I honestly didn't feel like Chloe is safe even in the sacrifice AB ending. She kept dying in every timeline until a giant fucking tornado came to wipe her out. Then you time travel fix that too. Goodbye entire world, let alone Chloe.
replaying the game and in episode two i just realized that jefferson's plan to blame it all on nathan wouldn't have worked--kate says in that episode that after nathan takes her to the "hospital" (dark room) there was a second person.
It seems weird that in the Chloe ending, they basically kill everyone and they don't give a fuck and drive out of town. They don't even check to see if Chloe's mom is alive.
That was a pretty great story I hope they do another game similar to life is strange but not in the same universe. ....sometimes the hardest thing to do is nothing ...even if it break your heart....time lord max
I don't see why it couldn't be the same universe. Maybe you mean setting? Like the Persona series, a successor could take place in an entirely different place with an entirely different cast, with some fun little references to the previous story. I'd be fine with that; just nothing that significant or that implied anything about which ending was "canon."
The core idea of rewinding time came from Dontnod liking the idea of manipulating memories in Remember Me, so if we were to continue down that line of thinking another similar style of power would be mind-control and manipulation. An upcoming example of this power is Killgrave in Jessica Jones.
I feel that a game where dialogue options play a huge part that plays with the idea of verbal suggestions could be a fun thing. The option of choice and branching narrative would still be there too, as you lead people down different paths with your actions.
My problem with the sacrifice Chloe ending is that there was no way to know that it would actually prevent the storm. Chloe and Max didn't have the information to know that. They suspected that Max's time manipulation is what caused the storm, but more time travel could have very well only made it worse again. The whole scenario felt incredibly contrived and forced because it wasn't properly established.
Ultimately this is my issue. As the player, you "Know" it's the solution, because you know relatively how much time in the episode is left, how much more effort for the devs not using this easy solution would have meant, ect. ect.
But I'm playing a character, Max, who doesn't know shit about this subject all game until this episode, where suddenly there's this 'Revelation!' about everything with absolutely no confirmation, no real sound reasoning why, and no evidence to support in game. The only piece you have is that everyone else apparently is convinced you're the cause and you need to fix it. I just never bought it, it's too simple, so I was never on board with that until the reality sets in that it's what the writers really are going with.
It definitely felt silly to me, especially since you have to follow a pretty strict thought pattern in terms of how time travel and altering works for this universe to not introduce a shit ton of plot holes to this scenario.
It sort of just all leaves you with a "...really?" Also, maybe it's just me, but after now watching the other ending online, they definitely put way more effort into that death of chloe ending. It's pretty clear it's the one they want you to pick.
I think the game makes the case that Max does, in fact, know that she's responsible for the storm. I don't know if there were hints even before this episode (though you have to imagine the fact that she knows of the storm from the very beginning is meaningful), but definitely the nightmare (and especially the diner scene) establishes that some part of her understands what it means to save Chloe, and asks whether Chloe is really worth it.
This is, of course, independent of whether the game was able to suspend your disbelief; obviously, in your case, it wasn't. But the game does try to lay a foundation for that final choice.
They kind of have to use a different power though - if there's another time-travel it's either a) we all know how it ends or b) if it ends differently, then that invalidates that we "had" to sacrifice Chloe to appease the storm, so to speak, if they chose a different resolution.
Time travel wouldn't work, but that was just addressing the point of a second season taking place in the same world or universe. For example, I wouldn't even have a problem if the game took place in San Francisco and there was a scene where you could see Max walking into a museum in the background. Nothing that would impose on LiS' story or the new one, but just small little touches for fun.I think a conceit I would want to see in this kind of structure is mind reading.
The story builds up to a blinding revelation, which shifts the nature of all that has gone before, and the surprise filled me not with delight but with the feeling that the writer, Christopher McQuarrie, and the director, Bryan Singer, would have been better off unraveling their carefully knit sleeve of fiction and just telling us a story about their characters - those that are real, in any event. I prefer to be amazed by motivation, not manipulation.
To the degree that you will want to see this movie, it will be because of the surprise, and so I will say no more, except to say that the "solution," when it comes, solves little - unless there is really little to solve, which is also a possibility.
There was no way I'm gonna go back to that bathroom to just sit there and do nothing.
The universe can go fuck itself.
Holy Jefferson, lol!
I did another run and found warrens locker. S-C-A-R-Y
Spooooky!I must of missed that. How scary are we talking?
I must of missed that. How scary are we talking?
Replaying ep 4, there are numerous times where Max can sit and ponder what is happening. Makes the end a little more comprehensible in terms of her realisation.
There are numerous occasions throughout the entire game where you can sit and think about what's going on. Those are some of my favorite moments in the game.
There was no way I'm gonna go back to that bathroom to just sit there and do nothing.
The universe can go fuck itself.
I really love the series. I did feel weird that in the end, nothing I did mattered. Reminds me of Roger Ebert's review of The Usual Suspects:
http://www.rogerebert.com/reviews/the-usual-suspects-1995
and
There are numerous occasions throughout the entire game where you can sit and think about what's going on. Those are some of my favorite moments in the game.
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Warren spooky
Haha wtf, I take that hug I gave him back now.
Keep in mind that's Warren's locker in Max's twisted fantasy. We don't know what his locker actually looks like.
Keep in mind that's Warren's locker in Max's twisted fantasy. We don't know what his locker actually looks like.
What about all the choices in the game? Why help Alyssa? Either she's dead at the end or it never happened. Basically all the little choices throughout the game... When promoting the game and describing it, "choices that affect the future" and having "long term effects" were talked about. But none of the choices really have any affect on the future of anybody but Max, and really only in the sense she remembers it. Going back and letting Chloe die is basically a "it was all just a dream" ending, and letting everybody die makes it all pretty much moot except that Max did something or didn't do something before she killed everybody.I don't really understand that the nothing mattered argument with Life is Strange. Max and Chloe got to spend a week together after all those years and they got to be closer than ever before. The week changed Max as a person entirely. Because of all those moments they had together the ending choice is so hard to make and what a difference it's seeing that scene between Chloe and Nathan for the first time and now in the end of the game. First time you had barely any idea what's going on and now it's the most heartbreaking moment in the game. In the end Life is Strange is about Max and for her the ending was the most difficult choice of her life. It really did matter.
Yeah, no kidding, as if the pasted images had even bathing suits on in the real locker.You are right. It's probably even worse.
Keep in mind that's Warren's locker in Max's twisted fantasy. We don't know what his locker actually looks like.
but it shows what Max really thinks about Warren (or men in general?) which makes it even crazier to go for his route
but it shows what Max really thinks about Warren (or men in general?) which makes it even crazier to go for his route
Yeah I'm sure you'll keep saying that when an asteroid wipes out all life on Earth just to make sure Chloe is dead.