but how many zombies were shot
Didn't Sony stop giving any numbers for while last generation?
They could sell the console at a profit. Oh wait, they already tried that.
Didn't Sony stop giving any numbers for while last generation?
Yeah that didnt work out too well this gen...
What does Microsoft have to lean back on if Xbox Live numbers start to falter in the wake of low Xbox One sales? More importantly, I hope this does not set a new precedent for Sony and Nintendo.
Sales numbers are mostly relevant for console wars (and click-bait articles). Microsoft, as a business, along with their shareholders care primarily about revenue and profit.
To put it bluntly - they do not care (not much, at least) whether 800,000, 1,800,000 or 18,000,000 consoles have been shipped. They only look at the bottom line.
The real question here is: how many bullets were fired in Halo: The Master Chief Collection?
5192 bullets, 1.7 billion connection attempts
Of course they care, revenue from the Xbox business is directly impacted by install base.
Sales numbers are mostly relevant for console wars (and click-bait articles). Microsoft, as a business, along with their shareholders care primarily about revenue and profit.
To put it bluntly - they do not care (not much, at least) whether 800,000, 1,800,000 or 18,000,000 consoles have been shipped. They only look at the bottom line.
Didn't Sony stop giving any numbers for while last generation?
Only it is not really an arbitrary number. It is a concrete number allowing investors to ascertain the market position of a product relative to the competition, which in turn can result in deployment of different strategies.You don't say.
Either you misunderstood me or I didn't make my point clear enough.
Sales numbers are only fun to use in console wars and click-bait articles. Investors and shareholders care about revenue and profit, not about some arbitrary number, which may or may not end up in more software sales.
Outside of USA and uk this thing doesn't seem to be moving at all. I'd hazard a guess a lot of that stock is still sitting on shelves and stock rooms outside of the two regions they are doing OK in.Deciding not to release shipment numbers is telling in and of itself. It also makes you wonder how much of those shipment figures in previous quarters amounted to channel stuffing, whether intentional or not.
Only it is not really an arbitrary number. It is a concrete number allowing investors to ascertain the market position of a product relative to the competition, which in turn can result in deployment of different strategies.
And while it is certainly true that the ultimate goal is a better bottom line, it will still be preferable to sell 100 consoles at $1 profit each, than one console for $100 profit.
You don't say.
Either you misunderstood me or I didn't make my point clear enough.
Sales numbers are only fun to use in console wars and click-bait articles. Investors and shareholders care about revenue and profit, not about some arbitrary number, which may or may not end up in more software sales.
Sales numbers are mostly relevant for console wars (and click-bait articles). Microsoft, as a business, along with their shareholders care primarily about revenue and profit.
To put it bluntly - they do not care (not much, at least) whether 800,000, 1,800,000 or 18,000,000 consoles have been shipped. They only look at the bottom line.
But when they've done it since the first installment it makes the company look silly.
Only it is not really an arbitrary number. It is a concrete number allowing investors to ascertain the market position of a product relative to the competition, which in turn can result in deployment of different strategies.
And while it is certainly true that the ultimate goal is a better bottom line, it will still be preferable to sell 100 consoles at $1 profit each, than one console for $100 profit.
You can't tell me with a straight face that they made this reporting change because they don't care about hardware sales anymore.
Come on bro. Come on.
It's clear as day why this change was made.
Do you honestly think Microsofts potential investors care whether the XB1 shipped 1 million or 1,2 million?
What's interesting is Xbox Live front and centre which probably means they'll try to apply it to PC and Mobile instead of just relying on console owners. How is that going to work. Would people pay to get something like Crackdown cloud advancements?
I don't think Microsoft's investors care much about Xbox at all. If they did, they would most likely care to know if it has shipped 10m or 15m. Or if it shipped more or less than last quarter or YoY.
Didn't Sony stop giving any numbers for while last generation?
To me it seems plausible that MS in the next couple of quarters will be announcing a change to Xbox live regards the platforms its on and potentially a charge associated with that (probably not a charge for entry, but one for elevated content as otherwise they would have shown engagement solely by XBL Gold subs).People will not pay a subscription for Live on PC or Phone. They will try and make their money on their own PC marketplace, getting a 30% cut or so of digital purchases.
They did stop reporting handheld numbers a little while back. And before that they stopped giving individual Vita numbers obscuring it's real performance. Sony definitely has a similar recent track record with this sort of thing when it benefits them.No they never stopped reporting numbers. Twas a pretty poor attempt at a SonyToo.
All three report shipped numbers regularly in their IR reports, sometimes they'll use sold through for PR releases.all three companies are selective when they give numbers. sony used to be all about shipped numbers for the longest time.
To me it seems plausible that MS in the next couple of quarters will be announcing a change to Xbox live regards the platforms its on and potentially a charge associated with that (probably not a charge for entry, but one for elevated content as otherwise they would have shown engagement solely by XBL Gold subs).
They can't just continue to use Xbox live MAU numbers if theres no stimulation to those numbers and I can't see how naturally those numbers will grow while X360 users drop - who would replace them with growth? Im not that clued up with the MS ecosystem so unsure what platform have/haven't got a Xbox live service...
Moving to such a metric can't solely just be hide hardware shipment numbers - they choose that particular metric for a reason, it has to be a long-term index than MS are working towards across their platforms.
ps3ud0 8)
The user number will grow with the number of people using their PC marketplace. The same way Steam has a user count. There is a chance that MS may have a sub service for PC, but it would certainly not be to lock MP behind a paywall. It would be for free monthly games, cloud storage, dedicated server rentals, or some such. On PC they would really have to provide value to make a sub worth using.
sörine;182660408 said:They did stop reporting handheld numbers a little while back. And before that they stopped giving individual Vita numbers obscuring it's real performance. Sony definitely has a similar recent track record with this sort of thing when it benefits them.
All three report shipped numbers regularly in their IR reports, sometimes they'll use sold through for PR releases.
Both Sony and Microsoft have progressively been giving less and less numbers recently though. Nintendo hasn't weirdly even though they're arguably in the weakest position of the three. They still give out full hardware and software totals by region and quarter going back almost 2 decades. Handheld numbers even by model.
5192 bullets, 1.7 billion connection attempts
Xbox passed a gen of losing billions why shouldn't it pass this?
The active Live accounts they've given aren't relevant to revenue and profits unless they're all paying accounts. We don't even know what passes for an active account.Sales numbers are mostly relevant for console wars (and click-bait articles). Microsoft, as a business, along with their shareholders care primarily about revenue and profit.
To put it bluntly - they do not care (not much, at least) whether 800,000, 1,800,000 or 18,000,000 consoles have been shipped. They only look at the bottom line.
Saying companies don't care about market share is pretty crazy.
As much as that is true, XBox both has a small market share and is not profitable.Actually no. They could give Xbox One away for free and would reach 60 to 70 % market share easily. But it would be very expensive and probably not make any money. On the other side you can have a very small market share and be much more profitable than your competition. Market share alone is irrelevant.