Uncharted 2: Among Thieves | The Official Thread

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DMeisterJ said:
On chapter
23
.

Fun but getting annoying with more and more enemies piling up as the game progresses.
The bridge where there is a dude with a Desert 5 on one side, 2 M4 guy son the other, the a bridge of infinitely respawning enemies made me want to hate the game more than Resistance 2. Also, sometimes the game does not make it abundantly clear where to go, and because the rules change so much (sometimes Nate can jump huge chasms, but sometimes he drops a few feet and dies) it also makes me want to hate the game.

Other than that, it's a great game.

I'm not sure I've seen infinitely respawning enemies in any level
except the one where you carry the camera man
 
Nolimit_SS said:
Question for EU guys:

Is there language selection in U2? And does it cover both text and dub?

So if I buy game in Italy or Germany, will it have option for English language?

Yes to all.
 
TTP said:
I'm not sure I've seen infinitely respawning enemies in any level
except the one where you carry the camera man
There's also chapter 2
5, the room where the freezing glitch occurs. If you don't get past a certain point, soldiers spawn infinitely
. As far as I know, these are the only two instances of respawning enemies in the game.
 
TTP said:
I'm not sure I've seen infinitely respawning enemies in any level
except the one where you carry the camera man
The part in chapter 23 were you cross a bridge (just after the building you're in gets half-destroyed by a dude with an RPG) has re-spawning enemies I think.
 
AranhaHunter said:
Where's the best place to get
75 kills in a row and to get 200 kills with the Gau?
First one,
the chapter where you carry Jeff
on very easy: the very first area has respawning enemies, two at a time, and they're pretty much unable to hurt you much at this difficulty.
Second one,
either the chapter with the plaza or the village
.

McBacon said:
Thanks, worked a treat!
:D

Liquid Helium said:
The part in chapter 23 were you cross a bridge (just after the building you're in gets half-destroyed by a dude with an RPG) has re-spawning enemies I think.
Not sure about that. Pretty sure
I killed them all before crossing the bridge during both my playthroughs
.
 
Okay, I'm pretty sure they do infinitely respawn. Unless 20-30 enemies piling out of a room is supposed to happen. When I rushed and got to where they were spawning from, that time I only fought about 8. So I said 'infinitely respawning' because usually when they aren't Nate or whomever he is with will comment like 'that's it' or something to that nature, and no matter how many I killed it didn't happen.

Liquid Helium said:
The part in chapter 23 were you cross a bridge (just after the building you're in gets half-destroyed by a dude with an RPG) has re-spawning enemies I think.

Actually that one doesn't.
Elena
says "I think that's all of them" and then you move forward. And on that part, it's only about 15 enemies excluding
snipers and RPG guy
 
Finished it on Crushing (and got my platinum) last night. Overall it's way easier than Crushing was on the first game (the segmented checkpoints in big firefights means there's nothing remotely as brutal as
the plane crash fight or the knee-deep water room fight
from the first), but there were some parts that just royally pissed me off - the fights where QTEs are required (
the boss on the train
and
the three guardians with Flynn
) were terrible. The former took me probably an hour to do just because the timing of the QTE inputs are either off or ridiculously tight (I know exactly which button I need to press, and my reaction time isn't that bad), while the latter I ended up just cheesing by
running around and climbing/jumping from the platforms instead of actually shooting them
.
 
DMeisterJ said:
Okay, I'm pretty sure they do infinitely respawn. Unless 20-30 enemies piling out of a room is supposed to happen. When I rushed and got to where they were spawning from, that time I only fought about 8. So I said 'infinitely respawning' because usually when they aren't Nate or whomever he is with will comment like 'that's it' or something to that nature, and no matter how many I killed it didn't happen.
You're talking about the part right after
you get to the bottom floor of the tower where Elena told you to be subtle, right? As soon as you touch the bottom floor, part of the wall gets destroyed by a RPG missile, Elena joins you, and you have to kill people coming from a bridge with some dude sniping you and the RPG guy shooting missiles. Am I getting the part right? If yes, I'm pretty damn sure they're not infinitely respawning. They're just many.
 
Uncharted2_AmongThieves_4.jpg

Not mine but still awesome
 
I guess respawing enemies isn't so bad if you never notice it. I didn't on any of my playthroughs. The game makes it pretty easy to push forward past that invisible line, even on crushing. Unlike in Cod4 where it was very noticeable in a few spots.

In the part when you're
carrying jeff
, I can understand why ND would put respawning enemies there. If you eliminate all the enemies in a spot, then you'll just get to stand there
holding jeff
and it will ruin the tension and suspense of the scene.
 
gokieks said:
Finished it on Crushing (and got my platinum) last night. Overall it's way easier than Crushing was on the first game (the segmented checkpoints in big firefights means there's nothing remotely as brutal as
the plane crash fight or the knee-deep water room fight
from the first), but there were some parts that just royally pissed me off - the fights where QTEs are required (
the boss on the train
and
the three guardians with Flynn
) were terrible. The former took me probably an hour to do just because the timing of the QTE inputs are either off or ridiculously tight (I know exactly which button I need to press, and my reaction time isn't that bad), while the latter I ended up just cheesing by
running around and climbing/jumping from the platforms instead of actually shooting them
.
You don't have to have the right timing on those QTEs.
You can just mash square or triangle over and over when you know the inputs are coming up(when guardians tries to slam fist on you when your on ground, pound on triangle. When train dude grapples you, pound triangle. pound on square any other time basically)
 
First things first. This is my GOTY by far. Totally amazing all the way through.

There be spoilers.

But, just like the first one, I still don't get why there has to be a secret entrance triggered by several swithces, when the area you get to is in the open. You could just use a helicopter to get all the secret places
(Shambala) or the tree
, without any ridlesolving.

If there is some sort of secret place, it has to be underground. It was the same in the first game. Drake spent all this time looking for clues and opening hidden doors. Which was totally useless because when you got there, the enemy was just using a helicopter to find it. None of the exploration is needed.

And the second problem, this is a problem very many games suffer from. When someone gets shoot in a video, it is critical, but when you play the game you can withstand several shoots. Like when you are transporting the videocam dude, atleast I was shoot again and again (and the cameraman dud aswell) but thats not a problem. Don't really know how they are going to fix this, but I still think it is a big problem for games.
 
Ristlager said:
First things first. This is my GOTY by far. Totally amazing all the way through.

There be spoilers.

But, just like the first one, I still don't get why there has to be a secret entrance triggered by several swithces, when the area you get to is in the open. You could just use a helicopter to get all the secret places
(Shambala) or the tree
, without any ridlesolving.

If there is some sort of secret place, it has to be underground. It was the same in the first game. Drake spent all this time looking for clues and opening hidden doors. Which was totally useless because when you got there, the enemy was just using a helicopter to find it. None of the exploration is needed.
You're probably forgetting that the civilizations responsible for all those riddles and hidden passages had no access to helicopters. And so does Drake.

Ristlager said:
And the second problem, this is a problem very many games suffer from. When someone gets shoot in a video, it is critical, but when you play the game you can withstand several shoots. Like when you are
transporting the videocam dude, atleast I was shoot again and again (and the cameraman dud aswell) but thats not a problem
. Don't really know how they are going to fix this, but I still think it is a big problem for games.
This is true.
 
NeoUltima said:
You don't have to have the right timing on those QTEs.
You can just mash square or triangle over and over when you know the inputs are coming up(when guardians tries to slam fist on you when your on ground, pound on triangle. When train dude grapples you, pound triangle. pound on square any other time basically)

I tried mashing the buttons when I knew it was coming up, but that didn't seem to work.
 
Jocchan said:
You're probably forgetting that the civilizations responsible for all those riddles and hidden passages had no access to helicopters. And so does Drake.

Not very spoilerific but mark it as a spoiler to avoid problems.

I do know that, but Lazarovich had access to a helicopter, and thats why I don't know why he needed Flynn to help him solve all these riddles, when he would have found it if he just took a tripp with his helicopter. (I know he needed Drake to help him find the city where shambalha was located. So they did the whole searing for the treasure a bit more logical this time.) But as soon as they got to the Nepalian city. They could just fly over it to locate the "hidden" city.
 
gokieks said:
I tried mashing the buttons when I knew it was coming up, but that didn't seem to work.

It might depend on difficulty setting. Watching my son playing on Very Easy I've noticed he never has to do that Triangle-counter move. Enemies simply don't perform the counter. Going from Hard to Crushing myself, I've noticed I had to be more accurate in timing in order to successfully perform a counter. I though it was just me never noticing it before on Hard, but it might also be a Crushing thing.
 
Whatever happened to the
Navarro
skin?

I got the UK special edition and as far as i can tell the exclusive skins I got were Baseball Shirt Drake (which seems exactly the same TBH) and Pankroso, who apparently is a pirate from the first game.
 
Ristlager said:
Not very spoilerific but mark it as a spoiler to avoid problems.

I do know that, but Lazarovich had access to a helicopter, and thats why I don't know why he needed Flynn to help him solve all these riddles, when he would have found it if he just took a tripp with his helicopter. (I know he needed Drake to help him find the city where shambalha was located. So they did the whole searing for the treasure a bit more logical this time.) But as soon as they got to the Nepalian city. They could just fly over it to locate the "hidden" city.

Maybe Drake had shot down all his helicopters at that point. Or maybe he run out of fuel. :lol
 
theluma said:
Whatever happened to the
Navarro
skin?

I got the UK special edition and as far as i can tell the exclusive skins I got were Baseball Shirt Drake (which seems exactly the same TBH) and Pankroso, who apparently is a pirate from the first game.

It was a Comic Con 2009 gift. The gave special codes to unlock it to those attending.
 
yeah one thing that struck me as odd was...

END GAME SPOILERS:
Shangrila or whatever it was, was underground, yet it clearly had open sky.. also, which is the same in tomb raider, how the fuck did all these ancient mayans create such amazing technology all these years ago, especially burning fires in caverns that have been empty hundreds of years
:lol
 
painey said:
yeah one thing that struck me as odd was...

END GAME SPOILERS:
Shangrila or whatever it was, was underground, yet it clearly had open sky.. also, which is the same in tomb raider, how the fuck did all these ancient mayans create such amazing technology all these years ago, especially burning fires in caverns that have been empty hundreds of years
:lol

I don't think it's "technological", I believe it's supposed to be otherwordly, godly and/or simply supernatural, a paradise on earth.
 
Ristlager said:
Not very spoilerific but mark it as a spoiler to avoid problems.

I do know that, but Lazarovich had access to a helicopter, and thats why I don't know why he needed Flynn to help him solve all these riddles, when he would have found it if he just took a tripp with his helicopter. (I know he needed Drake to help him find the city where shambalha was located. So they did the whole searing for the treasure a bit more logical this time.) But as soon as they got to the Nepalian city. They could just fly over it to locate the "hidden" city.
Well, (HEAVY SPOILERS)
Shambala/Shangri-La - despite looking like it's in the open - is not an actual city between the Himalayan mountains, so they couldn't find it by helicopter (or else it would have been found long ago). It's supposed to be isolated from the outside world. The only way to reach it is the one they took, under the withered tree.

BeeDog said:
I don't think it's "technological", I believe it's supposed to be otherwordly, godly and/or simply supernatural, a paradise on earth.
It's supposed to be exactly that.
 
painey said:
yeah one thing that struck me as odd was...

END GAME SPOILERS:
Shangrila or whatever it was, was underground, yet it clearly had open sky.. also, which is the same in tomb raider, how the fuck did all these ancient mayans create such amazing technology all these years ago, especially burning fires in caverns that have been empty hundreds of years
:lol
One of the most common (and almost practical) beliefs is that we are not originally from this world. There are so many technologically "impossible" things that were designed or built and now hide away in museums, private collections, or sit out in the open baffling logical thinkers.... like the great pyramids :)

In fact, the crystal skulls from Indy 4 (which are based on the real thing) are incredibly difficult to replicate even with today's equipment. The next best thing is crystal skull vodka, or whatnot...
 
bud said:
i saw someone with a golden rifle

...?
Useless bonus in the European Collector's Edition. Just a different color, nothing else.

theluma said:
Whatever happened to the
Navarro
skin?

I got the UK special edition and as far as i can tell the exclusive skins I got were Baseball Shirt Drake (which seems exactly the same TBH) and Pankroso, who apparently is a pirate from the first game.
It was a bonus skin for people who were at PAX (and/or Comic Con, can't remember). Arne said he wanted to give some codes away, but I don't know if he'll be allowed to.
What I'd really like is a
Eddy Raja
skin.
 
BeeDog said:
I don't think it's "technological", I believe it's supposed to be otherwordly, godly and/or simply supernatural, a paradise on earth.

im talking about the mechanical things like huge things that accend from the ceiling when levers are pulled.. thats way ahead of their technology ;)
 
By the way : Emily Rose is sooooo cute.
I mean yes, the SP is amazing, the MP crazy awesome.... but Emily Rose! <3
 
About playing on crushing and playing on normal, I think both have their pros and cons.

I love the challenge of crushing (and it applies to other games like elite on KZ2). Every move counts, good cover spots are important, and getting the stealth right can save you a nightmare. You don't have a lot of time to look out from cover so you need very good aim and need to pop off guys in rapid succession. Doing that with the DE, Wes and sniper rifle is very satisfying. I enjoy the challenge and tension of only being allowed very few mistakes, and I actually like when I get to a tough part where I start to die a lot and say to myself: "shit, am I gonna be able to get past this?" And when I finally do, it's very rewarding.

But then, some people might find that tedious. You spend a lot of time just hiding behind one cover spot and the gameplay is very static. On normal, you have more freedom. You can jump out from cover and run around and have fun, stealth a guy, steel fist another one, blast the next guy with shotgun. The looser gameplay is less tense but it's fun in it's own way. Plus, in this game narrative flow is important, so dying a lot may hurt the immersion and take you out of the story a bit.
 
Normal is waaay too easy. You gotta start on hard! Else everything feels so lacking in challenge that the game loses all tension!
 
Liquid Helium said:
Can anyone give me tips for steel fist expert and grenade hangman please.
Play on very easy and an early chapter - like desperate times (6). Just run n gun with the pistol one, two bullets then melee - repeat on all enemies. Very easy to get IMO.
 
painey said:
yeah one thing that struck me as odd was...

END GAME SPOILERS:
Shangrila or whatever it was, was underground, yet it clearly had open sky.. also, which is the same in tomb raider, how the fuck did all these ancient mayans create such amazing technology all these years ago, especially burning fires in caverns that have been empty hundreds of years
:lol

If you think of the Earth as being hollow, with an interior sun at its core, it not only make much more sense but also fits in nicely with the whole theme of the game.
 
Got my Platinum and all the SP medals. Ninja Expert was annoying since the game is rather picky on registring stealth kills.
 
Liquid Helium said:
Can anyone give me tips for steel fist expert and grenade hangman please.
1) chapter 4
(after you get to the hut) on very easy, make combos with one gunshot and one fist (be quick, they must be chained). Be careful not to punch another guy that might be too close to the one you shot :D
2) chapter 7
(I think? the one where you reach the hotel) when Chloe's trapped inside the elevator and you must free her. You will eventually jump to another building and hang to a window. If you wait a bit, three soldiers will come out and look outside. A well-aimed grenade will kill all three at the same time. After you kill them, fall down to death. Rinse, repeat till you get the trophy.
 
TTP said:
Pre-order bonus. Edit: or maybe not. All these different pre-orders/events/special editions exclusives are confusing me :lol

Nah, that's one of the pre-order bonuses, at least in the US it is. Best Buy in the US I think gave out codes for golden AK's, and I think Gamestop had the code that unlocked the Revenge perk early.
 
Wow, I just beat it on normal, I am so sad that it's over. I liked the first Uncharted plenty and thought it was a bit underrated, but I never expected this sequel to be nearly as good as it is. This game sets a new standard in the industry, one that many games will try to achieve and fail in doing so. The best part is that the game is truly enjoyable, and there's so much more to do, more to see and I'm not even thinking about the multiplayer yet. 21/20
 
Liquid Helium said:
Can anyone give me tips for steel fist expert and grenade hangman please.


The hangman is easy, just go to the part where you have to unblock the door after you reach the water tower.
 
Urgh froze while restarting checkpoint while farming for SAS trophies.

You got to sass it!

oh and 200 GAU-19 kills is fucking lame.
 
Amir0x said:
Normal is waaay too easy. You gotta start on hard! Else everything feels so lacking in challenge that the game loses all tension!
To me hard is the sweet spot. Neither too easy nor too impossible, it gives you room to experiment but at the same time it's always challenging. Simply awesome.

Ten-Song said:
Nah, that's one of the pre-order bonuses, at least in the US it is. Best Buy in the US I think gave out codes for golden AK's, and I think Gamestop had the code that unlocked the Revenge perk early.
Read my post. It's also in the Euro Collector's Edition you can buy at Gamestop :)
 
Amir0x said:
Normal is waaay too easy. You gotta start on hard! Else everything feels so lacking in challenge that the game loses all tension!

You're right I've actually only played through it on hard and crushing, but I did put it on easy a few times after I beat it to go back and get a few trophies. As fun as it is, I much prefer to have that tension of crushing and hard.
 
TTP said:
It might depend on difficulty setting. Watching my son playing on Very Easy I've noticed he never has to do that Triangle-counter move. Enemies simply don't perform the counter. Going from Hard to Crushing myself, I've noticed I had to be more accurate in timing in order to successfully perform a counter. I though it was just me never noticing it before on Hard, but it might also be a Crushing thing.

The timing definitely changes depending on the difficulty setting. I played it through on Hard the first time, and that fight only took me maybe 3 tries. Crushing took, as I mentioned earlier, the better part of an hour even, and I even knew going into it what I needed to do.
 
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