I still like "The Argentina of Grapefruits."Is it time to pick a name for the next spoiler thread yet? I'm still going with The Man Who Trolled The World.
The part I quoted is from Skull Face's profile, which starts at the bottom of pg. 341.I actually have the guide just haven't read that part yet.
Is it all included in the giant timeline portion?
So they could have just done a 30 second tape or something. I would've taken it, sure.
Eli and Mantis taking Metal Gear away while Miller screams about how this will lead to a new Cold War is kind of a big plot point to leave unresolved.
Even in MGS2, a game which ends on something of a cliffhanger; they make it a point to say how Solid Snake put a tracker on Liquid's RAY and how they secured the real disc containing the information GW wanted to filter. MGS4 brushed away both of those points but they were there to show that it wasn't this urgent scenario that was about to go down but rather something reserved for a future game. In MGSV what happens is significant and then forgotten.
OK, from pg. 341 of the official Piggyback guide written in cooperation with KojiPro and Kojima himself:
"After a plane crash, in which The Third Child was the sole survivor, a chain of events led the boy's mind into sufficient proximity to sense Volgin's boundless enmity for Big Boss. With this, their association was forged: Volgin, a scorched carcass imbued with an overpowering obsession to kill the man who destroyed his dreams; and The Third Child, who could facilitate his desire for vengeance. This conjunction gave birth to the creature known as the Man on Fire."
"This was also, it transpires, the means by which Skull Face learned of Big Boss' location after a nine-year search. Having received word of their curious relationship through Cipher channels under his control, Skull Face took an interest in the case of the strange child and the former Soviet colonel. This led to a momentous development. ... When Skull Face investigated the particulars of the plane crash, he discovered that the events that led to its destruction began over Cyprus: caused, Ocelot later posits, by The Third Child sensing the latent anger of Big Boss far below as his flight passed overhead. Skull Face thought this anomaly worthy of further scrutiny -- which led to his discovery of Big Boss."
Again, it's from the official guide. Kojima himself.
Exactly.Okay this makes sense.
He found the approximate location due to Mantis, knowing that a strong emotion like revenge triggers him.
So he looked into the area and discovered that there were Cipher agents there etc. for the past nine years and made his move.
The constant repetition bothers me in this game. I'm talking about dialogue. For example:
Ocelot tells Miller that there will be one Big Boss. There's only room for one Big Boss.
Mission 45: ocelot tells you that Quiet is located at whatever place that's called. His next statement is that's she's located at that place. 1 minute in
https://m.youtube.com/watch?v=3fs8dg0k25U
The first scene with Ed Nortan and Michael Keaton during their rehearsal in the movie Birdman, opened my eyes on what bad writing is (like this post). You shouldn't spend so much time saying the same thing. Say it once. Make your point.
This. Nothing better represents this game than the bizarrely repeated OT.[EXTREME] Such a lust for conclusion, T-WHHOOOO was definitely the best suggestion
We need an MGS6 to combine all of the repetition of past installments into one conversation.I posit this is the first metal gear solid game you've played.
Metal Gear?
Nanomachines?
Metallic Archaea?
On a side note, the hospital attack is so horrifying that it's one of the few times I've actually felt something like hate for the enemies in a videogame.
I want an alternate reality version of the prologue where I get to kick everyone's ass, lol.
We need an MGS6 to combine all of the repetition of past installments into one conversation.
"The enemies have a Metal Gear."
"A Metal Gear??"
"Yeah, controlled by nanomachines."
"Nanomachines??"
"Yeah, small like metallic archaea."
"Metallica archaea??"
I'll give you a page count in a sec. But I can tell you right now it's a substantial chunk of the book dedicated to story.About that MGSV guide, how much of it is story related and how much is a walkthrough?
Tempted to get it but not if most of it is just the walkthrough for the main game.
About that MGSV guide, how much of it is story related and how much is a walkthrough?
Tempted to get it but not if most of it is just the walkthrough for the main game.
Someone needs to rewrite the Snake Eater theme to be about Skull Face. Since he was doing cleanup and all.
Instead of "Such a thrill," we'd start with "Such a lust."
You guys take it from there.
We need an MGS6 to combine all of the repetition of past installments into one conversation.
"The enemies have a Metal Gear."
"A Metal Gear??"
"Yeah, controlled by nanomachines."
"Nanomachines??"
"Yeah, small like metallic archaea."
"Metallica archaea??"
I'll give you a page count in a sec. But I can tell you right now it's a substantial chunk of the book dedicated to story.
It has a decent amount of story and art. The walkthrough itself is worth it considering how much variety there is in gameplay.
Get it from GAME. They have the best cover art.Awesome, think I'll order it then.
Thanks![]()
Get it from GAME. They have the best cover art.
Basically no story in the walkthrough part. Everything is in the back. And even there one secret is not talked about.About that MGSV guide, how much of it is story related and how much is a walkthrough?
Tempted to get it but not if most of it is just the walkthrough for the main game.
No, it's not.I posit this is the first metal gear solid game you've played.
Metal Gear?
Nanomachines?
Metallic Archaea?
I posit this is the first metal gear solid game you've played.
Metal Gear?
Nanomachines?
Metallic Archaea?
Oh dang it. If you care about the cover art then they do ship internationally. So up to you.I'm in Canada -_-
SKULL FACERI'll start.
"Such a lust
With darkness and Quiet through the night"
We need an MGS6 to combine all of the repetition of past installments into one conversation.
"The enemies have a Metal Gear."
"A Metal Gear??"
"Yeah, controlled by nanomachines."
"Nanomachines??"
"Yeah, small like metallic archaea."
"Metallica archaea??"
He learns the truth before the time lapse, and punches the mirror after the time lapse.
So it seems he was OK with the truth when he first learned it, but nearly 10 years later and he's singing a different tune.
Eh, its not quite the same thing. That questioning-repetition, while bad, isn't quite on the same level. MGS V has more bizarrely duplicated dialogue than ever before - its really like the characters can't remember what they just said.
And thats before we get to BOSS GET DOWN.
I just counted and there are nearly 40 pages of pure story exploration, including a detailed timeline of the entire series and profiles for all of the key characters (i.e. The Boss, etc). And this is followed by an extensive art gallery with notes from Kojima. Even if you're not interested in the game part of the guide, it's worth it. Also, the game part of the guide is great -- tons of reference material for all of the detailed stats, etc, that go into everything. Like how every boss has different damage multipliers for every part of their body.Awesome, think I'll order it then.
Thanks![]()
No, it's not.
It's ponderous how much gameplay has evolved and how much writing/story has gotten worse as we progress through the series.
I just counted and there are nearly 40 pages of pure story exploration, including a detailed timeline of the entire series and profiles for all of the key characters (i.e. The Boss, etc). And this is followed by an extensive art gallery with notes from Kojima. Even if you're not interested in the game part of the guide, it's worth it. Also, the game part of the guide is great -- tons of reference material for all of the detailed stats, etc, that go into everything. Like how every boss has different damage multipliers for every part of their body.
There's a story there that we'll never know. The only former employee from Kojipro that's said anything is Shinta Nojiri.![]()
Kojima' phantom left and the real Hideo Kojima tried to create more stories based on his legacy.
I think a big part of it is the way the voice acting changed to accommodate Sutherland or whatever the hell happened there.
So I just finished the game all 50 missions last night. One question I have is; since there is "2" big bosses is Kojima implying that one of the big bosses was behind the patriot's AI in metal gear solid 4? And if so which one the fake boss or real the boss?
Fake boss is Venom Snake, he was the one Snake killed in Outer Heaven in MG1. The Real Big Boss spent the time between TPP and MG2 building Zanzibar Land. Snake kills him in MG2. Real Big Boss doesn't come back till MGS4.So I just finished the game all 50 missions last night. One question I have is; since there is "2" big bosses is Kojima implying that one of the big bosses was behind the patriot's AI in metal gear solid 4? And if so which one the fake boss or real the boss?
Fake boss is Venom Snake, he was the one Snake killed in Outer Heaven in MG1. The Real Big Boss spent the time between TPP and MG2 building Zanzibar Land. Snake kills him in MG2. Real Big Boss doesn't come back till MGS4.
Also look up MGSV episode 51 on YouTube if you want to see the cut episode resolving Eli's story.
https://www.youtube.com/watch?v=yMha13rHS9g&feature=youtu.be
BB was already awake during that scene.
People complain Big Boss doesn't say anything during the jeep travel, but imagine it with Snake trademark questioning? It'd last so long Skull Face would take you to the Africa area.
Not to mention that Skull Face name drops a lot of central things in MGS, including Philanthropy's motto, which is super weird.
That's partially true. Fukushima handled A LOT of the research that went the story like military operations, Alaskan Olympics, nuclear war... I mean he researched EVERYTHING. Blaustein was amazed how much shit they got right when he had to do his own research.it was my understanding that tomokazu fukushima was largely responsible for the codec scripting while kojima handled the main story.
White Star of Bethlehem. Very pretty flowers.Also I just realized how all the flowers surrounding big boss' side are the same kind as the white flowers from the fight against The Boss in MGS3.
Further proof early on that we weren't Big Boss.
Though that seems less awkward because it cuts to a slideshow instead of showing the characters.
Oh wow there was definitely going to be more to this wasn't there.
Also I just realized how all the flowers surrounding big boss' side are the same kind as the white flowers from the fight against The Boss in MGS3.
Further proof early on that we weren't Big Boss.
If he is killed in MG2; then how was he standing at the end of MGS4 again? Its been awhile since I played MGS4 so I cant fully remember.
To be fair BB doesn't say anything when Volgin explains the Philosopher's legacy, either. Though that seems less awkward because it cuts to a slideshow instead of showing the characters.