Broadbandito
Member
How many people on here have a positive kdr? I checked out about 16 players stats who I was playing against and only one person had more kills than deaths.
raises hand
How many people on here have a positive kdr? I checked out about 16 players stats who I was playing against and only one person had more kills than deaths.
Well Headlong apparently plays much better with the new movement abilities from what I've heard, but not every map will translate well.
How many people on here have a positive kdr? I checked out about 16 players stats who I was playing against and only one person had more kills than deaths.
I like maps where their symmetry isn't obvious and they don't revolve around sitting in a dominant position and shooting across large open lines of sight. Don't necessarily prefer segmented room-based maps or asymmetrical maps since I like Capture the Flag.
Terrain maps can mix flat structures with natural geometry to provide a balance. If grenade bouncing is that important so as to limit the potential map selection, they should have adjusted the grenade physics to be unaffected by terrain (unless they were thrown in water).
I have encountered the same thing. Hope it gets fixed soon.Has anyone noticed that some of the medals are bugged? Grenade Kill and the standard Kill medals haven't triggered for me, and the Beat Down medal has the Wingman medal icon. Didn't see anything posted about this stuff
Campaign battle spoilers
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Give me lockout pleaseYeah, not every map will translate well, but design philosophies will I think.
Report back after you've beat mission 14.
Spoilers for mission 14It took me 2 hours for the most bullshit Warden(s) fight in the game.
Give me lockout please
I fucking hate the warden so much.I didn't realize until that boss fight that I could also just shoot him in the face a and not just the back
Just went 15-0 in a game and didn't get a perfection medal at the end. Is it not in anymore?
Report back after you've beat mission 14.
Spoilers for mission 14It took me 2 hours for the most bullshit Warden(s) fight in the game.
Yes. I got the game winning kill as a trading beatdown kill but I had zero deaths on the scorboard
This and H2 are tied for worst campaign IMO. You fight that fucker like 8x...WHY
This and H2 are tied for worst campaign IMO. You fight that fucker like 8x...WHY
Campaign spoilers:
I get that they wanted an overarching bad guy that would continue to show up but Jesus Christ. Then throwing 3 of them at you in one fight, oh and once you finally get down to 1 they spawn in focus laser turrets. It kinda shows how the game was focused around campaign co-op.
Finished the campaign on Heroic last night...took about 7.5 - 8 hours
People liked this campaign? Honestly shocked. 1/4 of the game is fighting the SAME boss fight, and its an awful boss fight. The Prometheans on Heroic are like fighting Prometheans on Legendary in Halo 4...except there's more of them and they're actually more annoying to fight. I'm glad I did Heroic instead of Legendary because the Warden fights and Prometheans were annoying enough on Heroic. Strangely, Heroic seems easier than ever, but those Warden fights...who thought this was a good idea? Who thought fighting him, what, 8x? was a good idea. Seems like they spent a lot of time with the engine and graphical prowess than fleshing out good campaign beats.
The story fully expects the player to be FULLY IMMERSED in Halo EU. I used to be...but I'm in my late 20s now, I don't have time for that stuff. They just throw you in expecting you to know who Fred, Kelly, Linda are. I actually did because again, they are from a time period of when I was into the Halo lore.
I have zero clue who Tanaka or Vale are, not sure I should care about who they are. Buck is the only one they gave any sort of personality to. Locke is the most wooden character ever, but I suppose they wrote him that way, to be a former ONI 100% straight character, but he's also 100% not interesting.
I have 0 clue what the Domain is, but again, they seem to expect you to know, unless there was some throwaway line that got fed to me during some firefight.
As far was what was good about the campaign...I think they did have some nice set pieces, especially the vehicle sequences, they seemed grand and large in scale, I enjoyed all of those. I thought the various settings were great; the Meridian, Sanghelios, Genesis, and the Forerunner structures were all fantastic and unique looking and all had nice verticality. Also, the Cortana story twist (if you can call it that...you can pretty much tell immediately she does not have humanity's interests in line with hers) is very interesting and was enough to keep me interested for Halo 6.
That's really it. Beyond just the engine/mechanics, which feel great, this is as bad as Halo 2 for me. I will not be going through this on Legendary as I just don't care enough to climb that mountain
Not even close. Have you played H2 recently? Its a terrible game from start to finish. None of the battles are fun, guns suck, areas are dull and this is FAR from being that. Yes the boss fights might be unbalanced, but that hardly makes it as bad as H2.
Campaign spoilers:
I get that they wanted an overarching bad guy that would continue to show up but Jesus Christ. Then throwing 3 of them at you in one fight, oh and once you finally get down to 1 they spawn in focus laser turrets. It kinda shows how the game was focused around campaign co-op.
Report back after you've beat mission 14.
Spoilers for mission 14It took me 2 hours for the most bullshit Warden(s) fight in the game.
Warzone gives a lot but the matches take awhile. Make sure you use your RP boosts in either playlist.whats the quickest way to get req points ?
If you use an xp boost for winning, but don't win, does it eat the REQ, or does it stick around until you do win?Warzone gives a lot but the matches take awhile. Make sure you use your RP boosts in either playlist.
The maps are the best since 2, I think.
It sorta sucks that the maps are the worst in the series (by a long stretch imo) but the gameplay is pretty much the best in the series.
Halo thread.
I'm at theright now, when I play tonight I'm hoping to either have it beat or to hear it thurs / friday. Honestly, the fucking Hunter "tutorial" battle gave me more trouble just because of the arrangement of the area. Those things are monsters on Legendary; it's like they combined power and defenses of the Knight Battlewagons with the reflexes, speed and intelligence of the higher-ranking Elites from Reach. I think they finally feel how they've always sounded in the books, and what I really can't wrap my head around is that facing them in a vehicle, even a heavy one, doesn't guarantee you a victory.Kraken fight
I also love that they brought back the "oh, you abused X to kill me in the last game? Well, good thing I specifically punish that with Y now!" AI mentality Bungie always employed and ramped it up to 11, because I tried every old exploit in the book to try and cheese the that first Hunter and that thing just fucks you up faster than a Zealot now. No more lumbering "whump whump whump whump" plodding footsteps or getting the Hunter stuck in an endless loop of missed 180 smacks. It'll annihilate you from pretty much any direction up close now. Their death noises sound CE as hell, too. Seems like they deliberately do the old "BAHHHHHHH" death sound now.
While the sound design is great, the Knight sounds doofy as hell now. It kills me whenever I'm tackling a bigger engagement and just hear "BUR HUR HUR HUR HUR" off in the distance.
It eats it I believe. They have ones that specify that all you need to do is finish to get the boost though.If you use an xp boost for winning, but don't win, does it eat the REQ, or does it stick around until you do win?
I'm at theright now, when I play tonight I'm hoping to either have it beat or to beat it thurs / friday. Honestly, the fucking Hunter "tutorial" battle gave me more trouble just because of the arrangement of the area. Those things are monsters on Legendary; it's like they combined power and defenses of the Knight Battlewagons with the reflexes, speed and intelligence of the higher-ranking Elites from Reach. I think they finally feel how they've always sounded in the books, and what I really can't wrap my head around is that facing them in a vehicle, even a heavy one, doesn't guarantee you a victory.Kraken fight
I also love that they brought back the "oh, you abused X to kill me in the last game? Well, good thing I specifically punish that with Y now!" AI mentality Bungie always employed and ramped it up to 11, because I tried every old exploit in the book to try and cheese the that first Hunter and that thing just fucks you up faster than a Zealot now. No more lumbering "whump whump whump whump" plodding footsteps or getting the Hunter stuck in an endless loop of missed 180 smacks. It'll annihilate you from pretty much any direction up close now. Their death noises sound CE as hell, too. Seems like they deliberately do the old "BAHHHHHHH" death sound now.
While the sound design is great, the Knight sounds doofy as hell now. It kills me whenever I'm tackling a bigger engagement and just hear "BUR HUR HUR HUR HUR" off in the distance.
Seeing Nathan Fillion's face completely takes me out of the experience, use him as a voice actor fine. But is it too much to ask for original characters? I don't think using the actors' likeness adds anything to the experience and only detracts from it.
You know it's true that maps aren't very .
You know it's true that maps aren't very inspirational, Frankie. You guys have the gunplay, just make more interesting maps for DLC at this point. None of the maps have a personality.
I'm rocking a 2.7 KD ratio after a huge number of games.
I guess I am the best at Halo ever.
Up for partying up so you can carry me?