Here's a question that's not going to be very popular here, but, does anyone really know if this Rock Band won't turn out to be like:
What I'm so skeptical about:
- Instrument Compatibility: A company that prided itself on instrument compatibility in the previous generation, even with instruments from other vendors, can't even muster full compatibility with it's own released hardware?
- Instrument Compatibility (fanatics): All of that effort catering to the hardcore crowd (the Ion drum kit, pro guitar, the midi adapter), and none of that was carried over?
- Rock Band 3 song export: This is two-fold. The fact that Harmonix never bothered negotiating for song exports for Rock Band 3 when it was being developed really means Rock Band 3 is my Mummy 3. Take the songs from Rock Band 3 and add in the harmony support, bundle it to Rock Band 2, and you have the ultimate game. The spades system is stupid and everything else felt very unpolished. Part two will be discovered when the game is launched. If there is an export code in the box, then this isn't a cash-in by Harmonix, but a revival of a franchise.
You can tell by the fact that I brought this up that I'm highly skeptical of this- No online multiplayer support: Madden X, Y, or Z anyone?
- Lack of real (official) details about the game nine days before launch: How much do we really know about the game from official press releases and demos vs. people who have demoed it or random tweets here and there? Is there a World Tour? Is there even a single-player/band campaign or is Rock Band 4 just a play-one-at-a-time setlist on your current gen console?
Old Instrument compatibility is mostly on Microsoft (wired stuff). The ION/Pro/midi stuff was apparently used by ~1-2% of the total user base and in order to keep cost to develop reasonable (since they self-funded with Mad Catz) they had to cut underused features. This is also why online multiplayer was dropped.
RB3 Export: Can't disagree here. If I had to guess I'd say not planning ahead and securing the rights to the songs for DLC/export was either missed or too expensive and the previous publisher didn't want to pony up the cash. This is a huge bummer for us either way.
RB4 Export: I don't know, if the intent was to make this the "platform" Rock Band was initially intended to be then an export code doesn't make any sense here. Personally I'd love it if the box came with a code to just let me download the game, but I need the Guitar bundle to get a full band up and running and I'm not double dipping until the download price drops.
Lack of Details: I think part of the problem is HMX is super busy getting the game out the door. They aren't a huge company and Nick Chester is only one man. At least some of your questions have been answered even if not in an Official FAQ. There is a single player "campaign" where you earn fans and have a manager etc. "The campaign, meanwhile, is perhaps Rock Band 4s most interesting reach in the gameplay design department. It is, effectively, a Rock Band RPG" Source