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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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Kiefer is a superior Boss and Venom.

We just don't see much of Big Boss, so Kiefer doesn't get to do much. If he was Big Boss for real, he would have fucking killed it.
 
Kojima did such a wonderful job with this game... It can't be said enough. The theme is indeed phantom pain from beginning to end, from waking up to wishing you were back asleep. I constantly feel like the game is missing something, and I don't think this is by accident. The entire time I had this overwhelming feeling of longing and loss hanging over me, never letting go.

I'm thankful so many people feel this way, and how much more perfect is it that there's actually a missing mission? The only difference between myself and many others is my belief that it's intentional. Kojima has created an experience unlike any other, a game intending to teach the player how painful sudden and irretrievable loss can be. Begging for more only plays into the hands of the game's main theme. MGSV will be revisited in the future as a spectacle and achievement in gaming... We haven't even scratched the surface yet! Not once has anyone brought up the heavy postcolonial themes running deep within the game, how loss of self and language- identity and culture, fuel into the theme of phantom pain... That desire to rediscover that missing element.

MGSV, like any great work of postmodern fiction, leaves itself open to interpretation. This doesn't render the experience meaningless, and neither does it signify laziness on part of the author. It's been a month since release, just enough time for my interpretation to settle in.

It's been a month and yet I still feel attached to the game, like a parasite, sucking every ounce of info out of it, hoping without reason for any relief at all. The phantom pain just won't go away.
U7vo0Hs.gif

I'm just going to assume this is a parody post because I can't take it seriously otherwise.

I'm about respecting opinions, but this is one of the few times that I make an exception for that rule.
 
reminds me of that jurassic park quote lol

koji so preoccupied with whether or not he could sell the world, could give gamers a phantom pain... he never stopped to think if he should ;p
 
Kiefer is a superior Boss and Venom.

We just don't see much of Big Boss, so Kiefer doesn't get to do much. If he was Big Boss for real, he would have fucking killed it.
That's if. "If" is a dreamers word when talking about MGSV.
It's over Johnny. It's a good game. Time will judge where it sits on Mount Snakemore.
 
Kojima did such a wonderful job with this game... It can't be said enough. The theme is indeed phantom pain from beginning to end, from waking up to wishing you were back asleep. I constantly feel like the game is missing something, and I don't think this is by accident. The entire time I had this overwhelming feeling of longing and loss hanging over me, never letting go.

I'm thankful so many people feel this way, and how much more perfect is it that there's actually a missing mission? The only difference between myself and many others is my belief that it's intentional. Kojima has created an experience unlike any other, a game intending to teach the player how painful sudden and irretrievable loss can be. Begging for more only plays into the hands of the game's main theme. MGSV will be revisited in the future as a spectacle and achievement in gaming... We haven't even scratched the surface yet! Not once has anyone brought up the heavy postcolonial themes running deep within the game, how loss of self and language- identity and culture, fuel into the theme of phantom pain... That desire to rediscover that missing element.

MGSV, like any great work of postmodern fiction, leaves itself open to interpretation. This doesn't render the experience meaningless, and neither does it signify laziness on part of the author. It's been a month since release, just enough time for my interpretation to settle in.

It's been a month and yet I still feel attached to the game, like a parasite, sucking every ounce of info out of it, hoping without reason for any relief at all. The phantom pain just won't go away.

us0sd4M.gif
 
Big Boss is a dick for not mentioning Venom to Solid in MGS4, all that talk about how they're both BB now and proud of him he is and he couldn't be assed to give him one last shoutout?

Maybe all those comas screwed up his memory.

yes Venom didn't exist back then i know
 
Big Boss is a dick for not mentioning Venom to Solid in MGS4, all that talk about how they're both BB now and proud of him he is and he couldn't be assed to give him one last shoutout?

Maybe all those comas screwed up his memory.

yes Venom didn't exist back then i know

"This is good isn't it?...Oh wait, one m--"

(dies)
 
Ōkami;179883689 said:
Miller: "What about him?"

Doctor: "He has a piece of shrapnel, in the head"

9 years later Big Boss has a piece of shrapnel in the head, but the last time he saw him he didn't.

I dunno, maybe he was actually blind.

Miller knew from the start Venom wasn't Big Boss. The conversation between him and Ocelot at the end actually took place after his rescue and before most of the events of the game. My hypothesis, anyway.
 
Kojima did such a wonderful job with this game... It can't be said enough. The theme is indeed phantom pain from beginning to end, from waking up to wishing you were back asleep. I constantly feel like the game is missing something, and I don't think this is by accident. The entire time I had this overwhelming feeling of longing and loss hanging over me, never letting go.

I'm thankful so many people feel this way, and how much more perfect is it that there's actually a missing mission? The only difference between myself and many others is my belief that it's intentional. Kojima has created an experience unlike any other, a game intending to teach the player how painful sudden and irretrievable loss can be. Begging for more only plays into the hands of the game's main theme. MGSV will be revisited in the future as a spectacle and achievement in gaming... We haven't even scratched the surface yet! Not once has anyone brought up the heavy postcolonial themes running deep within the game, how loss of self and language- identity and culture, fuel into the theme of phantom pain... That desire to rediscover that missing element.

MGSV, like any great work of postmodern fiction, leaves itself open to interpretation. This doesn't render the experience meaningless, and neither does it signify laziness on part of the author. It's been a month since release, just enough time for my interpretation to settle in.

It's been a month and yet I still feel attached to the game, like a parasite, sucking every ounce of info out of it, hoping without reason for any relief at all. The phantom pain just won't go away.

Well that's certainly a way of looking at it. P.T. was part of the ruse, the pain of it being taken away from us will never leave. I guess this will delay my disappointment for a little bit; ignorance is bliss.
 
Kojima did such a wonderful job with this game... It can't be said enough. The theme is indeed phantom pain from beginning to end, from waking up to wishing you were back asleep. I constantly feel like the game is missing something, and I don't think this is by accident. The entire time I had this overwhelming feeling of longing and loss hanging over me, never letting go.

I'm thankful so many people feel this way, and how much more perfect is it that there's actually a missing mission? The only difference between myself and many others is my belief that it's intentional. Kojima has created an experience unlike any other, a game intending to teach the player how painful sudden and irretrievable loss can be. Begging for more only plays into the hands of the game's main theme. MGSV will be revisited in the future as a spectacle and achievement in gaming... We haven't even scratched the surface yet! Not once has anyone brought up the heavy postcolonial themes running deep within the game, how loss of self and language- identity and culture, fuel into the theme of phantom pain... That desire to rediscover that missing element.

MGSV, like any great work of postmodern fiction, leaves itself open to interpretation. This doesn't render the experience meaningless, and neither does it signify laziness on part of the author. It's been a month since release, just enough time for my interpretation to settle in.

It's been a month and yet I still feel attached to the game, like a parasite, sucking every ounce of info out of it, hoping without reason for any relief at all. The phantom pain just won't go away.

4D0oOvS.gif
 
I think Kiefer was a good Big Boss for what moments were there.

But there were so few that I can't say I'm attached to him like I am with Hayter.

David is David
 
Kojima did such a wonderful job with this game... It can't be said enough. The theme is indeed phantom pain from beginning to end, from waking up to wishing you were back asleep. I constantly feel like the game is missing something, and I don't think this is by accident. The entire time I had this overwhelming feeling of longing and loss hanging over me, never letting go.

I'm thankful so many people feel this way, and how much more perfect is it that there's actually a missing mission? The only difference between myself and many others is my belief that it's intentional. Kojima has created an experience unlike any other, a game intending to teach the player how painful sudden and irretrievable loss can be. Begging for more only plays into the hands of the game's main theme. MGSV will be revisited in the future as a spectacle and achievement in gaming... We haven't even scratched the surface yet! Not once has anyone brought up the heavy postcolonial themes running deep within the game, how loss of self and language- identity and culture, fuel into the theme of phantom pain... That desire to rediscover that missing element.

MGSV, like any great work of postmodern fiction, leaves itself open to interpretation. This doesn't render the experience meaningless, and neither does it signify laziness on part of the author. It's been a month since release, just enough time for my interpretation to settle in.

It's been a month and yet I still feel attached to the game, like a parasite, sucking every ounce of info out of it, hoping without reason for any relief at all. The phantom pain just won't go away.

extract-bong-hit-o.gif
 
This game will definitely have the biggest controversy out the entire series after all is said and done.

If it is the final game then what a way to go out. The series will truly leave a phantom pain to most of its fans. Which sucks because that theme of the game shouldn't be what's last remembered.
 
Kojima did such a wonderful job with this game... It can't be said enough. The theme is indeed phantom pain from beginning to end, from waking up to wishing you were back asleep. I constantly feel like the game is missing something, and I don't think this is by accident. The entire time I had this overwhelming feeling of longing and loss hanging over me, never letting go.

I'm thankful so many people feel this way, and how much more perfect is it that there's actually a missing mission? The only difference between myself and many others is my belief that it's intentional. Kojima has created an experience unlike any other, a game intending to teach the player how painful sudden and irretrievable loss can be. Begging for more only plays into the hands of the game's main theme. MGSV will be revisited in the future as a spectacle and achievement in gaming... We haven't even scratched the surface yet! Not once has anyone brought up the heavy postcolonial themes running deep within the game, how loss of self and language- identity and culture, fuel into the theme of phantom pain... That desire to rediscover that missing element.

MGSV, like any great work of postmodern fiction, leaves itself open to interpretation. This doesn't render the experience meaningless, and neither does it signify laziness on part of the author. It's been a month since release, just enough time for my interpretation to settle in.

It's been a month and yet I still feel attached to the game, like a parasite, sucking every ounce of info out of it, hoping without reason for any relief at all. The phantom pain just won't go away.

giphy.gif


Kojima is Homer and we are the audience.
 
Oh my. Reading a user's past posts really can be good for a laugh. I think he really is serious with that post. I'm not sure if that's hilarious or somewhat frightening though.
 
Kojima did such a wonderful job with this game... It can't be said enough. The theme is indeed phantom pain from beginning to end, from waking up to wishing you were back asleep. I constantly feel like the game is missing something, and I don't think this is by accident. The entire time I had this overwhelming feeling of longing and loss hanging over me, never letting go.

I'm thankful so many people feel this way, and how much more perfect is it that there's actually a missing mission? The only difference between myself and many others is my belief that it's intentional. Kojima has created an experience unlike any other, a game intending to teach the player how painful sudden and irretrievable loss can be. Begging for more only plays into the hands of the game's main theme. MGSV will be revisited in the future as a spectacle and achievement in gaming... We haven't even scratched the surface yet! Not once has anyone brought up the heavy postcolonial themes running deep within the game, how loss of self and language- identity and culture, fuel into the theme of phantom pain... That desire to rediscover that missing element.

MGSV, like any great work of postmodern fiction, leaves itself open to interpretation. This doesn't render the experience meaningless, and neither does it signify laziness on part of the author. It's been a month since release, just enough time for my interpretation to settle in.

It's been a month and yet I still feel attached to the game, like a parasite, sucking every ounce of info out of it, hoping without reason for any relief at all. The phantom pain just won't go away.
lIujCU6.gif

Man, the word "phantom" has left a bad taste in my mouth. I've heard it crowbarred in everyone speech and the only time it felt natural is when Paz says it.
I wish there was better localization for this game... I mean, it's 2015, how is this horrible translation not remedied at this point ?
For real, take a shot every time someone says "Phantom".
 
Kojima did such a wonderful job with this game... It can't be said enough. The theme is indeed phantom pain from beginning to end, from waking up to wishing you were back asleep. I constantly feel like the game is missing something, and I don't think this is by accident. The entire time I had this overwhelming feeling of longing and loss hanging over me, never letting go.

I'm thankful so many people feel this way, and how much more perfect is it that there's actually a missing mission? The only difference between myself and many others is my belief that it's intentional. Kojima has created an experience unlike any other, a game intending to teach the player how painful sudden and irretrievable loss can be. Begging for more only plays into the hands of the game's main theme. MGSV will be revisited in the future as a spectacle and achievement in gaming... We haven't even scratched the surface yet! Not once has anyone brought up the heavy postcolonial themes running deep within the game, how loss of self and language- identity and culture, fuel into the theme of phantom pain... That desire to rediscover that missing element.

MGSV, like any great work of postmodern fiction, leaves itself open to interpretation. This doesn't render the experience meaningless, and neither does it signify laziness on part of the author. It's been a month since release, just enough time for my interpretation to settle in.

It's been a month and yet I still feel attached to the game, like a parasite, sucking every ounce of info out of it, hoping without reason for any relief at all. The phantom pain just won't go away.

I know everyone is laughing at you, and for all I know this is a joke post, but if it weren't for the public Konami drama I'd think that the game being incomplete is intentional. We're all feeling the phantom pain. The bonus content on the collector's edition seems to almost verify this. Kojima wants you to know that there's more game that you'll just never be able to play. Too bad, the game is what it is and it's not whole.

Now, given what we know about the game I have to think this is unintentional, but damn if it didn't end up creating a product that has a weird symmetry to the themes of the game. This is from the guy who led a false advertising campaign for a game with themes about manipulating information in the digital age, after all.
 
Is all hope lost for a subsistence version?


So how do they retcon all the crazy parasite shit and skulls? nano-machines ate the parasites?

With Skull Face dead and Cipher abandoning the research, only Code Talker is the one with any means of doing anything with the parasites. Given the whole incident, it makes sense he doesn't do anything with them ever again.
 
Yoooo, I just realized that the passport Big Boss gets at the end is supposed to say the name you made for the character. I named my guy Big Boss so I was really confused.
 
With Skull Face dead and Cipher abandoning the research, only Code Talker is the one with any means of doing anything with the parasites. Given the whole incident, it makes sense he doesn't do anything with them ever again.

Why don't they just brainwash someone into thinking they are Codetalker so the phantom can take over his work?
 
Yoooo, I just realized that the passport Big Boss gets at the end is supposed to say the name you made for the character. I named my guy Big Boss so I was really confused.
Your character name is also on the back of the photo in the hospital.

BB stole your name at the end, that backstabbing jerk.
 
Why don't they just brainwash someone into thinking they are Codetalker so the phantom can take over his work?

Ocelot was too busy hypnotizing Liquid to forget that beat down. And hypnotizing Psycho Mantis to forget he has god-like power.
 
Kojima did such a wonderful job with this game... It can't be said enough. The theme is indeed phantom pain from beginning to end, from waking up to wishing you were back asleep. I constantly feel like the game is missing something, and I don't think this is by accident. The entire time I had this overwhelming feeling of longing and loss hanging over me, never letting go.

I'm thankful so many people feel this way, and how much more perfect is it that there's actually a missing mission? The only difference between myself and many others is my belief that it's intentional. Kojima has created an experience unlike any other, a game intending to teach the player how painful sudden and irretrievable loss can be. Begging for more only plays into the hands of the game's main theme. MGSV will be revisited in the future as a spectacle and achievement in gaming... We haven't even scratched the surface yet! Not once has anyone brought up the heavy postcolonial themes running deep within the game, how loss of self and language- identity and culture, fuel into the theme of phantom pain... That desire to rediscover that missing element.

MGSV, like any great work of postmodern fiction, leaves itself open to interpretation. This doesn't render the experience meaningless, and neither does it signify laziness on part of the author. It's been a month since release, just enough time for my interpretation to settle in.

It's been a month and yet I still feel attached to the game, like a parasite, sucking every ounce of info out of it, hoping without reason for any relief at all. The phantom pain just won't go away.
#Blessed
tumblr_n6w9n0fpDR1t4wuoro1_250.gif
 
Ocelot was too busy hypnotizing Liquid to forget that beat down. And hypnotizing Psycho Mantis to forget he has god-like power.

In a tape, didn't ocelot say that children don't have their myelin sheaths fully developed so children have some special extra brain power. Mantis gets older thus loses the unrestricted brain conduit generator magic. I thought that was already explained. I obviously missed something.
 
The more I think about this (I've been feeling this since about halfway through Phantom Pain) the more I wish that if this game had to be two releases, that one was the open world in Africa and Afghanistan and the other was entirely in the hospital.

Wait--why did Kojima show (a version of) the final Big Boss scene in the GDC reveal trailer? The last clip at the end of it.
tumblr_nuygbtSI2S1r4aip1o1_400.gif
tumblr_nuygbtSI2S1r4aip1o2_400.gif
 
I wish someone would hypnotise me so I'd think this game wasn't a massive disappointment.

I mean, it's not to me, personally. Mechanically everything is sound (except running up some rocks that are apparently smooth as glass). Missions were exhilarating because the odds are always against you. Dealing with the second outbreak, Quiet's departure, and Paz's final tape made me actually feel things. Learning how much of a fucking shit Huey is was interesting.

But the twist was dull, Skull Face was disappointing (except for the best line read of the entire game), and the game is unfinished.
 
think my biggest problem with this game besides the crappy twist, barebones story, variations on the same missions x 20, and how ocelot acts, is, why in the hell are the main missions full of the most boring objectives, like picking up some random dude, with no actual or meaningful story content in them missions, and then theres the repeats, seriously, couldnt the game have a proper difficulty option, instead of putting the same missions, only more difficult
 
The real phantom pain is waiting for another stealth game in the same vein of MGSV, which probably is never.

think my biggest problem with this game besides the crappy twist, barebones story, variations on the same missions x 20, and how ocelot acts, is, why in the hell are the main missions full of the most boring objectives, like picking up some random dude, with no actual or meaningful story content in them missions, and then theres the repeats, seriously, couldnt the game have a proper difficulty option, instead of putting the same missions, only more difficult

There is a point, it's just that the point is something you don't like. In previous games you're going from A to B to trigger the next cutscene and progress in the story. Here you're building your army, you're learning about other PMF's(Private military factions)and their motivations all the while getting to the bottom of where the fuck SF is as well as dropping yourself into wetworks as Miller calls them so you could get more beneficial shit from money to people with skill that benefit you in the long run, then you got the parasite shit, the paz side story, Heuy being a piece of shit, Quiet being unknown, Eli being a little shit.etc. I think the most interesting thing is listening to the guards chatting about various topics like BB returning, how they are worried, it's all because of SF, Diamond Dogs.etc lol which you can come across but I'm guessing it's random. I blame the pacing, the very long stretches of playtime really seem to make the player feel like not much is happening when there is.

Bosses are only crappy if you didn't experiment with them, the amount of ways you can dispose of them is staggering and quite fun too because just when you think that's the fastest way of killing them you'll find other new methods.

Edit: Is chapter 3 confirmed to be cut? or is it just a title card for that nuclear ending that seems to be related to FOB which is confirmed to be in game. I feel like it's going to be a long time before we learn what the fuck happened, if ever.

Edit 2: We don't even have MGO yet but it's coming which is great. More hours of fun to dump into this game, for me atleast.
 
think my biggest problem with this game besides the crappy twist, barebones story, variations on the same missions x 20, and how ocelot acts, is, why in the hell are the main missions full of the most boring objectives, like picking up some random dude, with no actual or meaningful story content in them missions, and then theres the repeats, seriously, couldnt the game have a proper difficulty option, instead of putting the same missions, only more difficult


There's an entire chapter missing they had to pad the missing content.
 
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Yoooo, I just realized that the passport Big Boss gets at the end is supposed to say the name you made for the character. I named my guy Big Boss so I was really confused.

lol that's hilarious

I named my guy Small Manager and had completely forgotten about it, so when I saw it again, it kinda pulled me out of the scene a bit.
 
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