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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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Idk why some of you are trying to pretend this game isn't unfinished when we got that embarrassment that is chapter 2.
 
I did some digging, and I think that if anyone were to give credence to MGSV's meta-narrative and how Kojima is actually a genius (The way people have for MGS2), part of the key is in reading this:

http://oregonstate.edu/instruct/phl...che/Truth_and_Lie_in_an_Extra-Moral_Sense.htm

Nietzche's "On Truth and Lie in an Extra-Moral [Ultramorale] Sense"

"Thereby men do not flee from being deceived as much as from being damaged by deception: what they hate at this stage is basically not the deception but the bad, hostile consequences of certain kinds of deceptions. In a similarly limited way man wants the truth: he desires the agreeable life-preserving consequences of truth, but he is indifferent to pure knowledge, which has no consequences; he is even hostile to possibly damaging and destructive truths. And, moreover, what about these conventions of language? Are they really the products of knowledge, of the sense of truth? Do the designations and the things coincide? Is language the adequate expression of all realities?"
 
KojiPro is still at Konami until December right?
What's stopping them from just making a $15 Chapter 3 DLC pack from whatever work they had done already? Is Konami still unwilling to give this game any more money?
 
KojiPro is still at Konami until December right?
What's stopping them from just making a $15 Chapter 3 DLC pack from whatever work they had done already? Is Konami still unwilling to give this game any more money?

You can't sell people pachinko machines as DLC for $15.
 
i don't think hayter rikes me anymore

CPsQYfLWgAEiWEa.png:large

Huh... I thought you were cooler than than this. That's disappointing.
 
MGSV is not an unfinished game. That implies that the gameplay is buggy and unplayable.
MGSV's gameplay is pretty much perfect actually. The story just needed a fuckton more to it, but that doesn't make the game unfinished.

The hate that some people have for this game is baffling. I was just as hyped as they were and I still feel like I got exactly what I wanted, which was a kick-ass stealth open-world game with a decent story. Sure, the story wasn't as good as the other MGS games or even as much as the trailers made it seem, but it was still certainly fine considering how huge the game is.

Cool, so I can write a book and publish it without the last 3 chapters and say it's not unfinished because I checked for typos.

There is no way MGSV as delivered is what was originally planned. The structure and pacing are nonsensical. Something clearly went screwy and they cut or reworked stuff to get it out the door ASAP.
 
You can't sell people pachinko machines as DLC for $15.
Well then what is KojiPro even doing right now? They have to be doing something...

Cool, so I can write a book and publish it without the last 3 chapters and say it's not unfinished because I checked for typos.

There is no way MGSV as delivered is what was originally planned. The structure and pacing are nonsensical. Something clearly went screwy and they cut or reworked stuff to get it out the door ASAP.
That's not my point at all. I'm perfectly aware that the story is not finished at all or even near in the state it should be. That being said there is a very big difference between calling a game unfinished and a story unfinished.
 
There will be no DLC and even if, won't change my general opinion about the game. It's not just the missing content that makes the game worste than any other Metal Gear.

Well then what is KojiPro even doing right now? They have to be doing something...

The floors have to be cleaned, so they're not running out of work :)
 
KojiPro is still at Konami until December right?
What's stopping them from just making a $15 Chapter 3 DLC pack from whatever work they had done already? Is Konami still unwilling to give this game any more money?

Konami's PR stated there are no plan for story DLCs.
Probably Konami will release a bunch of costumes for TPP single-player, costumes that should be in the game in first place, and than they will focus on MGO (microtransactions like slot for characters, hats, new skin etc, they are much easier and fast to do and they also grant much money with less risk).
 
Hayter was good during 2-4 but he could not pull off some of those scenes in V. Anyway y'all ignoring the one true snake Akio Otsuka.
 
I personally don't care about who does Snakes voice.

Many other things to work on (like coherent story, more content, ect) before worrying about such things.
 
Wrong. Both of those are extremes. But Id' say filling the map with "HEY! LOOK HERE!" spots is not worse than having a map with absolutely nothing of interest in it.

Having such a barren wasteland for an open world defeats the whole point of open world gameplay, which is exploration. You can run all day through the 2 maps of MGSV and you will find nothing of interest. Hell, not even easter eggs which are a tradition in MG games? Even MGS4 had a fuckton of easter eggs and little details in its scenarios.

You say that "no shallow activities" make it better so you can focus on the missions. Then why create such huge open spaces at all? Why not just drop the player inside a mission area and be done with it? 97% of the maps in MGSV is dead space.
For the bolded part, not necessarily. With Metal Gear, we're talking about a stealth franchise and a game about carrying out operations. So, what I was really looking for in MGSV was to see how an open-world design would change the way we think about stealth, and the tactical side of things. And it didn't deliver on that, which is a real shame.

I understand what you're saying, but having an open-world that just has "stuff to do" scattered throughout doesn't hold any appeal to me, as countless other games do that. I don't want MGS to be like GTA or The Witcher, I wanted it to create it's own type of open-world experience. And it does neither.

I agree with you that the final MGSV that we got shouldn't have all of the empty space between mission areas, but it was apparent early on that it was a bland, boring, empty open-world. By being so obviously skippable, I never have to spend any time exploring or traversing the open-world. That's the only reason I was saying that what we got in MGSV would be preferable to if they plugged in those gaps with even more filler.

But obviously, yes, I'm in total agreement that MGSV should have either delivered on the promise of being a great, open-world for stealth action gameplay, or it shouldn't have been open-world at all. What we ending up getting in that regard is not good.
 
Hayter was good during 2-4 but he could not pull off some of those scenes in V. Anyway y'all ignoring the one true snake Akio Otsuka.
Yeah I can't really see Hayter's voice coming out of BB in this game. Hayter sounds too cartoonish imo. It was fine for the past games but this game would be a lot cheesier with him.
 
I really wonder why they didn't change the name of Chapter 2.

They called it Race but it was about Huey and Eli mostly.

It was a race to the end. ;p

KojiPro is still at Konami until December right?
What's stopping them from just making a $15 Chapter 3 DLC pack from whatever work they had done already? Is Konami still unwilling to give this game any more money?

They likely wouldn't be able to finish such a chapter in 3 months even if Konami gave the green light.
 
"What, then, is truth? A mobile army of metaphors, metonyms, and anthropomorphisms—in short, a sum of human relations which have been enhanced, transposed, and embellished poetically and rhetorically, and which after long use seem firm, canonical, and obligatory to a people: truths are illusions about which one has forgotten that this is what they are; metaphors which are worn out and without sensuous power; coins which have lost their pictures and now matter only as metal, no longer as coins."
 
"What, then, is truth? A mobile army of metaphors, metonyms, and anthropomorphisms—in short, a sum of human relations which have been enhanced, transposed, and embellished poetically and rhetorically, and which after long use seem firm, canonical, and obligatory to a people: truths are illusions about which one has forgotten that this is what they are; metaphors which are worn out and without sensuous power; coins which have lost their pictures and now matter only as metal, no longer as coins."

Nietzsche was a hack.
 
I don't know about that, but I do absolutely think he should have played Ishmael in the Truth mission. Just that one, not the actual opening.

I was certain this is how it was gonna play out. I hated the idea of Big Medic, I hated the idea of a twist, but for some reason when I loaded that mission I convinced myself "This is it. I'm finally gonna hear Snake!!!!!!!" but then it was just Keifer Sutherland not being able to pronounce SH words. Again.

Mission 46 sucks. I've mellowed on the twist a little but the reveal being in a replay of Mission 1 sucked. You should have at least played as Ishmael.

I also would have preferred Hayter to Keifer every step of the way. Nothing about Keifer's performance is SO GOOD that it makes the change feel worthwhile. It just feels like change for the sake of change which is the worst kind.

And nothing Hayter did is as cheesy or cringey as the rain scene and that awful forced laughter that's somehow dumber then the opening to Commando with Arnold. Hayter's performance in MGS 1-3(the ones with good stories) blows Keifer out of the water.
 
Yeah I can't really see Hayter's voice coming out of BB in this game. Hayter sounds too cartoonish imo. It was fine for the past games but this game would be a lot cheesier with him.

I really don't care about who should have voiced Snake, but MGSV is already very very cheesy. From cheesy dialogue to Quiet and from her rain/shower scenes to Skullomania's jeep ride and his hilarious dramatic scenes.
 
You know how you do an open world stealth game?
Everyone in the open world is looking for YOU. And you need to hide from everyone. An alert at every corner.

On to something completely different... This game has made me distrust Yongyea and also I can't listen to Kinda Funny talk about this game... Greg Millet calling people that didn't like MGSV trolls didn't sit too well with me. It's very log headed to think that way.
 
Thinking back on Ground Zeroes I think the reason I replayed it so many times is because of how snappy it is to get into a mission.

You select it from the main menu screen and it loads you into the mission and you can choose from Normal or Hard. There are cutscenes at the start for every mission, but you can just bring up the pause menu where it asks you if you want to skip, then skip, and you are immediately at the start point.

That is why I didn't have a problem replaying GZ (only one map too) repeatedly. I haven't done this at all for TPP though.

If doing side ops entailed a skippable cutscene followed by you starting immediately at the actual mission like Ground Zeroes I don't think I would have minded doing all of them.

But I just can't take that helicopter anymore. It takes way too long and should have been skippable. I don't know why they threw away the good mission select/start design of Ground Zeroes.

Count me in the group that would have preferred the game to be linear like the previous games. If it meant more Camp Omega tier levels then I would have sacrificed a 1000 Open Worlds to Kojima.
 
If this game did get its fully fleshed out story, I'm thinking it was going to go all the way to MG1 and showing the death of the decoy BB. Wasn't there dummied out data pertaining to BB telling the decoy about Solid Snake infiltrating and giving his regards to some MG1 bosses if they weren't dead already? It was posted here a bit ago but I don't know if it was real or fake.
 
Well then what is KojiPro even doing right now? They have to be doing something...


That's not my point at all. I'm perfectly aware that the story is not finished at all or even near in the state it should be. That being said there is a very big difference between calling a game unfinished and a story unfinished.

To me the game itself feels unfinished. Why are there "do old missions again but harder" missions before you even beat the game? Ch 2 feels extremely incomplete to me.

The story being incomplete is a symptom of the game's overall development troubles. The whole drama with kojima is another big clue.
 
I still see Hayter haters still going strong here. Kind of odd that Snake was a mute character in MGS5.

And honestly, just think for a second....we don't even play Snake in TPP. The one and only true Snake is Hayter...forever now.
 
You know how you do an open world stealth game?
Everyone in the open world is looking for YOU. And you need to hide from everyone. An alert at every corner.

On to something completely different... This game has made me distrust Yongyea and also I can't listen to Kinda Funny talk about this game... Greg Millet calling people that didn't like MGSV trolls didn't sit too well with me. It's very log headed to think that way.

There is a game that did this already. Far Cry 2. Every outpost, and even jeeps around were on the look out for you. Almost to the point of annoying lol. Such a great game.

And yes... i don't trust Yong. His review and score of 97... plus his defend review video...I wonder what he'll cover next now that MGS is over. Someone pointed out that he did an analysis video of P5, without ever playing a persona game. o_O
 
You know how you do an open world stealth game?
Everyone in the open world is looking for YOU. And you need to hide from everyone. An alert at every corner.

On to something completely different... This game has made me distrust Yongyea and also I can't listen to Kinda Funny talk about this game... Greg Millet calling people that didn't like MGSV trolls didn't sit too well with me. It's very log headed to think that way.

Those guys are too invested in the wrong ways imo. They have been hyping up this game for ages now, one more than the other, so it's no surprise to me they would dismiss criticisms like that. It's the easier road to take.
One or probably both of them had special treatment from Konami (early let's play etc) so I don't give a shit what they think.
 
So BB was never in a coma? What was he up to for those 9 years? Building Outer Heaven with nobody noticing?

How would XOF or Mantis/Volgin have been tipped off that some guy who might be big boss woke up from a long nap?
 
There is a game that did this already. Far Cry 2. Every outpost, and even jeeps around were on the look out for you. Almost to the point of annoying lol. Such a great game.

And yes... i don't trust Yong. His review and score of 97... plus his defend review video...I wonder what he'll cover next now that MGS is over. Someone pointed out that he did an analysis video of P5, without ever playing a persona game. o_O

Didn't Yong said something like "Best Boss fights in the series" ? Yeah....competent.
 
As a game developer i know exactly what it takes to make games. So... pretty sure i know what it takes.... where things get bloated and end up costing money, cutting content and what not.

Also.. plenty of other developers that have shown quality work without compromising the integrity of the overall experience.

First to come to mind... and its a western developer. Is Naughty Dog. They also have cuts, edits, changes that are big, small... but in the end, they give a complete experience. Other consistent game developers. 343, Turn 10, Irrational, Hello Games.. i mean i can keep going.

Hello Games is a good example of gameplay driven games that is not compromised even tho their scope is insane with their latest game. But they also did Joe Danger, which is awesome.

There are other factors of course, like budgets being different in Japan, and who they hire for outsourcing. But the fact remains... good plans and a solid overall arch and scope makes for less bumps down the road. We all know game development is not straight. Something need to change... but being aware of were this can happen, can lead to assess risk in the project.

Look at it this way.

MGSV...

unprecedented scope
new engine
4 console sku delivery + pc
QA on such a big title + tuning
VA talent

Just the 2 engine and scope is big enough to bring some red flags. Some questions need to be asked? Is this necessary? and what do we loose if we make a more contained experience? If we reduce the game space 50% is the experience still the same. You bet your ass it would be.

Also, it seems to me that this game gets one pillar right out of 2.

Gameplay is king. They got this one right. Kojima wanted to do everything in gameplay. Infiltration, extraction... and mobility and what not... they got this down.
More heavy narrative and themes, tied to gameplay - they fail at this.

Could they compromise to give a better experience... i am pretty sure they could.

The question wasn't what it takes to make a game, It was Kojima's management skills.

And I find it funny you mention Naughty Dog when they had developer employee issues for Uncharted which actually got a delay (like it always does) to spend time and money to make sure it comes out perfect. Like most great games get. but you wouldn't call the shift in their direction poor management because 2 creative heads disagreed.

All I was saying is your original idea regardless of who you are, in whatever creative field your in, isn't the best it can be until your team and even you yourself look at it from different perspectives. Sometimes all it needs is a little polish and other times your inspired by someone else's criticism that makes you see and change things for the possible better. Thats not bad management, it's just the creative process.
 
I was certain this is how it was gonna play out. I hated the idea of Big Medic, I hated the idea of a twist, but for some reason when I loaded that mission I convinced myself "This is it. I'm finally gonna hear Snake!!!!!!!" but then it was just Keifer Sutherland not being able to pronounce SH words. Again.

Mission 46 sucks. I've mellowed on the twist a little but the reveal being in a replay of Mission 1 sucked. You should have at least played as Ishmael.
Mission 46, and its context (or lack thereof), may be the biggest indicator the game was rushed at the end.

It just being the exact same mission, with the tutorial prompts, with the same cutscenes between the bed and the ambulance, was just so fucking dumb. They should have at least given you a tape to listen to while going through it.

While we're on the subject, the one thing I really dislike about the twist is how the beginning of the game just lies to you. In the intro, your character is never shown the real way the opening events play out because it would give away the twist, but it is never explained why it's different.

It reminds me of this joke in Bob's Burgers where the mom is putting on a murder mystery dinner theater and says "By the way, the murderer definitely isn't me." And then at the end says "I fooled you, I was actually the murderer!" That's pretty much the ending of Metal Gear Solid V.
 
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