I understand your point then.
My ND reference still stands tho. Even tho what i think they did to Amy was uncalled for. The end result should benefit the project. At all times. We'll see how U4 does. But so far, i think its shaping up to be better than the previous games, delivering more vertical and dynamic gameplay, interesting story, and unparalleled beautiful scenery with set pieces that will amaze us.
The creative process is you feeding from everyone else tho. In that video everything comes from Kojima. So how is this a creative process?
Kojima tells Yoji to make Quiet have less clothes... he initially thought a more reserved look would be nicer. But you know... the end result speaks for itself.
Kojima in MGS4 decides that the cutscene with Sunny is not up to par, even tho there are more pressing matters in the game that could benefit from the time. They go and revamp the cutscenes, and the gameplay is left alone. I mean.. how it be a creative process when its one man calling the shots? Even in the video they all say they don't understand his motives, but as long as it makes the game better... and then they look puzzled.
Others in this thread have mentioned that Kojima had a writer that would capture all of his ideas and make it more cohesive. Maybe thats all he needed. In the end, i completely agree that a team works best when they have a responsible person at the helm that can carry the big picture, but empower people with good ideas to implement them.
Anyways... i think we both agree on the topic. Just calling out things that i think are interesting to talk about.
Yeah Kojima much like Lucas in his prime is a visionary, who needs someone else to kind of fine tune their ideas to be, not necessarily easily digestible, but at least be presented in a more natural way to the viewer.
If Kojima had help with MGS2 then he definitely needs to have someone help him polish those crazy ideas he has.
As for game decisions, he's still the director so his personal preference is still going to rule all. Even if we all don't agree with it. Let's remember that those Sunny cutscenes are like 50 percent of the game so he had to make them look good.
It's hard to tell the trials and tribulations of a 3-4 year game development cycle in just a 30 minute documentary when the juiciest bit of drama they could get was Kojima pushing his programmer to push the PS3 (Sony made early development partners believe the PS3 would be more powerful than it ended up being) and he wanted to tighten up the graphics on level 3.
Still there could have been worse things that happened, but we don't know.
Kojima's thirst for Joosen was real though..
...Or was it our thirst since it was our eyes always looking at Quiet's glistening photosynthetic body.
All in all as a game by itself, MGSV was a great experience. I was having fun the whole way even after putting 50 hours. Only when a previous mission came up that I had to redo on Extreme, did the magic start to fade, but even then I still had fun with it.
Factoring in the series as a whole though. I wanted a hell of lot more in terms of story and I would have been fine if the second disk was MGS4.5 or Xenogears Disk 2 if it gave us nothing but cutscenes and tapes to play if it meant we got nothing left [story wise] on the cutting room floor.
Cant wait for Uncharted 4