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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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There's a point in Ground Zeroes where you can look at the Rising logo and Miller goes "You don't need to pay attention to that, it's nothing special."

If you look at Kojima's quotes about Rising, it's really...unexcited and resigned.





Partly supposition on my part. PW was Konami reps openly asking journalists if they would have preferred Peace Walker on console with MGO.

It's also not especially hard to see how Kojima went from talking up MGS3DS, being the person to announce the game and everything he's going to do with it, and going from this

9P0wHEY.jpg


to Kojima being completely uninvolved and it looking like this

rmvzDFU.jpg


after the Vita versions of MGS HD and ZOE HD were announced.

MGS3DS was such a waste. Didn't even run at 30 fps.
 
I gotta admit

https://31.media.tumblr.com/4fd303986faac5ea35ed6db52cdfb138/tumblr_nuhnx8feA41sq2xoeo2_540.gif[IMG]
[IMG]https://31.media.tumblr.com/f0e80f0b0b13c721286379aaaf741bc7/tumblr_nuhnx8feA41sq2xoeo3_540.gif[IMG]


That shit stung.[/QUOTE]
Gah, I can't look at it
 
Having a brain fart, what was the other Venom in the mirror at the end supposed to be symbolize again? He had a really small horn and no blood, looked like good Venom turning away from demon Venom.
 
The fight sequence was kind of odd to me because they clearly establish the distance between that event and Snake (maybe like seven seconds of running at most) but Snake at no point comes in to help.

It's like, yo, she's dying. Use your fucking sniper rifle.
 
Actually, I think that's the one trailer that reflects the final product. They drop the disingenuous "heel turn" marketing hook and focus purely on the language themes that are actually in the game. It's a nice summary of the themes to enjoy after the game, imo.

That's true, they still tease Solid and Zero as real presences though. :'(

Fuck it, got my old save in the cloud and restored. I WIN KOJIMA

I'm glad this worked for you. I plan on 99%ing the game before I do this trick for a platinum. If I can even bring myself to bother...

I'm speaking more to how the quotes occur. It's not Snake engaging in a conversation, it's Skull Face talking at Snake during the most awkward jeep ride in existence, or Zero talking in a tape. Cool quotes in a trailer that are delivered awfully in the game.

Yeah, I can't believe pretty much all of the game's good lines got used up before the game came out, and in ways that were about 20x better than in the actual game. Except for the obvious "such a lust", but that's a bit tired. Don't want to say it more than a few times a day, lest it become boring and another thing gets taken from the game.

Between MGS4 and MGSV:

- Wants Metal Gear to be more kid-friendly, looks at Monster Hunter, decides MGS5 should be on PSP. Konami begs him to keep it on a console, but he insists this is going to be worth it. They at least convince him not to name it MGS5. Konami goes in hard on marketing, game is a huge flop in the west where MGS4 was most successful.

- Kojima Productions gets an action Raiden game greenlit, the first time Metal Gear goes multiplatform. Kojima tasks his team to make the game while he works on Peace Walker. They have a lot of ideas, Kojima pens a story for it, and they create a demo for the Microsoft conference. Turns out the demo is all lies and the game basically never existed in this form. After about two years of faffing about and not coming close to this, Konami and Kojima Productions cancel the project. Konami taps Platinum to pick it up and reboot it inside of 15 months. Kojima appears to harbor some professional dislike of the game.

- Kojima thinks the 3DS is cool, begins a 3DS remake for it. The demo is playable at E3 2010, runs well and looks good. Kojima loses interest in the project and diverts funding to work on...

- The NGP is announced by Sony. Kojima immediately falls in love, Konami isn't keen because of Peace Walker. Kojima assures them that it will be fine and includes the NGP in his specs for FOX Engine. A major part of Konami's E3 Digital Event is dedicated to Kojima explaining transfarring with MGS HD and ZOE HD to the NGP because he was sure taking console games on portables was going to be huge. Vita fails to light the world on fire and ZOE HD is subsequently cancelled.

- Avi Arad introduces Kojima to Keifer Sutherland. Kojima moves heaven and Earth to get him as Snake. Kojima starts spending money like water, commissioning lots of music and then throwing it away because he doesn't think it fits, but still paying in full for it.

- Kojima uses his english twitter to boast about how he is asking Shinkawa to make a character more erotic because he wants to see women cosplay her, seemingly completely ignorant of the changing tides going on in the video game industry.

There's probably more that I'm forgetting.

This is pretty good stuff to know. I know I've heard a number of these things before, but it'd be cool if someone could track down the sources of it. Maybe a thread could be made to discuss it? It seems worth moving outside of this massive thing.

Yeah, that one seems to have been embraced moreso than the other non-Kojima games. Between the Raiden Mission in GZ and the Costume in MGSV, it has more representation than Portable Ops, a game actually made in KojiPro.

Yeah, I think mostly because he thinks its fun, which it is. I didn't really use to think this, but after some thought on game probably in 2014, I really did realize I had a problem with the story they give Raiden. It's so regressive, I just don't like looking it as canon since it messes up his character in a lot of ways. After watching "Seeing things for what they are Raiden & Rose analysis", I can say definitively that it just doesn't match up with his character arc, it actually actively destroys it and the final victory of 4.

The same person who directed that video made another video before focused purely on critiquing Rising, and while I've now watched enough today to be interested in finishing it later, its not as well done, concise, and as intriguing of analysis as the Raiden and Rose analysis becomes midway. The pure Rising critique is a little bit too "ranty" at times, but it makes some good points as well, and I thought the part about Mei Ling being the only character with an unhappy ending in 4 was pretty funny with how they mixed it with some of the AI talk in MGS2.

Point is they both make good points about Rising, and analyse the Kojima games and a number of quotes from him to determine that he really would say they are not his true canon.
 
Most of the cutscenes happen at whatever time of day it currently is.

yea, i know.

but the fact that the mission actually starts on that Side Ops time you chose is actually pretty impressive for what they wanted with the cinematography so that that's what surprised me. i thought that whole mission was more scripted than it was.
 
I for one, think it's a poor decision to go from sexual assault to sexual titillation

It's by the numbers for Kojima, yeah.

yea, i know.

but the fact that the mission actually starts on that Side Ops time you chose is actually pretty impressive for what they wanted with the cinematography so that that's what surprised me. i thought that whole mission was more scripted than it was.

Just shows that the lighting in this game is really well done. Did this mission at night for the most drama though :) Love the way the landscape is lit when its dark.
 
Partly supposition on my part. PW was Konami reps openly asking journalists if they would have preferred Peace Walker on console with MGO.

It's also not especially hard to see how Kojima went from talking up MGS3DS, being the person to announce the game and everything he's going to do with it, and going from this

9P0wHEY.jpg


to Kojima being completely uninvolved and it looking like this

rmvzDFU.jpg


after the Vita versions of MGS HD and ZOE HD were announced.

not sure what you mean about the journalists...which mgo are you talking about and how does it tie into pw at all?

and was kojima ever really that involved with mgs3d? it was announced in a slideshow at a nintendo e3 presser.
 
I for one, think it's a poor decision to go from sexual assault to sexual titillation

The fight sequence was kind of odd to me because they clearly establish the distance between that event and Snake (maybe like seven seconds of running at most) but Snake at no point comes in to help.

It's like, yo, she's dying. Use your fucking sniper rifle.

It's very cringe worthy. I can't believe Kojima made a "cool enough" character plagued by such gross, unnecessary bullshit. And yes, as I saw the cutscene play out in a YouTube video, I was like "WTF Venom, hurry the fuck up, DO SOMETHING YOU BRAINWASHED WEIRDO!?" I guess since she couldn't tell him what to do he was blindsided for a moment and didn't know what to do or what was going on.

Love the responses. What a backfire.

I wish the mainstream gaming media would step in as well. The game's false advertising and undeniable evidence of cut content begs investigation. Was the game going to be more, or was Kojima just really pulling another MGS2 but badly this time?

Replaying "The Truth" right now and I love the photo of The Medic holding his gun while BB leans on his shoulder. Total bros.

Until ol' Big Bro (
1984, see I'm subtle like Kojima
) just rolls along with the whole "brainwash loyal soldier into a carbon copy of you" plan. Don't say that the Medic's okay with it and he wants to work with BB at the end, because even though its interpretable that the time skip shows him become pissed about realizing the hypocrisy too late in Outer Heaven, it doesn't matter that Venom is happy about the news earlier in the scene. Because he's a brainwashed man who is set up to take the fall for BB, whether under orders or by "his own will", he was programmed as a body double.

I very much doubt our dear medic would be happy to be used in such a manner, no matter his loyalty to Big Boss, it's literally the death of his own free will. The only reason Venom reacts favorably is he was programmed to.
 
Being able to change time of day on those to be continued missions kind of breaks the flow.

Like, mission 30, by the time of the WHOOOOOOOOOOOOOOO is nighttime, but not very late into it and the whole sequence happens while on dark, the most fitting if you ask me.

Mission 31 starts at 6am, clear as day.

In those instances changing the time shouldn't be an option, choosing loadout and what not should.
 
I wish the mainstream gaming media would step in as well. The game's false advertising and undeniable evidence of cut content begs investigation. Was the game going to be more, or was Kojima just really pulling another MGS2 but badly this time?

I wouldn't say it's false advertising, but I do agree that there were a lot of things that never came to fruition. Whether it was on Kojima, Konami or any other combination, it's clear that something happened that fucked up development.

I can't look at the game and see a coherent story in light of everything I know about it. It's an odd product, in that it seems at odds with itself at every turn. Maybe one day I'll write an intensive review on it.
 
That reminds me, Miller's paranoia didn't go anywhere other than some posters around Mother Base. Like, I dunno, pepper in some scenes where Diamond Dogs are dragged to room 101 for "questioning"
 
For metal gear fans, it's upsetting. The end product feels like not enough thought was put into it unlike the rest of the games... And we know that's not true. Something(s) happened and we got burnt.
But the Quiet stuff just grosses me out. With those cutscenes, I can clearly blame Kojima. Creep.
 
I wouldn't say it's false advertising, but I do agree that there were a lot of things that never came to fruition. Whether it was on Kojima, Konami or any other combination, it's clear that something happened that fucked up development.

I can't look at the game and see a coherent story in light of everything I know about it. It's an odd product, in that it seems at odds with itself at every turn. Maybe one day I'll write an intensive review on it.

uhh of course the game was going to be something more

Well, I'd agree. I'd say the game's faults are about 40% on Kojima 60% on Konami. Poor decisions like the way Quiet was presented, Skullface jeep ride being used as a form of "one shot" cinematography, the episodic nature of the game leaving the game in weird chunks that don't build persistent character depth, Snake is a wall that people love to talk to and tons of other problems I blame squarely on Kojima, not a lack of funds by Konami or any kind of censorship. If anything Konami censoring Kojima's portrayal of Quiet would have been better. I also think that the switch works a lot worse than MGS2, mostly because it has no build up, and no impact on the plot that follows, since no one reacts to the news except silent Snake, and it happens in a nebulous vacuum in the future so it has no real impact on anything except that now I guess we know Solid must have been tripping after blowing up Metal Gear TX-55 since he didn't notice Venom's horn, scars, or metal arm.
All of which can be disguised easily with a beret, mask, and full sleeves and gloves, but, its a joke. Point still stands though as it only really serves a small meta point that was done better before.

I'm willing to give Kojima some leeway though, it is likely that Konami was responsible for the missing chapter 3, the possible censorship of major story elements (child soldiers having a real part to play, implied death as seen with the dead children in the E3 2014 trailer, "eyes on Miller", "race" and ethnic cleansing as more than just buzzwords, etc.), and the fact that Chapter 2 only has I think 6 unique missions. Others would say that since the game has dispatch missions in South America, they were supposed to have that in the game as a real location, but I'm not sure.

But as game journalists, I'd hope that the game's media could investigate this a bit. Is Geoff Keighley our only hope lol. I just realized he's a little famous for his "Final hours of X" articles and he's been buds with Kojima and a big part of its marketing for a while. Don't think he'd be able to dig up much unless, Kojima speaks openly and isn't shut up by contract in December.
 
Has Konami/Kojima ever called the game "Metal Gear Solid 5" out loud? Would be kinda funny if they went "No, it's not MGS5, it's MGS Vee!", here's the real MGS5.

Doesn't Miller say 'five' when you scan the MGSV logo in Ground Zeroes?

I wish it came with her shorter hair, though.

The shorter hair looks a lot better with it, I agree.



To be fair, nothing he does in V is of his own will. Saving Eli in Episode 51 could count, but it was cut; so it never happened.

I for one, think it's a poor decision to go from sexual assault to sexual titillation

It never stopped being titillation.
 
It's very cringe worthy. I can't believe Kojima made a "cool enough" character plagued by such gross, unnecessary bullshit. And yes, as I saw the cutscene play out in a YouTube video, I was like "WTF Venom, hurry the fuck up, DO SOMETHING YOU BRAINWASHED WEIRDO!?" I guess since she couldn't tell him what to do he was blindsided for a moment and didn't know what to do or what was going on.

Venom shows remarkably poor situational awareness in every single cutscene in that mission.

I remember there being some incidental dialogue in that mission from Miller wondering why she let herself get captured. Does anyone know?
 
I don't like how Psycho Mantis is just a vessel for people to control with their revenge boners.

It's really lazy writing.

The only reason they beat Skull Face, dumb as his plan was, was because Liquid, being the little shit that he is, was there.

I get that maybe it flows with the theme of revenge being empty, but the manner of which they got there wasn't compelling at all.

A story about a feeling or event being empty doesn't mean that the story itself has to be.
 
I don't like how Psycho Mantis is just a vessel for people to control with their revenge boners.

It's really lazy writing.

The only reason they beat Skull Face, dumb as his plan is, is because Liquid, being the little shit that he is, was there.

I get that maybe it flows with the theme of revenge being empty, but the manner of which they got there wasn't compelling at all.

A story about a feeling or even being empty doesn't mean that the story itself has to be.

in MGS1 it was noted that Psycho Mantis became crazy and psychotic after he dove too deep into the mind of a serial killer, he was imprinted. That's probably when he lost the majority of his powers.(And it wraps around to make sense that young psycho mantis mostly just jumped between people he had a connection with, which isn't lazy writing but it's taking the already established canon into consideration)
 
The only thing they should patch out of the game is
the scene Eli is given a parasite English strain. Quiet's story established she was carrying the third strain, so what was that Eli got?

They cut that out and this game is pretty much done.
 
Until ol' Big Bro (
1984, see I'm subtle like Kojima
) just rolls along with the whole "brainwash loyal soldier into a carbon copy of you" plan. Don't say that the Medic's okay with it and he wants to work with BB at the end, because even though its interpretable that the time skip shows him become pissed about realizing the hypocrisy too late in Outer Heaven, it doesn't matter that Venom is happy about the news earlier in the scene. Because he's a brainwashed man who is set up to take the fall for BB, whether under orders or by "his own will", he was programmed as a body double.

I very much doubt our dear medic would be happy to be used in such a manner, no matter his loyalty to Big Boss, it's literally the death of his own free will. The only reason Venom reacts favorably is he was programmed to.
Well, yeah. I don't think he's happy. That's the dramatic thrust of the scene.

He's brainwashed to think he's Big Boss, not to agree with everything BB does. When he learns "The Truth," he knows he's not the original. It's clear to me from the smirk and nod that he likes hearing he's one-half of the legend, at first, but after the time skip to Outer Heaven, with Solid Snake at his doorstep, he's upset about being an expendable body double and rejects BB.

As for whether he would've sacrificed himself for BB, back in the day when they were both on good terms... Well, he did: The Medic threw himself in front of BB to protect him during the helicopter crash in GZ. :-)
 
The only thing they should patch out of the game is
the scene Eli is given a parasite English strain. Quiet's story established she was carrying the third strain, so what was that Eli got?

They cut that out and this game is pretty much done.

She's carrying the first strain. I thought the same thing you did at first, but someone here corrected me
 
The only thing they should patch out of the game is
the scene Eli is given a parasite English strain. Quiet's story established she was carrying the third strain, so what was that Eli got?

They cut that out and this game is pretty much done.

In the scene where VS throws the vials into the fire, Psycho Mantis steals a vial right there. So only 1 vial got destroyed, Quiet has 1, and Psycho stole one.

Where were Mujadeen in the game ?

And why no explanation about
Tretij Rebenok

Mentioned in a cassette tape that they were slaughtered by the Skulls IIRC
 
Oh god when quiet started talking to pequad and giving him directions.... It was so sad... ;_;

Her voice. Was sooo calm and perfect for that scene. You could see she knew she fucked up in her facial expressions. The real threat of the game was the fucking snake in the desert if you think about it.

The irony of it all: quiet is sent to real boss, almost kills fake boss. Real boss nearly kills her. Quiet comes back, and is friends with fake boss (not knowing he is a fraud). She ultimately ends up dead because of him in the end.

I can't even imagine how someone's brain could come up with that. Like, how do you craft such twisted shit?


.......OOOOOOOOHHHHHHHHH so that's why the DNA tests came back negative??!!!! Woooww And ocelot knew about this the whole time. What a traitor.
 
in MGS1 it was noted that Psycho Mantis became crazy and psychotic after he dove too deep into the mind of a serial killer, he was imprinted. That's probably when he lost the majority of his powers.(And it wraps around to make sense that young psycho mantis mostly just jumped between people he had a connection with, which isn't lazy writing but it's taking the already established canon into consideration)

I forgot about that. That does make him cooler. He also makes a cameo in MGS4 so he's definitely a fan favorite and I'm not surprised it was him in this game. I do wish he wasn't so goddamn powerful here tho.
 
Where were Mujadeen in the game ?

And why no explanation about
Tretij Rebenok

Dead from vocal cord parasites (mechanic reason was to just make sure you weren't shooting who you're supposed to be supporting in Afghanistan.)

It means Third Child. Weird cause Sahelanthropus wasn't purple ;)
 
Oh god when quiet started talking to pequad and giving him directions.... It was so sad... ;_;

Her voice. Was sooo calm and perfect for that scene. You could see she knew she fucked up in her facial expressions. The real threat of the game was the fucking snake in the desert if you think about it.

The irony of it all: quiet is sent to real boss, almost kills fake boss. Real boss nearly kills her. Quiet comes back, and is friends with fake boss (not knowing he is a fraud). She ultimately ends up dead because of him in the end.

I can't even imagine how someone's brain could come up with that. Like, how do you craft such twisted shit?


.......OOOOOOOOHHHHHHHHH so that's why the DNA tests came back negative??!!!! Woooww And ocelot knew about this the whole time. What a traitor.
In MGS6, they'll reveal that the snake in the desert is the fourth member of Les Enfants Terribles. His name is Snake Snake, and like Eli, he had daddy issues, so he slithered into the desert to kill Venom thinking Venom was BB.

It's only later, in MGS7, that Snake Snake realizes he was cloned from Big Snake, who actually is a snake, so he was unrelated to BB all along.
 
There's a point in Ground Zeroes where you can look at the Rising logo and Miller goes "You don't need to pay attention to that, it's nothing special."

If you look at Kojima's quotes about Rising, it's really...unexcited and resigned.
"KojiPro retained all control over MGR's story and cutscenes, but otherwise left most of the game itself in Platinum's hands. Did the two outfits learn much from each other's development styles? "We've moved toward a pretty Western approach," Kojima explained, "working on creating things like game engines and tools. That has its good and bad points. With an action game, though, you really have to work hard with the programmers as you build it, or else it'll never turn out well. That's always been a concern for me, but doing that kind of puts you back in the boat of how they used to make games in Japan. In terms of efficiency, it's a real drawback."

It's a drawback, but the way Kojima sees it, that's what created MGR. "Platinum leans toward the old way of doing things," he said, "but if it wasn't for that, you wouldn't have characters like Monsoon. Something crazy like that; no way you could build that with tools. You can't have just a level designer. The programmers, the effects guys, the motion guys, and the designers all have to be horizontally oriented, arguing with each other from dawn till dusk, constantly building stuff and breaking it down, for it to happen. I'm not completely happy with that approach, but that's what it is."

Kojima being salty about Platinum and complaining about efficiency is pretty interesting/funny considering that Platinum has a very good reputation in the industry for shipping products on time, under budget, and within reasonable quality expectations. Whereas KojiPro and Kojima himself have very poor reputations for long and expensive development cycles with a lot of wasted and thrown-out work due to poor producing and project management.
 
Kojima being salty about Platinum and complaining about efficiency is pretty interesting/funny considering that Platinum has a very good reputation in the industry for shipping products on time, under budget, and within reasonable quality expectations. Whereas KojiPro and Kojima himself have very poor reputations for long and expensive development cycles with a lot of wasted and thrown-out work due to poor producing and project management.

Yea, MGR by KojiPro was a mess and Platinum saved it. Not sure if I wanted a watermelon cutting sim.
 
in MGS1 it was noted that Psycho Mantis became crazy and psychotic after he dove too deep into the mind of a serial killer, he was imprinted. That's probably when he lost the majority of his powers.(And it wraps around to make sense that young psycho mantis mostly just jumped between people he had a connection with, which isn't lazy writing but it's taking the already established canon into consideration)

He's a floating plot MacGuffin!

I wouldn't have an issue with it, if it was done in a more interesting way.

But Venom and his DD beat and get their revenge on Skull by complete chance.
 
Kojima being salty about Platinum and complaining about efficiency is pretty interesting/funny considering that Platinum has a very good reputation in the industry for shipping products on time, under budget, and within reasonable quality expectations. Whereas KojiPro and Kojima himself have very poor reputations for long and expensive development cycles with a lot of wasted and thrown-out work due to poor producing and project management.

Fox engine would have saved konami tons of money in the future if they decided to make more big budget AAA games. That is why a ton of resources went into making that beast work so efficiently.

Funny people say koji wasted so much money when he was just thinking forward -- all those assets created will only goto waste if konami doesn't use them.
 
Yea, MGR by KojiPro was a mess and Platinum saved it. Not sure if I wanted a watermelon cutting sim.

I've heard (secondhand) a few times that KojiPro was never able to take the "cut at will" system beyond the watermelon-cutting demo because of performance issues. All the alleged gameplay footage besides that scene was all pre-rendered stuff.
 
He did sit in it when he left Mother Base. But I'm glad I didn't see this shot beforehand. What a spoiler for the game.

Well I did see it before I have finished the game and I have thought that we will have a battle with Eli like the one that's supposed to happen in Chapter 51
 
When this game was announced i thought there were civilians in the game and the hero points would play a factor in it.

For example if you had a high hero rating and were spotted by the soviets then the town would help you hide from them, and if you had high demon points they would attack you etc.

But thats not there.
 
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