Freedom = $1.05
Banned
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Thus ends my counter argument.
they're short one snake: hypnotized snake
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Thus ends my counter argument.
they're short one snake: hypnotized snake
I don't think MGS4 embraced the silliness.
I think it accidentally crashed into it.
Exactly how I feel about 2.
I loved 4. MGS as a series is pulp fiction trash. When it goes full absurd comedy it is masterpiece stuff, when it tries to be serious it's a boring wreck. MGS 4 embraced the silliness while MGS V ended up on the wrong side of that line again, unfortunately.
It makes for good conversation, at least. I like reading everyone's opinions here. This thread is fascinating because we have so many people with so many different takes on the same game. Speaks to the complexity of this series (whether it's intended or not) and how we each connect with it in our own ways.Yeah, I mean I've read all your posts and completely respect your opinions but it's clear that you and I are on other planets regarding both what we think MGS is and should be as well as how we read and analyse a narrative.
I think you see that exact same division writ large among MGS players as a whole, which is why certain games are so divisive.
MGS 4 will go down as a treasured experience for me. MGS V will be written off as a disappointment. A good game, but a disappointment. It is what it is. I'd rather be you, and have loved the game, believe me.
Actually, I had a similar experience with my own brother where we just decided not to take it so seriously. And yeah, it was a lot more fun at that point. But part of my brain was still reeling from what I was seeing, lol.Griss said:I played with my brother watching alongside me and we both called the Meryl and Johnny shootout. We were high-fiving, cheering and rolling around laughing as it happened. It's one of the best moments in MGS to me. Just complete ludicrous garbage played straight, for effect. I can't see how a scene like that could be unintentional. Otherwise Kojima keeps stumbling into accidental brilliance time and after time after time.
I don't even think it was accidental.
I'm imagining Kojima driving a big rig full of nanomachines, speeding towards a warehouse containing the MGS mythos.
"You want answers? I'VE GOT YOUR FUCKING ANSWERS!" *honnnk honnnnnnnnk*
Guess I'm the lucky one.
Absolutely love 2, 4 and V.
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Thus ends my counter argument.
Ah man, now Mount Snakemore feels incomplete.they're short one snake: hypnotized snake
Solidus, enshrined forever as the guy who wore an eye patch for about 10 hours of his life.
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Thus ends my counter argument.
I played with my brother watching alongside me and we both called the Meryl and Johnny shootout. We were high-fiving, cheering and rolling around laughing as it happened. It's one of the best moments in MGS to me. Just complete ludicrous garbage played straight, for effect. I can't see how a scene like that could be unintentional. Otherwise Kojima keeps stumbling into accidental brilliance time and after time after time.
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Thus ends my counter argument.
Solidus, enshrined forever as the guy who wore an eye patch for about 10 hours of his life.
It's funny, I've actually done thoughts experiments where I:I like all the games. 4 is great. The only bad part was that the gameplay post Act 2 was severely lacking. Act 3 had great cutscenes, I loved 'em all.
I like 4 for the opposite reasons I like V and I like V for the opposite reasons I like 4:
4 had too much story, V had too little.
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Thus ends my counter argument.
omgThat scene specifically was because he watched Mr. and Mrs. Smith and wanted to rip it off.
Who?
Solidus, enshrined forever as the guy who wore an eye patch for about 10 hours of his life.
That idea was enjoyable until MGSV, where you suddenly realize he's doing it all over again.
You know, the former president of the united states who was two tentacles short of an octopus.
Underwater, a few miles behind, dredging up oil leaks left by Arsenal GearWhere's Mount Skullmore?
nah, mgs4 subtracted gameplay in favor of idiotic nostalgia pandering and fanservice
It's funny, I've actually done thoughts experiments where I:
- Rearranged elements of MGS4 so there was more gameplay and less cutscenes
and
- Rearranged and added elements of MGSV so cutscenes came with more regularity
So yeah, I can understand that desire for a more balanced take in each.
While I vastly prefer the gameplay-centric approach of MGSV, I admit there were times I wish more missions began or ended with a cutscene.
Especially since the MGSV cutscenes were reasonable length. It wouldn't have felt too intrusive to have more of them.
The Boss herself had to have know; Eva is the one who relates the story of Ocelot's parents to Snake, and if Eva heard the story, The Boss prolly heard the story too. Hell, it is not farfetched to think The Boss told it to Eva.
And The Boss could not have been so stupid to hear that story and not realize the legendary hero is her.
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Thus ends my counter argument.
It's funny, I've actually done thoughts experiments where I:
- Rearranged elements of MGS4 so there was more gameplay and less cutscenes
and
- Rearranged and added elements of MGSV so cutscenes came with more regularity
So yeah, I can understand that desire for a more balanced take in each.
While I vastly prefer the gameplay-centric approach of MGSV, I admit there were times I wish more missions began or ended with a cutscene.
Especially since the MGSV cutscenes were reasonable length. It wouldn't have felt too intrusive to have more of them.
I love 4,the only part i hate is the johnny/meryl wedding and maybe mt.snakemore.I like all the games. 4 is great. The only bad part was that the gameplay post Act 2 was severely lacking. Act 3 had great cutscenes, I loved 'em all.
I like 4 for the opposite reasons I like V and I like V for the opposite reasons I like 4:
4 had too much story, V had too little.
The gameplay in MGS4 (what was there before the cutscenes took over) was definitely improved from earlier titles. MGO2 further proved MGS4 had good mechanics.Well, as someone who thought the gameplay in MGS games ranged between mediocre and shit until 4 itself, that was not in any way an issue for me. I bought it for the story, after all, and what appeals to me with MGS stories is exactly stuff like idiotic nostalgia pandering and fanservice. The fact that we got a third of a game filled with great gameplay before it got taken away was about a third more than I was expecting, and the plot delivered in spades.
I know others disagree with that, and I know that 3 plays quite well if you bought the Subsistence or HD versions and get used to the controls, but by and large MGS was never about the gameplay for me. If it had been I would have checked out long ago. That's why GZ and TTP are such bizarre reversals in a lot of ways. So much that I loved about MGS is gone... replaced by truly exceptional gameplay that leaps to the very top of modern action / shooting / stealth gaming all at once. It's odd as hell.
I actually agree, for the most part. While I loved MGSV, including much of the story, something I didn't love were all of the nobody characters you had to extract. I mean, the act of extracting them was fun, but they were... well, nobody. Sometimes they said interesting stuff when slung over your shoulder (if you linger long enough to listen), but for the most part they were scowling mugshots that appear on the debriefing screen as Kaz paraphrases what they said. And what they said is inevitably filled with acronyms for different military organizations and other mumbo-jumbo.As to the bolded, it wasn't cutscenes the missions were lacking, but important story beats themselves, whether dialogue or cutscene or whatever. In the good missions (GZ, Hellbound, Voices, Skull Face etc) something that matters to the story actually happens during a mission, or as a result of it. That should have applied to all missions rather than just a tiny handful.
Far too many missions were 'do X to continue picking up Skullface's trail'. Lots and lots of words and dialogue that moved the story nowhere, then the whole Skullface thing happens in 15 minutes all at once. It was really poorly paced.
I don't think MGS4 embraced the silliness.
I think it accidentally crashed into it.
MGS4 committed a lot of sins, but the one that stands out most to me (aside from Big Boss crashing the ending like Jay Leno on the Tonight Show) was making Johnny Sasaski a named character who was actually an attractive guy and married Meryl at the end.
I bitch about MGS4 being bad fanfiction a lot, but if it ever came to trial, Johnny Sasaki would be my exhibit A.
It makes for good conversation, at least. I like reading everyone's opinions here. This thread is fascinating because we have so many people with so many different takes on the same game. Speaks to the complexity of this series (whether it's intended or not) and how we each connect with it in our own ways.
Actually, I had a similar experience with my own brother where we just decided not to take it so seriously. And yeah, it was a lot more fun at that point. But part of my brain was still reeling from what I was seeing, lol.
I actually agree, for the most part. While I loved MGSV, including much of the story, something I didn't love were all of the nobody characters you had to extract. I mean, the act of extracting them was fun, but they were... well, nobody. Sometimes they said interesting stuff when slung over your shoulder (if you linger long enough to listen), but for the most part they were scowling mugshots that appear on the debriefing screen as Kaz paraphrases what they said. And what they said is inevitably filled with acronyms for different military organizations and other mumbo-jumbo.
Mother Base is where the lion's share of memorable plot moments take place. They should've saved more moments for out in the field, before or after missions.
Same,i must've played like a hundred times each game.MGS has always been about great gameplay for me, ever since the first one. They are easily my most replayed games ever.
MGS4 would've gelled with me much better if there was an even back and forth between gameplay and cutscenes. The five-act structure ended up feeling lopsided because some acts were cutscene-heavy and others had sufficient (or even generous) amounts of gameplay.MGS4 had great gameplay that I wish I could use more. You can only replay Acts 1 and 2 so many times.
You know what I just realized is weird about this? Snake is enshrined as Old Snake but he only presumably looked so old recently within the events of MGS4 and Liquid presumably never saw him again after MGS2 until the Middle East in MGS4. How then could he know Snake was all old as shit rocking a mustache to then carve his face into Arsenal Gear?
inb4nanomachines.
Maybe MGSV is an Octocamo illusion.
Medic was just living the american dream,literally.Maybe MGSV is an Octocamo illusion.
This has been said thousands of times before.... No one "carved" anything on Outer Haven's hull. Mt. Snakemore is an Octocamo illusion. It disappears completely from the ship during the very same scene.
So wait, serious question, how does octo-camo explain Mount Snakemore? I thought octo-camo affected the color, texture and pattern of something. Mount Snakemore looks like a full 3D structure.
Hmm. Pure speculation on my part, but maybe Arsenal Gear's camo is manipulating light to create the illusion of a 3D structure such as Mount Snakemore.Either nanomachines, or not explained.
Remember, Snake's suit is mostly makeshift using the original Octocamo blueprints, so I guess a gigantic ship like Outer Haven has a more advanced version of it.
nah, mgs4 subtracted gameplay in favor of idiotic nostalgia pandering and fanservice
This is one picture I want to always remember when thinking about Metal Gear. Just amazing. That being said, I can't tell which side is meant to be best to worst Snake.
Well, as someone who thought the gameplay in MGS games ranged between mediocre and shit until 4 itself, that was not in any way an issue for me. I bought it for the story, after all, and what appeals to me with MGS stories is exactly stuff like idiotic nostalgia pandering and fanservice. The fact that we got a third of a game filled with great gameplay before it got taken away was about a third more than I was expecting, and the plot delivered in spades.
I know others disagree with that, and I know that 3 plays quite well if you bought the Subsistence or HD versions and get used to the controls, but by and large MGS was never about the gameplay for me. If it had been I would have checked out long ago. That's why GZ and TTP are such bizarre reversals in a lot of ways. So much that I loved about MGS is gone... replaced by truly exceptional gameplay that leaps to the very top of modern action / shooting / stealth gaming all at once. It's odd as hell.
Hmm. Pure speculation on my part, but maybe Arsenal Gear's camo is manipulating light to create the illusion of a 3D structure such as Mount Snakemore.
Just to be clear, though: Did they actually say Arsenal Gear was using octocamo to create the illusion? Or octocamo at all? (Honest question -- I'll take your word)
-especially compared to something like mgs3 where the game's overall theme of survival is imbued in almost every facet of the mechanics.
Ah, I remember that app.It is mentioned on MGS4's database.