Life is Strange | Spoiler Thread

Waifu over everyones lifu?

Without my waifu there is no laifu.

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because of the Bae > Bay letters/similarity

Yeah Bae over Bay has a better ring to it than something like "Waifu over Bay"

Waifu over everyones lifu?

lol I'll allow it

Without my waifu there is no laifu.

XXN7h34.gif

get that waifu stuff out of here, don't you dare taint this thread

"I see you're a geek now with a great imagination, but this isn't an anime or a video game."

Oh god, what have I done. 0_0
 
Chose Save Chloe too. Thought the other choice would be too cliche and movie like, hehe. Besides I figured it would be a satisfying conclusion if Max would have to live with her choice for once. Kudos on Dontnod for making that choice not feel like a bad ending or anything.
 
A couple days ago there was a reddit thread pointing out how the blue butterfly was Chloe's spirit animal and I thought it was a pretty interesting idea. I've kinda developed my own headcanon based around it.

Basically Chloe's spirit butterfly is how Max gained her powers. The universe didn't give it to her, Chloe did. Chloe was in such a low place in her life and felt abandoned by everyone she cared about so when she died in that bathroom her spirit yearned for something positive for once and thats where Max's strange week began. I think it makes sense that even in the afterlife Chloe would still be a rebel and say "fuck the rules, i want a little happiness too!". So that week wasn't just for Max to rekindle her lost friendship but for "afterlife Chloe" to experience the best week of her life before she could finally let go.

That also clears up the problem some people have with "why would the universe give max powers when the right choice was never to use it?". The storm almost feels like Chloe's angry spirit personified at arcadia bay. I'm not saying afterlife Chloe directly caused the storm as well but her act of rebellion and selfishness of wanting to live indirectly caused the universe to step in when timelines started changing. The chloe who died in the beginning of the game wouldn't care about the town she was always wanted to leave (and mentioned wanting to nuke) if it meant being happy. In the end, when Chloe tells Max to sacrifice her, shes grown up enough (with max's influence) to let go of her selfishness and hate and accept her fate. I like to think that the butterfly that landed on Chloe's grave was a nod to Max saying thank you and goodbye and Max understood, which is why she smiled.

Obviously i picked the sac Chloe ending so I haven't thought through how it all plays out if you actually save her. :x sorry bae > bay bros.
 
The butterfly effect man, the butterfly flapping it's wings in a high school bathroom causes a hurricane/tornado to destroy the town in a week. It all makes sense. If Max would have just stomped on the butterfly when she save Chloe the tornado wouldn't have happened.
 
Life is Strange was always a game about characters, never about the ins and outs of time travel. Here is my review of the EP5 + thoughts on the series (published here). I will just copy and paste the whole thing here as who clicks through to links nowadays...


Good review and I agree with you on many points. You summed it up very well in the also. I actually read the review already right after finishing the episode.
 
Question for those of you who are obsessed with this game. Where else do you go to talk about LiS other then Gaf? I can see this thread slowly dying out and I still want to have a place to go to discuss things. Reddit?

This thread will never die..

I'm actually planning to play the episode today for the second time and this time choosing the sacrifice Arcadia Bay ending. Also I'll check out some things I missed on my first playthrough and explore every detail. At least I missed the part where you can just sit down in the diner. I love those little calm moments in the game.
 
I don't have a problem with the two endings we got. I DO have a problem with the fact they were the ONLY endings we got. On the steam page they promised: Key feature: Multiple endings depending on the choices you make. That's just false advertising. In both (is that really multiple?) endings none of the player's choices mattered, at all. In ending number one, everyone you interacted with dies, and in the other ending all your choices are wiped from history. There should have been a third ending that somehow didn't wipe out all your choices. Also, endgame photo collages based on your interactions with all the characters would have been nice. Something like this:

Ending 1: Max sacrifices Chloe + photo collage of the new relationships based on player choice.
Ending 2: Max sacrifices Arcadia Bay + photo collage of all the dead characters.
Ending 3: Max and Chloe manage to rescue only family and friends from the Diner, but as a result Chloe winds up in a wheelchair again because she gets hit by flying debris or something like that.
 
It seems weird that in the Chloe ending, they basically kill everyone and they don't give a fuck and drive out of town. They don't even check to see if Chloe's mom is alive.
 
I don't have a problem with the two endings we got. I DO have a problem with the fact they were the ONLY endings we got. On the steam page they promised: Key feature: Multiple endings depending on the choices you make. That's just false advertising. In both (is that really multiple?) endings none of the player's choices mattered, at all. In ending number one, everyone you interacted with dies, and in the other ending all your choices are wiped from history. There should have been a third ending that somehow didn't wipe out all your choices. Also, endgame photo collages based on your interactions with all the characters would have been nice. Something like this:

Ending 1: Max sacrifices Chloe + photo collage of the new relationships based on player choice.
Ending 2: Max sacrifices Arcadia Bay + photo collage of all the dead characters.
Ending 3: Max and Chloe manage to rescue only family and friends from the Diner, but as a result Chloe winds up in a wheelchair again because she gets hit by flying debris or something like that.
Oh come off it. The entire episode is rife with player choice, it remembers and displays a lot of your choices throughout and the ending is pure player choice. This complaint is nonsensical.

Edit and a collage ending? Huerrkk.
 
Oh come off it. The entire episode is rife with player choice, it remembers and displays a lot of your choices throughout and the ending is pure player choice. This complaint is nonsensical.
He's right that it really doesn't matter either way, since if you let Chloe die then none of the decisions you made happened, and if you let Chloe live, then everyone else is dead and it doesn't matter if you helped David get back together with Chloe's mom (and everything else of course).
 
So yeah I've avoided this thread all year because I was behind (didn't finish episode 2 until this week). Finally finished up the season last night and.. wow. Easily the best episodic season in gaming by far. Such a well done game and story - I'm still thinking about it a day later.
Looking forward to Season 2 aka Life is Strange: Revenge of the Tobanga

I personally preferred the 'Sacrifice Chloe' ending for the terrific guest star Larry David

I really wish they didn't use that model on the pastor. I was really sad until I saw him and just couldn't help but laugh. Ruined the moment lol
 
I personally preferred the 'Sacrifice Chloe' ending for the terrific guest star Larry David

lol i thought just that

btw i kinda wish they hadn't given you a choice in the end, it's so patently obvious that the storm is about accepting Chloe's death that being given the option to reject that really muddles the whole point
 
This thread will never die..

I'm actually planning to play the episode today for the second time and this time choosing the sacrifice Arcadia Bay ending. Also I'll check out some things I missed on my first playthrough and explore every detail. At least I missed the part where you can just sit down in the diner. I love those little calm moments in the game.

I hope it never dies lol

I like discussing this game and you guys are awesome.
 
I'm writing a story, have been for a while. There's now a Max in it. Not the same character, but there's beats in her story that work off our Max. She filled a hole that the plot needed me to fill, without me realising. It feels fitting to me.

Jesus Christ, I'm a sap about this game. Ridiculous.
 
I just finished a second playthrough of Life is Strange, making sure to pick the "best" choices for everything so that everyone ended up as happy and not-dead as possible. I still picked "Sacrifice Arcadia Bay" at the end and still have no regrets for picking the clearly superior and more interesting choice.



Because the story isn't exactly internally consistent about some things for the sake of playing up the main plot's melodrama. Like it's sort of a thing that Life is Strange operates similar to Steins;Gate, where someone who dies tends to keep dying...but that only seems to ever apply to Chloe. Kate never falls out of the hospital window or whatever and even Max can almost die in some places, only to save herself with the rewind power. I actually don't mind all that much since it's easy to ignore this aspect of the plot and just chalk it up to Chloe being a dumb teenager who threatens the dangerously mentally unstable, lies around on train tracks, and plays games with drug dealers. The storm I think is "intended" to be due to Chloe avoiding her fate or whatever, at least thematically. But again it's not really consistent and I'd rather just think of it as the fallout of Max's repeated rewinding fucking up stuff on a macroscopic scale despite her microscopic intentions with it.
Kate's situation really isn't inconsistent with anything you describe. You could argue she only commits suicide because Max saved Chloe. That prolonged the killer being found and it caused Kate to be bullied longer because no one had the right context of her being a tragic victim of a sick-ass motherfucker instead of a hypocrite super religious drug abuser/drunk. None of that would have happened if Max didn't use her powers in the first place, so her not dying isn't a change in the "correct" timeline where Chloe has to die to prevent the storm.

And sure, there's a bit of an issue with the whole "Max saves Chloe's father yet the storm only happens years later" timeline thing, but maybe the logic in that is that the point of time from where the change is made is the present (that is, Max jumps to the past from the present), so the disturbance it causes in the forces of mumbo jumbo chaos theory butterfly effect shit still happens around the same time, so the birds dying etc. start happening at the same time.
 
This game is pretty good. And I don't normally like episodic games. TWD season 1 was okay, I heard season 2 isn't as good. Tried GoT episode 1, but that was kinda meh, so I thought episodic stuff just isn't for me. Gave this a shot, ep. 1 was interesting, heard good things about the rest, so I jumped in before MGSV. Did not regret it. Bit cringey at times, but really charming. Tunes are really fitting. Sac Chloe ending track is still in my head days after.

Oh yeah. Chloe. There were times I really wanted to slap some sense into her. "No, we're not shooting stuff in the junkyard, you're probably going to shoot some metal shit, and the bullet will richocet into your stupid head." Aaaand there it was. So I didn't really feel attached to her.

Warren received a hug.

Kate FTW
 
I don't have a problem with the two endings we got. I DO have a problem with the fact they were the ONLY endings we got. On the steam page they promised: Key feature: Multiple endings depending on the choices you make. That's just false advertising. In both (is that really multiple?) endings none of the player's choices mattered, at all.

Sounds like most games of these type, Wolf Among Us, Walking Dead, etc. The choices really are for the changes in dialog, not the change in endings. Even in Witcher 3 most of your choices have little impact on the endings. They do affect the game world though.
 
Sounds like most games of these type, Wolf Among Us, Walking Dead, etc. The choices really are for the changes in dialog, not the change in endings. Even in Witcher 3 most of your choices have little impact on the endings. They do affect the game world though.

Fallout 1,2,and new vegas really really spoiled me.

Hope 4 is a little better than 3 in that regard.
 
Fallout's an AAA title though, this is Dontnod's second game and they've openly said they were under budget constraints to the point where they could even really only make 1.5 endings...
 
Just finished ep 5.

What a savage game. They went places I didn't expect any game to even think about touching.

I had a general idea of what the final choice was going to be since everything kept going to shit, but that didn't make it any easier, that's for sure.
 
Was the game trying to nudge you toward the sacrifice Chloe ending? I thought that until I got to the portion where we got the recap of the last week for Max and Chloe. Dontnod did a decent job in allowing you complete freedom to make the decision. I don't think it tried to put you in either camp.
 
Was the game trying to nudge you toward the sacrifice Chloe ending? I thought that until I got to the portion where we got the recap of the last week for Max and Chloe. Dontnod did a decent job in allowing you complete freedom to make the decision. I don't think it tried to put you in either camp.

i feel like the whole game is "act before things get fucked", especially concerning Kate, Nathan, Rachel, et al
 
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