This game could have been saved if Hayter was still here.
KojiPro is still at Konami until December right?
What's stopping them from just making a $15 Chapter 3 DLC pack from whatever work they had done already? Is Konami still unwilling to give this game any more money?
i don't think hayter rikes me anymore
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i don't think hayter rikes me anymore
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MGSV is not an unfinished game. That implies that the gameplay is buggy and unplayable.
MGSV's gameplay is pretty much perfect actually. The story just needed a fuckton more to it, but that doesn't make the game unfinished.
The hate that some people have for this game is baffling. I was just as hyped as they were and I still feel like I got exactly what I wanted, which was a kick-ass stealth open-world game with a decent story. Sure, the story wasn't as good as the other MGS games or even as much as the trailers made it seem, but it was still certainly fine considering how huge the game is.
Well then what is KojiPro even doing right now? They have to be doing something...You can't sell people pachinko machines as DLC for $15.
That's not my point at all. I'm perfectly aware that the story is not finished at all or even near in the state it should be. That being said there is a very big difference between calling a game unfinished and a story unfinished.Cool, so I can write a book and publish it without the last 3 chapters and say it's not unfinished because I checked for typos.
There is no way MGSV as delivered is what was originally planned. The structure and pacing are nonsensical. Something clearly went screwy and they cut or reworked stuff to get it out the door ASAP.
Well then what is KojiPro even doing right now? They have to be doing something...
KojiPro is still at Konami until December right?
What's stopping them from just making a $15 Chapter 3 DLC pack from whatever work they had done already? Is Konami still unwilling to give this game any more money?
Huh... I thought you were cooler than than this. That's disappointing.
I think Hayter could pull off silence pretty well.Hayter was good during 2-4 but he could not pull off some of those scenes in V. Anyway y'all ignoring the one true snake Akio Otsuka.
For the bolded part, not necessarily. With Metal Gear, we're talking about a stealth franchise and a game about carrying out operations. So, what I was really looking for in MGSV was to see how an open-world design would change the way we think about stealth, and the tactical side of things. And it didn't deliver on that, which is a real shame.Wrong. Both of those are extremes. But Id' say filling the map with "HEY! LOOK HERE!" spots is not worse than having a map with absolutely nothing of interest in it.
Having such a barren wasteland for an open world defeats the whole point of open world gameplay, which is exploration. You can run all day through the 2 maps of MGSV and you will find nothing of interest. Hell, not even easter eggs which are a tradition in MG games? Even MGS4 had a fuckton of easter eggs and little details in its scenarios.
You say that "no shallow activities" make it better so you can focus on the missions. Then why create such huge open spaces at all? Why not just drop the player inside a mission area and be done with it? 97% of the maps in MGSV is dead space.
I'd say I'm still pretty cool, just a little too ice cold.
Yeah I can't really see Hayter's voice coming out of BB in this game. Hayter sounds too cartoonish imo. It was fine for the past games but this game would be a lot cheesier with him.Hayter was good during 2-4 but he could not pull off some of those scenes in V. Anyway y'all ignoring the one true snake Akio Otsuka.
I think Hayter could pull off silence pretty well.
I was wondering about that myself.I really wonder why they didn't change the name of Chapter 2.
They called it Race but it was about Huey and Eli mostly.
I really wonder why they didn't change the name of Chapter 2.
They called it Race but it was about Huey and Eli mostly.
KojiPro is still at Konami until December right?
What's stopping them from just making a $15 Chapter 3 DLC pack from whatever work they had done already? Is Konami still unwilling to give this game any more money?
Sure. I'm all for Hayter voicing snake again as along as we continue with the silent protagonist.
a real man would have come up with an even better retort
i'll never look at hayter MGS games the same way now
"What, then, is truth? A mobile army of metaphors, metonyms, and anthropomorphismsin short, a sum of human relations which have been enhanced, transposed, and embellished poetically and rhetorically, and which after long use seem firm, canonical, and obligatory to a people: truths are illusions about which one has forgotten that this is what they are; metaphors which are worn out and without sensuous power; coins which have lost their pictures and now matter only as metal, no longer as coins."
I don't know about that, but I do absolutely think he should have played Ishmael in the Truth mission. Just that one, not the actual opening.
The edgy teenager kinda cool that is
Yeah I can't really see Hayter's voice coming out of BB in this game. Hayter sounds too cartoonish imo. It was fine for the past games but this game would be a lot cheesier with him.
I'd say I'm still pretty cool, just a little too ice cold.
a real man would have come up with an even better retort
Nietzsche was a hack.
Well then what is KojiPro even doing right now? They have to be doing something...
That's not my point at all. I'm perfectly aware that the story is not finished at all or even near in the state it should be. That being said there is a very big difference between calling a game unfinished and a story unfinished.
You're a hack
You know how you do an open world stealth game?
Everyone in the open world is looking for YOU. And you need to hide from everyone. An alert at every corner.
On to something completely different... This game has made me distrust Yongyea and also I can't listen to Kinda Funny talk about this game... Greg Millet calling people that didn't like MGSV trolls didn't sit too well with me. It's very log headed to think that way.
And what kind of retort do you think you are owed? Unlike Hayter, you haven't done anything to take note of.
Lol damn, that's ice cold. Why you gotta do him like that.i don't think hayter rikes me anymore
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Guilty. But at least I don't go around writing books about my hackness.
You know how you do an open world stealth game?
Everyone in the open world is looking for YOU. And you need to hide from everyone. An alert at every corner.
On to something completely different... This game has made me distrust Yongyea and also I can't listen to Kinda Funny talk about this game... Greg Millet calling people that didn't like MGSV trolls didn't sit too well with me. It's very log headed to think that way.
There is a game that did this already. Far Cry 2. Every outpost, and even jeeps around were on the look out for you. Almost to the point of annoying lol. Such a great game.
And yes... i don't trust Yong. His review and score of 97... plus his defend review video...I wonder what he'll cover next now that MGS is over. Someone pointed out that he did an analysis video of P5, without ever playing a persona game.![]()
I really wonder why they didn't change the name of Chapter 2.
They called it Race but it was about Huey and Eli mostly.
i'm just cheeky
As a game developer i know exactly what it takes to make games. So... pretty sure i know what it takes.... where things get bloated and end up costing money, cutting content and what not.
Also.. plenty of other developers that have shown quality work without compromising the integrity of the overall experience.
First to come to mind... and its a western developer. Is Naughty Dog. They also have cuts, edits, changes that are big, small... but in the end, they give a complete experience. Other consistent game developers. 343, Turn 10, Irrational, Hello Games.. i mean i can keep going.
Hello Games is a good example of gameplay driven games that is not compromised even tho their scope is insane with their latest game. But they also did Joe Danger, which is awesome.
There are other factors of course, like budgets being different in Japan, and who they hire for outsourcing. But the fact remains... good plans and a solid overall arch and scope makes for less bumps down the road. We all know game development is not straight. Something need to change... but being aware of were this can happen, can lead to assess risk in the project.
Look at it this way.
MGSV...
unprecedented scope
new engine
4 console sku delivery + pc
QA on such a big title + tuning
VA talent
Just the 2 engine and scope is big enough to bring some red flags. Some questions need to be asked? Is this necessary? and what do we loose if we make a more contained experience? If we reduce the game space 50% is the experience still the same. You bet your ass it would be.
Also, it seems to me that this game gets one pillar right out of 2.
Gameplay is king. They got this one right. Kojima wanted to do everything in gameplay. Infiltration, extraction... and mobility and what not... they got this down.
More heavy narrative and themes, tied to gameplay - they fail at this.
Could they compromise to give a better experience... i am pretty sure they could.
Mission 46, and its context (or lack thereof), may be the biggest indicator the game was rushed at the end.I was certain this is how it was gonna play out. I hated the idea of Big Medic, I hated the idea of a twist, but for some reason when I loaded that mission I convinced myself "This is it. I'm finally gonna hear Snake!!!!!!!" but then it was just Keifer Sutherland not being able to pronounce SH words. Again.
Mission 46 sucks. I've mellowed on the twist a little but the reveal being in a replay of Mission 1 sucked. You should have at least played as Ishmael.