GGNKovalski
Member
jeff is a softie nowadays he'd be for it
Oh man. A Giant Bombcast with Jeff constantly using the words "Hella" and "Wowser".
jeff is a softie nowadays he'd be for it
Ah I see, I would disagree with the score but the reviewer is entitled to his/her opinion.It isn't referring to anything. The guy is being very dramatic and looking for sympathy. Even Polygon's 6.5 ends with a recommendation to play the game.
And the pity party appears to be working judging by people's reaction in this thread.
Just finished it, the ending was about what i expected. I'm glad i played through this but there were some pretty major issues, mostly to do with the writing, I really hope that's fixed for whatever their next game is. Now to start borderlands.
Just beat it. Sacrificed Chloe, I didn't even bat an eye.
That song at the end was fucking incredible too, at the funeral scene.
Just beat it. Sacrificed Chloe, I didn't even bat an eye.
That song at the end was fucking incredible too, at the funeral scene.
Just beat it. Sacrificed Chloe, I didn't even bat an eye.
That song at the end was fucking incredible too, at the funeral scene.
Don't think I detested anything more about this game than its entire soundtrack.
what?
Are you using the word 'detested' correctly?
what?
Are you using the word 'detested' correctly?
Don't think I detested anything more about this game than its entire soundtrack.
Don't think I detested anything more about this game than its entire soundtrack.
Sacrificing Chloe is 100% the correct choice, though. The only problem I had with the choice was putting Joyce through the loss of another family member.
Indie man with a guitar singin' his soul into a lonely mic ain't my scene, baby. It's as intolerable as the worst of the teen dialogue in the game.
Game's alright tho
Indie man with a guitar singin' his soul into a lonely mic ain't my scene, baby. It's as intolerable as the worst of the teen dialogue in the game.
Game's alright tho
... why does it make you sad?
Also one other thought - if we assume that after not interfering with Chloe's death, Max gets "transferred" into the future again... If the funeral takes place within a week/before the storm would've occured, wouldn't the Max that attended the funeral/everything inbetween still be totally unaware of everything and only once they reach the caught-up time she suddenly becomes the aware Max? That's one thing that's very poorly explained.
I'd argue that if you gave Joyce the option of dying but her daughter living, she'd always sacrifice herself.
How could you?Just beat it. Sacrificed Chloe, I didn't even bat an eye.
Obstacles -Syd Matters
There's nothing to explain about that, because it is shown in the game already. When she didn't interfere, An additional conscious will have been developed which you can say goes into limbo or something. The original conscious (which goes through the funeral and all) is aware of everything. The original conscious will then be taken over by the limbo conscious (which didn't go through the funeral and everything in between) eventually.
It is demostrated in the part where Max stops Chloe outside the party. She told Chloe to specifically remember who's going to happen, and then when she (which is when the limbo conscious take over the normal conscious) wakes up after that, Chloe gave her (the limbo conscious) a quick recap.
Don't think I detested anything more about this game than its entire soundtrack.
Indie man with a guitar singin' his soul into a lonely mic ain't my scene, baby. It's as intolerable as the worst of the teen dialogue in the game.
Game's alright tho
Indie man with a guitar singin' his soul into a lonely mic ain't my scene, baby. It's as intolerable as the worst of the teen dialogue in the game.
Game's alright tho
... why does it make you sad?
I had this romantic image in my head of Max and Chloe continually fighting against fate and running from one place to the next, a step ahead of increasingly severe natural disasters, but secure in the knowledge that they would be together to the end.
Now I realise that (except for Arcadia Bay being destroyed) it's just 'happily ever after'. Makes it much less poignant in my opinion.
Don't think I detested anything more about this game than its entire soundtrack.
Sacrificing Chloe is 100% the correct choice, though. The only problem I had with the choice was putting Joyce through the loss of another family member.
I had this romantic image in my head of Max and Chloe continually fighting against fate and running from one place to the next, a step ahead of increasingly severe natural disasters, but secure in the knowledge that they would be together to the end.
Now I realise that (except for Arcadia Bay being destroyed) it's just 'happily ever after'. Makes it much less poignant in my opinion.
I don't find that image very romantic at all... especially because that WOULDNT be secure...
Much better this way.Like the devs said, "this is just the beginning for Max and Chloe", which is much more romantic. They'll slowly overcome everything that's happened, knowing what they had to give up.
Was it suppose to be romantic? AlI could think about was how terrible and immature they were. They shouldn't be overcoming squat and should instead live their lives in sad pathetic guilt over that choice.
You know what, I was about to oppose this and say that it's clearly snow and that it's meant to be symbolic because it only appears as the scene fades out and not before, but I'm looking at it again and that's not how snow falls.
In my excitement for the chaos that ending potentially represented, I just took it at face value without looking into it further.
Still! The theory that Max will have to continue saving Chloe as she has to die over and over again, with the environment and people getting destroyed around her as she abuses time powers, isn't contradicted yet. It's what I thought before the snow element, and it's what I still think now. I love the idea too much to let it go, and the developers did say it's up to our interpretation of what happens next.
I like to interpret that life is suffering for them after the "Sacrifice Arcadia Bay" ending.
Was it suppose to be romantic? AlI could think about was how terrible and immature they were. They shouldn't be overcoming squat and should instead live their lives in sad pathetic guilt over that choice.
To be fair, the devs said "this is just the beginning for Max and Chloe", I take that as, the spirits that be have been calmed by the destruction and they're free from the curse. Don't think the devs had in mind that they'd be forever haunted and guilt-ridden by writing it this way.
also, I'm sure Joyce would prefer Chloe lives instead of her.
This is true, and also why I'm sticking to what I think happens after that ending. They don't deserve a "happily ever after" ending after sacrificing the lives of an entire town. If only that they're continuously plagued by guilt, and Chloe eventually snaps at Max when she realizes that Max still has her parents and that, "It was easy for you to make that choice when you didn't have to think about killing your own mom!"
That kinda stuff. It was real weird to see them just smiling in the truck during that ending.
Like I said before - if you put yourself into Max's shoes - Who knows whether going back will truly save Chloe? I mean, after how badly fucked up she got from the last time she time travelled, who knows whether she was even sure she'd survive it herself? Chloe just mentions this at the lighthouse like that's guaranteed to work, but there's no guarantee for Max.
Like I said before - if you put yourself into Max's shoes - Who knows whether going back will truly save Chloe? I mean, after how badly fucked up she got from the last time she time travelled, who knows whether she was even sure she'd survive it herself? Chloe just mentions this at the lighthouse like that's guaranteed to work, but there's no guarantee for Max.
Like I said before - if you put yourself into Max's shoes - Who knows whether going back will truly save Chloe? I mean, after how badly fucked up she got from the last time she time travelled, who knows whether she was even sure she'd survive it herself? Chloe just mentions this at the lighthouse like that's guaranteed to work, but there's no guarantee for Max.
Don't think I detested anything more about this game than its entire soundtrack.
he used the word romantic. I took that as more of a classical interpretation of romantic, not the love-one.
Though obviously them still being together is also more romantic that way.
Also they're just, what, 18? 19? Of course it's immature. And they'll definitely live in guilt. But not the rest of their lives. I mean, Max didn;t CHOOSE to get those powers. And saying "haha you have to kill your best friend now" isn't exactly gonna leave her guilt-free. Not to mention, she never KNEW whether the letting Chloe die bit was gonna work.
Imagine this - she lets Chloe die, the storm still happens but her nosebleeds are so strong that she can't timetravel again. How would THAT have felt? And that MUST have gone through her mind at that point, too.
To be fair, the devs said "this is just the beginning for Max and Chloe", I take that as, the spirits that be have been calmed by the destruction and they're free from the curse.
Max didn't express any of that hesitation in-game at all, so that seems purely baseless and what you would hope she thinks. When it was happening in the game, she seemed fully confident that both decisions would carry out their prospected results, which is why she was freaking out so much over it. If she actually expressed the hesitation you think she did, she would have gone, "Oh, I dunno, maybe if I go back in time it won't work out, so sacrificing Arcadia Bay would be the safer option."
Sure she did'nt know that letting Chloe die would work. But she also doesn't know that sacrificing the town is going to make it stop and not continue springing up more crazy things. Either option is just taking a chance. I agree about the age thing, but it's also strange because Max seems so much more mature than Chloe is until the ending. I also think the rest of their lives in guilt is not out of the question. I mean Chloe still had her mom there and Max also had people she cared about just die and they knowingly left/ let it happen. No exactly a healthy way to start any type of new life or relationship. Devoting so much to one person rarely is.
It's another reason why I find the sacrifice AB ending to be the bad one. Makes Max and Chloe's relationship look really unhealthy instead of sweet and romantic/ or a cool but tragic friendship.
Chloe was okay, not even in my top 5 characters. That's why I knew she had to go to save the town.How could you?
This is what I believe and why I sacrificed the town. If it were me I would probably also chose to save the love of my life. How do I know for a FACT that sacrificing them will stop the storm? You don't.
Also, to me, not everyone died or was going to die. I refuse to believe every single person died.
The hesitation lasts as long as you took to make your decision, no?
I agree that they could've added that line, but that doesn't mean it didn't go through her mind. On some level she had already told herself no more time travelling and just wanted the whole ordeal over with. That doesn't make sacrificing the bay "okay", but there are valid reasons for that kind of reasoning. It's not like just randomly decided or planned to murder an entire town. Not to mention a lot of people survived, too. It'll definitely haunt them for a long time, but they'll get over it together. Thinking they'll forever suffer from that decision is just terrible, given that the powers were forced upon her - and I still have headcanon that the powers were given to her TO save Chloe.
I don't think she'll feel much happier and guilt-free in the other ending, honestly. Joyce lost her husband AND daughter. Max could've saved her. Max knows Chloe died as a "punk" in everyone else's mind, they never saw her better side. Max knows she could've saved her.
Imagine Joyce talking to her saying things like she'd have given her own life to save Chloe? Max must think "I could have done that..." and whatnot.
But "headcanon" isn't "canon canon".
And once again, as outlandish as it seems to most people, didn't a dev of the game said they all (the residents of Arcadia Bay) die if you choose to save Chloe? That means ALL. No amount of rationing will overrule what the creators of the damn game said. If you want to make the choice for Chloe that's your choice, but don't sugarcoat it. Say "I killed all those dudes for her, yolo" and own it. XD
Yes, that's why both endings suck. They both end in tragedy, and characters having to deal with a tremendous amount of loss that will haunt them for the rest of their lives.
there's nothing valid about killing off an entire town
they said "everybody". That's... a very relative term. Everybody present at the beach? Everybody present within x miles? Everybody what? at least kate and David must have survived as they're not even there.
.
there's nothing valid about killing off an entire town
Yes, that's why both endings suck. They both end in tragedy, and characters having to deal with a tremendous amount of loss that will haunt them for the rest of their lives.
there's nothing valid about killing off an entire town