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Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

Me thinks they didn't really plan on putting Alex on SFV; after all if this is really a prequel to III, Alex isn't supposed to be street fighting yet.

So they just put him on the bg of a stage, with a random design. And now they start to believe there's actual demand for him beyond the polls and are caught with their pants down and Ono has to just say he is going back to japan with the idea of Alex in SFV.

I fear you might be right.

If so, that would be another legendary case of Capcom somehow not being aware of what (some) of their fans want (most desperately), a case that would be very similar in fact to how they kept avoiding to put classic Mega Man in games like Marvel (which did get Zero, with optional MMX costume to make it worse) after first canceling his own games, in other words at the exact time when people were clamoring to get any real sign they still acknowledged MM's existence.

Alex has, in other words, become like Mega Man in that regard: a character Capcom for some reason keeps away from his most ideal place to make a return but who they also keep hinting at and teasing as if they don't know how much worse this makes it for us fans.

Putting him the background of his own ideal stage (as revealed in NY of all places) in the new iteration of their main fighting game IP that even hints at being connected to the SFIII storyline, and then (seemingly) not even knowing how long fans have been wanting for him to return, really could only be the ultimate troll, or a "Mega Man level" of being out of touch with their fanbase. I don't even know which option would be worse...

『Inaba Resident』;181276144 said:
Not all stages are character specific. It's just a NY stage.

I wish people would stop posting this as if it is gospel. All characters do "belong" in a specific stage at this point if we go by how their character art shows parts of a stage, even when this does indicate that some stages do indeed house multiple characters (like the Japan stage, where Ryu and Karin both "live").

Ken's art shows the new NY/Metro City stage, so that is "his" stage. Same goes for all the other stages so far, as each of them can be found in the character art. Not all characters at this point have a stage to call home yet though (i.e. a stage that connects to what is in their art), which is a bit inconsistent, but hopefully that's only because of development time/constraints.
 
Question:
How come few of you don't expect Gouki/Akuma to be the last returning SF2 character?

Also anyone got a screensho of the roster from the NYCC panel?
 
Because they're intentionally leaving out characters with defensive playstyles, which Charge characters tend to be.

But they took charge away from Vega. Capcom must feel that charge is a bad mechanic outright, so they will try to mitigate it as much as possible. SF4 only had 1 charge character out of 11ish brand new characters. Of the 7 SF3 characters they chose for SF4, none of charge were chosen (Alex, Urien, Q, Remy, Oro to an extent). I'm not sure how many charge characters Alpha had, but only Gen has any charge moves of the Alpha roster represented in SF4.

It seems quite clear to me that charge moves are seen by Capcom as vile undesirables and now they have even gone so far as to revise a character that has been charge for decades. That they gave and took charge away from Necalli is a bit odd though.
 
I wish people would stop posting this as if it is gospel. All characters do "belong" in a specific stage at this point if we go by how their character art shows parts of a stage, even when this does indicate that some stages do indeed house multiple characters (like the Japan stage, where Ryu and Karin both "live").

Ken's art shows the new NY/Metro City stage, so that is "his" stage. Same goes for all the other stages so far, as each of them can be found in the character art. Not all characters at this point have a stage to call home yet though (i.e. a stage that connects to what is in their art), which is a bit inconsistent, but hopefully that's only because of development time/constraints.

http://www.eventhubs.com/news/2015/...ks-stages-roster-and-single-player-modes-sf5/

It's not like previous games like SF3 where the stages are straight up attributed to each character.
 
Because they're intentionally leaving out characters with defensive playstyles, which Charge characters tend to be.

Which is super dumb. Capcom want to cater to scrubs who can't get around brain dead zoning tactic. soo stupid, But I guess they make them money so from business standpoint its ok I guess but garbage decision for people who actually love the game and want to experiment. Because f*** variety lol, 1 charge character and 1 one hybrid.
 
But they took charge away from Vega. Capcom must feel that charge is a bad mechanic outright, so they will try to mitigate it as much as possible. SF4 only had 1 charge character out of 11ish brand new characters. Of the 7 SF3 characters they chose for SF4, none of charge were chosen (Alex, Urien, Q, Remy, Oro to an extent). I'm not sure how many charge characters Alpha had, but only Gen has any charge moves of the Alpha roster represented in SF4.

It seems quite clear to me that charge moves are seen by Capcom as vile undesirables and now they have even gone so far as to revise a character that has been charge for decades. That they gave and took charge away from Necalli is a bit odd though.

Remember when most of us were saying 360s were dead? They probably removed charge from Vega because they didn't think it fit his rushdown style (I'm no Vega player and this is what I think but I'll freely admit I could be totally wrong).

I think you are jumping to conclusions, the fact they tried Necalli as charge shows they don't think it's detrimental, but maybe they didn't think it worked for him. I highly doubt we won't be getting charge characters in this game.
 
Which is super dumb. Capcom want to cater to scrubs who can't get around brain dead zoning tactic. soo stupid, But I guess they make them money so from business standpoint its ok I guess but garbage decision for people who actually love the game and want to experiment. Because f*** variety lol, 1 charge character and 1 one hybrid.

I feel like you must have looked back at Sodom and Gomorrah...
 
I fear you might be right.

If so, that would be another legendary case of Capcom somehow not being aware of what (some) of their fans want (most desperately), a case that would be very similar in fact to how they kept avoiding to put classic Mega Man in games like Marvel (which did get Zero, with optional MMX costume to make it worse) after first canceling his own games, in other words at the exact time when people were clamoring to get any real sign they still acknowledged MM's existence.

Alex has, in other words, become like Mega Man in that regard: a character Capcom for some reason keeps away from his most ideal place to make a return but who they also keep hinting at and teasing as if they don't know how much worse this makes it for us fans.

Putting him the background of his own ideal stage (as revealed in NY of all places) in the new iteration of their main fighting game IP that even hints at being connected to the SFIII storyline, and then (seemingly) not even knowing how long fans have been wanting for him to return, really could only be the ultimate troll, or a "Mega Man level" of being out of touch with their fanbase. I don't even know which option would be worse...

Can't wait to unlock Tom and buy his Alex alt costume.
 
Played a lot of Rashid and Laura at SCR. Rashid seems like he'll be good at playing a zoning/keep away game. The timing on his tornados are trick and his v-skill and specials seem to help his mobility, like Rolento-esque. His v-trigger is good for chip setups and gimmicky cross-up setups. He also had decent damage, but I didn't experiment much with finding combos.

Laura has some really strong buttons and canceling them into her v-skill back dash let you setup a lot of counter hits and whiff punish setups. Stand m. Kick is great for frametrapping. Her anti-air special was really consistent, only had it get beat by a devil's reverse while I played. Stand heavy kick is strong. Similar to Sakura's from 4. Stand m. Punch was also really useful as was her stand heavy punch and toward heavy punch.
On a knockdown her fireball sets up lots of fun scenarios, ex even combos into other specials at point blank, and her v-trigger is good for combo extensions.
 
i wish we got some rashid and mika action

They should have let Momochi take part in the exhibition. He has probably played SFV the most out of all the Japanese players. He can play multiple characters because of that. It seems like he's one of the few that has actually been keeping track of SFV in general.
 
Cause he's a boss?
He would become among the playable cast in USF4 and SFxT, both didn't require unlocking him.
Unless he's a DLC character, I'd like to think he has a high chance of being the last returning SF2 character.
Consider also he was among the initial cast of MvC3, he's that popular to keep him among the initial roster.

I can see it, but usually he is a hidden character.

  1. Fei Long
  2. Akuma
  3. Dhalsim
  4. Guile

That's a good list of possible candidates.
 
At this point, I actually believe that Akuma is the final returning character and I have two reasons for this. The first might be more of my own opinion, but I would definitely put him in the list of classic characters I'd expect in every Street Fighter. Not only has Akuma made an appearance in almost every SF but he's also one of the most common playable characters in Capcom's crossover fighters. Personally, I'd put him up there with Ryu, Chun Li, and Ken in terms of SF significance.

Secondly, he would makes sense as a final reveal. If I recall correctly, Akuma was one of the final character reveals in both Marvel 3 and SFxT. And since he's secret in other games, he's kind of the final reveal in those games too. He may not technically be a 'reveal' but he is the last character you find out about given his secret nature.

Now I do agree that he could be one of the first DLC characters for similar reasons, but I'm sticking to this bet until I'm wrong.
 
But they took charge away from Vega. Capcom must feel that charge is a bad mechanic outright, so they will try to mitigate it as much as possible. SF4 only had 1 charge character out of 11ish brand new characters. Of the 7 SF3 characters they chose for SF4, none of charge were chosen (Alex, Urien, Q, Remy, Oro to an extent). I'm not sure how many charge characters Alpha had, but only Gen has any charge moves of the Alpha roster represented in SF4.

It seems quite clear to me that charge moves are seen by Capcom as vile undesirables and now they have even gone so far as to revise a character that has been charge for decades. That they gave and took charge away from Necalli is a bit odd though.
What's wrong with a variety of play style? What's wrong with a defensive play style? I'm beginning to think I could care less about 'new capcom'

Their decision making is horrible
 
So to get in on the beta you need to preorder right? If I preorder from GMG do you get a code or whatever or does the preorder have to be through steam directly?
 
So now you cant play defensive without charge? lol

this tbh

There's already room for defensive play as is. What isn't there (yet) is "chuck plasma/gorilla hitboxes from the other side of screen and the opponent just has to hold that as they wade through the shit".

Oh they are actually sending out the steam keys already or is it just a beta code?

Seems like that's the key for the game itself and it's just gonna be downloads after that. It's in my Steam library as "Street Fighter V".
 
Question:
How come few of you don't expect Gouki/Akuma to be the last returning SF2 character

Akuma is usually added months after the game comes out. He wasn't in the first version of SF2, SF3, or SF4. SF2 added him in ST, SF3 added him in 2I, and SF4 added him a couple months after the arcade version came out. I'd expect to see him up for DLC either Day 1 or shortly after launch.
 
We're essentially already on season 1 with the first 16. You're jumping the gun thinking we're going to have "season 2" in 2016, when the game releases on that year.

I don't expect sf5 to have the same number of characters as sf4, given their KI sales model and especially since sf4's life was extended far beyond what was originally intended...so much that they recycled characters intended for a different game.
No, the initial 16 characters don't count because they aren't DLC. SFV is a paid disc game, and like paid games seasons would be DLC seasons, that's why some games have 'season pass' or 'season pack', a pack with all the dlc of this season.

But most of these games have 1 season pass only, mostly because they are typically yearly series so they use to have only 1 seasons and because they focus their revenue on the disc version.

Capcom stated they want to move from the on-disc updates they had in stuff like Super or Ultra to a DLC focused LoL-like games-as-service strategy, being part free, part earnable by playing or paying, and part paid only.

If we consider the amount of content they added in Super, AE and Ultra plus their DLCs and the amount of time spent releasing them, they have time and content for many SFV seasons. Even if in SFV they reduce the amount of time and content for updates and DLC SFIV had, they still will have a lot of DLC content for like 4, 5 or more seasons.

Season 1:Would start March 2016 or whenever the game releases with day 1 DLC stuff
Season 2: March 2017
Season 3: March 2018
etc...
 
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