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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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Anyone think they'll patch Quiet back in? I'm missing my sniping buddy.

If not, I think I'll just restart the game, unfortunately. Pisses me off, because I've damn near maxed out my Mother Base and gotten most of the equipment.

Honestly? No.

I believe it's a very intentional choice to make you feel loss.
 
Anyone think they'll patch Quiet back in? I'm missing my sniping buddy.

If not, I think I'll just restart the game, unfortunately. Pisses me off, because I've damn near maxed out my Mother Base and gotten most of the equipment.

Yeah, right after they patch in the rest of the story.

Any day now.
 
Probably not. You can get her back easily on PC though.

PS4, unfortunately. Oh well.

Might actually be fun going back and taking on missions with my new skills for the game.

Honestly? No.

I believe it's a very intentional choice to make you feel loss.

It's certainly accomplished that, and can't entirely fault it for doing so. It's kind of something only video games can do. Not only will you potentially never see a character again, but never use them in combat. It's amazing and depressing all at the same time.

Fuck. Now I have to go through that intro again as well... Argh. Had my fill of it the second time I had to go through it. Just realized I need to lose Quiet in order to get mission 46 which gives me my infinity bandana. Goddamn it.
 
Just finished... and I... i just feel so defeated. So exhausted mentally.

Like, I expected a bittersweet ending from this game, but man... Im so depressed. Losing quiet... like that, ditching huey like that, losing strangelove like that, zero at boss' bedside, the boss being "you" and Big Boss actually being somewhere else....

...BIG BOSS turning into a bitch and fleeing -- LEAVING EVERYONE ELSE TO FIGHT FOR THEMSELVES while he lived his new life? Im so glad solid beats his ass. Solid is a waay better hero than boss ever was.

Kojima really has me allll fucked up right now. ;_;
I think you just identified how BB really does become a demon in this game, even if it was not in the way we expected. He was largely absent for the story, but Venom and his men are put in grave danger because of BB's selfish ambitions and cowardice. XOF clearly got to BB by sinking the first Mother Base and nearly killing him in GZ. It's like he realized he has limits and the body double scheme was his response. The result is that he ends up using Venom and his army like how the U.S. government used The Boss.

So yeah, I like it. I actually think playing the role of Venom, the one BB betrayed, makes the betrayal more impactful than any number of villainous misdeeds we could've seen. BB betrays us... well-meaning though he may be.
 
Anyone think they'll patch Quiet back in? I'm missing my sniping buddy.

If not, I think I'll just restart the game, unfortunately. Pisses me off, because I've damn near maxed out my Mother Base and gotten most of the equipment.
Kojima wants you to feel "phantom pain." Quiet is easy on the eyes and OP as hell, so when she's gone you're supposed to miss her.

I wish they had found other ways to achieve this effect without cutting off access to an entire set of buddy mechanics.
 
Finished it last night. To me the ending just came across as cheap. I had thought of similar possibilities just from the prerelease footage but wrote it all off as making no sense. "What would be the reason to go through all that? Nothing really, so I doubt that will pan out." Well, turns out it did pan out that way and the reasons are just weak. I see very little reason to go through all that. At every step it feels like the game is trying to undermine the overarching plot of the series. I can see why some people may enjoy it, but for me it left me with a horrible final impression that really mars the game in my mind.
 
So yeah, I like it. I actually think playing the role of Venom, the one BB betrayed, makes the betrayal more impactful than any number of villainous misdeeds we could've seen. BB betrays us... well-meaning though he may be.

We are Venom. Kojima is BB.

Hideo getting all meta on our collective asses and handing out a little payback for making him a prisoner to this franchise for the best part of 30 years.
 
Finished it last night. To me the ending just came across as cheap. I had thought of similar possibilities just from the prerelease footage but wrote it all off as making no sense. "What would be the reason to go through all that? Nothing really, so I doubt that will pan out." Well, turns out it did pan out that way and the reasons are just weak. I see very little reason to go through all that. At every step it feels like the game is trying to undermine the overarching plot of the series. I can see why some people may enjoy it, but for me it left me with a horrible final impression that really mars the game in my mind.
I can understand people liking it and I can understand people not liking it. Guess it kind of goes back to what people wanted out of the character.

Way I see it, having his army wiped out and then getting blown the fuck up finally scared BB. Like the guy realizes his own mortality. Or at least, he realizes the fact he's not as invincible as his own legend might suggest. So he has Venom build up his army on one front, bringing the legend back to life, while never actually being in danger himself. Venom is a "meat shield" for BB while they try to draw out this shadow organization that nearly killed BB nine years ago.

It's like BB is taking his enemy's eye off the ball (Zanzibarland) while at the same time maintaining a presence in the military world (Venom and Outer Heaven). He trusts The Medic to be skilled enough to propagate his legend. But he knows fully well Venom and the Diamond Dogs could die.

It's an act of cowardice, but BB probably sees it as a necessary evil. And he probably assumes that The Medic would be OK with it. The Medic did throw himself in front of BB during the helicopter crash, after all, becoming a -literal- meat shield.
 
Finished it last night. To me the ending just came across as cheap. I had thought of similar possibilities just from the prerelease footage but wrote it all off as making no sense. "What would be the reason to go through all that? Nothing really, so I doubt that will pan out." Well, turns out it did pan out that way and the reasons are just weak. I see very little reason to go through all that. At every step it feels like the game is trying to undermine the overarching plot of the series. I can see why some people may enjoy it, but for me it left me with a horrible final impression that really mars the game in my mind.

Ditto over here.

Welcome to the Spoiler Thread.
 
Dafuqwuzthat? Mission 46. Are you kidding me? It's like Bobcat Goldthwait was screaming "we ran out of money" into a loudspeaker. And Kojima shoehorned in that twist to try to explain it away. Absolutely embarrassing.

Okay, okay. Breathe. Just pretend that didn't happen. You really like the gameplay. And you've reserved like, a hundred side-ops for the afterglow. You and Quiet can spend the next few weeks dancing in the rain and tag-teaming the fuck out of the opposition. But first... let's play this mission 45 that just unlocked.

Oh. My. Lawd. It's a clusterfuck of vehicular horrors! Did a Batman tank mission just infect my game? Okay, let's chicken hat this shit for the first time. Oh, it still sucks. Okay, let's Chicken Little this shit for the first time. And I'll just fulton the entire world.

Whew, thank Druckmann that's over. Let's see what happens next.

...

...

...

Excuse me a moment.

[Footsteps..... BANG]
 
I think MGSV would have been even more fun without the fulton. If you actually had to drive a jeep into a transport helicopter you'd call, if you actually had to free prisoners and help them get out to a transport, that kind of stuff, it would have been better. Imagine all the things that can happen if you actually need to help those prisoners get weapons, as you sneak out of the cells you take a guard down, one of the prisoners gets a weapon, and so on. Once you're outside, since you got to get to a chopper way out of this location to avoid it being spotted and shot down, you and your buddies now need to hijack a transport, maybe one will drive a truck, disguised as a soldier, while everyone else hides in the truck.

That's just one of so many possibilities. You could rescue someone on your horse, get chased with him shooting at the pursuers while you control the horse. You could bring D-Walker to forcefully make your way into an area to help people escape, etc.

You'd be stealing or recruiting people less often, but it would really complement the open world nature of the game much better.
 
Yeah but the Jeep Ride.

Major lols to the people defending this in the comments.
I like that scene. :-\ Skull Face's speech is great. He overdoes some of the hand gestures, though. I can see how them staring at each other might feel awkward, but I was slowly spinning the camera around them for the cinematic feels, yo.

I could see that scene being less interesting if it's at night. Background wouldn't look as interesting. I think all of the choppers and tanks moving everywhere look good in the day, though.
 
Positive thoughts, friend. Positive thoughts.







Yea...she ain't coming back yall. That Butterfly emblem is never leaving brehs.
Do what I did:

Create a backup save before Mission 45.

Play Mission 45 and save the cutscenes with the Share feature (PS4).

Restore the original save and continue playing the game with Quiet still available.

It's still bullshit, even if I understand the effect Kojima is going for with Quiet leaving. :-\
 
Do what I did:

Create a backup save before Mission 45.

Play Mission 45 and save the cutscenes with the Share feature (PS4).

Restore the original save and continue playing the game with Quiet still available.

It's still bullshit, even if I understand the effect Kojima is going for with Quiet leaving. :-\

I just Youtubed the whole thing a few days back. That's good enough. I might do that down the road tho.
 
What I always find funny about Metal Gear cutscenes is why people always attempt to use small arms fire on a Metal Gear. During the whooooo?! cutscene you have a bunch of dudes firing their assault rifles at Sahelanthropus and it just deflects off it. In MGS2 a bunch of marines fire their assault rifles at RAY. One of em even tries to shoot it with a pistol. And I applaud the one marine for using his grenade launcher mount. But why are they wasting bullets and making themselves huge targets? When you see a tank you don't try to shoot at it with bullets. Why would you do it against a big ass robot?

The only time it really works is in MGS4 because the gekkos have bio-organic legs, but even then you have dudes shooting at the metal head part.
 
What I always find funny about Metal Gear cutscenes is why people always attempt to use small arms fire on a Metal Gear. During the whooooo?! cutscene you have a bunch of dudes firing their assault rifles at Sahelanthropus and it just deflects off it. In MGS2 a bunch of marines fire their assault rifles at RAY. One of em even tries to shoot it with a pistol. And I applaud the one marine for using his grenade launcher mount. But why are they wasting bullets and making themselves huge targets? When you see a tank you don't try to shoot at it with bullets. Why would you do it against a big ass robot?

The only time it really works is in MGS4 because the gekkos have bio-organic legs, but even then you have dudes shooting at the metal head part.
Haha, this is pretty funny now that you mention it
 
This is bull. Anyone who suggested that we were playing as someone other than Big Boss prior to release were ridiculed. Look at what everyone did to PythonSelkan. I remember because I was one of those that suggested that we were playing as someone other than Big Boss but I didn't who. And I still weren't too sure about it at the time myself.

I don't know, but I was pretty sure we weren't playing as BB. In fact as soon as my brother booted TPP, I make him shoot Ishmael to see if something happened, and bam, time paradox. That confirmed the twist, but the twist phoned by each trailer Kojima released.

There were also a lot of posts on GAF too, and I also pointed about the trailer and "what about him" several time, maybe even in this thread (I'm pretty sure I did, actually).
 
All youre doing is listing things that neither of us can prove or disprove. Its all conjecture. Every last bit of it.
Is it REALLY that hard to believe that people actually like this game?

You dont agree with the reviewers. Does it really have to be more than that? Does there really have to be some sort of review "scandal"? Or can we just chalk it up to differing opinions and priorities?

Maybe im part of the problem. Im not a fan of this games presentation or story or character development or all of the other issues discussed to death in this thread. But at the end of the day, Id still give this game a 9. And I really dont know whats wrong with that.
Like I said, I think the "theories" about the review event and other stuff are just theories that at best might have had a small effect.

My problem with reviews is a larger, more structural, industry-wide problem. Like I said, you really need to take some significant time to digest games. I don't know that the review/release schedule allows for that to happen. A "10/10" is high praise, and since I'm more stringent with my scoring, I think there aren't many games that deserve that label. ¯_(ツ)_/¯
Yeah, you're wanting too many things out of an open design. The things you're naming would make it less fun, not more. Understanding those rules in a more closed area makes sense. Making it hard for the sake of being hard with this design would fall flat, I think.

The Subsistence missions do a good job of making me feel like what I was doing before was pretty easy. I appreciate that. There's plenty wrong with the game, but I do think overall, it's the best stealth I've played.
Subsistence missions were great. I guess I wanted more challenge from the game.
 
I look forward to someone taking all of the inexplicable or overused sound clips and making a song out of them.

Such a lust
Whoooooooooooo?!
Vocal cord parasites
Wolbachia
Copulation
Male-female
Infertile
Hamburger
Pax Hamburgana
Whoa-oooooooooh!

...I feel like there are more but that's what springs to mind.

You forgot the most important one of all:

"This is Pequad, arriving shortly at LZ."
 
I like that scene. :-\ Skull Face's speech is great. He overdoes some of the hand gestures, though. I can see how them staring at each other might feel awkward, but I was slowly spinning the camera around them for the cinematic feels, yo.

I could see that scene being less interesting if it's at night. Background wouldn't look as interesting. I think all of the choppers and tanks moving everywhere look good in the day, though.

There's nothing wrong with the speech itself, it's just so awkwardly handled it comes off super silly with Silent Snake and Sins of the Father playing with no real dramatic effect. Then they proceed to stare at each other uncomfortably for the rest of the ride. Camera angles won't change that.

Really, it's part of the problem with Snake vs Skull Face in this game. You get that these two are supposed to be arch-nemesis to each other of some sort throughout the game, but each time they meet there's no real tension or drama that happens between them personally to fuel a rivalry. They meet three times and Snake doesn't say jack shit to him each time. Skull Face is talking to a wall and even though I love his VA in this game, it kills any chance he had at being a charming Saturday morning villain, and just a poor one with no care put into his character and relationships whatsoever. He's just there to take space and distract the player.

LIKE THE WHOLE GAME
 
I look forward to someone taking all of the inexplicable or overused sound clips and making a song out of them.

Such a lust
Whoooooooooooo?!
Vocal cord parasites
Wolbachia
Copulation
Male-female
Infertile
Hamburger
Pax Hamburgana
Whoa-oooooooooh!

...I feel like there are more but that's what springs to mind.

You forgot the most important one of all:

"This is Pequad, arriving shortly at LZ."
"I'm coming in hot!"

"Boss, get down... The enemy sniper."

And my personal favorite:

".......you gonna extract him?"

There's nothing wrong with the speech itself, it's just so awkwardly handled it comes off super silly with Silent Snake and Sins of the Father playing with no real dramatic effect. Then they proceed to stare at each other uncomfortably for the rest of the ride. Camera angles won't change that.

Really, it's part of the problem with Snake vs Skull Face in this game. You get that these two are supposed to be arch-nemesis to each other of some sort throughout the game, but each time they meet there's no real tension or drama that happens between them personally to fuel a rivalry. They meet three times and Snake doesn't say jack shit to him each time. Skull Face is talking to a wall and even though I love his VA in this game, it kills any chance he had at being a charming Saturday morning villain, and just a poor one with no care put into his character and relationships whatsoever. He's just there to take space and distract the player.

LIKE THE WHOLE GAME
Yeah, I can see what you're saying. But it didn't bother me much because they were continuing to be the characters they were all game -- Venom the introvert and Skull Face the extrovert -- and I already know why there's a grudge from GZ. I also see them as a yin-yang sort of deal with the XOF/FOX connection to Snake Eater. They never knew each other in person but they come from the same world, so there's a shared experience there. I think that's what they're evoking by placing them together face-to-face in the jeep scene.

But yeah, it could've been handled much better. Not disagreeing with you there. Just saying it didn't distract me much from the contents of the speech or the ride itself.
 
They made a mistake of just keeping Snake's idle animation instead of having a real conversation or cutscene . It's so dumb when Snake is looking around and Skull Face is going on and on...

Oh absolutely. Good point.

This is the easiest Metal Gear to score high. It's the first Metal Gear to cater to the casual fan.

Or it's the best playable Metal Gear and therefore the easiest; there is no artificial difficulty caused by controls, camera or bad A.I.

At least this is how I see it. It's a 360-degree game now and therefore easier
 
The jeep part left me speechless, I just couldn't believe it. After a while I started to imagine what Venom was thinking, I guess things like "ehi that's a beautiful rock over there. Oh look, a sheep! I'm definitely going to be back here later to fulton it XD !! Sorry dude you were sayin'?"

I think MGSV would have been even more fun without the fulton. If you actually had to drive a jeep into a transport helicopter you'd call, if you actually had to free prisoners and help them get out to a transport, that kind of stuff, it would have been better. Imagine all the things that can happen if you actually need to help those prisoners get weapons, as you sneak out of the cells you take a guard down, one of the prisoners gets a weapon, and so on. Once you're outside, since you got to get to a chopper way out of this location to avoid it being spotted and shot down, you and your buddies now need to hijack a transport, maybe one will drive a truck, disguised as a soldier, while everyone else hides in the truck.

That's just one of so many possibilities. You could rescue someone on your horse, get chased with him shooting at the pursuers while you control the horse. You could bring D-Walker to forcefully make your way into an area to help people escape, etc.

You'd be stealing or recruiting people less often, but it would really complement the open world nature of the game much better.

Yes, and it would also give meaning to Mission 43.
When Mission 43 plays, you've probably fulton hundreds of "faceless" people.. it becomes routine, there's no meaning behind the act. You see he's a A++ or more and you fulton the guy, simple as that.
When I played Mission 43 I was excited at first, the atmosphere was great and the idea to shoot my own soldiers, damn! But then I realize the simplest thing: who I was shooting at? No one. I didn't know them. Did I ever met them on the MB, did they ever talked to me? I bet some of them did the salute but.. everyone does. What kind of relationship do we have? None.. therefore, why do you expect me to feel sorry when I kill them? Theres no difference with a random enemy soldier outside of the uniform, plus I'm killing them to save all the others. I feel no loss at all. The clips that play just after the mission.. they're good, but I didn't share a single emotion with any of those guys. Such a missed opportunity, another one.
 
Kojima wants you to feel "phantom pain." Quiet is easy on the eyes and OP as hell, so when she's gone you're supposed to miss her.

I wish they had found other ways to achieve this effect without cutting off access to an entire set of buddy mechanics.

I understand the quiet feeling, I lost it yesterday and I'm feeling like I'm lasting double the time on everything without her, I feel The Phantom Pain D:

Still, I lost a nice amount of GMP making her equip, I lost that too..

Oooooh the paaaain
 
It's a lot harder than MGS1 and 2.

It's way harder than MGS3 and MGS4 on their highest difficulties though. That's a fact.

Yes it is, it's about the same level as MGS4. Not nearly as hard as MGS3 though.
Agree to disagree.
Reflex mode
Buddies that tell you where enemies are
Rejuvenated life bar
A buddy that helps you neutralize enemies
Boss battles you can completely avoid
An Intel platform that lets you know enemies are around
You start off with a full metal jacket every time you start a mission
Supply drops
No need to look for rations
Marking
You can run away from the hot zone and start again
Fire support

... Yea... It's not a fact.
 
How do you even play a stealth mission in a place that you know like it was your home?



Thanks for your opinion.

utterly ridiculous. that was the entire appeal of ground zeroes post main op. It was the reason it was replayable for 100 hours on it's own. It's the reason I keep going back to each metal gear solid game and have beaten them all many times. the more you know the mission area the more fun the infiltration becomes.
 
Yeah, the car ride was when I first started to actually mind the fact that Snake doesn't really talk. Man of few words? Alright sure, the few lines he has uttered have been pretty good. The car ride, though? It was just an exposition dump of Skull-Face twirling his evil non-existent mustache while we drive halfway across the map and Snake stares at him. I think Miller came on the radio once or twice?

I don't even really care what the reaction would be, just have him react somehow.
 
Agree to disagree.
Reflex mode
Buddies that tell you where enemies are
Rejuvenated life bar
A buddy that helps you neutralize enemies
Boss battles you can completely avoid
An Intel platform that lets you know enemies are around
You start off with a full metal jacket every time you start a mission
Supply drops
No need to look for rations
... Yea... It's not a fact.

it was easier for me than other metal gear games....but the difficulty is completely adaptable on so many different levels. I mean...there has never been a metal gear game that has this level of flexible difficulty. you can literally play without any of those things you listed. and if you're looking for a challenge, you should.
 
Yeah but the Jeep Ride.

Major lols to the people defending this in the comments.

Hey, there's nothing wrong with liking it! :) I liked it, and actually loved the speech. However the longer it went on I thought, "Well, this doesn't feel finished." But then I do love how bizarre it was. I mean, Skullface was making eye contact the whole time, and Venom just couldn't look him in the eye apparently, lol.
 
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