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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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Once again..

Ocelot WAS possesed in MGS2 by Liquid's actual ghost. It was supernatural. This comes from the MGS4 database itself.

And Vamp's powers were never explained to come from water. That was only an assumption by fans because water is always in contact with Vamp when he comes back to life, but there was nothing official.

Using external materials as canon is problematic and it boils down to this basically, if it's not in the game, it's not valid. Even if Kojima wrote it himself. As for Vamp, it's a clear allusion and one of the few subtle beats in a series which likes to beat you over the head with explanations. I wish that Kojima had embraced the supernatural elements of the series as precisely that, and not attempted to explain them.
 
The boss battles in this game is pure crap. It doesn't even compare to MGS2 bosses on Extreme or Euro Extreme. None of it holds a candle to the GOAT Harrier on Euro Extreme.
 
Do people really think these were worst bosses in series? I thought MGS2's and Peacewalkers bosses were really lackluster. I loved Quiet, Man on Fire, Eli and Sniper Skulls more than both of those games bosses. Although Fatman was pretty fun.

You left out the main Skulls too (when you face them head on) with that epic synth music

KwXGcSc.gif

thanks for giving me a reason to post the gif of VSnake successfully CQC countering these bastards
 
Oh, side note: I found some of the performances in those cassette tapes to be the best across the entire saga, and the production quality on them was at times crazy.

Some highlights:

- Skull Face, Code Talker and that bell
- The entire Burger Subplot <-- Kojimaaaaaaaaa
- Every recording under the final "Truth Records" section. Whoever they got to play Zero was amazing.

100% agreed with you. The Truth Tapes especially are really well done. Wish Kiefer actually played BB, because he was good in those two tapes he had dialogue as him. And Ocelot came off less stiff and more Ocelot-y.

In my honest opinion, I think if we had just Chapter 1 with the contents of mission 42 and 45 at some point, my opinion of the story would be much, much better.

Actually, here's what would make it better with what they had developed:

- Chapter 1 up till mission 29.
- Roll the "second outbreak" into the first outbreak
- Change the mutation crap to the outbreak being uncurable, which you learn from Code Talker, queueing up Mission 43.
- Mission 43
- Mission 45
- Mission 30 and 31
- Roll credits
- Post-credits Stinger about Eli (dunno what yet, but something with more closure)

EDIT: Meant Mission 43
 
The boss battles in this game is pure crap. It doesn't even compare to MGS2 bosses on Extreme or Euro Extreme. None of it holds a candle to the GOAT Harrier on Euro Extreme.

I still have nightmares with the fucking Harrier. MGS2 boss battles were fine, the only game where they were shit is PW. MGSVs are ok, too, even if there were few of them.
 
you guys think huey's character assassination is weird? like where did that even come from? no hints at all in PW. it feels like kojima just woke up one day and was like hey let's turn him into an asshole

I liked it well enough. He was a huge spineless coward and it contrasted with Otacon as a character. It's just unfortunate that his arc was a better "turned into a demon" story that Big Boss's.
 
Do people really think these were worst bosses in series? I thought MGS2's and Peacewalkers bosses were really lackluster. I loved Quiet, Man on Fire, Eli and Sniper Skulls more than both of those games bosses. Although Fatman was pretty fun.

The only real bosses in this game are Quiet and Metal Gear are the only real bosses. The skulls are just bullet sponges, no strategy involved. MGS2 probably has the weakest bosses in the numbered series but they seem amazing against what we got in V.
 
Oh, side note: I found some of the performances in those cassette tapes to be the best across the entire saga, and the production quality on them was at times crazy.

Some highlights:

- Skull Face, Code Talker and that bell
- The entire Burger Subplot <-- Kojimaaaaaaaaa
- Every recording under the final "Truth Records" section. Whoever they got to play Zero was amazing.

Wasn't Zero VA the same from MGS3?
 
Huey was the best part of the game in terms of character developement. And remember that after MGSV he tries to kill himself AND his step-daughter when he learns his son is porking his wife. And said step-daughter is all onii-chan complex with his brother (seriously, Otacon is the definitive ladies' man). What a fucking piece of shit and what a disfunctional family.
 
Do people really think these were worst bosses in series? I thought MGS2's and Peacewalkers bosses were really lackluster. I loved Quiet, Man on Fire, Eli and Sniper Skulls more than both of those games bosses. Although Fatman was pretty fun.

I really do.

The only real boss fight in the game were Quiet and Philanthropist and they end up re-using Quiet's fight.

In a few years I won't be surprised if I think back on MGSV and I can't remember if it had any boss fights.
 
You left out the main Skulls too (when you face them head on) with that epic synth music

KwXGcSc.gif

thanks for another excuse to relive successfully CQC countering these bastards

Shit I didn't even know you could do that to them. Rad.

The first encounter with the Skulls was legitimately one of the coolest things in a Metal Gear game to me. When you're escaping with Miller. Seeing them run alongside D-Horse and roll to dodge your shots was hype as fuck.

Also I liked the Salanhawhatchamacallit fight a lot. Dunno why people don't seem to. It was really intense and awesome. When I took it down I exclaimed "FUCK YEAH" outloud.
 
Shit I didn't even know you could do that to them. Rad.

The first encounter with the Skulls was legitimately one of the coolest things in a Metal Gear game to me. When you're escaping with Miller. Seeing them run alongside D-Horse and roll to dodge your shots was hype as fuck.

Also I liked the Salanhawhatchamacallit fight a lot. Dunno why people don't seem to. It was really intense and awesome. When I took it down I exclaimed "FUCK YEAH" outloud.

I think that people didn't like Sahelantropus fight because it was easy as shit.
 
The only real bosses in this game are Quiet and Metal Gear are the only real bosses. The skulls are just bullet sponges, no strategy involved. MGS2 probably has the weakest bosses in the numbered series but they seem amazing against what we got in V.

It depends on how you play it and what weapons you use.

My weapons were decent and I fought them head on which made for an exciting 4 on 1 fight.

Plus CQC countering the skulls is so damn satisfying after running away from these assholes the entire game.
 
fuck me i didnt remember the exact operation intrude that was on the tape lol

but you knew what i meant.

and none of them trained Gray Fox. In Metal Gear Solid 6ix you find out that the actual person that trained him was none other than Solidus Snake, who was on assignment in the area of middle africa. He lead a small battalion made exclusively of child soldiers who were all tough, but fair. And speaking of fair, one little pale and light haired boy was above the rest in toughness and fairness. He went by Jack but many referred to him as the White Lightning Boy which while redundant seemed to fit him in some way. He always acted first, then asked questions later. Often he would cry and cry but the battlefield was the only home he knew and these tears served to only make his lightning stronger. That's at least what it said on the back of his fatigues: Tears Make Lightning Stronger.

Also among them was a young girl named N. She's extremely cute, has an accent that would melt your cold heart, and she goes around helping the other boys with bandages and a scifi plastic pink syringe with a lovely little bow on it that she invented which converts wolbachia negative energies into beta alpha tissue repairing macronanomachines, an incredible invention that she made by having reviewed some documents she found in the attic of her home left up there by her aunt, a woman who went by the name of bizzarelove or something. Her thing is that she doesn't like getting caught up in the details! "when things are simple, they are universal" she would always say in between humming and wearing polka-dot pink and white swimsuits while deployed in the combat zone. She's close to Gray Fox though Fox does everything in his power to keep her away, including trying to get her to play hopscotch in a minefield while he punches her with giant boxing glosses that are made to look like small metal gears on each fist. She never falls for this, though, thinking he's just being a playful goof and not at all serious about this offer.

oh yeah so solidus takes up training GF but notices that while he sucks at shooting guns that he would make an excellent japanese stealth assassin. Fox then remarks that he's actually half japanese and comes from a long line of ninja assassins dating all the way back to world war II where his whole family all fought beside The Boss and her squad and did most (some say all) of the cleanup whenever things went bad. He then grabs a sword off the wall and slices the dummies in the room up into little bitty pieces, exclaiming HURT ME MORE in japanese, just as his ancestors did.

The game's conclusion starts with him swimming up to the front door of a base. he gets out, shakes his sword dry, and notices the massive hangar front door is wide open. He gets inside the base and they're doing some sort of practice drill. He can't figure out what it is for the life of him. He then notices what that noise he ignored earlier was. It wasn't his stomach grumbling again, he knows it's something else now. the noise is getting louder and closer. Is that a monster? No, but it's something, a machine of some sort. It appears as if the huge monster machine is walking towards the open door behind him. he toss his sword to the side to pick up his radio, he thinks he reads something on the side of the machine but can't quiet figure it out. he finds himself fumbling to start the radio and then decides to take his metal gear boxing gloves off because - for the first time ever - they were just getting in the way. He gets Donald Anderson on the radio - they bonded over both of them being half japanese earlier in the game and got closer when they discovered that both found western films to be really really interesting - and as the shadow of the machine's foot grows over him he finally gets something out

"metal gear?!"

david, being about 10 feet away from the radio in Cipher headquarters right next to Campbell and the head of Cipher who he never looks at for fear of being reprimanded, felt a sense of deja vu. Didn't that crazy guy Eli spend hours talking about a stupid walking robot called metal gear salsa back at the academy? His curiosity piqued, he puts his pants on, loads his clip one bullet at a time, and nods at the real big boss, who just finished having a dinner with Dr Clark and couldn't stop talking about how delicious that grilled belcher’s sea snake was. they kept saying how great that venomous snake was, how simple it was to cook and eat took.

David has no time for inside jokes: He has a mission to get on with.

Hire this man, Konami. Hire this man. Hire me as well. I've got this pitch. It goes like this....There's a fourth clone. Not Liquid. Not Solid. Not even Solidus. But Gasius. That's right - Gasius Snake. He's one of the clones that died. Now he's a vapour. He's possessed one of the soldiers on Shadow Moses. Yep. You know who. You're already ahead of me. That guy that shits himself. Like, all of the time. We shadow Solid Snake on his missions and basically try not to shit ourselves. There'll probably be a gas meter that you have to manage with antacids. Sure, it's a smaller story, not quite as grandiose as MGS3 or MGS4, but the player will find a quiet dignity in stopping Gasius from shitting himself to death.
 
I think that people didn't like Sahelantropus fight because it was easy as shit.

Eh maybe I didn't have the right gear or maybe I just suck, but I thought it was challenging enough. Died I think twice. One time was bullshit though because I shot a rocket too close at Psycho Mantis and it killed me.

It was about as tough as any other fight against a Metal Gear to me.
 
Shit I didn't even know you could do that to them. Rad.

The first encounter with the Skulls was legitimately one of the coolest things in a Metal Gear game to me. When you're escaping with Miller. Seeing them run alongside D-Horse and roll to dodge your shots was hype as fuck.

Also I liked the Salanhawhatchamacallit fight a lot. Dunno why people don't seem to. It was really intense and awesome. When I took it down I exclaimed "FUCK YEAH" outloud.

Yeah it's one of those CQC moments that you can't spam by hitting the R2 button.
but as long as you have a decent machine gun and Grenade launcher, the fight is pretty damn fun if you have Venom's movements down.

I recommend fighting by the containers though. That way if they make the flying rocks or shoot at you, you have decent enough cover.

Lol what? Hardest boss in the game for me. Took me like 10 tries.

Unless I'm missing some obvious strategy here haha.

Yeah when I got to that point my weapons weren't doing much damage and it was way too late to develop a stronger weapon. I was basically doing chip damage where you throw a hadouken and the character blocks but still receives some damage.

It made it all the more epic for me, but once I realized I needed to shoot Psycho I stopped killing myself with the grenade launcher and put the little kid down with a hand gun.
 
KwXGcSc.gif

thanks for giving me a reason to post the gif of VSnake successfully CQC countering these bastards

That was how I attempted it the first time, only it took like 15 minutes of me constantly CQC countering and then they finally killed me. It looked cool, but hiding on the hangar roof and firing rockets at them was much more convenient!
 
Check my past posts. It's on both of them

Yeah it's one of those CQC moments that you can't spam by hitting the R2 button.
but as long as you have a decent machine gun and Grenade launcher, the fight is pretty damn fun if you have Venom's movements down.

I recommend fighting by the containers though. That way if they make the flying rocks or shoot at you, you have decent enough cover.
My strategy
https://m.youtube.com/watch?v=8qQ6MOi1ATY
 
That was how I attempted it the first time, only it took like 15 minutes of me constantly CQC countering and then they finally killed me. It looked cool, but hiding on the hangar roof and firing rockets at them was much more convenient!

I was on my horse shooting rockets at them and dropping air strikes once I lost them. Didn't realize I could CQC until after I had beat chapter 1
 
Yeah when I got to that point my weapons weren't doing much damage and it was way too late to develop a stronger weapon. I was basically doing chip damage where you throw a hadouken and the character blocks but still receives some damage.

It made it all the more epic for me, but once I realized I needed to shoot Psycho I stopped killing myself with the grenade launcher and put the little kid down with a hand gun.

Yeah, I had a decent Rocket Launcher, but it was doing pretty small damage. Took me a a bunch of tries because it was such a long fight and I was bound to make a mistake. After all was said and done, I really loved it though. It was pretty damn epic.

Best boss fight in the game, probably. Quiet was good, too. Man on Fire wasn't amazing, but I like the puzzle aspect of his fight.
 
I still have nightmares with the fucking Harrier. MGS2 boss battles were fine, the only game where they were shit is PW. MGSVs are ok, too, even if there were few of them.

Only problem with MGS2 boss is the lack of it. I was very fond of the bosses in the game. Fatman was great and challenging on Extremes, Harrier was awesome on Extremes, Vamp was hard as hell if you didn't cheese it on Extremes, the Rays was an awesome concept, and I liked the sword fight with Solidus.

I don't count Fortune and I didn't like Olga much.

For MGS1: Psycho Mantis was awesome, Sniper Wolf was as well, Raven was fun, Liquid/Fox was fun, and Rex was cool.

Ocelot and the Tank blew.

MGS3: I only like Volgin, The Boss, The End.
 
The Archaea never showed up in the normal version, and in Extreme I just called in one of my armored vehicles somewhere clear of the stuff.

Fighting on foot seems like madness.

I beat the entire thing on foot on the non-extreme version. Someone had told me the tanks get destroyed immediately, so I didn't even bother lol.
 
The Archaea never showed up in the normal version, and in Extreme I just called in one of my armored vehicles somewhere clear of the stuff.

Fighting on foot seems like madness.

I fought on foot and it was great.

And it did show up in normal on my play thru. Haven't gone after extreme yet.

"That right there is why you're the best Boss"

LOL

Going after them head on makes you feel like a boss though, as it should.
 
The Archaea never showed up in the normal version, and in Extreme I just called in one of my armored vehicles somewhere clear of the stuff.

Fighting on foot seems like madness.

I sucked with aiming with the tank and driving it at the same time through that hilly battlefield. It tore me up in there real quick. On foot all day!
 
I beat the entire thing on foot on the non-extreme version. Someone had told me the tanks get destroyed immediately, so I didn't even bother lol.

I'm not entirely sure what the timing is for vehicle destruction. On normal the vehicles lasted the whole fight, but in Extreme the Archaea did destroy them before I even made the run over.

And it did show up in normal on my play thru. Haven't gone after extreme yet.

Do you remember about when the Archaea shows up?

I sucked with aiming with the tank and driving it at the same time through that hilly battlefield. It tore me up in there real quick. On foot all day!

The damn rocks did make driving difficult, but when that machine gun of his was aiming towards me, I was glad I stayed in my tank.
 
I beat the entire thing on foot on the non-extreme version. Someone had told me the tanks get destroyed immediately, so I didn't even bother lol.

They did for me, almost immediately the Skulls jump on your tank and rust it up. Same fighting Sahelanthropous, jumping in a vehicle seemed incredibly pointless. I just FMBR rocketed his weak points while dodging and taking cover until Psycho shows up as a stagger point. Taking out Quiet with shpply drops is hilarious though I didn't know you could do that the first time around.
 
Anyone else find Volgin's in game model to be strange? He looks so much younger than his Snake Eater appearance despite being 20 years in the future.
 
I fought on foot and it was great.

And it did show up in normal on my play thru. Haven't gone after extreme yet.



LOL

Going after them head on makes you feel like a boss though, as it should.
Oh I know. I've done that mission so much, that I get 0 gmp for it now. The best cqc is the one where block with the bionic arm and stab the head.
 
Quiet can be beaten in less than a minute if you do it right, and you beat Sahelantropus by just continuously unloading rockets into it.

The less said about the Skull's fight, the better.

They're boring to fight to be honest. Even MGS4 had better bosses.
 
I'm not entirely sure what the timing is for vehicle destruction. On normal the vehicles lasted the whole fight, but in Extreme the Archaea did destroy them before I even made the run over.



Do you remember about when the Archaea shows up?



The damn rocks did make driving difficult, but when that machine gun of his was aiming towards me, I was glad I stayed in my tank.


When it's health got about halfway down.

In my play thru I forgot to development stronger weapons, so I wasn't inflicting any major damage.
 
The less said about the Skull's fight, the better.

They're boring to fight to be honest. Even MGS4 had better bosses.

Skulls were the best.

Just like the missions the game bcan be played how you want it.

Some choose to play it safe, while others like to dive in head first. And then someone fines away to break the game

The game allows you to do what you want.

There is fun in every boss fight if you experiment.

I didn't care about rank so I had a blast CQC'in Skulls
 
Oh man guys, I'm back from a ban and boy what a brutal time to get slapped with one right before the release of MGSV. Needless to say I beat the game within the first couple days of release and like most everyone else here was SUPER disappointed in pretty much all aspects of the game's story and certain gameplay decision. Now, I planned to write a super long post detailing why the game's story was so bad but then it ballooned into like 8 pages and I figured no body would want to read that so I decided to try and make a video about. Of course, recently SuperBunnyHop came through with a video that perfectly stated many of the things I was already planning on saying about the game and its plot but since I was already half-way done with making the video I decided to finish it anyway.

So, here's my thoughts on MGSV's Story:
MGSV: A Phantom Plot (A Critique of MGSV's Story)

I want to apologize and warn you in advance for the poor audio quality and general production quality. I'm not some production whizz and I'm working with sub-par equipment. So be sure to turn up the volume and be gentle criticizing my voice work, I managed to screw up a few times recording and was too lazy to re-record those parts so take that as you will. Surprisingly, I forgot to mention a few other things that bugged me regarding the plot like how the "real" Big Boss is completely out of character for the brief bits we get of him but I can talk about that later.

Enjoy.

^^^ Watch this, people


This is great. Probably the best MGSV analysis video I've seen, and I've seen at least most of them.

Most of your observations of Peace Walker didn't even really occur to me.

Your The Phantom Pain analysis is spot-on.

"And that *zoom* is some villainous shit" made me laugh.

20 minutes in, wasn't it Kaz who mentions mentions the animal conservation platform first, not Ocelot?

26 minutes in, Ocelot does leave Mother Base ... once. He comes to pick up V. Snake and Codetalker in the helicopter.

But yeah, you hit why the twist isn't satisfying for a lot of people on the head.

And the final 4 minutes of the video are hilarious (there's no way they let Kiefer see the Quiet scene, they probably just asked him to laugh creepily with no context).

Good job.
 
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