PedroPanache
Member
I've said it before, but it's worth saying again, it's a crying shame that the plot point of the shrapnel causing hallucinations went nowhere. Just another idea that doesn't go anywhere.
I see this sentiment a lot but I don't see how the open world aspect of the game is worthwhile. They do a good job of taking that giant map and sectioning off sandboxes with "leaving the mission area" bullshit but otherwise it's pointless. There would be little lost if the game was a series of GZ style contained maps (with more of a buffer on the outer edges so there are not just three predefined entrances) because that's essentially what all the missions are in the game.
REVENGE!In the end it's just Volgin because???
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Cyborg Volgin.
Shinkawa said he was originally part of KojiPro's Rising.
I've said it before, but it's worth saying again, it's a crying shame that the plot point of the shrapnel causing hallucinations went nowhere. Just another idea that doesn't go anywhere.
"those who don't exist"
-people with parasite super powers
-the third plot device
-a completely real fire man who has a weakness to water-type pokemon
So far it's up there for me, it's in my top 3 of the year if not number 1.This game is no GOTY.
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Cyborg Volgin.
Shinkawa said he was originally part of KojiPro's Rising.
"those who don't exist"
-people with parasite super powers
-the third plot device
-a completely real fire man who has a weakness to water-type pokemon
water is super effective!~
Hahahah he changed types from electric to fire when he evolved.
Meeting paz was an hallucination though.I've said it before, but it's worth saying again, it's a crying shame that the plot point of the shrapnel causing hallucinations went nowhere. Just another idea that doesn't go anywhere.
Meeting paz was an hallucination though.
i really wanted this to be BB demons coming back at him... he is troubled.. and not stable... this kind of things are very interesting. Also.. Mantis controlling this kind of remorse, or guilt is the perfect excuse to make some awesome paranormal shit come to life.
They never explained the whale either! But in my mind. The whale is the missing link. KOJIMA DELIVERED!
sorry with out too many spoilers can someone explain to me why Volgin & PhychoMantis were working with Skull Face despite trying to kill each other in the prolouge?
With that shrapnel, you've got a way of bringing back old characters that persecute and haunt Big Boss into madness. The Cobras, The Boss etc. all his deeds and his guilt send him into madness and we get the final transition from hero to villain. A man that wants to see the world on fire. What we get instead is such a bizarre misfire. I think the integrity of the story was destroyed to pursue a twist that doesn't fit into the story at all. You undercut any kind of pathos that interactions between Big Boss and Eli have when you realise it's not Big Boss. It retroactively breaks chunks of the story. I actually like the twist in how it plays into MG1 and reshapes certain events, but in MGSV the twist doesn't serve the story at all and doesn't reshape it after the fact. You could replay MGSV and the story beats wouldn't be re-contextualised in any significant way whatsoever.
You cannot seriously blame MGS5's plot on Konami. It'd be really weird if a Konami exec just fired a memo to Kojima saying "ok we approve this second budget raise and delay, but only if you make the game character another dude impersonating Big Boss".
Konami obvs fucked with the game, but in a world where Konami just acquiesced to every Kojima wish, we'd still have the plot we got.
The evidence is, the mission cut is even more irrelevant than the whole game to the overall plot. If you think Konami cut more missions that would have somehow fixed the game plot and place in the saga, well, it's time to go start digging for hard evidence.
Good point.
The black rocks that come out of Metal Gear when it does that attack look very similar to his horn. A lot of us where thinking this was a hallucination sequence, where his horn like rocks where trying to kill him.
sorry with out too many spoilers can someone explain to me why Volgin & PhychoMantis were working with Skull Face despite trying to kill each other in the prolouge?
sorry with out too many spoilers can someone explain to me why Volgin & PhychoMantis were working with Skull Face despite trying to kill each other in the prolouge?
So I just finished the game and got the real ending. Kind of saw it coming and overall, I was pretty disappointed.
What does the other side of the tape say before he punches the mirror?
I dont care that 'the team was incompetent'. Kojipro's Rising looked more promising than what we got which was still a superb game.
With that shrapnel, you've got a way of bringing back old characters that persecute and haunt Big Boss into madness. The Cobras, The Boss etc. all his deeds and his guilt send him into madness and we get the final transition from hero to villain. A man that wants to see the world on fire. What we get instead is such a bizarre misfire. I think the integrity of the story was destroyed to pursue a twist that doesn't fit into the story at all. You undercut any kind of pathos that interactions between Big Boss and Eli have when you realise it's not Big Boss. It retroactively breaks chunks of the story. I actually like the twist in how it plays into MG1 and reshapes certain events, but in MGSV the twist doesn't serve the story at all and doesn't reshape it after the fact. You could replay MGSV and the story beats wouldn't be re-contextualised in any significant way whatsoever.
do you give the man with a history of mismanaging video game productions more time and money knowing that the likelihood that youre not going to sell more copies by giving into his requests and that you might take losses instead?
Sorry, but what history? If this is a case of project mismanagement, I'm pretty sure it would be a first for Kojima.
Ah okay. So is it the real big boss or the fake big boss that goes full evil then? I'm taking it all in after just finishing the game, but Venom snake kind of looked pissed. I'm assuming the fake one is the one that dies when Solid kills him? That would be the biggest fucking retcon ever.
Youre konami and you know that the ceiling for a MGS game in sales is about 5 million sales more or less. the game has been in development for 5 years and Kojima is asking for even more money and time to keep making the game.
Knowing that you're likely to sell the same amount of copies regardless of what Kojima does and that he wants another 1-2 years of costly development for a project at a time when youre transitioning to mobile gaming and abandoning AAA development...Do you just release the 50-80 hours of gameplay now and start making a return on your investment or do you give the man with a history of mismanaging video game productions more time and money knowing that the likelihood that youre not going to sell more copies by giving into his requests and that you might take losses instead.
Kojima was given a longer leash than just about anyone else in video gaming. You can't blame kojima for aspiring to make the ultimate metal gear game but you can't fault konami for being sensible about how this was going either
are you being sarcastic?
MGS4 documentary show the nightmare it was to work on the project and WITH kojima.
.
The game needed 2 more months. It would need less if the team had a focused director.
Yea... I platinumed the game. That's why I have an opinion on it.Did you play the game?
The game was great because of the director.
I dont care that 'the team was incompetent'. Kojipro's Rising looked more promising than what we got which was still a superb game.
Yea... I platinumed the game. That's why I have an opinion on it.
Did you play the game?
So I just finished the game and got the real ending. Kind of saw it coming and overall, I was pretty disappointed.
What does the other side of the tape say before he punches the mirror?
Meeting paz was an hallucination though.
are you being sarcastic?
MGS4 documentary show the nightmare it was to work on the project and WITH kojima.
There's no reason to explore but to grind. Everyone is a soldier or prisoner. It's just tedious.I think an open world needs at least one of two things.
1. Fun navigation
2. A dense world
And The Phantom Pain has neither.
If you don't have either of those then your world is basically tantamount to a really badly designed level selection menu.
It's not terrible, but at no point did I travel from A to B thinking "This is fun", or "Look at all the stuff I can do". Most of the world is part of the vast, boring expanse.
I'm still watching, but..
Not really seeing any examples of mismanagement so far. In fact, this is only making me appreciate even more the work Kojima and the whole team put into their games.
If this wins GOTY, then it's a shame considering how many other developers put out finished products.
I think an open world needs at least one of two things.
1. Fun navigation
2. A dense world
And The Phantom Pain has neither.
If you don't have either of those then your world is basically tantamount to a really badly designed level selection menu.
There's no reason to explore but to grind. Everyone is a soldier or prisoner. It's just tedious.
I want to play the game, which is a testament to the gameplay, but I struggle to find things to do.