Bullshit yourself bud. When the second Chapter has Missions 33, 34, 36, 37, 39, 40, 42, 44, 47, 48, 49 and 50 as
variants of the first chapters, the game is padded out (and again clearly unfinished). There is nothing wrong with giving players the option to replay older mission under those conditions (Subsistence in particular is great), but it should be something like a menu toggle. Not a numbered mission.
That's just Chapter 2 though. I mean, someone pointed out earlier in the thread that if you narrow the first chapter to actually plot-related stuff, you could get something like this:
Some of the other missions like #21 are actually pretty great. But the rest feel something akin to glorified sideops and serve as filler. Most of the main missions in Chapter 1 are actually, hilariously, something closer to the side ops we got in Ground Zeroes. And subsequently, most of the side ops in TPP are actually like randomly generated missions. They're actually generally worse in quality than GZ side ops. The game is hilariously padded out in that respect. 150 side ops? Why not cut down on that number dramatically and make the remaining ones more complex and interesting?
Oh yeah, because they needed filler.
Under an ever deeper analysis, Nibel's thoughts on the game were really quite well put about how the game actually invalidates itself into filler:
http://www.neogaf.com/forum/showpost.php?p=179474849&postcount=10752
Hence the disappointment many feel.
Glad you're enjoying it. That's your take on it though. Once I saw the list of side ops that remained after I got the ending, I saw a bunch of meaningless stuff to do that I had no interest in doing (since they lack any compelling reason to be completed) and got rid of the game.
Yeah, people expected a story-heavy game from a series known as story-heavy and expected it to be satisfying. What a bunch of idiots.
This of course discounts all of us who didn't really play the game for the story and still walked away disappointed.