Software development (part of what a Graduated from college) is far more complex than using a knife and fork , but thanks for your cynical remark.
Did you know that Sony made computers (at one point) that ran Windows?!
Did you know that Sony made computers (at one point) that ran Windows?!
Did you know that Sony makes video editing software Sony Vegas for Windows?!
How does that work? You mean that a game can have One enginne doing the cloth physics, whereas another totally different engine doing the Physics in the game? inst this makes it harder to work with and develop, than just using the same engine for everything?
Next gen Xbox:
Xbox Havok
edit: Honestly, all this tells me is that this is MS being MS, but as it was when they started. Theyre showing up at Apple events as developers, they're licensing out Minecraft to other consoles and platforms just as it was before they bought them, etc. This just shows me more of the general direction they seem to be going in more than anything else. Which i like.
Any chance we see a log change, like it saying "Microsoft's Havok"
You had to go make perfect sense didn't you? People want drama and how this move will ruin the industry or like the scholar that said MS can now spout pr about being involved in all games etc.I don't why are people assuming things for no reason, MS won't stop licensing havok to Sony & Nintendo, those companies pay each other for many things.
Sony pays MS for Windows & other software solutions for all of their game & movie studios, Microsoft pays Sony for every Blu Ray drive or Blu Ray disc sold, Nintendo pays MS for some of their software solutions, Apple pays Sony for their cameras, Sony pays Google for using Android....etc.
This isn't anything new.
I'm not even sure they're allowed to not license these things, wouldn't that fall under anti-trust laws? Or does that only apply to patents?
Havok is a physics framework/middleware that can work with a lot of engines.
I apologize, but the point is that even in something as complex as software development, sometimes it's easier and better to use two different things than one.
Does that mean indies will get to use it for free if they are building a game on Unity 5 for Pc and the One if they are using Havok as the physic solution?
Why would MS pay Sony for blu-Ray when MS is also on the board of the blu-ray disc association?Yeah, people think everything has to do with console wars. MS is a software company first and foremost and have been licensing out windows to Sony for a long time for their Viao computers, and im sure MS pay Sony in some way (like for the bluray) and other stuff. Its just business as usual.
Why? Sony already incorporates Microsoft technology in their most successful product at the moment, the PS4. You need to realize that companies don't see console wars, they see ways to achieve the profits.Okay, so, Microsoft owns Havok now, and nVidia owns PhyX. Is Sony going to have to make their own physics engines for every game now, or is there another engine out there I don't know about?
Pardon if somebody asked/answered this already.
PS: I don't doubt that Microsoft will let Sony use the engine if they pay the licensing fee. However I'm not sure Sony is going to want to give their competitor any more money then they have to. So if they want to avoid paying Microsoft a fee, what's their best bet?
How does that work? You mean that a game can have One enginne doing the cloth physics, whereas another totally different engine doing the Physics in the game? inst this makes it harder to work with and develop, than just using the same engine for everything?
Why would MS pay Sony for blu-Ray when MS is also on the board of the blu-ray disc association?
But yeah, your point still stand though![]()
Only thing im hoping is that this doesn't turn into a "we bought havok and now had a layoff of about half the company" like they did Nokia.
Part of this innovation will include building the most complete cloud service, which weve just started to show through games like Crackdown 3.
Only thing im hoping is that this doesn't turn into a "we bought havok and now had a layoff of about half the company" like they did Nokia.
Did you know that Sony made computers (at one point) that ran Windows?!
Did you know that Sony makes video editing software Sony Vegas for Windows?!
You laugh, but its a tricky question. On one hand, Microsoft could begin to make additional optimizations that would play well to the Xbox, which would make it easier for devs to hit that point... on the other hand, that would require Microsoft to care about doing so, and at the same time it could be negligible improvements at best (if any at all).Will this help with getting the Xbone at 1080p?
Holy shit.
Next up:
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In general, Havok is not a full service game engine.
They did but not alone. They worked together with other companies such as TDK, LG, Panasonic and others. The myth that Sony invented it alone probably comes from the fact that Sony was the one that pushed really hard for blu-ray with the PS3.Only thing im hoping is that this doesn't turn into a "we bought havok and now had a layoff of about half the company" like they did Nokia.
Didnt Sony invent the tech?
Cloud-physics as in Crackdown 3 confirmed for the upcoming future?
Why did intel sell it?
Havok Vision is; but it doesn't have much traction compared to other engines.
Just hope this doesn't turn into a "Feature exclusively only on X1 and PC" situation.
It seems like a Microsoft thing to do.
They did but not alone. They worked together with other companies such as TDK, LG, Panasonic and others. The myth that Sony invented it alone probably comes from the fact that Sony was the one that pushed really hard for blu-ray with the PS3.
Just hope this doesn't turn into a "Feature exclusively only on X1 and PC" situation.
It seems like a Microsoft thing to do.
Yeah, right. All those customers who will now buy Xbox One's because of its exclusive middleware solutions.
Some of these posts...
And then after that, they need a Game Engine they can add to their lineup of tools. So we either got Unity or Epic up on the table.
How would that be better for them rather than licensing it out to every game company out there?
Actually, by default the new version of Unity still uses Monodevelop as the IDE. If you want to use Visual Studio you have to download and install VS and the plugin, neither are included in Unity or supported by them.
Here's the "evil Microsoft" bit: Microsoft bought the Visual Studio Unity plugin from a developer, and immediately released a patch removing all support for Javascript, though Visual Studio and Unity still support Javascript and there were no bugs with the Javascript implementation. Microsoft then made sure that the old version of the plugin that supported Javascript couldn't be downloaded anywhere. So you can only develop Unity in Visual Studio in C#, because Microsoft.
can it be both?
for example Directx11 vs Directx11.2
I dunno. They built DX12, Havok is already being used by all these companies as we speak. Would be complicated i think to just "stop" supporting them out of the blue
1) Not really, flexibility of modular approaches usually makes things easier over monolithic solutions.Caja 117 said:inst this makes it harder to work with and develop, than just using the same engine for everything?