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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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what about the prior games made you think the gameplay ranged from "mediocre to shit"? with the exception of mgs1 which is quite simple and is largely a 2D game in many ways, they're mechanically dense, reward player experimentation/ingenuity and feature incredible boss battles. mgs2 on the higher difficulties to this day features some of the best ai in a stealth game. their controls are obtuse and unwieldy but ive never been one who believes those are mutually exclusive with what constitutes strong gameplay.

The answer to that is really simple:
1. Control struggles
2. Camera issues
3. Radar gameplay
4. Menu / item management and selection

I constantly struggled with the controls of all these games, only getting to grips with MGS2 about 2/3rds of the way through and really, really finding early bosses like Fatman just a total pain in the arse with all the viewpoint switching and multiple button pressing you had to do. Getting the right weapon or item out in the heat of the moment was always a hassle, and something I'd forget how to even do if I was away from the game for a couple of days.

MGS was clearly a 2D-based game in 3D, but MGS2 and 3 had serious camera issues, I thought, that necessitated walking, going into first-person mode, walking some more, etc. In none of the three games was I ever able to achieve anything by shooting my weapons from the basic, top down view, seeing as enemies were commonly off-screen anyway. In fact, getting shot from off-screen while struggling with the controls was the defining feature of my early MGS adventures.

As for the radar gameplay, I just personally hate this kind of gameplay. Where you're really playing the game on a screen-within-a-screen. It was a necessary crutch, but didn't make for fun or immersive gameplay.

And I covered the menu and item management as part of the controls. I'd add 'frustrating bosses' to part of the controls as well. I never felt like I had proper control of Snake, Raiden or Big Boss until MGS4. MGS3 became bearable over time, and Subsistences camera controls certainly helped that game a huge amount, but I played it at launch.

Anyway, those were my big issues. Basically, I disagree with the second bolded statement. Complicated controls can be good (MGSV) but unwieldy controls (MGS2) never are.

i'd go even further to say that while mgs4 may have technically "advanced" the mechanics much of what was present was completely underused to the point where the improved gameplay didn't really even matter--especially compared to something like mgs3 where the game's overall theme of survival is imbued in almost every facet of the mechanics.

This is a good point, though, and I pretty much agree. MGS3's feeling of place and need to survive was masterfully done. That part of the gameplay was amazing. To be honest, a lot of MGS3's gameplay was very good despite some control and camera quirks. Again, give me the HD version and assignable controls and it's a near-perfect game.
 
MGS has always been about great gameplay for me, ever since the first one. They are easily my most replayed games ever.

I'm with you. If the games weren't as fun to play as they were I wouldn't love them like I do. And I really am fine with moving away from the increasingly bad story and focusing on the increasingly awesome gameplay. It's disappointing in a way but I after GZ I made peace with the fact that MGS storytelling would never reach 1/2/3 levels again.

Granted the lack of story here is a bit disappointing since while I expected it to be bad I also it expected it to be a little more present. I don't agree with the prevailing narrative that the game is shit and 24% complete. But I do wish Eli's story had been finished and I wish we got to see some of the fallout of Venom realizing he's been duped. But I guess in a way this thread is really Venom Snake's fall.

We became demons for such little story as this.
 
MGS3's "Survival" aspects were half-assed and pretty boring, to be honest. I expected a ton more from the trailers.

They're not mind blowing but I think the way they affect and play with the games pacing is effective. If you get shot too much you gotta pull back find a safe place treat your wounds, hunt some snakes and eat. They're not the most engrossing mechanics but they're effective for the over all feel and pacing of the game.
 
Either nanomachines, or not explained.

Remember, Snake's suit is mostly makeshift using the original Octocamo blueprints, so I guess a gigantic ship like Outer Haven has a more advanced version of it.

Let's be honest, the Octo-Camo makes no sense.

For instance, remember the opening to Act 3? Snake uses the Octo-Camo to make himself appear young and has a conversation with Meryl, during the conversation Snake coughs a few times and the Octo-Camo fails revealing his Old Snake visage for a few seconds. The problem is that the Octo-Camo is a face mask if the Camo failed then we should see the mask underneath not Old Snake's real face.
 
BB is still the best Snake. Solidus is and always will be the worst.

Them fighting words.

Solidus at least wasn't a little bitch like Big Boss who had to dupe a poor medic into thinking he's Big Boss just so he would take all the heat. "Whole world wants me dead, better perform involuntary hypnotherapy and massive facial reconstruction on this guy so I can make like a tree and get out of here. I'll effectively destroy his life and I'll lie to even my closest comrades and put everyone in harm's way, but at least I'll be sipping tea by the fireplace tonight".


How is Big Boss a hero after everything we learn of him in MGSV? The dude is a pansy and a douchebag. He screws over his most entrusted staff member and he fucking lets Miller rot in Afghanistan and not tells him anything all those years after Venom is put in his place.


SOLIDUS DID NOTHING WRONG
 
Let's be honest, the Octo-Camo makes no sense.

For instance, remember the opening to Act 3? Snake uses the Octo-Camo to make himself appear young and has a conversation with Meryl, during the conversation Snake coughs a few times and the Octo-Camo fails revealing his Old Snake visage for a few seconds. The problem is that the Octo-Camo is a face mask if the Camo failed then we should see the mask underneath not Old Snake's real face.

Oh, I know that. Science-wise, Octocamo is complete nonsense.

And don't forget how the hell is Snake able to smoke through a mask that looks like this:

Facecamo.jpg
 
I actually think GZ might've achieved the best gameplay-to-cutscene balance and pacing, for my tastes.

The opening and closing cutscenes felt like proper MGS cutscenes.

The incident cutscenes (finding/strangling Chico, finding Paz) were a bit of connective tissue between gameplay "phases."

The location itself, Camp Omega, had a ton of personality and incredible atmosphere. Many ways you could approach the objectives. You could even rescue Paz before Chico. (This blew my mind when I realized it)

Told a complete story with a beginning, middle and end, as well. Included extra beats like rescuing the prisoner about to be executed or freeing the POWs.

The main thing, though, is that it was bookended by interesting cutscenes and had several strong stretches of gameplay sandwiched between.
 
what about the prior games made you think the gameplay ranged from "mediocre to shit"? with the exception of mgs1 which is quite simple and is largely a 2D game in many ways,

MGS1 being essentially 2D doesn't make it bad. I love the Frogger-esque gameplay of sneaking between cones of vision. I almost miss it.
 
Them fighting words.

Solidus at least wasn't a little bitch like Big Boss who had to dupe a poor medic into thinking he's Big Boss just so he would take all the heat. "Whole world wants me dead, better perform involuntary hypnotherapy and massive facial reconstruction on this guy so I can make like a tree and get out of here. I'll effectively destroy his life and I'll lie to even my closest comrades and put everyone in harm's way, but at least I'll be sipping tea by the fireplace tonight".


How is Big Boss a hero after everything we learn of him in MGSV? The dude is a pansy and a douchebag. He screws over his most entrusted staff member and he fucking lets Miller rot in Afghanistan and not tells him anything all those years after Venom is put in his place.


SOLIDUS DID NOTHING WRONG

The fake big boss plan was already in motion before he woke up,he just decided to roll with it afaik.
Also,solidus killed olga and he can rot in hell for that.
 
The fake big boss plan was already in motion before he woke up,he just decided to roll with it afaik.
Also,solidus killed olga and he can rot in hell for that.
True. It's rough thinking he just left Kaz with the Soviets, though.

Kaz is understandably pissed with BB when all is said and done.
 
The main problem the game controls had was that awkward crouching standing still -> prone moving. Finally fixed in MGSV, and probably the main improvement people saw in the other sneaking series, splinter cell.

Then again, walking crouched would have broken MGS1 and company, but at least give me the option to switch to always go crouch -> standing up when starting to move.
 
D-Walker with an Interceptor head is rather decent... The thing is a surgeon with its handguns. Drops like 5 guards in 10-15 seconds... Not quite as lethal as Quiet over time (and no where near the survivability or range) but for pure burst damage, air dropping D-Walker into a camp probably does more raw damage or kills per second while he stays alive (and he does pretty good up close because less chance of 'nades and mortars that way).

Range ain't great and its AI is as dumb as DDs, and it only uses handguns in auto-attack mode, but if you speed him into a camp and hop off so that he aggros rather than you, or just air drop him into the action, situationally he can tear it up and fast.
Ground zeroes did a lot of things right.
speaking of it, I booted it up quickly last night and I was struck that I maybe the guns are louder in GZ? dunno but I mean I've played a lot of V now and a lot of it with the AM and M2000 rifles so I think I have a good ear for it now, and I could of sworn the M2000 sounded a lot louder, impactful in GZ last night -- reminded me a little bit of Payday type loud. Could have been imagining things and I'll compare against tonight, but I probably put a solid 6 hours into both the base M2000 and Renov last two nights so I'm not sure if I'd be imagining things. Anyone else play GZ recently and felt the gun sound effects were a bit different? Or at least balanced to be louder or sort of echo, revertate more?
 
I actually think GZ might've achieved the best gameplay-to-cutscene balance and pacing, for my tastes.

The opening and closing cutscenes felt like proper MGS cutscenes.

The incident cutscenes (finding/strangling Chico, finding Paz) were a bit of connective tissue between gameplay "phases."

The location itself, Camp Omega, had a ton of personality and incredible atmosphere. Many ways you could approach the objectives. You could even rescue Paz before Chico. (This blew my mind when I realized it)

Told a complete story with a beginning, middle and end, as well. Included extra beats like rescuing the prisoner about to be executed or freeing the POWs.

The main thing, though, is that it was bookended by interesting cutscenes and had several strong stretches of gameplay sandwiched between.

I agree.

Main Missions should feel important, and the cutscenes help that.

As I've said before most of TPP's Main Missions feel like Ground Zeroes' side ops.
 
Here's another moment I like — there are a number of ways I think the smirk can be interpreted, but I personally think it's his ego thinking, "Yeah, I -am- Big Boss." Only to be followed by despair after the time skip when Solid Snake is about to take him down and he realizes the futility of being a meat shield for someone he trusted.

04DE04791C1CF820CC4D6A06EC37E98F7070D2EC
 
I hate guns in real-life but think they're cool in videogames.

So my question is: What kind of gun is Skull Face using?

http://images.akamai.steamusercontent.com/ugc/415811900451978506/CEAC42A1DB0EA5C4CD7BECF74DDB9215BBD81BE1/[img][/QUOTE]


pffff... he never learned what ocelot did

"engravings don't make any advantage on the battlefield"

Skull Face needed some training in Diamond Dogs
 
Here's another moment I like — there are a number of ways I think the smirk can be interpreted, but I personally think it's his ego thinking, "Yeah, I -am- Big Boss." Only to be followed by despair after the time skip when Solid Snake is about to take him down and he realizes the futility of being a meat shield for someone he trusted.

I don't think he is being used as a meat shield.

My opinion is that the Big Bosses plan was to keep sending Foxhound operatives to be killed at Outer Heaven, so OG Big Boss can flush out the AIs when they start getting desperate. Or so he can follow the path of the orders the Patriots will start sending him.

He is only angry that OG Big Boss sent someone too capable.

Only Kaz and Ocelot have this weird idea that the Big Bosses should fight at some point so only one remained, but as far as we know, neither are by their preferred Big Boss side by the time Outer Heaven happens. As far as we know, OG BB preferred to keep Venom alive.
 
pffff... he never learned what ocelot did

"engravings don't make any advantage on the battlefield"

Skull Face needed some training in Diamond Dogs

That whole cutscene is funny because it shows him passing on the skills to a new generation as if he discovered or lived those things himself.
 
I don't think he is being used as a meat shield.

My opinion is that the Big Bosses plan was to keep sending Foxhound operatives to be killed at Outer Heaven, so OG Big Boss can flush out the AIs when they start getting desperate. Or so he can follow the path of the orders the Patriots will start sending him.

He is only angry that OG Big Boss sent someone too capable.

Only Kaz and Ocelot have this weird idea that the Big Bosses should fight at some point so only one remained, but as far as we know, neither are by their preferred Big Boss side by the time Outer Heaven happens. As far as we know, OG BB preferred to keep Venom alive.
That might be the case. We can actually reconcile our two takes by simply saying Venom felt like a meat shield in that moment, when an inexperienced rookie neither of them expected to win actually made it to the "final boss." He knew he'd have to confront Solid.

Man, I can't help but imagine what the final fight of MG1 would look like with MGSV's graphics.
 
I have replayed each game in the series minus Peace Walker and Portable Ops many times with MGS 3 (Vanilla and Subsistence) being the game I had replayed the most, maybe over 10 times.

MGS games for me are about the story and gameplay, prior to MGS V, the gameplay wasn't the best in the genre, but it was unique and fun. Before playing MGS V I was prepared to say goodbye to the franchise, but after finishing MGS V, I'm really sad that this will be the last MGS game directed by Kojima, or the last game in the series.
 
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