• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

Not really. Doing it during development means having it smashed into the schedule, getting in the way of the character balancing and development currently going on.

I'd far better for them to just start after the game launches, especially when people will be finding broken things left and right.
Nah, if animators or modelers etc have finished their parts it makes sense to get them all on the next product. Characters are a collaborative effort and different members will finish their work at different points. Starting dlc characters earlier will make sure there's a constant workflow.
 
Uhm what? I'm just saying that i wouldn't trust balance opinions from him, especially since we're about minus 6 months into the game.

No doubt that the game will change but it's still fun to track development. They're not the best, but I think Max does a fine job on his breakdown vids. They're quick and simple. (not a fan of his match vids, though)

Yeah we wouldn't want anything too similar to the game that has the best balance ever and is about the most watched fighting game.

Balance in Ultra is very good, but I've definitely enjoyed watching high level play of IV through its lifetime more than actually playing it. Game made me miss the Alpha days, tbh.

Capcom is casting an even wider net with V and I'd be willing to bet that stream viewership will increase and maintain higher numbers through the lifetime of the game after it launches.
 
2 new characters every 2 months. Balance patch twice a year (save for quick fixes for broken stuff).

This is what I would like.

Lets say game released in February
April - Alex and Urien
June - Juri and Akuma
August - Guile and Abel - Balance Update
October - Sakura and Blanka
December - Q and Oro
February - Balrog and Sagat - Balance Update

They should stick to something like this. Between the 2 months they can release new colours, costumes, challenge trials and stages.

New characters when? SFIV had the lowest ratio of oldest to new (11/44) against Alpha 3 (12/32) and 3 (16/20), and it would be nice if we could see new faces more often.
 
If Gief doesn't hit any beta phase so people can see how good he is, I'm calling it now that he'll be at least top 3 in the game. At least for the first 2 months in. The lack of any really strong zoning and a focus on up close fighting will make him scary just by matchup stats. Him and Mika are going to wreck shit.

But I could be wrong since I'm going just off of him probably having, good buttons, easy anti airs, big damage, and high health/stun.
 
"Guys Cammy without TKCS is complete garbage, she's not gonna be able to do anything. I don't know why capcom hates her"

Keep in mind this was in a game we were playing for 2 years.
 
"If Gief doesn't hit any beta phase so people can see how good he is, I'm calling it now that he'll be at least top 3 in the game. At least for the first 2 months in. The lack of any really strong zoning and a focus on up close fighting just will make him scary just by matchup stats. Him and Mika are going to wreck shit."


Didn't really help Hugo in 3S, YSB aside.
 
If Gief doesn't hit any beta phase so people can see how good he is, I'm calling it now that he'll be at least top 3 in the game. At least for the first 2 months in. The lack of any really strong zoning and a focus on up close fighting will make him scary just by matchup stats. Him and Mika are going to wreck shit.

But I could be wrong since I'm going just off of him probably having, good buttons, easy anti airs, big damage, and high health/stun.

All of those are pretty safe bets as far as I'm concerned. I have a feeling that he's going to be dominant in SFV. It's one of the reasons I was dreading his inclusion.
 
Capcom Fighters Network should make sure to find a section to promote Capcom Cup tournaments. like Valve does with Steam and DOTA 2. Having an in game stream of the tournaments will ensure people watching.
 
Capcom Fighters Network should make sure to find a section to promote Capcom Cup tournaments. like Valve does with Steam and DOTA 2. Having an in game stream of the tournaments will ensure people watching.
I'm sure that's a part of the plan. It makes too much sense.
 
Hard to say about Zangief.

Lack of green hand changes him a lot. I remember not using it much in Alpha 2, but that was because I chose to abuse the fierce punch which in Alpha was gigantic and fast, and just lariat through most fireballs. But in 4 it is a staple, and necessary to keep the pressure, and to combo.

Normals look good, sure.
 
"If Gief doesn't hit any beta phase so people can see how good he is, I'm calling it now that he'll be at least top 3 in the game. At least for the first 2 months in. The lack of any really strong zoning and a focus on up close fighting just will make him scary just by matchup stats. Him and Mika are going to wreck shit."


Didn't really help Hugo in 3S, YSB aside.
Currently watching this vid and I really dig the 3S grappler matches. It's just big bodies being flung all over the place lol.

Edit: oops lol
 
Let's play a numbers game for a short thought experiment here -

Street Fighter 4 was announced back in early 2008 with a trailer online and an expose' in EGM. Over that spring it got beta tested in Japanese arcades and it made it out that summer as a non-beta arcade release. Home release followed some months later in February of 2009.

Intitial official arcade release had the entire non-super SF2 cast as well as the 4 SF4 newcomers. 16 playable characters in other words(with Akuma hidden as a bonus boss and seth as the standard boss) . A few months later when it came out on ps3/360 we got some SFalpha characters - Rose, Sakura, Gen , Dan as well as Fei Long and Cammy and Gouken were added to the game, seth and Akuma became playable after beating them in arcade mode.

So from July 2008 through to February 2009 , a period of roughly 7 months - 7 characters were added to the game.

After that , a little over a year later in March of 2010 we got Super Street Fighter 4 which added 10 new characters - Dee Jay and T. Hawk filled out the returning SF2 cast, Cody and Guy came back from Final Fight, Adon returned from alpha and then by popular demand we got some SF3 characters with Dudley, Ibuki and Makoto. Rounding out the new additions we received Juri and Hakan. So in about 12 months we got 10 new characters.

At this point the game was supposed to be finished but the arcade version ended up getting an upgrade that added Yun, Yang , Evil Ryu and Oni to the roster. This was intended to remain only in the arcades but by popular demand it made it over to the home consoles in 2011 as a digital upgrade. SF4 was basically finished by this point, the only remaining upgrade it got was arcade edition 2012 which was more about balance fixes than anything else and , as I recall it fixed all versions of the game for free but if you wanted the AE characters you had to pay.

So a quick recap then - from July of 2008 until June 2011 was the main content release phase of SF4. In that time frame we went from 16 playable characters to 39 playable characters. Put another way, in 35 months we ended up getting 23 new characters. Or, a new character every 1.5 months.

Finally, some might say "but Pach, what about Ultra SF4 ? it came out 3 years later doesn't that throw off your numbers quite badly?" and you would be right, it would skew the math quite badly. But I don't count Ultra as part of SF4's main phase of release. It was a bonus release that exists as an effort to rebuild the fanbase in time for SF5, it was a cheap upgrade using assets built for the failed SFXT and lastly, to me - it's in the same boat as something like SFalpha 3 max. A version that exists more as a thank you to fans , a bonus dream match. I expect SF5 will eventually have something similar a couple years after they cease adding content , a PS5 port that has a couple extra characters. Put simply, I don't count it as part of the main intended release schedule for SF4. It's kind of it's own singular package whereas Super and AE were yearly updates.

I think this means a few things for SF5 - first of all , the most recent rumor about there being possibly 3 more characters on disc - that's not at all far fetched. They'll need a boss and possibly a mini-boss as well as a hidden boss or even just a straight up hidden character like Dan.

I don't think we'll get content delivered simply as 1 character a month though, KI has demonstrated that you end up trapped eternally in a bug fixing cycle that makes the game feel like a beta in some ways. Nah, here I think a better way of managing it is about 3 months after launch (so May) they make those 3 NPCs playable with some fight money and they add a single new character via DLC. So 4 new characters all at once. This build of the game receives a balance/bug fix patch in June and that version is then kept the same for EVO. During the EVO top 8 next year , capcom shares a trailer revealing the next 4 characters , maybe partially in silhouette ? Then in Mid October , all 4 release at once with various pricing options (paying zenny , perhaps buying all 4 at once saves you a bit, ala carte costs a bit more and fight money has to be individual purchase). November we get a balance/bug fix making sure the cast (which is now 24 strong) works well for the capcom cup in December. During the capcom cup, capcom teases the next additions to the game. Then , around April 2017 we get 4 more , patch in may , fall ch reveal at evo again , available mid october , capcom cup reveals 2018 spring characters and so on.

The only thing up in the air here is how long they'll keep this release schedule up. Also , I guess how the character additions will be themed - will they make all 4 characters added come from the same game ? will they skip a theme and just make it so out of the 8 characters added over a year , 1 is brand new and the other 7 come from anywhere ? who knows for sure.

I think we'll get at least 3 years worth of DLC for a total of 24 added characters. I feel like , given that 2 are potentially brand new bosses on disc , we will end up with at least 2 more brand new characters beyond them. This leaves 20 potential returning characters through to the end of 2018. Despite all the speculation I think there are a few which are shoe-ins - Sakura , Rose, Juri, Akuma, Guile, Blanka, E.Honda,Dhalsim, Fei Long, Sagat, Balrog , Makoto, Ibuki, Dudley, Elena, Hugo. That means I think we can look forward to at least 6 or 7 characters that I didn't mention that were in SF alpha or SF3, hell maybe even SF4 people too? I'm reasonably confident that we will never see Necro , Remy or Twelve ever again, sorry to their fanbase. I'm not even that sure about Sean and Oro actually. But, that still leaves Urien and Q and Alex ! so keep the dream alive.
 
The extra 3 characters thing, if it's not a mistranslation of what Ono said (which is very likely), is most likely referring to the bosses of the game. Said tweet clearly said 1 more newcomer & 2 more veterans. This math doesn't add up with what we know of the base roster (unless Zen got the boot, which I doubt). And while sure, they could have added 3 more characters since SDCC, it directly conflicts with what was said by both Capcom & Ken Bogard.
 
9dc2cf2baafd58052afc699efd99f973.jpg



When Ono? WHEN!?
 
Hmmmm... Just watched the latest vesper arcade podcast even they seem to think last character is dhalsim.....oh well. They feel like his play style will fit in nicely and he could be a strong character
 
L
So a quick recap then - from July of 2008 until June 2011 was the main content release phase of SF4. In that time frame we went from 16 playable characters to 39 playable characters. Put another way, in 35 months we ended up getting 23 new characters. Or, a new character every 1.5 months.

This is what I've been saying.

The first 3 years are going to be filled , if SF 5 is as successful as SF 4.
 
Sooner than you think.
Another Ryu clone is a pretty good lock for a roster spot in Shoto Fighter V. /s
So we got Shoto Fighter V, Blonde Fighter V, Grappler Fighter V, etc. Rushdown Fighter V, No Zoner Fighter V, etc.


When everyone complains, that is when you know you have a balanced fighter. :p
 
So we got Shoto Fighter V, Blonde Fighter V, Grappler Fighter V, etc. Rushdown Fighter V, No Zoner Fighter V, etc.


When everyone complains, that is when you know you have a balanced fighter. :p

I don't actually have any complaints, save for not liking the latest reveals. If the last returning character is Dhalism, my hype will pretty much be DOA.

I was just poking fun at the "not another shoto" argument that pops up with every new fighting game. :)
 
This is what I've been saying.

The first 3 years are going to be filled , if SF 5 is as successful as SF 4.

I figure we'll get a lot of characters very quickly but not at the rate of SF4. I imagine it's more expensive to create a fighter in V than in IV due the generation leap between the two games but also because the V characters, so far, seem to be both more unique and more complex than their IV counterparts.
 
This is what I've been saying.

The first 3 years are going to be filled , if SF 5 is as successful as SF 4.
Capcom doesn't really seem to have much going on in terms of games in development, so I'm sure they will be all in on SF5 for a while (until Disney funds MvC4 kappa).

I'm actually psyched about CApcom being serious about SFV online too, so I'll have more GAFfers to play against, because USF4 OT is practically dead..
 
I figure we'll get a lot of characters very quickly but not at the rate of SF4. I imagine it's more expensive to create a fighter in V than in IV due the generation leap between the two games but also because the V characters, so far, seem to be both more unique and more complex than their IV counterparts.


But remember that while we got those 20 characters Capcom also made SFXT and MvC3.
I think this time Capcom is going all in for SFV.


If you take into account SFxT Capcoms FG team nearly made 40 characters , because all those Tekken characters were new. SF V's budget is most likely higher than both SF 4 and SFxT.
 
Capcom doesn't really seem to have much going on in terms of games in development, so I'm sure they will be all in on SF5 for a while (until Disney funds MvC4 kappa).

I'm actually psyched about CApcom being serious about SFV online too, so I'll have more GAFfers to play against, because USF4 OT is practically dead..

Every time I watch Excellent Adventures I get hyped to play USFIV again. Then I jump on for a couple rounds online and the magic fades so quickly.

I need that sweet Street Fighter Cinco nectar.
 
But remember that while we got those 20 characters Capcom also made SFXT and MvC3.
I think this time Capcom is going all in for SFV.


If you take into account SFxT Capcoms FG team nearly made 40 characters , because all those Tekken characters were new. SF V's budget is most likely higher than both SF 4 and SFxT.

Just to chime in on this... also keep in mind SFV is on Unreal Engine- so development should be theoretically cheaper and easier.
 
They also have more experience in general, too. SFIV was a first for lots of stuff. Their whole work flow should be tighter. Plus, it's not like they're exclusively working on the starting 16 right now. They surely must have have a decent number of future DLC characters already established and well past the ground floor in terms of development.
 
Just to chime in on this... also keep in mind SFV is on Unreal Engine- so development should be theoretically cheaper and easier.

The number of attacks is also lesser in number than SF IV. In any case, I wouldn't expect 1 character per month. Even if they can do it, it does not mean they will.

I think they might drop characters in packages, like, 4 characters every 6 months. Or they will go for 1 character every 2-3 months.
 
The number of attacks is also lesser in number than SF IV. In any case, I wouldn't expect 1 character per month. Even if they can do it, it does not mean they will.

I think they might drop characters in packages, like, 4 characters every 6 months. Or they will go for 1 character every 2-3 months.
I'll take one character every 2 months over us twirling our thumbs waiting for a character for what will be 5 months like what's happening with Smash 4.
 
I'll take one character every 2 months over us twirling our thumbs waiting for a character for what will be 5 months like what's happening with Smash 4.

My only worry is because of game balance. I don't know how KI did it, but Capcom only updates balance once each year.

At least, that's how it was and I hope they continue like this instead of multiple updates like MK. With new characters being thrown in, they might need to send balance patches much more times than necessary.
 
SFV has been in fast production due to Sony money but no way they can make 1 character a month, approve it, test it, and release it with no problems. Expect 1 character every 3 months or so. Packs of 4 every 6 months seems more realistic.
 
I think packs are a better idea. If the core game is good at launch, I don't mind waiting 5 months for a character at all! ...as long as it's a character I'd actually use. If over the course of a year they (only) add Blanka, Guile and Honda, well... that would not be good. Options are key, imo.
 
I think packs are a better idea. If the core game is good at launch, I don't mind waiting 5 months for a character at all! ...as long as it's a character I'd actually use. If over the course of a year they (only) add Blanka, Guile and Honda, well... that would not be good. Options are key, imo.

I guess they would balance it. Let's go with the pack theory of 4 characters every 6 months, this give us 8 characters per year that can be divided into the following:

1 new character
1 returning character from SF2
2 returning characters from SFA or Final Fight
2 returning characters from SF3
2 returning characters from SF4

Capcom know which characters we want and I don't think they will be in a hurry to add Honda, Blanka and others from SF2 just for the sake of it.
 
The KI method? I mean, maybe. Didn't DOA5 do something similar a few years after release?

DOA did it first and did it the best. They have 5 free characters then every once ina while they release some characters for free. Their free to play model has 1.2 million people buying dlc packs regularly with each dlc release. It is extremely successful.
 
Top Bottom