of distractions and collectible trinkets in every hill and valley...on purpose. It's there to facilitate a ground breaking mission structure. it's there to steer you towards the mission areas, which are so close together it's almost trivial. I guess if you're trying to play this game like skyrim then yeah.....but it was never trying to be skyrim or some ubisoft collectathon. It's an ope world done properly, in service of the game, not just for the sake of an open world.
The intro is a crawling simulator. It is crap.
the open world isn't full of distractions and collectible trinkets in every hill and valley...on purpose. It's there to facilitate a ground breaking mission structure. it's there to steer you towards the mission areas, which are so close together it's almost trivial. I guess if you're trying to play this game like skyrim then yeah.....but it was never trying to be skyrim or some ubisoft collectathon. It's an ope world done properly, in service of the game, not just for the sake of an open world.
I disagree with this 1000%. The open world seemed entirely to me to be for the sake of having an open world. I never felt like the game would have suffered from having smaller sandbox areas like GZ, or hell, even just shrinking the damn boring-ass map down.
The best part of this almost immediate backlash is that the (correct and appropriate) backlash to the backlash will be starting sooner than later.
Agree with all of this. Funnel us through story to the new objectives. Giant open levels still, but cut the open world. It really does nothing for the game if it isn't alive with factions, and chances for something meaningful outside of mission specific areas.There's absolutely nothing between outposts, it's lifeless repeated landscapes, with giant unscalable walls, which is shit design for a supposedly open world. I didn't ask for trinkets, or chests, but fucking something has to go on, please. Snake is the only catalyst for change in the entire damn game. No cross faction battles, no wandering patrols meeting in the middle of nowhere, duking it out. Nothing.
If Kojima wanted to steer us to objectives, cut the open world out, and build a bunch of ground zeroes sized levels.
Anyway, just glad someone with a voice said what had to be said.
It's my game of 2015 so far and I have a hard time thinking something will top it. I still have major issues with it, though.I hope so. Can't even believe there's backlash. This is one of the few games that got crazy good reviews and I actually feel like lives up to them.
The best part of this almost immediate backlash is that the (correct and appropriate) backlash to the backlash will be starting sooner than later.
Red Brass is the one with three commanders right? Looking at the zone for the mission:I can't agree with this at all.
I've been doing a lot of perfect S-rank runs (no items, all objectives, no knock-outs) and I've really gotten an appreciation for the map size.
A recent one I'm doing is the Red Brass mission (7 I believe) and I essentially have to set-up and prepare all over the map if I want to execute the mission well. Shrinking the map would probably eliminate a few options and might actually make the way I'm trying to pull off the mission impossible.
And that's ultimately the way I see the map size of this game. It's the mission sand-boxes, but connected into an open world. I love it.
I don't recall anything about the mission that makes me think the mission wouldn't have been just as good if it was a sandbox level of just that zone in the screenshot. Why do I need the rest of the empty map? It's deadweight.
Exactly. The open world does nothing to feel alive or particularly meaningful. The missions that need a big AO would have been served just as well by having large, open levels rather than the open world.Agree with all of this. Funnel us through story to the new objectives. Giant open levels still, but cut the open world. It really does nothing for the game if it isn't alive with factions, and chances for something meaningful outside of mission specific areas.