The Dear Leader
Banned
Yeah Bae over Bay has a better ring to it than something like "Waifu over Bay"
Waifu over everyones lifu?
Yeah Bae over Bay has a better ring to it than something like "Waifu over Bay"
Waifu over everyones lifu?
Waifu over everyones lifu?
Waifu over everyones lifu?
Without my waifu there is no laifu.
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But POP GAF is cool?get that waifu stuff out of here, don't you dare taint this thread
But POP GAF is cool?
Not really a spoiler, but I got this printed up for my room. Such great fan art.
because of the Bae > Bay letters/similarity
Yeah Bae over Bay has a better ring to it than something like "Waifu over Bay"
Waifu over everyones lifu?
lol I'll allow it
Without my waifu there is no laifu.
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get that waifu stuff out of here, don't you dare taint this thread
"I see you're a geek now with a great imagination, but this isn't an anime or a video game."
Oh god, what have I done. 0_0
Oh god, what have I done. 0_0
for all of you in the "save chloe" camp don't forget she's the asshole who took up two handicap spots in ep 1
Origin story of the ChloekerShe needs 2 handicapped spaces cause she's so damaged!
Not really a spoiler, but I got this printed up for my room. Such great fan art.
You got a link for big image? Of the image on the poster, that is.
Life is Strange was always a game about characters, never about the ins and outs of time travel. Here is my review of the EP5 + thoughts on the series (published here). I will just copy and paste the whole thing here as who clicks through to links nowadays...
Question for those of you who are obsessed with this game. Where else do you go to talk about LiS other then Gaf? I can see this thread slowly dying out and I still want to have a place to go to discuss things. Reddit?
Oh come off it. The entire episode is rife with player choice, it remembers and displays a lot of your choices throughout and the ending is pure player choice. This complaint is nonsensical.I don't have a problem with the two endings we got. I DO have a problem with the fact they were the ONLY endings we got. On the steam page they promised: Key feature: Multiple endings depending on the choices you make. That's just false advertising. In both (is that really multiple?) endings none of the player's choices mattered, at all. In ending number one, everyone you interacted with dies, and in the other ending all your choices are wiped from history. There should have been a third ending that somehow didn't wipe out all your choices. Also, endgame photo collages based on your interactions with all the characters would have been nice. Something like this:
Ending 1: Max sacrifices Chloe + photo collage of the new relationships based on player choice.
Ending 2: Max sacrifices Arcadia Bay + photo collage of all the dead characters.
Ending 3: Max and Chloe manage to rescue only family and friends from the Diner, but as a result Chloe winds up in a wheelchair again because she gets hit by flying debris or something like that.
He's right that it really doesn't matter either way, since if you let Chloe die then none of the decisions you made happened, and if you let Chloe live, then everyone else is dead and it doesn't matter if you helped David get back together with Chloe's mom (and everything else of course).Oh come off it. The entire episode is rife with player choice, it remembers and displays a lot of your choices throughout and the ending is pure player choice. This complaint is nonsensical.
I personally preferred the 'Sacrifice Chloe' ending for the terrific guest star Larry David
They most likely did, DONTNOD didn't show as much as they wanted because budget is tight.It seems weird that in the Chloe ending, they basically kill everyone and they don't give a fuck and drive out of town. They don't even check to see if Chloe's mom is alive.
I personally preferred the 'Sacrifice Chloe' ending for the terrific guest star Larry David
They most likely did, DONTNOD didn't show as much as they wanted because budget is tight.
I personally preferred the 'Sacrifice Chloe' ending for the terrific guest star Larry David
Yep lolI personally preferred the 'Sacrifice Chloe' ending for the terrific guest star Larry David
This thread will never die..
I'm actually planning to play the episode today for the second time and this time choosing the sacrifice Arcadia Bay ending. Also I'll check out some things I missed on my first playthrough and explore every detail. At least I missed the part where you can just sit down in the diner. I love those little calm moments in the game.
it could do with more lesbian fanart
Kate's situation really isn't inconsistent with anything you describe. You could argue she only commits suicide because Max saved Chloe. That prolonged the killer being found and it caused Kate to be bullied longer because no one had the right context of her being a tragic victim of a sick-ass motherfucker instead of a hypocrite super religious drug abuser/drunk. None of that would have happened if Max didn't use her powers in the first place, so her not dying isn't a change in the "correct" timeline where Chloe has to die to prevent the storm.I just finished a second playthrough of Life is Strange, making sure to pick the "best" choices for everything so that everyone ended up as happy and not-dead as possible. I still picked "Sacrifice Arcadia Bay" at the end and still have no regrets for picking the clearly superior and more interesting choice.
Because the story isn't exactly internally consistent about some things for the sake of playing up the main plot's melodrama. Like it's sort of a thing that Life is Strange operates similar to Steins;Gate, where someone who dies tends to keep dying...but that only seems to ever apply to Chloe. Kate never falls out of the hospital window or whatever and even Max can almost die in some places, only to save herself with the rewind power. I actually don't mind all that much since it's easy to ignore this aspect of the plot and just chalk it up to Chloe being a dumb teenager who threatens the dangerously mentally unstable, lies around on train tracks, and plays games with drug dealers. The storm I think is "intended" to be due to Chloe avoiding her fate or whatever, at least thematically. But again it's not really consistent and I'd rather just think of it as the fallout of Max's repeated rewinding fucking up stuff on a macroscopic scale despite her microscopic intentions with it.
I don't have a problem with the two endings we got. I DO have a problem with the fact they were the ONLY endings we got. On the steam page they promised: Key feature: Multiple endings depending on the choices you make. That's just false advertising. In both (is that really multiple?) endings none of the player's choices mattered, at all.
Sounds like most games of these type, Wolf Among Us, Walking Dead, etc. The choices really are for the changes in dialog, not the change in endings. Even in Witcher 3 most of your choices have little impact on the endings. They do affect the game world though.
Haly no baka~
Was the game trying to nudge you toward the sacrifice Chloe ending? I thought that until I got to the portion where we got the recap of the last week for Max and Chloe. Dontnod did a decent job in allowing you complete freedom to make the decision. I don't think it tried to put you in either camp.