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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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I never watched any of the trailers and I didn't like the twist. It has little to do with not playing as Big Boss (though I'll admit some consternation at how it was advertised that way) and a lot to do with how badly it was written.

- There's no build up to it. At all. And it still managed to be predictable, but mostly because it was poorly done. You go from the radiation leak -> Quiet leaves -> OH MY GOD YOU'RE NOT BIG BOSS did you rike it. It would be like if Solid Snake and Otacon were mourning Sniper Wolf, then Liquid came down in Rex, then during the fight Naomi called to mention that she really hates Snake for killing her brother.

- This revelation is only a twist because the game just lies to you. What a bad way to do a plot twist and Kojima did it because he knew how obvious it was. Why is "Truth" different from the prologue? Was there any indication you were going through a poorly-summoned memory at the time? Why is everything between the bed and the ambulance identical? If the memory was corrupted because of trauma or injury, why was it only that one moment of plastic surgery and the doctor showing you pictures, then later a cutscene with Ocelot that Venom couldn't possibly see?

I don't see 46 as a "twist", more of a confirmation as to what we should have figured out by that point in the game.

The real revelation comes when Eli's genetic match-up fails despite everything indicating that he's Liquid - most notably his pathological hatred of Big Boss.
 
NeoGaf

*plays a game for 100+ hours

*claims there's no replayability

Heck, I don't understand some of you guys.
Gameplay has gotten boring. Gameplay starts showing its shortcomings in the second chapter etc etc.

By that point in the game you already played more MGS hours than all prequels combined and, honestly, probably enjoyed most of them.

One thing is true: like I said earlier, a game shouldn't allow the player to grow tired of its mechanics.

And MGSV is like being forced to eat copious amounts of your favourite dish.

Every day.

For a year.


But that's only a quantity issue.
 
To people complaining about the Truth in Mission 46: so it's basically OK to dupe people for an entire marketing campaign so long as you reveal the twist in the beginning of the game and let people process it, but not OK to dupe people in a way they don't even know it if they don't have the determination to truly finish the game?

MGS2 and MGSV have the same twist, except the one in this latest Metal Gear is altered to satisfy the major complaint I have ever personally heard about MGS2's twist: people complained about not being able to play as Snake for the vast majority of the game. This game fixed that by making the stand-in look and behave like the version of Snake we were expecting to play as for the entire game, and even after it the truth is revealed.

The story is just as complex as MGS2's and touching upon a large number of topics important to canon: like talking about the persistence of one's will and the inception of the idea to control society through information.

* Why did Zero end up relying on AI's to control the world;
* When did Cipher change its name to Patriots;
* Who created the Patriot AI's;
* How did the world change in order to accommodate the Patriot AI's
* How did Big Boss survive Outer Heaven's destruction;
* Why was the Big Boss from MG2 so differently portrayed from the one in MG;
* The reason why Ocelot was so eager to believe S3 meant Solid Snake Simulation instead of its true meaning;
* How did Psycho Mantis, Liquid Snake and Revolver Ocelot were involved before MGS;
* Who killed Miller in 2005;

If more content is released, great: this game is amazing and will only get better. But I'm satisfied with what I got. A lot!

Whaaaaat? lol MGS2 Marketing campaign is not completely misleading, you do play as Snake (for about 15 minutes maybe less if you're really good at MGS).

Cipher could have been called patriots from the start and have no impact whatsoever in the story.

Very few people cared about BB surviving MG1 (old, simpler games)

The reason Ocelot believed the S3 meaning was because he was fed bullshit by the patriots, no need to go deeper than that.

Mantis gets lots of exposure with zero character development, Liquid is a little revengeful bitch before you even meet him, Ocelot is wikipedia.

Who killed Miller in 2005? Really now, c'mon...
 
Its really nice to see people coming around and pointing out all the weak parts of MGSV.
Come around? Neogaf has been whining incessantly about it since before street date lol.

Also am I the only one who absolutely LOVED how the story was paced? It was nice to not be beaten over the head with exposition and interrupted every 10 steps So someone could explain how to use the action button or tell me about their sad childhood for 35 minutes straight.

It also made what was there more intense. The interrogation scenes. Man on fire popping out from behind that damn curtain followed by 'boss get the fuck of there'. The children in the diamond mine. All my feels in that scene.

Also it was all better acted, written and far more grounded than anything in the series before it. The dialogue still had that Japanese flavour but it was a bit less cringe worthy throughout.

Also the way the camera would tease giving us control but never quite knowing when the cut scene was going to actually transition seamlessly to gameplay. That was cool. Anyway, sorry you all despise it so much. One of the best games ever for me and exactly what I needed after mgs4.
 
Ive noticed that a lot of people who liked the game, never completely finished it.

I know I'm talking out of turn and I'm over generalizing, but I'm not saying that's a bad thing. It's just an observation.
 
Right. Big Boss actually does have his heel turn in this, it's just not how people were expecting, and it's one of the smarter and more subtle things going on here, I'm so shocked by how low-key Kojima played this that I honestly wonder if he even realized what he was doing.

But in this, Big Boss goes from a man who disavows governments for not respecting the lives of soldiers to a man who is willing to erase one of his top men's entire identity for the sake of his ideals.

Big Boss did nothing in The Phantom Pain besides help Venom Snake during the prologue. He didn't order the doppleganger plan, he was in a coma. He just went along with the plan since it was already done. People trying to say this is his heel turn are talking out of their asshole desperately trying to defend something indefensible.

The whole plot point is stupid regardless. The logic behind it (Big Boss being in the same room as the very person meant to be his expendable decoy) is utter horseshit.

As it stands, Big Boss has no personality in this game. The man at the end of Peace Walker doesn't exist in this game. He has none of his character development from the three previous games, he's just a blank slate who's slightly chattier than the even more blank Venom Snake.
 
Very few people cared about BB surviving MG1 (old, simpler games)

Back then, yes, however when I started playing MGSV I actually started thinking about this point.
Mainly because it wasn't just that Big Boss "survived" Outer Heaven, but that he didn't reveal that he was David's father until Zanzibar Land. Of course now Kojima has written in a reason for this.
 
Are we all in agreement that the 'cassettes' idea was a terrible idea implemented fairly poorly?

Yep, I agree with all those points. Before the game came out I thought it was a really great idea, streamlining the flow of storytelling so we could be doing things while having the story develop, and in the early hours it actually does work really well. Catching up on what's been happening in the world, what happened to all your old buddies, what Ocelot's been up to, those tapes are great.

Then you get a few more hours in and the game pretty much goes cold turkey on the tapes. I was dying for some more story in that endless middle section of Chapter 1, where it's just filler mission after filler mission with actual interesting story-related missions few and far between. Nowhere near enough tapes to last you through all the busywork.

And then you hit the Mother Base epidemic, and all of a sudden it's just tapes, tapes, tapes, as far as the eye can see. The last four missions of Chapter 1 unlock like an hour's worth of tapes each, and the game expects you to listen to them all while also telling you it's time to go and get Skull Face once and for all. Did Kojima really expect people to calmly plough through Code Talker's Wolbachia nightmare right as the mission to infiltrate Skully's lair popped up?

I suppose it's due to the terrible pacing in general, though. If Chapter 1 had delivered its story more naturally, rather than a big intro, thirty hours of nothing and then a giant exposition dump at the very end, it wouldn't have been such a problem. If the parasite outbreak and Code Talker rescue had happened much earlier in the game, for example, there would have been much more time to listen to those tapes and properly understand the story without feeling like you have to cram it all in before the sudden ending.

Of course, the fact that the tapes are constantly drowned out by NPC chatter is just a baffling oversight on the part of the developers. It's bad enough that you hear the same soundbytes from Kaz and Ocelot literally dozens of times over the course of a regular playthrough, but actually dynamically lowering the cassette tape volume so the NPC chatter can take priority is ludicrous. It should be the other way around.

Also, yeah, while recordings made on Mother Base make sense, magically getting your hands on cassette recordings of conversations that could never feasibly have been recorded is just dumb. I don't know when Kojima decided that the greatest form of storytelling was radio plays, but I feel MGSV loses a lot for it.
 
Back then, yes, however when I started playing MGSV I actually started thinking about this point.
Mainly because it wasn't just that Big Boss "survived" Outer Heaven, but that he didn't reveal that he was David's father until Zanzibar Land. Of course now Kojima has written in a reason for this.

What reason? There was no need for Big Boss to tell him during Outer Heaven. The entire father/son thing came because Kojima wanted a sick tweest and Zanzibar Land was practically trending on Twitter in MGS1, which is more or less a remake of MG2.
 
The pin belongs to Boss, The Boss' mentor.

To people complaining about the Truth in Mission 46: so it's basically OK to dupe people for an entire marketing campaign so long as you reveal the twist in the beginning of the game and let people process it, but not OK to dupe people in a way they don't even know it if they don't have the determination to truly finish the game?

MGS2 and MGSV have the same twist, except the one in this latest Metal Gear is altered to satisfy the major complaint I have ever personally heard about MGS2's twist: people complained about not being able to play as Snake for the vast majority of the game. This game fixed that by making the stand-in look and behave like the version of Snake we were expecting to play as for the entire game, and even after it the truth is revealed.

The story is just as complex as MGS2's and touching upon a large number of topics important to canon: like talking about the persistence of one's will and the inception of the idea to control society through information.

* Why did Zero end up relying on AI's to control the world;
* When did Cipher change its name to Patriots;
* Who created the Patriot AI's;
* How did the world change in order to accommodate the Patriot AI's
* How did Big Boss survive Outer Heaven's destruction;
* Why was the Big Boss from MG2 so differently portrayed from the one in MG;
* The reason why Ocelot was so eager to believe S3 meant Solid Snake Simulation instead of its true meaning;
* How did Psycho Mantis, Liquid Snake and Revolver Ocelot were involved before MGS;
* Who killed Miller in 2005;

If more content is released, great: this game is amazing and will only get better. But I'm satisfied with what I got. A lot!

None of those are pertinent questions. Most already had implied answers.

+ Before the AI was implied to have been put into action when Zero was to old to manage the Patriots.
+ Why did they? The started off as 'The Patriots' before the events of Peace Walker (according to MGS4).
+ Peace Walker heavily implied it.
+ MGS4 showed this.
+ Running. Or having a body double.
+ Not having to pretend to be a good guy anymore. Or having a body double.
+ Eh
+ I guess, but eh.

What MGSV misses is what MGS4 missed. It isn't about answers, or tying up every loose end. It's about satisfying answers, to questions like "Why is Big Boss willing to turn children into war orphans and child soldiers to perpetuate warfare?".
 
So are we all in agreement that the game is called MGSV (Vee) and MGS5: Sins of rhe Father was intended to be created next?

Yes. How could we not be? It's so obvious and clear! :/

Obviously the next game was/will be Metal Gear Liquid! Young Liquid building up his "Kingdom of the Flies in the early 90s.
 
You're right.

Probably some SAS buddy Zero and the Boss worked with, there were probably a lot of comrades they cared for over the years.
Maybe but the Boss and David Oh met that same year.
This pin is so special, but we're told next to nothing about it.
 
What reason? There was no need for Big Boss to tell him during Outer Heaven. The entire father/son thing came because Kojima wanted a sick tweest and Zanzibar Land was practically trending on Twitter in MGS1, which is more or less a remake of MG2.

Well yes, I'm not denying that. A lot of the story is obviously retconned, but when you build a story this big, there is nothing wrong with that.

Of course the one issue Kojima has is he often explains too much (hello MGS4). Rather than leaving things to the players' collective imaginations, it often becomes "X is because Y"... or maybe that should be "V is because X"
 
Uhh, Miller compared Eli's DNA to Venom's DNA. Of course they don't match.

Which sort of kills the speculation that Miller knew Venom Snake was a fake. Suggesting a genealogy test and revealing the results would risk unraveling everything.

Unless he too was hypnotherapized.
 
In the end, we got an unfinished masterpiece.

A sloppy, lazy and incomplete game that has tapes instead of cutscenes and needless filler content by adding in extreme, subsistence and perfect stealth variations of missions into the main ops category when they are clearly side ops; as well as placing main ops in the side ops category. No Mother Base customization [i.e. we could design it to know the fastest way around it, etc.], probably at least one more location to go to, it seems to be missing some chapters as well and the "twist" is so inane it ruins any and all replay value.

Didn't Kojima already pull this with MGS2 - Snake/Tanker/Big Boss/Ground Zeroes - Raiden/Big Shell/Phantom Big Boss/The Phantom Pain. Wow, how original.

Lazy is what it is. How depressing that we will never get to see the complete game.

The game is a mess - I can't believe Kojima thought we wouldn't notice how rushed and incomplete it is!!!
 
Back then, yes, however when I started playing MGSV I actually started thinking about this point.
Mainly because it wasn't just that Big Boss "survived" Outer Heaven, but that he didn't reveal that he was David's father until Zanzibar Land. Of course now Kojima has written in a reason for this.
The 'I'm your father moment' never actually happens either. That's why I'm pretty unmoved when people get so furious about the apparent contradictions caused by V (or the other games before it) and the original msx games. You can't take even medium important plot points from those games as canon because they have been altered a bunch and ignored even more by the solid games. Really they take place in almost a different universe. Technically they are canon but If they ever get remade you can bet your ass the story will be altered HEAVILY to make sense with the solid games,
 
Well yes, I'm not denying that. A lot of the story is obviously retconned, but when you build a story this big, there is nothing wrong with that.

Of course the one issue Kojima has is he often explains too much (hello MGS4). Rather than leaving things to the players' collective imaginations, it often becomes "X is because Y"... or maybe that should be "V is because X"

That's utter bullshit. A story being large doesn't mean it can't be consistent too. Plenty of fiction can expand exponentially but still maintain its own logic, rules and keep details in-line with one another. MGS fails at this because Kojima is an incompetent writer who cares more about individual M. Night Shyamalan twists than a whole engaging story. After Fukushima's departure following MGS3, the series story went straight down the toilet. Kojima had free reign on his shitty twists and all of his pretentious babble flowed to the surface, rather than being handled in the more dignified manner seen in previous games.
 
Come around? Neogaf has been whining incessantly about it since before street date lol.

Really? i guess i only hanged out with the people that hyped it through the roof. Because i was very excited about everything on TPP.

Also am I the only one who absolutely LOVED how the story was paced? It was nice to not be beaten over the head with exposition and interrupted every 10 steps So someone could explain how to use the action button or tell me about their sad childhood for 35 minutes straight.

Chapter 1 is alright and i enjoyed the pacing. It didn't feel rushed. But i feel like every single story mission could be more iconic. I don't recall most missions, because they felt like filler. But the ones that did it was pretty cool. Specially the sequences of some of them.

I like that you are not interrupted, like you said. I think GZ was a good example of the amount of story we should have seen per mission at least.

It also made what was there more intense. The interrogation scenes. Man on fire popping out from behind that damn curtain followed by 'boss get the fuck of there'. The children in the diamond mine. All my feels in that scene.

pft... interrogation scenes... man on fire... most of the things that happen like this happen out of nowhere. There is no build up, and also characters don't change or develop. Most of the end results of this ends up in tapes too. The children in the diamond mine was a very interesting mission and i thought it worked great. Man on fire... is just wasted opportunity...

Also it was all better acted, written and far more grounded than anything in the series before it. The dialogue still had that Japanese flavour but it was a bit less cringe worthy throughout.

I agree.

Also the way the camera would tease giving us control but never quite knowing when the cut scene was going to actually transition seamlessly to gameplay. That was cool. Anyway, sorry you all despise it so much. One of the best games ever for me and exactly what I needed after mgs4.

A lot of people have been describing this game as a great game but a terrible MGS. I can agree with that. The camera work is good. But most of the time the game said very little at the most important times. All your answers come from listening to tapes. But yea.. that foxtrot video really nails all the issues with the story for me, and MGS needs that. Even tho Kojima has crazy ideas, all of them need to be tied together, filtered and presented in an interesting way. Something TPP doesn't do. I am sure a lot of people, myself included, could agree that if this game didn't have such good gameplay, they would've stopped playing the game very fast.

I don't despise the game. But i do take it for what it is, incomplete, overly ambitious and nonsensical for the most part, and unnecessary entry to MGS in the end of the day.
 
There's a lot of stuff that is only obvious in hindsight. The most critical point being Skullface losing control of Sahalanthropus and his "such a lust for revenge... whoooo!" reaction.

Eli's hate being strong enough to wrest mantis -and indirectly Saha- away from him is an ironic hoist-by-his-own-petard moment that just goes over our heads.
 
It was nice to not be beaten over the head with exposition and interrupted every 10 steps So someone could explain how to use the action button

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or tell me about their sad childhood for 35 minutes straight.

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It's not important, but I'd like to know. It is the another "Trojan horse" Skullface uses, but we know less about it that the fake inspection from Ground Zeroes.

Yeah it's a little bit of info that would have been interesting but in the grand scheme of things isn't really a big loss. Not everything needs to be connected to some major character imo.

Which sort of kills the speculation that Miller knew Venom Snake was a fake. Revealing that would unravel everything.

How so? The possibility that Eli was just some random kid was always there for them.
 
Back then, yes, however when I started playing MGSV I actually started thinking about this point.
Mainly because it wasn't just that Big Boss "survived" Outer Heaven, but that he didn't reveal that he was David's father until Zanzibar Land. Of course now Kojima has written in a reason for this.

The series is such a huge mess of stuff that was written in later that it's almost miraculous it still holds a little consistency.
 
I don't despise the game. But i do take it for what it is, incomplete, overly ambitious and nonsensical for the most part, and unnecessary entry to MGS in the end of the day.
That's a quote for the game cover.
Seriously, I couldn't have put it any better.
 
Whaaaaat? lol MGS2 Marketing campaign is not completely misleading, you do play as Snake (for about 15 minutes maybe less if you're really good at MGS).

Cipher could have been called patriots from the start and have no impact whatsoever in the story.

Very few people cared about BB surviving MG1 (old, simpler games)

The reason Ocelot believed the S3 meaning was because he was fed bullshit by the patriots, no need to go deeper than that.

Mantis gets lots of exposure with zero character development, Liquid is a little revengeful bitch before you even meet him, Ocelot is wikipedia.

Who killed Miller in 2005? Really now, c'mon...
Nah it was definitely misleading.
 
The series is such a huge mess of stuff that was written in later that it's almost miraculous it still holds a little consistency.

Best way to describe it is a story held together via duct tape.

Don't get me wrong. Metal Gear's story is dumb as hell. It's not very well written, and things are all over the place (and this isn't even counting MGSV)... Hell I constantly compared Metal Gear and Kingdom Hearts to be rather similar in how their narratives are told, as well as how their creators would promote the games.

... That being said, I still love Metal Gear for what it is. It doesn't excuse the flaws (there are a lot... A lot), but I can find still enjoy it for what it is. I'm personally just bummed that this is the end.
 
The game is a mess - I can't believe Kojima thought we wouldn't notice how rushed and incomplete it is!!!

I don't really think Kojima had a choice with how it turned out in the long run. I feel like it was more of a, "take what you can and wrap it up so we can sell it" situation.

I mean, I honestly have no clue how or why things went the way they did. But it just feels like a situation where Konami basically said "I don't know how you're going to do it, but just make it work so the project is done." The "unfinished" things are too bizarre to have been played out otherwise IMO.
 
Best way to describe it is a story held together via duct tape.

Don't get me wrong. Metal Gear's story is dumb as hell. It's not very well written, and things are all over the place (and this isn't even counting MGSV)... Hell I constantly compared Metal Gear and Kingdom Hearts to be rather similar in how their narratives are told, as well as how their creators would promote the games.

... That being said, I still love Metal Gear for what it is. It doesn't excuse the flaws (there are a lot... A lot), but I can find still enjoy it for what it is. I'm personally just bummed that this is the end.

This is roughly my stance.

I love this game. It is probably my Game of the Year.

I'm just disappointed in it. Not because I didn't get what I want, but it didn't get to be what it deserved.
 
And yet Kojima with those Zero tapes, he hands more questions than answers by bringing up that soldier's death that obviously effects the Boss, but we aren't made privy to who that soldier is.

If this is your last Metal Gear game, you'd figure you would answer/ tie things together... Not shit out a bunch of questions that weren't there previously.

Does it really need an answer? The important part is that it affected her deeply and Zero was there. Knowing Kojima, it would have turned out that soldier was actually Big Boss's father who trained EVA and used hypnotic suggestion to nudge Granin in the direction of bipedal tanks.
 
Does it really need an answer? The important part is that it affected her deeply and Zero was there. Knowing Kojima, it would have turned out that soldier was actually Big Boss's father who trained EVA and used hypnotic suggestion to nudge Granin in the direction of bipedal tanks.
I'd like to know, absolutely.
 
To people complaining about the Truth in Mission 46: so it's basically OK to dupe people for an entire marketing campaign so long as you reveal the twist in the beginning of the game and let people process it, but not OK to dupe people in a way they don't even know it if they don't have the determination to truly finish the game?

MGS2 and MGSV have the same twist, except the one in this latest Metal Gear is altered to satisfy the major complaint I have ever personally heard about MGS2's twist: people complained about not being able to play as Snake for the vast majority of the game. This game fixed that by making the stand-in look and behave like the version of Snake we were expecting to play as for the entire game, and even after it the truth is revealed.

The story is just as complex as MGS2's and touching upon a large number of topics important to canon: like talking about the persistence of one's will and the inception of the idea to control society through information.

* Why did Zero end up relying on AI's to control the world;
* When did Cipher change its name to Patriots;
* Who created the Patriot AI's;
* How did the world change in order to accommodate the Patriot AI's
* How did Big Boss survive Outer Heaven's destruction;
* Why was the Big Boss from MG2 so differently portrayed from the one in MG;
* The reason why Ocelot was so eager to believe S3 meant Solid Snake Simulation instead of its true meaning;
* How did Psycho Mantis, Liquid Snake and Revolver Ocelot were involved before MGS;
* Who killed Miller in 2005;


If more content is released, great: this game is amazing and will only get better. But I'm satisfied with what I got. A lot!

I have taken the liberty of bolding the plot points that were either answered in other games already or that nobody actually gave a shit about.

*Who created the Patriots AI network - we already knew it was done by Zero and the gang. Strangelove's involvement is tangential at best, if that's what you're referring to.

*How did the word change in order to accommodate etc. - I'm pretty sure this was all MGS2 and 4. They sought to control information and ended up creating a perpetual war economy.

*How did Big Boss survive Outer Heaven's destruction - I refuse to believe that there's a single Metal Gear fan alive today who was honestly wondering about this. Nevermind the fact that they already provided an explanation in MGS4 (Big Boss barely survived, got cybernetic prosthetics afterwards) that is now directly violated by this new game. Par for the course for Kojima though, right?

*Why was the Big Boss in MG2 so different from etc - again, were people really wondering this?

*The reason why Ocelot was so eager to believe etc - And what is that reason? I have no idea what you're driving at here. Ocelot was duped in MGS2, plain and simple.

*How Mantis, Ocelot, and Liquid were involved before MGS1 - They were in FOXHOUND together. That's how they were involved. The fact that they all happened to meet up at this point in time also is contrived borderline fanfiction quality wish fulfillment.

*Who killed Miller in 2005 - For one, the game doesn't answer this question. It's implied to be either Oceot or Liquid, but then again it's implied that it was somebody involved with Liquid in MGS1 in the first place, soooooo...

This game doesn't resolve anything. It creates new questions and then answers some of those, on top of a heaping helping of who-gives-a-shit.

There's a lot more wrong with your post but it's stuff I've already covered and other people have already covered and at the end of the day who am I to try and ruin people's enjoyment of a crappy story? It's like telling my niece there's no Santa.
 
Best way to describe it is a story held together via duct tape.

Weird, I found the story to be less convoluted but actually a lot more coherent than most of the rest of the games. Its just a bit unusual in that a lot of the time the significance of many of the key plot points are only apparent after the fact.
 
Weird, I found the story to be less convoluted but actually a lot more coherent than most of the rest of the games. Its just a bit unusual in that a lot of the time the significance of many of the key plot points are only apparent after the fact.

the tapes basically clarified everything that was unclear or poorly told in the game. didn't understand something? play those tapes!
 
Weird, I found the story to be less convoluted but actually a lot more coherent than most of the rest of the games. Its just a bit unusual in that a lot of the time the significance of many of the key plot points are only apparent after the fact.
It's more coherent on its own (mission 51 excluded), but within the overall mgs canon/timeline it convolutes events and confuses the fans.
 
Most missions don't require you driving. So did you drive straight to Kaz? Or straight to the Honey Bee? Or straight through Quiet? Or straight through the last Skulls battle?

Please stop the hyperbole. And the funny thing is I've literally ran through levels in 3 & 4 just to see if there were any repercussions and I could literally do that everywhere outside of boss fights.

Yes, yes, no and no.

But I S ranked extreme Quiet without ever changing spots and I S ranked extreme skulls by staying on one roof.

Meanwhile, you cannot "literally run through" 3 and 4 without a plan and get top marks. Since, unlike in V, alerts count against you.

Its not a hard game. Make your peace with it.
 
Sorry to tell you but this is some of the worst trolling I've encountered on here. Step up your game, son.
An on screen button prompt is not comparable to a codec screen interrupting and stopping you every time the game wants to explain something. Shit trolling.

Paz's plot is completely optional and has nothing to do with her childhood. Shit trolling.

Code talker stuff....probably takes up 20 minutes cut scene time total not counting the tapes, which are completely optional. Shit trolling all around.
 
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