• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

Status
Not open for further replies.
I think a villain who wants to wipe out the english language is a cool and interesting idea, but it was super unclear to me how cheap nukes, Sahelantropus and the Boss' will played into it.

Giving your villain multiple complex motivations just makes it confusing

Skull Face wanted to disturb the power that America, and thus Cipher, has over the word, The way he decided to do this was by killing all the people who would continue to speak the English language, which would wolbachia metallic archea yellowcake, which would now mean that Skull Face was in control.

He would have the world, then, speak a 'language of nukes'. With America's control weakened he would sell satellite controlled nukes to even the smallest militia (Sahelanthropus being a marketing tool to sell them; "Look at this badass, I want one of his nukes"), nukes that he managed to mass produce because the Diné, male to female, copulation, meaning that he would then rule over a world of chaos.
 
Why Quiet can't wrote what she knows?
Why she can't just tell Code Talker all she knows in navajo and so Code Talker can explain it to other MB dudes?
Why this game has so many plot holes?

How is that a plot hole?

Look how everyone on Mother Base except Big Boss treated Quiet. If Miller found out she was infected he would have her executed immediately.

So it was in her own benefit to stay quiet because if she explained the situation she would sign her own death warrant. Which is why she leaves after she saves Big Boss - there's no going back after that.
 
I was about to come and ask if there is a reason why the screen turns all funky during the wandering puppet extraction side op but then I realized it was my computer acting up. All the indoors looked like this. I'm thinking my graphic card didn't appreciate me trying settings nvidia considers optimal.

2015-09-26_000025luql.jpg
 
This game is just completely missing the Metal Gear feel even in aspects it shouldn't.
Soundtrack was so damn forgettable, where was the MG saga theme or a derivative of Mantis Hymn for example?
 
I was about to come and ask if there is a reason why the screen turns all funky during the wandering puppet extraction side op but then I realized it was my computer acting up. All the indoors looked like this. I'm thinking my graphic card didn't appreciate me trying settings nvidia considers optimal.

Looks like the videocard may be overheating or a videocard memory problem. Try monitoring the temperature while you play first.
 
How is that a plot hole?

Look how everyone on Mother Base except Big Boss treated Quiet. If Miller found out she was infected he would have her executed immediately.

So it was in her own benefit to stay quiet because if she explained the situation she would sign her own death warrant. Which is why she leaves after she saves Big Boss - there's no going back after that.

But she knew about parasites and in fact she tried to kill the soldier. She could warn MB explaining how the infection worked, just to avoid stuff happened in Mission 43. To me, it's a plot hole.
 
This game is just completely missing the Metal Gear feel even in aspects it shouldn't.
Soundtrack was so damn forgettable, where was the MG saga theme or a derivative of Mantis Hymn for example?

No it doesn't. It absolutely feels like a MGS game in terms of gameplay and controls.
MGSV is getting a lot of shit it doesn't deserve. If you complain about the story fine. I'll buy that. Even if the story itself isn't bad. The execution of it however. Focus in MGSV is on gameplay and that aspect it handles extremely well. The dynamics of it is nothing but incredible. No other game to date comes close to this level of improvisation.

After having spent about 100 hours on it though it's clear that it's not in the state Kojima would have wanted it to be. I bet that Chapter 2 suffered a lot from all the shit going on at Konami.
 
Looks like the videocard may be overheating or a videocard memory problem. Try monitoring the temperature while you play first.

Might be the temperature actually. I just realized afterburner wasn't on so the fan speed settings weren't what they're supposed to be.
 
But she knew about parasites and in fact she tried to kill the soldier. She could warn MB explaining how the infection worked, just to avoid stuff happened in Mission 43. To me, it's a plot hole.
It's definitely is. There were multiple ways how she could've communicated something. Let's say for the sake of the argument that she can't write and only speaks english and narvajo. She could've make gestics. Pointing at his throat and wailed her warms, drew an crappy skull or something.
 
This game is just completely missing the Metal Gear feel even in aspects it shouldn't.
Soundtrack was so damn forgettable, where was the MG saga theme or a derivative of Mantis Hymn for example?

The soundtrack really is forgettable other than the jeep ride Sins of the Father, it's missing something. Even Ground Zeroes had a few nice tracks.

I think the only one I remember is The Phantom Pain but I don't like the vocals in that.
 
I got the scene where Quiet
puts a knife in the guys mouth
a second time, fucking bugs man :/

And it was random as fuck, I was supposed to get some stinky snake scene, since the last call before the game decided to take me off to MB on its own, was "come back to mb and take a bath boss"
 
The soundtrack really is forgettable other than the jeep ride Sins of the Father, it's missing something. Even Ground Zeroes had a few nice tracks.

I think the only one I remember is The Phantom Pain but I don't like the vocals in that.

I think the OST for every MGS beyond MGS1 is mostly forgettable generic Hollywood crap, that only gets a pass for being the score to a few memorable scenes.
MG2 chiptunes were amazing.
 
Another plot hole: Miller in the beginning (just at the start of mission 43, the "what about him" section) saw Big Boss going into a coma. Ok.
So, how the hell Miller didn't know, if not much later, that Venom Snake wasn't the real Big Boss?
He saw him, the real Big Boss had no shrapnel in his head, nor a missing arm...while "him" (the Medic) had both of them and Miller pointed absolutely nothing about it?
The only thing Miller knew about BB is: he is in a coma.
But his body was ok.

I don't know if this is explained in some tapes, since I still need to listen some of them, but it feels like another plot hole to me.
 
The soundtrack really is forgettable other than the jeep ride Sins of the Father, it's missing something. Even Ground Zeroes had a few nice tracks.

I think the only one I remember is The Phantom Pain but I don't like the vocals in that.

Yeah, the OST isn't bad but kinda forgettable. Sins of the fathers and Quiet's Theme are the only tracks that really stuck with me throughout playing over 130 hours.

No new version of the bombastic MGS saga theme is really disappointing.
 
Bullshit yourself bud. When the second Chapter has Missions 33, 34, 36, 37, 39, 40, 42, 44, 47, 48, 49 and 50 as variants of the first chapters, the game is padded out (and again clearly unfinished). There is nothing wrong with giving players the option to replay older mission under those conditions (Subsistence in particular is great), but it should be something like a menu toggle. Not a numbered mission.

That's just Chapter 2 though. I mean, someone pointed out earlier in the thread that if you narrow the first chapter to actually plot-related stuff, you could get something like this:



Some of the other missions like #21 are actually pretty great. But the rest feel something akin to glorified sideops and serve as filler. Most of the main missions in Chapter 1 are actually, hilariously, something closer to the side ops we got in Ground Zeroes. And subsequently, most of the side ops in TPP are actually like randomly generated missions. They're actually generally worse in quality than GZ side ops. The game is hilariously padded out in that respect. 150 side ops? Why not cut down on that number dramatically and make the remaining ones more complex and interesting?

Oh yeah, because they needed filler.

Under an ever deeper analysis, Nibel's thoughts on the game were really quite well put about how the game actually invalidates itself into filler: http://www.neogaf.com/forum/showpost.php?p=179474849&postcount=10752



Hence the disappointment many feel.


Glad you're enjoying it. That's your take on it though. Once I saw the list of side ops that remained after I got the ending, I saw a bunch of meaningless stuff to do that I had no interest in doing (since they lack any compelling reason to be completed) and got rid of the game.


Yeah, people expected a story-heavy game from a series known as story-heavy and expected it to be satisfying. What a bunch of idiots.

This of course discounts all of us who didn't really play the game for the story and still walked away disappointed.

Several of the non story missions are amazing so your being a little unfair. Mission 3,5,10, 15, and 21 are just as good as any of the story missions IMO besides 6 and. 28 which are the best here
 
Another plot hole: Miller in the beginning (just at the start of mission 43, the "what about him" section) saw Big Boss going into a coma. Ok.
So, how the hell Miller didn't know, if not much later, that Venom Snake wasn't the real Big Boss?
He saw him, the real Big Boss had no shrapnel in his head, nor a missing arm...while "him" (the Medic) had both of them and Miller pointed absolutely nothing about it?
The only thing Miller knew about BB is: he is in a coma.
But his body was ok.

I don't know if this is explained in some tapes, since I still need to listen some of them, but it feels like another plot hole to me.
Shhh, no thinking.

Only wolbachia now.
 
Another plot hole: Miller in the beginning (just at the start of mission 43, the "what about him" section) saw Big Boss going into a coma. Ok.
So, how the hell Miller didn't know, if not much later, that Venom Snake wasn't the real Big Boss?
He saw him, the real Big Boss had no shrapnel in his head, nor a missing arm...while "him" (the Medic) had both of them and Miller pointed absolutely nothing about it?
The only thing Miller knew about BB is: he is in a coma.
But his body was ok.

I don't know if this is explained in some tapes, since I still need to listen some of them, but it feels like another plot hole to me.

The same question was raised earlier in the thread. I think the hand-wave explanation was Miller was in a shock from the injuries or was under anesthesia so he didn't notice.
 
Another plot hole: Miller in the beginning (just at the start of mission 43, the "what about him" section) saw Big Boss going into a coma. Ok.
So, how the hell Miller didn't know, if not much later, that Venom Snake wasn't the real Big Boss?
He saw him, the real Big Boss had no shrapnel in his head, nor a missing arm...while "him" (the Medic) had both of them and Miller pointed absolutely nothing about it?
The only thing Miller knew about BB is: he is in a coma.
But his body was ok.

I don't know if this is explained in some tapes, since I still need to listen some of them, but it feels like another plot hole to me.

Holy shit, how did I miss this lmao

And people still put this "twist" up with the MGS2 ruse.

The same question was raised earlier in the thread. I think the hand-wave explanation was Miller was in a shock from the injuries or was under anesthesia so he didn't notice.

But the doctor tells him that he got shrapnel in his head right after Miller asks about the medic.
 
Another thing.

Miller got fucked up taking a mission to protect Big Boss (the missions where the Skulls mess him and his squad up), but he isn't made aware where Big Boss is, just that he's in Zero's care.

I don't understand what he must have been doing. How do you protect the location of where Big Boss is without knowing where he is?
 
There's also the fact that we're not certainly miller's sight is reliable or if he can even see in mgsv
Another thing.

Miller got fucked up taking a mission to protect Big Boss (the missions where the Skulls mess him and his squad up), but he isn't made aware where Big Boss is, just that he's in Zero's care.

I don't understand what he must have been doing. How do you protect the location of where Big Boss is without knowing where he is?

I took that to mean that he was serving as a distraction to keep the skulls, soviets, and xof from finding big boss. He was made aware that BB was being actively sought out and took that job to get the hounds off his scent.


It does feel like you folks are either reaching a bit when it comes to plot holes or haven't heard all of the tapes. You're confusing poorly told story for incomplete story. A lot of this stuff is answered in game.
 
I think the OST for every MGS beyond MGS1 is mostly forgettable generic Hollywood crap, that only gets a pass for being the score to a few memorable scenes.
MG2 chiptunes were amazing.

MGS2 has some good jazz tracks, Dead Cell theme, the opening with Solid Snake on the bridge and Ray's escape, Fortune's theme, Can't Say Goodbye to Yesterday and just general background themes when you're sneaking around as well as themes once you're in an alert phase.

MGS3 has slightly less I think but Snake Eater is really great, the vocals alone are used on the ladder boss and when you finally fight The Boss, Shagohod/motorcycle chase theme is great, Saga theme with the guitar at the end and the game has Way to Fall. Oh, it's got Sea Breeze as well.

It's just my opinion but I haven't played those games in over 10 years and I'm saying the soundtrack of those games were way more memorable, which seems to be a pattern next MGSV. It was quite distinct before as well because each game had it's own style, TPP doesn't seem to have that. Infact the only memorable tracks in TPP are the ones I put into the custom soundtracks folder on PC. Yeah, I'm listening to shit like S Club 7, Moby, Hooverphonic and other crap because I felt compelled to do so. Good thing MGO3 still has background music selection.
 
Another plot hole: Miller in the beginning (just at the start of mission 43, the "what about him" section) saw Big Boss going into a coma. Ok.
So, how the hell Miller didn't know, if not much later, that Venom Snake wasn't the real Big Boss?
He saw him, the real Big Boss had no shrapnel in his head, nor a missing arm...while "him" (the Medic) had both of them and Miller pointed absolutely nothing about it?
The only thing Miller knew about BB is: he is in a coma.
But his body was ok.

I don't know if this is explained in some tapes, since I still need to listen some of them, but it feels like another plot hole to me.
They talk about this in the truth tapes. Because of his poor to nonexistent eye sight, he wasn't able to tell the difference initially, but Ocelot pulled him aside and told him the reality of the situation, and he had to deal with it. He basically just went with it.

But yeah, it was addressed.
 
And a lot of that wouldn't matter if he can't see during the events of mgsv

There's another thing: we don't know when Miller is informed that venom snake is not big boss. Ocelot tells him this but when don't know when. There are theories that Miller knew from the beginning and played along. It would help explain why he's so pissy the whole game: his best bro ditched him and he's left with venom to do crappier outer heaven
 
I think the OST for every MGS beyond MGS1 is mostly forgettable generic Hollywood crap, that only gets a pass for being the score to a few memorable scenes.
MG2 chiptunes were amazing.

Gonna have to disagree with you there bud I can recall the tracks from all the past MGS games and the specific area/circumstances in which they play. Hell, even PW had a baller soundtrack.

And a lot of that wouldn't matter if he can't see during the events of mgsv

He obviously can see. He's always had ice white eyes, apparently.
 
There's also the fact that we're not certainly miller's sight is reliable or if he can even see in mgsv

I think he can see. He absolutely can see. After Chapter 1 Epilogue there are a lot of scenes in which Miller looks for eye contact (Quiet's torture, Huey's judgement). The scene in the end of chapter 1 for me it's like "Since it seems in this place there are fucktons of spies, you are my eyes, now, everything you see, report it to me".
It's still goofy as hell and it points on the fact the player should believe Miller is blind, but cutscenes in chapter 2 totally avoid this interpretation. Miller never acts like a blind person, at all. He always know EXACTLY where the face of Snake/Quie/Huey whatever is.

That's 9 years earlier.

Yeah, but the fact remain: Venom was in a coma for 9 year, when Miller left BB, BB was ok.
It's not that in 9 years you forgot something like a shrapnel in the head and a missing arm.
Even if we want force this conclusion, Miller as soon as he saw Venom, should say something like "Woah, Big Boss, you are missing an arm AND you have a shrapnel in your head...you know, like that medic who was with us nine years ago in the helicopter crash".

It sounds even much dumb, honestly.
 
I think he can see. He absolutely can see. After Chapter 1 Epilogue there are a lot of scenes in which Miller looks for eye contact (Quiet's torture, Huey's judgement). The scene in the end of chapter 1 for me it's like "Since it seems in this place there are fucktons of spies, you are my eyes, now, everything you see, report it to me".
It's still goofy as hell and it points on the fact the player should believe Miller is blind, but cutscenes in chapter 2 totally avoid this interpretation. Miller never acts like a blind person, at all. He always know EXACTLY where the face of Snake/Quie/Huey whatever is.
That would fit with the unreliable part though. He could be legally blind but not fully blind.
 
That's 9 years earlier.

So? The point is that Miller saw that Big Boss didn't have a big ass shrapnel sticking out of his head and that he didn't lose an arm but also saw/was told that medic had a shrapnel in his head. But he completely "forgets" that when he finally meets Venom with his lost arm and big ass metal piece in his head 9 years later.

The guy is obsessed with Big Boss, he wouldn't forget or miss that.
 
I took that to mean that he was serving as a distraction to keep the skulls, soviets, and xof from finding big boss. He was made aware that BB was being actively sought out and took that job to get the hounds off his scent.

Yeah, that's fair enough, I guess.

Perhaps that's why the Skulls weren't there to fuck Big Boss up at the hospital. It would have made sense for Skull Face to bring his A-team.

And a lot of that wouldn't matter if he can't see during the events of mgsv

There's another thing: we don't know when Miller is informed that venom snake is not big boss. Ocelot tells him this but when don't know when. There are theories that Miller knew from the beginning and played along. It would help explain why he's so pissy the whole game: his best bro ditched him and he's left with venom to do crappier outer heaven

When would Ocelot have this conversation with Miller? After he's rescued, or before the events of the game? Because Miller is pretty pissed before he ever has contact with Ocelot.
 
That would fit with the unreliable part though. He could be legally blind but not fully blind.

Yeah, but again for plot reason this is totally not explained.
I mean, what can change if Miller is or isn't blind? Nothing.
So why pointing that out, if in other cutscenes he acts normally?
The reason is: bad writing or again an issue related to cut parts of the game.
 
Facts do not exist, there are only interpretations.



So when he woke up he never checked on the Boss and the Medic?

Yea, answers are in the truth tapes. Zero basically up and took Boss and Medic to Cyprus, leaving Miller all on his lonesome (and he didn't tell Miller where they were). Later, Ocelot informs Miller of Zero's plan to hide real Boss and introduce fake Boss. This annoys Miller, as it feels like real Boss is betraying him. So he fully backs fake Boss once TPP begins.

In a way, Miller is how the player reacts to the godawful story.
 
Saying that the MGS soundtracks after the first solid game are forgettable is... Well, it is insane. The feels I get when I hear "Debriefing" off of Mgs3 or "Love Thene" on Mgs4... That even made its way to SSBB!
 
Yea, answers are in the truth tapes. Zero basically up and took Boss and Medic to Cyprus, leaving Miller all on his lonesome (and he didn't tell Miller where they were). Later, Ocelot informs Miller of Zero's plan to hide real Boss and introduce fake Boss. This annoys Miller, as it feels like real Boss is betraying him. So he fully backs fake Boss once TPP begins.

In a way, Miller is how the player reacts to the godawful story.

We don't know that. We have no idea when he was told.
 
So? The point is that Miller saw that Big Boss didn't have a big ass shrapnel sticking out of his head and that he didn't lose an arm but also saw/was told that medic had a shrapnel in his head. But he completely "forgets" that when he finally meets Venom with his lost arm and big ass metal piece in his head 9 years later.

The guy is obsessed with Big Boss, he wouldn't forget or miss that.

The shrapnel was embedded deep in Venom's skull. It comes out very slowly and gradually. I would say Miller has plausible deniability.

His learning of tbe Truth seems to be at least after Skullface dies. Similar to Venom himself.
 
Yeah, that's fair enough, I guess.

Perhaps that's why the Skulls weren't there to fuck Big Boss up at the hospital. It would have made sense for Skull Face to bring his A-team.

When would Ocelot have this conversation with Miller? After he's rescued, or before the events of the game? Because Miller is pretty pissed before he ever has contact with Ocelot.

I thought Miller said he was there to find Emmerich?
 
The shrapnel was embedded deep in Venom's skull. It comes out very slowly and gradually. I would say Miller has plausible deniability.

His learning of tbe Truth seems to be at least after Skullface dies. Similar to Venom himself.

Wait, that doesn't work.

The whole put is why he doesn't find the shrapnel lodged in Venom Snakes skull, during the events of The Phantom Pain, strange. It doesn't matter if the shrapnel could have left the Medic's skull.

He doesn't put two and two together that the best man at MSF has shrapnel in his skull, and now that shrapnel is in Big Boss' skull.

I thought Miller said he was there to find Emmerich?

He was looking to find Emmerich, but he took up a mission for the sole purpose of protecting Big Boss (Ocelot mentions that in the prologue).

But as Freedom mentioned it could have been a mission to distract the Skulls so that they didn't assist in the raid on the hospital Big Boss was in.
 
You want to talk about a real plot hole? What about this scene?

https://www.youtube.com/watch?v=9tDHN-mspbM

1. How did Skullface get Saelenthropus all the way to Smasei Fort without anyone, like the Soviets, noticing or us hearing it?
2. Why did Skullface have the Skulls Unit start killing those Soviet soldiers? At this point the Soviets still believe he's working for them.
3. Why did he even show up at Smasei Fort? To stop us from getting a rocket launcher?
 
Saying that the MGS soundtracks after the first solid game is forgettable is... Well, it's insane. The feels I get when I hear "Debriefing" off of Mgs3 or "Love Thene" on Mgs4... That even made its way to SSBB!

Yeah, MGS have always had distinct and memorable tracks in their games. For a game that you easily put in over 100 hours into, there's barely any track besides the amazing Sins of the fathers and Quiet's theme that stick with you. If that's not telling, I don't know what is.
 
You want to talk about a real plot hole? What about this scene?

https://www.youtube.com/watch?v=9tDHN-mspbM

1. How did Skullface get Saelenthropus all the way to Smasei Fort without anyone, like the Soviets, noticing or us hearing it?
2. Why did Skullface have the Skulls Unit start killing those Soviet soldiers? At this point the Soviets still believe he's working for them.
3. Why did he even show up at Smasei Fort? To stop us from getting a rocket launcher?

It seems obvious to me that 6 missions in Kojima realized that the main villain of the game hadn't been introduced yet, so shoehorned him in where they could.

There is no reason for Skull Face to show up there. Antagonizing Big Boss serves no purpose. Nothing about that scene makes sense, really.
 
That scene sticks out even more because by then it's the first plot related cutscene you get like 10 hours after playing the intro.

The game is such a beautiful mess.
 
Also Chico's jack in his chest...clearly this should be explained later in the game. But Skullface discovered parasites only later...but Chico had a jack in his chest much before SK even knew about parasites according to some tapes. This makes no sense at all. It's clear, here, KojiPro reworked the plot but forgot what happened in the prequel.
People on forums wrote it was like a torture on Chico, but this again is just dumb. What torture is putting a jack in your chest in which you can actually attach a cassette player (so it's a working jack).
I don't know what to think about, honestly.
 
Yeah, MGS have always had distinct and memorable tracks in their games. For a game that you easily put in over 100 hours into, there's barely any track besides the amazing Sins of the fathers and Quiet's theme that stick with you. If that's not telling, I don't know what is.
I bought the soundtrack, because I love all of the first Music tab. I dig the 80 synth. Tracks like Nitrogen and Phantom Pain hit home with me.
The thing about MGSV is if you want to hear music, if you want story, if you want those MGS moments... You have to go through gameplay to achieve them. And that's interesting way of doing it, but if the reward doesn't mount up to the hard work, you're like "wtf"?
 
Also Chico's jack in his chest...clearly this should be explained later in the game. But Skullface discovered parasites only later...but Chico had a jack in his chest much before SK even knew about parasites according to some tapes. This makes no sense at all. It's clear, here, KojiPro reworked the plot but forgot what happened in the prequel.
People on forums wrote it was like a torture on Chico, but this again is just dumb. What torture is putting a jack in your chest in which you can actually attach a cassette player (so it's a working jack).
I don't know what to think about, honestly.

Wolbachia. Copulation. Dine'. Parasites. Metallic Archaea. An Enemy Gunship.
 
Status
Not open for further replies.
Top Bottom