Microsoft buys Havok from Intel, GAFfers tear skin off while screaming about endtimes

Isn't there a possible concern of possibly exposing hardware or software "secrets" to a major competitor if they are having conversations with Havok regarding these?

I know co tracts cN be written to protect from this, but still...I dunno
 
Software development (part of what a Graduated from college) is far more complex than using a knife and fork , but thanks for your cynical remark.

I apologize, but the point is that even in something as complex as software development, sometimes it's easier and better to use two different things than one.
 
Did you know that Sony made computers (at one point) that ran Windows?!
Did you know that Sony makes video editing software Sony Vegas for Windows?!

Yeah, people think everything has to do with console wars. MS is a software company first and foremost and have been licensing out windows to Sony for a long time for their Viao computers, and im sure MS pay Sony in some way (like for the bluray) and other stuff. Its just business as usual.
 
How does that work? You mean that a game can have One enginne doing the cloth physics, whereas another totally different engine doing the Physics in the game? inst this makes it harder to work with and develop, than just using the same engine for everything?

Yes. Middleware tools have been mainstream for a long time. Companies take advantage of all sorts of tools to speed up development and it seems to be a direction the industry keeps getting deep into.

Just look at how many games use Speedtree for example. That's a middleware tool just for trees in all sorts of games.
The industry is so vast that many companies hire external experts to help them with things to reduce the development time as it just becomes too much and too expensive.
 
This is some crazy news, I wonder if the reason Intel sold Havok is because its old tech and they are working on something bigger.
 
Next gen Xbox:

Xbox Havok

edit: Honestly, all this tells me is that this is MS being MS, but as it was when they started. Theyre showing up at Apple events as developers, they're licensing out Minecraft to other consoles and platforms just as it was before they bought them, etc. This just shows me more of the general direction they seem to be going in more than anything else. Which i like.

Hey! Did you pick up yourself a Havok yet? .....
Where it it's an all in one system; Motion Jesture and voice commands w/Kinect 3.0."Tell Xbox Havok to play that netflix show now mom!"
The VR Oculus is also bundled. Watch netflix in VR! Play games in VR! GET READY!
Experience the new dashboard and 1st party exclusive games that are also compatiable with the HoloLense*!

"Do you Havok? Don't just jump in or ahead, Jump like you mean it."


*sold separetly

Disclaimer......
So many reasons above why im not in marketing, product development, or a comedian.
 
I don't why are people assuming things for no reason, MS won't stop licensing havok to Sony & Nintendo, those companies pay each other for many things.

Sony pays MS for Windows & other software solutions for all of their game & movie studios, Microsoft pays Sony for every Blu Ray drive or Blu Ray disc sold, Nintendo pays MS for some of their software solutions, Apple pays Sony for their cameras, Sony pays Google for using Android....etc.

This isn't anything new.

I'm not even sure they're allowed to not license these things, wouldn't that fall under anti-trust laws? Or does that only apply to patents?
You had to go make perfect sense didn't you? People want drama and how this move will ruin the industry or like the scholar that said MS can now spout pr about being involved in all games etc.
 
Does that mean indies will get to use it for free if they are building a game on Unity 5 for Pc and the One if they are using Havok as the physic solution?
 
Havok is a physics framework/middleware that can work with a lot of engines.

I apologize, but the point is that even in something as complex as software development, sometimes it's easier and better to use two different things than one.

I see, so these middleware are more like an add on to the base engine? Example Unreal Engine uses Havok for some task that are better in Havoc or are not present in UE? sorry for my lack of knowledge.
 
Yeah, people think everything has to do with console wars. MS is a software company first and foremost and have been licensing out windows to Sony for a long time for their Viao computers, and im sure MS pay Sony in some way (like for the bluray) and other stuff. Its just business as usual.
Why would MS pay Sony for blu-Ray when MS is also on the board of the blu-ray disc association?

But yeah, your point still stand though ;)
Okay, so, Microsoft owns Havok now, and nVidia owns PhyX. Is Sony going to have to make their own physics engines for every game now, or is there another engine out there I don't know about?

Pardon if somebody asked/answered this already.

PS: I don't doubt that Microsoft will let Sony use the engine if they pay the licensing fee. However I'm not sure Sony is going to want to give their competitor any more money then they have to. So if they want to avoid paying Microsoft a fee, what's their best bet?
Why? Sony already incorporates Microsoft technology in their most successful product at the moment, the PS4. You need to realize that companies don't see console wars, they see ways to achieve the profits.

Sony is not going to quit using Havok just because Microsoft owns it now.
 
How does that work? You mean that a game can have One enginne doing the cloth physics, whereas another totally different engine doing the Physics in the game? inst this makes it harder to work with and develop, than just using the same engine for everything?

One thing that tends to confuse people a bit is that there's a difference between a game engine (i.e. Unreal Engine or Unity or Fox) and individual engine components (lighting, physics, AI, etc) that tend to be called things like "Lighting Engines".

A licensed game engine is essentially a big collection of little engines that handle each of these individual components, sometimes with middleware already included (UE4's physics engine is PhysX, Unity's lighting engine is Geomerics), along with a set of tools for creating gameplay code, designing levels, managing art assets, and all the other processes you need to do to make a game.

When you license an engine component (like a lighting engine), you essentially plug it into the codebase and use it instead of whatever the default lighting engine is. Of course, if you're making your own engine, you may have never written a physics engine component, and instead just used Havok, which is developed by a bunch of highly skilled physics programmers, and just have your engine use that code whenever you need physics calculations.

In general, Havok is not a full service game engine. They just sell you a variety of parts you can plug into your own engine (licensed or internally developed) in order to do things like handle AI, physics, or destruction. Often game companies will make modifications to this code as well in tandem with the component vendor. Havok Destruction is developed in tandem with DICE for example for the Battlefield series. This is despite Frostbite being the actual game engine.

To use a car analogy, Unreal and Unity are like buying cars, whereas Havok is like buying a new set of wheels or a new transmission for your existing car because you feel they will notably improve its performance.
 
Only thing im hoping is that this doesn't turn into a "we bought havok and now had a layoff of about half the company" like they did Nokia.

Why would MS pay Sony for blu-Ray when MS is also on the board of the blu-ray disc association?

But yeah, your point still stand though ;)

Didnt Sony invent the tech?
 
Part of this innovation will include building the most complete cloud service, which we’ve just started to show through games like “Crackdown 3.”

Cloud-physics as in Crackdown 3 confirmed for the upcoming future?
 
Only thing im hoping is that this doesn't turn into a "we bought havok and now had a layoff of about half the company" like they did Nokia.

With any acquisition, there tends to be redundancies that they have to address. Unfortunately that usually means laying people off.
 
Holy shit, this is huge. In one move Microsoft essentially just got perpetual income from like 3/4 of the Industry.

Will this help with getting the Xbone at 1080p?
You laugh, but its a tricky question. On one hand, Microsoft could begin to make additional optimizations that would play well to the Xbox, which would make it easier for devs to hit that point... on the other hand, that would require Microsoft to care about doing so, and at the same time it could be negligible improvements at best (if any at all).

So in all likelihood, no.

Holy shit.

Next up:

a4xEEHb.jpg

And then after that, they need a Game Engine they can add to their lineup of tools. So we either got Unity or Epic up on the table.
 
Cool grab for Microsoft.

As long as they don't mess with the business model this will likely result in a consistent revenue stream for them.
 
I do hope Ms leverages the tech and made something like a standard directx library, optimized to run on all vendors, perhaps even getting away from licensing if you are developing a directx game, or anything that makes nice smoke/fluids/cloth/hair effects available for everyone and not just specific vendors.
 
Only thing im hoping is that this doesn't turn into a "we bought havok and now had a layoff of about half the company" like they did Nokia.



Didnt Sony invent the tech?
They did but not alone. They worked together with other companies such as TDK, LG, Panasonic and others. The myth that Sony invented it alone probably comes from the fact that Sony was the one that pushed really hard for blu-ray with the PS3.
 
Just hope this doesn't turn into a "Feature exclusively only on X1 and PC" situation.

It seems like a Microsoft thing to do.
 
Huge grab for Microsoft but please, everyone, take your tin foil hats.

Microsoft wants that $$$, nothing will change. They will license as usual.
I hope.
 
Just hope this doesn't turn into a "Feature exclusively only on X1 and PC" situation.

It seems like a Microsoft thing to do.

Yeah, right. All those customers who will now buy Xbox One's because of its exclusive middleware solutions.

Some of these posts...
 
They did but not alone. They worked together with other companies such as TDK, LG, Panasonic and others. The myth that Sony invented it alone probably comes from the fact that Sony was the one that pushed really hard for blu-ray with the PS3.

And I think at one point Blu-rays were using a codec owned by MS, so MS were paid a license fee for every blu-ray disc sold.
Don't quote me on that though!
(unless I am correct)
 
So DirectX 12.1 might have a physics library included that's basically Havok?

They could still license Havok out for devs to work on non Windows platforms. Of which there are many. But if you're developing for a Windows machine it's just always there as a part of DirectX.
 
Actually, by default the new version of Unity still uses Monodevelop as the IDE. If you want to use Visual Studio you have to download and install VS and the plugin, neither are included in Unity or supported by them.

Here's the "evil Microsoft" bit: Microsoft bought the Visual Studio Unity plugin from a developer, and immediately released a patch removing all support for Javascript, though Visual Studio and Unity still support Javascript and there were no bugs with the Javascript implementation. Microsoft then made sure that the old version of the plugin that supported Javascript couldn't be downloaded anywhere. So you can only develop Unity in Visual Studio in C#, because Microsoft.

Yeah this is a typical Microsoft thing to do. Buy something a lot of people use then mess it up in some way to force the use of a Microsoft thing. I remember Microsoft bought a search plugin for Outlook and then supposedly integrated it into its default Outlook search. Except it forgot to integrate the speed of the plugin :-P Then they made it so the plugin wouldn't work with later versions of Outlook.

Microsoft's track record isn't so good with this stuff.
 
I dunno. They built DX12, Havok is already being used by all these companies as we speak. Would be complicated i think to just "stop" supporting them out of the blue

using my example in the prior post.

directx 11 uses havokx 11, open to everyone

directx 11.2 uses havokx 11.2, exclusive to xbox one
 
Caja 117 said:
inst this makes it harder to work with and develop, than just using the same engine for everything?
1) Not really, flexibility of modular approaches usually makes things easier over monolithic solutions.
2) That being said, game industry isn't exactly known for using approaches that make things easier on themselves.
 
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