Life is Strange | Spoiler Thread

I suppose the sacrifice Chloe ending is more developed as it brings you full circle but idk. I saved her in my game and was satisfied with the ending I got. I hope we never get an acknowledged canon ending.
 
I honestly didn't feel like Chloe is safe even in the sacrifice AB ending. She kept dying in every timeline until a giant fucking tornado came to wipe her out. Then you time travel fix that too. Goodbye entire world, let alone Chloe.
 
I'm pretty sure that, in the case of the Save Chloe ending, the universe is just gonna keep going after her until she's dead. Even if that means tearing the world asunder.
 
I honestly didn't feel like Chloe is safe even in the sacrifice AB ending. She kept dying in every timeline until a giant fucking tornado came to wipe her out. Then you time travel fix that too. Goodbye entire world, let alone Chloe.

Chloe will be safe as long as Max keeps her safe, but the universe will keep trying to kill her, so Max will have to use even more time travel to save her, which will piss of nature and cause destruction. Ultimately Max is going to destroy the whole world in an effort to keep Chloe alive.
 
replaying the game and in episode two i just realized that jefferson's plan to blame it all on nathan wouldn't have worked--kate says in that episode that after nathan takes her to the "hospital" (dark room) there was a second person. sure, you might write that off as "she was drunk/high at the time" but the fact it's under 24/7 surveilence would lead the police to find that footage, and when they see nathan had no access to it they'll know there was a second person.

or nathan did have access to it, at which point they can just rewind and see jefferson there.
 
replaying the game and in episode two i just realized that jefferson's plan to blame it all on nathan wouldn't have worked--kate says in that episode that after nathan takes her to the "hospital" (dark room) there was a second person.

Pretty sure she never says "second person," does she? From what she says and how out of it she was, the same person who talked gently to her could have been Nathan.
 
Just finished this after starting it on Thursday.

What a special game. I can't wait to see what Dontnod does next. But man, I don't know how you people that played it as the episodes came out dealt with some of those clifffhangers. They made me very glad I waited.
 
It felt like the game really wanted me to like Chloe, but by the end I still couldn't stand her. The first few episodes let me keep things pretty neutral towards her, but by the last few episodes Max and her were practically in love. It's obvious that the devs had a story they intended to tell, but I wish I could have kept the Max-Chloe relationship a little colder.

I thought the Dark Room segment was pretty good, but Jefferson's ramblings went on for just a little too long. The David rewind "puzzle" took me a while to figure out, but it was pretty entertaining. One thing I really liked was the nightmare dialogue. With a game based around rewind powers, you'd think they would let you say crazy stuff like that more often. The stealth segment was definitely a low point, but thankfully it didn't last too long. The whole nightmare sequence reminded me a lot of Silent Hill Shattered Memories.

The ending choices were a little lame. The "Sacrifice Chloe" ending made sense from a thematic perspective, but I wish they could have included more options. For example, why couldn't I choose to stay as a star photographer and let Arcadia Bay get wiped out? It's a little disappointing how all your choices ultimately turn out to be meaningless. That being said, the devs did an admirable job at changing little things depending on your playstyle.

Overall it was a good game, and I'm excited to see what Dontnod does next.

Also, I friendzoned Warren every chance I got. According to the statistics, I'm part of the elite 5% who showed him absolutely no affection
lol
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That was a pretty great story I hope they do another game similar to life is strange but not in the same universe. ....sometimes the hardest thing to do is nothing ...even if it break your heart....time lord max
 
That was a pretty great story I hope they do another game similar to life is strange but not in the same universe. ....sometimes the hardest thing to do is nothing ...even if it break your heart....time lord max

I don't see why it couldn't be the same universe. Maybe you mean setting? Like the Persona series, a successor could take place in an entirely different place with an entirely different cast, with some fun little references to the previous story. I'd be fine with that; just nothing that significant or that implied anything about which ending was "canon."
 
My problem with the sacrifice Chloe ending is that there was no way to know that it would actually prevent the storm. Chloe and Max didn't have the information to know that. They suspected that Max's time manipulation is what caused the storm, but more time travel could have very well only made it worse again. The whole scenario felt incredibly contrived and forced because it wasn't properly established.
 
I don't see why it couldn't be the same universe. Maybe you mean setting? Like the Persona series, a successor could take place in an entirely different place with an entirely different cast, with some fun little references to the previous story. I'd be fine with that; just nothing that significant or that implied anything about which ending was "canon."

They kind of have to use a different power though - if there's another time-travel it's either a) we all know how it ends or b) if it ends differently, then that invalidates that we "had" to sacrifice Chloe to appease the storm, so to speak, if they chose a different resolution.
 
The core idea of rewinding time came from Dontnod liking the idea of manipulating memories in Remember Me, so if we were to continue down that line of thinking another similar style of power would be mind-control and manipulation. An upcoming example of this power is Killgrave in Jessica Jones.

I feel that a game where dialogue options play a huge part that plays with the idea of verbal suggestions could be a fun thing. The option of choice and branching narrative would still be there too, as you lead people down different paths with your actions.
 
The core idea of rewinding time came from Dontnod liking the idea of manipulating memories in Remember Me, so if we were to continue down that line of thinking another similar style of power would be mind-control and manipulation. An upcoming example of this power is Killgrave in Jessica Jones.

I feel that a game where dialogue options play a huge part that plays with the idea of verbal suggestions could be a fun thing. The option of choice and branching narrative would still be there too, as you lead people down different paths with your actions.

That's a good idea.
 
This game has ruined me. I binge played it today for like 6 hours and now I'm so depressed. I don't know what to do with myself.

GOTY.
 
My problem with the sacrifice Chloe ending is that there was no way to know that it would actually prevent the storm. Chloe and Max didn't have the information to know that. They suspected that Max's time manipulation is what caused the storm, but more time travel could have very well only made it worse again. The whole scenario felt incredibly contrived and forced because it wasn't properly established.

Ultimately this is my issue. As the player, you "Know" it's the solution, because you know relatively how much time in the episode is left, how much more effort for the devs not using this easy solution would have meant, ect. ect.

But I'm playing a character, Max, who doesn't know shit about this subject all game until this episode, where suddenly there's this 'Revelation!' about everything with absolutely no confirmation, no real sound reasoning why, and no evidence to support in game. The only piece you have is that everyone else apparently is convinced you're the cause and you need to fix it. I just never bought it, it's too simple, so I was never on board with that until the reality sets in that it's what the writers really are going with.

It definitely felt silly to me, especially since you have to follow a pretty strict thought pattern in terms of how time travel and altering works for this universe to not introduce a shit ton of plot holes to this scenario.

It sort of just all leaves you with a "...really?" Also, maybe it's just me, but after now watching the other ending online, they definitely put way more effort into that death of chloe ending. It's pretty clear it's the one they want you to pick.
 
Ultimately this is my issue. As the player, you "Know" it's the solution, because you know relatively how much time in the episode is left, how much more effort for the devs not using this easy solution would have meant, ect. ect.

But I'm playing a character, Max, who doesn't know shit about this subject all game until this episode, where suddenly there's this 'Revelation!' about everything with absolutely no confirmation, no real sound reasoning why, and no evidence to support in game. The only piece you have is that everyone else apparently is convinced you're the cause and you need to fix it. I just never bought it, it's too simple, so I was never on board with that until the reality sets in that it's what the writers really are going with.

It definitely felt silly to me, especially since you have to follow a pretty strict thought pattern in terms of how time travel and altering works for this universe to not introduce a shit ton of plot holes to this scenario.

It sort of just all leaves you with a "...really?" Also, maybe it's just me, but after now watching the other ending online, they definitely put way more effort into that death of chloe ending. It's pretty clear it's the one they want you to pick.

I think the game makes the case that Max does, in fact, know that she's responsible for the storm. I don't know if there were hints even before this episode (though you have to imagine the fact that she knows of the storm from the very beginning is meaningful), but definitely the nightmare (and especially the diner scene) establishes that some part of her understands what it means to save Chloe, and asks whether Chloe is really worth it.

This is, of course, independent of whether the game was able to suspend your disbelief; obviously, in your case, it wasn't. But the game does try to lay a foundation for that final choice.
 
I think the game makes the case that Max does, in fact, know that she's responsible for the storm. I don't know if there were hints even before this episode (though you have to imagine the fact that she knows of the storm from the very beginning is meaningful), but definitely the nightmare (and especially the diner scene) establishes that some part of her understands what it means to save Chloe, and asks whether Chloe is really worth it.

This is, of course, independent of whether the game was able to suspend your disbelief; obviously, in your case, it wasn't. But the game does try to lay a foundation for that final choice.

Establishing that she may be at fault doesn't mean that it's logical to assume that traveling through time yet again to let Chloe die will stop the storm. Or that you'd kill your best friend/lover on a hunch. The characters make some real leaps in that scene that don't feel genuine based on what they know. It felt like the invisible hand of the plot was forcing their actions.
 
They kind of have to use a different power though - if there's another time-travel it's either a) we all know how it ends or b) if it ends differently, then that invalidates that we "had" to sacrifice Chloe to appease the storm, so to speak, if they chose a different resolution.

Yep.
I think a conceit I would want to see in this kind of structure is mind reading.
Time travel wouldn't work, but that was just addressing the point of a second season taking place in the same world or universe. For example, I wouldn't even have a problem if the game took place in San Francisco and there was a scene where you could see Max walking into a museum in the background. Nothing that would impose on LiS' story or the new one, but just small little touches for fun.
 
I really love the series. I did feel weird that in the end, nothing I did mattered. Reminds me of Roger Ebert's review of The Usual Suspects:

http://www.rogerebert.com/reviews/the-usual-suspects-1995

The story builds up to a blinding revelation, which shifts the nature of all that has gone before, and the surprise filled me not with delight but with the feeling that the writer, Christopher McQuarrie, and the director, Bryan Singer, would have been better off unraveling their carefully knit sleeve of fiction and just telling us a story about their characters - those that are real, in any event. I prefer to be amazed by motivation, not manipulation.

and

To the degree that you will want to see this movie, it will be because of the surprise, and so I will say no more, except to say that the "solution," when it comes, solves little - unless there is really little to solve, which is also a possibility.
 
I must of missed that. How scary are we talking?
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Warren spooky
 
Replaying ep 4, there are numerous times where Max can sit and ponder what is happening. Makes the end a little more comprehensible in terms of her realisation.
 
Replaying ep 4, there are numerous times where Max can sit and ponder what is happening. Makes the end a little more comprehensible in terms of her realisation.

There are numerous occasions throughout the entire game where you can sit and think about what's going on. Those are some of my favorite moments in the game.
 
There are numerous occasions throughout the entire game where you can sit and think about what's going on. Those are some of my favorite moments in the game.

Episode 4 in particular though has one or two that are really easy to miss and have some of Max's darkest internal monologue in the series.
 
I really love the series. I did feel weird that in the end, nothing I did mattered. Reminds me of Roger Ebert's review of The Usual Suspects:

http://www.rogerebert.com/reviews/the-usual-suspects-1995



and

I really like Ebert and his reviews but I always thought this is one his most misguided reviews and ended up being one his most infamous. That movie is universally very well received and the screenplay is ranked #35 by Writers Guild. I personally think it's one of the best mystery movies with a very effective ending.


I don't really understand that the nothing mattered argument with Life is Strange. Max and Chloe got to spend a week together after all those years and they got to be closer than ever before. The week changed Max as a person entirely. Because of all those moments they had together the ending choice is so hard to make and what a difference it's seeing that scene between Chloe and Nathan for the first time and now in the end of the game. First time you had barely any idea what's going on and now it's the most heartbreaking moment in the game. In the end Life is Strange is about Max and for her the ending was the most difficult choice of her life. It really did matter.
 
There are numerous occasions throughout the entire game where you can sit and think about what's going on. Those are some of my favorite moments in the game.

They are definitely my favorites as well and somehow always among the most memorable moments in the game. For me one especially poignant was in episode 4 when Chloe was paralyzed in bed and Max was getting her the morphine and you can go to now Chloe's empty room used as a storage and Max remembers all the sounds from their childhood, sits down and reflects everything that has happened.
 
Keep in mind that's Warren's locker in Max's twisted fantasy. We don't know what his locker actually looks like.

Yes obviously this has no basis in reality. Like almost none of the things the characters say. It's a nightmare extreme vision of the characters and Mr. Jefferson and Nathan are the only real creeps but even they are over the top versions of the characters.
 
I don't really understand that the nothing mattered argument with Life is Strange. Max and Chloe got to spend a week together after all those years and they got to be closer than ever before. The week changed Max as a person entirely. Because of all those moments they had together the ending choice is so hard to make and what a difference it's seeing that scene between Chloe and Nathan for the first time and now in the end of the game. First time you had barely any idea what's going on and now it's the most heartbreaking moment in the game. In the end Life is Strange is about Max and for her the ending was the most difficult choice of her life. It really did matter.
What about all the choices in the game? Why help Alyssa? Either she's dead at the end or it never happened. Basically all the little choices throughout the game... When promoting the game and describing it, "choices that affect the future" and having "long term effects" were talked about. But none of the choices really have any affect on the future of anybody but Max, and really only in the sense she remembers it. Going back and letting Chloe die is basically a "it was all just a dream" ending, and letting everybody die makes it all pretty much moot except that Max did something or didn't do something before she killed everybody.

You are right. It's probably even worse.
Yeah, no kidding, as if the pasted images had even bathing suits on in the real locker.
 
Just finished episode 5. Kind of underwhelmed by that ending. I thought it was moving along great. Lots of nice twists and seeing the dark reflection of all the characters was great. The weird hallway sequence and all that, but then all that insanity just stops and one make one decision and warp everything into a neat bow? Didn't like it.

The save Chloe ending didn't fit the characters either. Chloe would have been super angry with Max for destroying that picture after everything she just told her. It felt like that was a last minute decision just to give the players a choice at the end.
 
but it shows what Max really thinks about Warren (or men in general?) which makes it even crazier to go for his route

I think trying to claim Max fears Warren or men off that is a bit of a stretch. It's supposed to be a messed up nightmare. That's like saying all the birds slamming into the windows while she's in the classroom means she thinks windows are bad.
 
It's not what Max really thinks, otherwise she thinks the absolute worst of everyone in her life given how many people act like monsters in the nightmare section. It's an extreme version of her worst thoughts about a person, not meant to reflect her general thoughts about people.
 
Yeah I'm sure you'll keep saying that when an asteroid wipes out all life on Earth just to make sure Chloe is dead.

Yup, that was my logic too. Can't run forever. I think the "saving the bay" ending was more fleshed out too, but man did it make me feel like a piece of shit.
 
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