More_Badass
Member
At Tau
Man, opening that door and then that...thing is just standing there, making those fucked-up sounds...
First hour spoiler question:
Is there a way to access the Comm center without torturing the Carl robot?
If there was...I feel like a huge asshole.
Same. Great experience. A lot of haunting momentsDone.
It was...impactful.
It's a great little game. Definitely not scary, and definitely not quite as... cohesive in terms of narrative as SOMA, but they're in a similar genre. It's also shorter, it took me maybe 3-4 (?) hours to beat.
Are there multiple choices in this game ?.Was that absolutely necessary to proceed?, or could i have progressed without doing so ?I killed/plugged Amy out.
I didn't even know you could do that!There's a room where you can turn off the power
Dude, thatmade me shit myself.guy in the mine
This game is nice to play, but it keeps constantly crashing in Theta (PC). It's annoying :-/ Apparently it's not a good idea to run around.
I was fine with most of the game but near the endwhen you're on the bottom of the ocean and everything is pitch black...man that fucked me up bad. Then you run into a tunnel full of spiders(another thing I hate), I got baited when I ran out since you always look for light and I ran right into the giant angler fish thing too.
Most uneasy I felt from a game in a long time.
words
Amazing Write Up.
Really, really impressed with this game. The tension-release loop is spot on for me (without being predictable). I'm up to. Do I have much left?Omicron------111----------
I'm up to the part where youHow far in is that?enter the wrecked ship and get chased by the creature you can't look at.
I ask only because my gaming time is limited this week.
So I really like the look of this game, and I mean literally, the look, the aesthetic they're going for. Although I'm really not in the mood for just the mechanics of hide & seek gameplay, I liked Alien: Isolation for how well it emulated the feel of that first movie, but I didn't really care for Amnesia, because I wasn't super into it, it never grabbed me at all, maybe I could go back today, but at the time it didn't do anything for me. How well done are the narrative elements of the game? more broader stuff than just core plot, stuff like environmental storytelling, pacing, voice acting, writing? I haven't really watched any trailers detailing the much story, or any real trailers beyond the initial reveal, which was a long time ago, I don't expect the game to be completely like that any more -- I just want kind of spoiler free thoughts on the quality of narrative elements, I don't really mind how lacking the "game" parts are for a game like this.
Was a bit disappointed in the game at the start but it really ramps up quite well and am quite satisfied now. Think I'm nearing the end. Sort of an inversion of STASIS for me in which I was really into it at the start and kind felt a bit muted toward it by the end (though it was still good).
So I really like the look of this game, and I mean literally, the look, the aesthetic they're going for. Although I'm really not in the mood for just the mechanics of hide & seek gameplay, I liked Alien: Isolation for how well it emulated the feel of that first movie, but I didn't really care for Amnesia, because I wasn't super into it, it never grabbed me at all, maybe I could go back today, but at the time it didn't do anything for me. How well done are the narrative elements of the game? more broader stuff than just core plot, stuff like environmental storytelling, pacing, voice acting, writing? I haven't really watched any trailers detailing the much story, or any real trailers beyond the initial reveal, which was a long time ago, I don't expect the game to be completely like that any more -- I just want kind of spoiler free thoughts on the quality of narrative elements, I don't really mind how lacking the "game" parts are for a game like this.
I will say I think the second half of the game is much better than the first half, though I was liking the first half too. Both narratively and horror-wise.
Now is this more of a "the first half is all necessary build up to the second half" situation, where naturally it's just going to be weaker by comparison? Or is it just weaker overall? Just curious, I'm still sold on this game either way and will purchase it as soon as I can -- but I'm am interested to see why people unanimously seem to like the closing hours more than the first few, if it's too spoilery to say than don't worry about it, I'll find out for myself shortly.
Personally, I can't say I liked the beginning any less than I liked the latter parts. It's all part of the big picture for me.
That being said, the themes really start to hit home on the latter part of the game, which makes it more strong, I suppose.
Eeeexcellent. I just got the shopping list and was a little ho-hum on the idea, so this is good to hear.About a fourth of the game is left, however, you're at my personal favorite part of the game, the events that happen over the next hour or two or so.
Now is this more of a "the first half is all necessary build up to the second half" situation, where naturally it's just going to be weaker by comparison? Or is it just weaker overall? Just curious, I'm still sold on this game either way and will purchase it as soon as I can -- but I'm am interested to see why people unanimously seem to like the closing hours more than the first few, if it's too spoilery to say than don't worry about it, I'll find out for myself shortly.
Minor question question about the game's plot:
I don't think I'm that far in, but do you ever find out what SOMA stands for/is?
Minor question question about the game's plot:
I don't think I'm that far in, but do you ever find out what SOMA stands for/is?
I have to say its one of the best games around for organic story telling. There's bits and pieces of exposition but you should already know that by just exploring and being in the world. I love it.My opinion is, that environmental storytelling, pacing and writings, in addition to the broader philosophical stuff, is what the game is best at. The hide and seek stuff is just a flavour.
You don't have to kill her, you can unplug just one lead, but you'll end up leaving her fitting.. for eternity
I was kinda underwhelmed at the beginning of the game because it wasn't real horror game as I expected. but now I'm loving it alot.
the story is very interesting and I can't wait to see the ending. I hope ending doesn't suck![]()
Frictional did the game was like thisAfter not enjoying the opening hour or so I'm on the bandwagon of "it gets much better". The 2nd monster is much better and the locations are more interesting too. The story starts picking up also.
“In Amnesia: The Dark Descent, there’s constant oppression that starts from the get go, peaks somewhere half-way through, and then continues until the end. What you get is a game that’s very nerve-wracking, but which also becomes numbing after while. It’s pretty common for players to feel the game loses much of its impact halfway through
SOMA is laid out a bit differently. At first it relies more on a mysterious and creepy tone, slowly ramps up the scariness, and peaks pretty late in the game.
This is the very first horror game I'm playing, as opposed to youtubing. I love anything horror but I was always too scared to actually play them. So I picked this up after hearing it's not "that" scary and as expected, I already had trouble moving around near the beginning. The game's atmosphere just killed me on the spot and I had to take a little break. But for some reason though I felt compelled to continue soon after and so I did.
scariest moment so farHate it, but love it.is that thing chasing you underwater whem you unplug the tentacles. I hate it when something chases me. Didn't even look back once since the exquisite sound design made it more than clear enough he was breathing down my neck at each turn.
All in all I guess horror games are just somethingn to get used to and as a newbie I'm liking this a lot.
This was actually the first horror game I completed. Dead Space games were more action than horror, was never scared playing themIt's your gateway drug. I used to be a huge scaredycat when I was younger, and I thought horror wasn't for me, but Resident Evil 4 ended up being my entrance to them, the game was getting praised everywhere, so I decided to play it. I know RE4 isn't super scary or anything, but for a scaredy cat it got me a number of times, and I felt compelled to continue and loved it. I next went on to play REmake, then Zero, then I branched out to other horror game franchises, and the rest is history.
I think if you think you're too scared to play horror, but have some deep fascination with it that makes you think you won't be able to handle it, but then take the delve and find something that compels you, there's a high chance you may like horror deep down, but slowly transition in accepting the thrills of being scared, but more than that, the other things about horror games that are appealing not often found in other game types (and movie types, in extension).
This was actually the first horror game I completed. Dead Space games were more action than horror, was never scared playing them
But stuff like Amnesia, could never play them for very long
SOMA was so compelling and didn't rely on jump scares, I had to keep playing it