Halo 5: Guardians |OT| The Trials of Osiris

Campaign battle spoilers
I haven't had trouble with either of the two first Warden encounters on solo Legendary. Hell, the Knights on Genesis were more troublesome. Here's what I did:

Unconfirmed Warden fight
1. As soon as you regain control, make a beeline to the ramp on your right. When you're about halfway up the ramp (you'll be passing by a piece of cover), command Osiris to move to the very top-right corner of that upper catwalk.
2. Grab a Scattershot as a precaution.
3. Warden's "phases" are all started and punctuated with very long, drawn-out animations. If you get all four Spartans out of the main arena before he finishes, it'll confuse him just long enough for you to blow out his back.
4. Don't command Osiris to attack anything; just make sure at least 2 out of the 3 stay up there. AI, in my experience, behave differently when:
A) they're targeted, which makes them more defensive, and
B) Spartans are downed, which the Warden will ignore completely, meaning you have more of his attention.
5. When Osiris is sitting up there, hop over to center platform and grab the Incineration Cannon. You may need to hop on to either "satellite" platform, depending on Warden's position.
6. Charge up your shot, backpedal off the platform and nail Warden as you're falling. He should still be relatively close to his spawn point, meaning you can use him as a giant piece of cover while you Sprint back up the ramp.
7. Line him up again and repeat to destroy his second phase.
7a. Keeping Osiris up top is especially important during Phase 2 because Warden will try and one-shot you with his laser glare thing more quickly; if your fireteam is still up top, they can revive you. If getting downed is inevitable, Thrust towards cover right as it happens - you have a surprising amount of control over your ragdoll thanks to Thrusting, and it's way easier to get revived if your body's behind cover.
8. Repeat again for Phase 3; Warden just needs three direct, fully-charged Incineration rounds in the core to be killed entirely. ADS as a precaution.

I beat Unconfirmed Warden third try doing this, and it leaves a lot of room for error.

Genesis Warden battle
1. As soon as everything spawns, give yourself about 15 seconds to shuffle around at the start of the battlefield and damage whatever you can. Warden shouldn't charge you at this time.
2. After that, Spartan Charge through the weird porcelain egg custard wall to your left; this will take you up to a balcony with a weapons cache, including a Binary Rifle.
2a. Command Blue Team to hide in the cavern leading up to the balcony.
3. Clear out the Soldiers on the landing below you, which has some dynamic cover and two Light Rifle caches. Pick off some Soldier Snipers as well, but do not jump down yet. If you stay at the balcony, Warden should be in a straight line away from you, perching on a hill where he can fire his glare bolts at you.
3a. You can actually evade his glare bolts at this distance because it has travel time. Unlike Destiny, though, his slow zen ball projectile that likes to blow out your gamma can't be destroyed by shooting it; just put an auto-cover between you and it, and it'll harmlessly hit that.
4. Blue Team really likes getting in on the action, but periodically direct them back into the cave.
4. Grab the Binary Rifle and just keep headshotting Warden; it's not as vulnerable as his back, but it can still damage him. He shouldn't move away, he'll only keep sniping you.
5. Once you're out of ammo, make sure the cache below that balcony is still free of Soldiers and go grab the Light Rifles. Make a beeline back to the balcony.
5a. Going to that center cache may attract the Knight Battlewagon's attention, so be prepared to start dodging Incineration Cannon rounds.
6. ADS headshot Warden using as much ammo as you can; if you need more, you may want to consider having Blue Team carry important weapons for you (esp. Binary Rifles) and then make them pick up mostly-spent ones that came from the weapons caches.
7. Warden should die after the Light Rifle pretty quickly, if not during. After he's dead, you can continue to mop up the rest of the enemies.

I beat Genesis Warden first try, and you should get a checkpoint or two during; I honestly died more on his Knights than him.
 
How many people on here have a positive kdr? I checked out about 16 players stats who I was playing against and only one person had more kills than deaths.

I have champion 3 in arena, champion 21 in breakout, and onyx in Swat

2.6 K/D across all modes.
 
In the latest Sprint, there was a map being shown off in the Forge section that had almost Titanfall style navigation around the map. Really cool to see a map that mixes the more traditional way to get around, alongside more complex but ultimately more rewarding navigation options.

Looking forward to making these type of maps in December.
 
I like maps where their symmetry isn't obvious and they don't revolve around sitting in a dominant position and shooting across large open lines of sight. Don't necessarily prefer segmented room-based maps or asymmetrical maps since I like Capture the Flag.

Terrain maps can mix flat structures with natural geometry to provide a balance. If grenade bouncing is that important so as to limit the potential map selection, they should have adjusted the grenade physics to be unaffected by terrain (unless they were thrown in water).

Cool, completely understand what you're saying. Def agree with a lot of that as well.

I thing grenade use (largely dependent by map design) is one of Halo's 3 main core structures of attack... Firearm/Grenade/Melee. Grenade bouncing/throwing etc. is SUPER important in high level play... esp. competitive play IMO.
 
Has anyone noticed that some of the medals are bugged? Grenade Kill and the standard Kill medals haven't triggered for me, and the Beat Down medal has the Wingman medal icon. Didn't see anything posted about this stuff
I have encountered the same thing. Hope it gets fixed soon.
 
Report back after you've beat mission 14.

Spoilers for mission 14
It took me 2 hours for the most bullshit Warden(s) fight in the game.

I fucking hate the warden so much.I didn't realize until that boss fight that I could also just shoot him in the face a and not just the back
 
This is my least favorite Halo legendary campaign. Prometheans are not fun to fight, and a lot of it feels cheap compared to previous games where you felt like you did something wrong.
 
Just had the most intense Warzone match in a while. Came down to the fucking wire. They were outslaying the fuck out of my team in the beginning, they made a beeline for Garage and were just picking my team off from the tops and my team wasn't pushing at all. So I went straight for their armory. Capped both and managed to keep it close for a while but their lead kept increasing since they managed to have some power vehicles out pretty early on. I kept us close with a Legendary boss takedown mid match. Then we somehow pushed them off Garage when they made a push for our armory. Score is pretty much tied, then an Elite boss spawns. We were at like 856 points and they were at 840some so whoever killed him was probably going to win. We had a tank on him, but no one fucking kept the enemy off the tank so it got destroyed. Sliver of health left on boss and they're all around him while most of my team is busy jacking off doing jack shit fighting to take over the east armory. I rush from garage and see boss is about to die and suddenly I see the glowing red laser of a spartan laser and boom! We win. Whoever in my team spawned with the spartan laser at the end came is so clutch.
 
This and H2 are tied for worst campaign IMO. You fight that fucker like 8x...WHY

Not even close. Have you played H2 recently? Its a terrible game from start to finish. None of the battles are fun, guns suck, areas are dull and this is FAR from being that. Yes the boss fights might be unbalanced, but that hardly makes it as bad as H2.
 
This and H2 are tied for worst campaign IMO. You fight that fucker like 8x...WHY

Campaign spoilers:

I get that they wanted an overarching bad guy that would continue to show up but Jesus Christ. Then throwing 3 of them at you in one fight, oh and once you finally get down to 1 they spawn in focus laser turrets. It kinda shows how the game was focused around campaign co-op.
 
Campaign spoilers:

I get that they wanted an overarching bad guy that would continue to show up but Jesus Christ. Then throwing 3 of them at you in one fight, oh and once you finally get down to 1 they spawn in focus laser turrets. It kinda shows how the game was focused around campaign co-op.

For a moment i was like, am i playing a destiny raid? lol
 
Im on mission 4 playing slowly on legendary, very good game.

I played some arena matches, i really liked, but i have one issue, i cant connect to any warzone match :(, nat open and all the other stuff ok :(.
 
Finished the campaign on Heroic last night...took about 7.5 - 8 hours

People liked this campaign? Honestly shocked. 1/4 of the game is fighting the SAME boss fight, and its an awful boss fight. The Prometheans on Heroic are like fighting Prometheans on Legendary in Halo 4...except there's more of them and they're actually more annoying to fight. I'm glad I did Heroic instead of Legendary because the Warden fights and Prometheans were annoying enough on Heroic. Strangely, Heroic seems easier than ever, but those Warden fights...who thought this was a good idea? Who thought fighting him, what, 8x? was a good idea. Seems like they spent a lot of time with the engine and graphical prowess than fleshing out good campaign beats.

The story fully expects the player to be FULLY IMMERSED in Halo EU. I used to be...but I'm in my late 20s now, I don't have time for that stuff. They just throw you in expecting you to know who Fred, Kelly, Linda are. I actually did because again, they are from a time period of when I was into the Halo lore.

I have zero clue who Tanaka or Vale are, not sure I should care about who they are. Buck is the only one they gave any sort of personality to. Locke is the most wooden character ever, but I suppose they wrote him that way, to be a former ONI 100% straight character, but he's also 100% not interesting.

I have 0 clue what the Domain is, but again, they seem to expect you to know, unless there was some throwaway line that got fed to me during some firefight.

As far was what was good about the campaign...I think they did have some nice set pieces, especially the vehicle sequences, they seemed grand and large in scale, I enjoyed all of those. I thought the various settings were great; the Meridian, Sanghelios, Genesis, and the Forerunner structures were all fantastic and unique looking and all had nice verticality. Also, the Cortana story twist (if you can call it that...you can pretty much tell immediately she does not have humanity's interests in line with hers) is very interesting and was enough to keep me interested for Halo 6.

That's really it. Beyond just the engine/mechanics, which feel great, this is as bad as Halo 2 for me. I will not be going through this on Legendary as I just don't care enough to climb that mountain

you're not wrong
 
Not even close. Have you played H2 recently? Its a terrible game from start to finish. None of the battles are fun, guns suck, areas are dull and this is FAR from being that. Yes the boss fights might be unbalanced, but that hardly makes it as bad as H2.

I posted earlier about my full thoughts of the campaign, but having just finished 5, the crappiness of it is still in my mouth. If I sat down and really thought about it, H2 is probably still the worst, but this is the second worst hands down.

Campaign spoilers:

I get that they wanted an overarching bad guy that would continue to show up but Jesus Christ. Then throwing 3 of them at you in one fight, oh and once you finally get down to 1 they spawn in focus laser turrets. It kinda shows how the game was focused around campaign co-op.

I'm not sure why they wanted this. The idea of a boss fight has been very rare in Halo's history, showing up only in H2 with Tartarus, H4 with the Didact, now 5...but they LITERALLY have you do the same fight 8x over... but with extra laser turrets because 3 Wardens isn't fucking annoying enough
 
Report back after you've beat mission 14.

Spoilers for mission 14
It took me 2 hours for the most bullshit Warden(s) fight in the game.

I'm at the
Kraken fight
right now, when I play tonight I'm hoping to either have it beat or to beat it thurs / friday. Honestly, the fucking Hunter "tutorial" battle gave me more trouble just because of the arrangement of the area. Those things are monsters on Legendary; it's like they combined power and defenses of the Knight Battlewagons with the reflexes, speed and intelligence of the higher-ranking Elites from Reach. I think they finally feel how they've always sounded in the books, and what I really can't wrap my head around is that facing them in a vehicle, even a heavy one, doesn't guarantee you a victory.

I also love that they brought back the "oh, you abused X to kill me in the last game? Well, good thing I specifically punish that with Y now!" AI mentality Bungie always employed and ramped it up to 11, because I tried every old exploit in the book to try and cheese the that first Hunter and that thing just fucks you up faster than a Zealot now. No more lumbering "whump whump whump whump" plodding footsteps or getting the Hunter stuck in an endless loop of missed 180 smacks. It'll annihilate you from pretty much any direction up close now. Their death noises sound CE as hell, too. Seems like they deliberately do the old "BAHHHHHHH" death sound now.

While the sound design is great, the Knight sounds doofy as hell now. It kills me whenever I'm tackling a bigger engagement and just hear "BUR HUR HUR HUR HUR" off in the distance.
 
I'm at the
Kraken fight
right now, when I play tonight I'm hoping to either have it beat or to hear it thurs / friday. Honestly, the fucking Hunter "tutorial" battle gave me more trouble just because of the arrangement of the area. Those things are monsters on Legendary; it's like they combined power and defenses of the Knight Battlewagons with the reflexes, speed and intelligence of the higher-ranking Elites from Reach. I think they finally feel how they've always sounded in the books, and what I really can't wrap my head around is that facing them in a vehicle, even a heavy one, doesn't guarantee you a victory.

I also love that they brought back the "oh, you abused X to kill me in the last game? Well, good thing I specifically punish that with Y now!" AI mentality Bungie always employed and ramped it up to 11, because I tried every old exploit in the book to try and cheese the that first Hunter and that thing just fucks you up faster than a Zealot now. No more lumbering "whump whump whump whump" plodding footsteps or getting the Hunter stuck in an endless loop of missed 180 smacks. It'll annihilate you from pretty much any direction up close now. Their death noises sound CE as hell, too. Seems like they deliberately do the old "BAHHHHHHH" death sound now.

While the sound design is great, the Knight sounds doofy as hell now. It kills me whenever I'm tackling a bigger engagement and just hear "BUR HUR HUR HUR HUR" off in the distance.

I feel they made the biggest and best changes with the Knights and Hunters. Introducing the Promethean Soldier put a premium on the Knights and turned them into enemies to actually be nervous to run up against rather than just plain annoying like they were in 4.

Hunters may be my favorite enemy to fight in the game. They're aggressive with how they attack and will go beserk or whatever when you take down one of the twins. Deflecting grenades (Knights and Wardens do this as well) is a neat ability and the machine gun arm is a great addition because you can fight them a little closer without the fear of being blown up instantly. Like you said, you're no longer able to circle strafe them and just whack them to death so you have to be creative with how you take them down.
 
Seeing Nathan Fillion's face completely takes me out of the experience, use him as a voice actor fine. But is it too much to ask for original characters? I don't think using the actors' likeness adds anything to the experience and only detracts from it.
 
Just used a req point boost for warzone and get placed in a match that immediately ended. I thought, surely they wouldnt take my boost away for that. I was wrong. What a load of horse shit.
 
I'm at the
Kraken fight
right now, when I play tonight I'm hoping to either have it beat or to beat it thurs / friday. Honestly, the fucking Hunter "tutorial" battle gave me more trouble just because of the arrangement of the area. Those things are monsters on Legendary; it's like they combined power and defenses of the Knight Battlewagons with the reflexes, speed and intelligence of the higher-ranking Elites from Reach. I think they finally feel how they've always sounded in the books, and what I really can't wrap my head around is that facing them in a vehicle, even a heavy one, doesn't guarantee you a victory.

I also love that they brought back the "oh, you abused X to kill me in the last game? Well, good thing I specifically punish that with Y now!" AI mentality Bungie always employed and ramped it up to 11, because I tried every old exploit in the book to try and cheese the that first Hunter and that thing just fucks you up faster than a Zealot now. No more lumbering "whump whump whump whump" plodding footsteps or getting the Hunter stuck in an endless loop of missed 180 smacks. It'll annihilate you from pretty much any direction up close now. Their death noises sound CE as hell, too. Seems like they deliberately do the old "BAHHHHHHH" death sound now.

While the sound design is great, the Knight sounds doofy as hell now. It kills me whenever I'm tackling a bigger engagement and just hear "BUR HUR HUR HUR HUR" off in the distance.

I'm honestly not a fan of a lot of the revamped sound effects, in part because I think everything sounds a lot more bright and electronic for the Forerunner guns, which combined with the chirps and bleeps of your HUD just make everything sound samey. The Forerunner guns sounded unique before (maybe "good" aren't the words people would have used), and now they just feel like laser guns the same as everything else. It actively took me out of the game for a moment when Forerunner turrets spawned in because those things were basically the only thing not touched from 4 to 5.

Seeing Nathan Fillion's face completely takes me out of the experience, use him as a voice actor fine. But is it too much to ask for original characters? I don't think using the actors' likeness adds anything to the experience and only detracts from it.

Only Locke and Buck are animated based on their VA. There are some similarities with the other VA and their characters but it's fairly minimal. So that's two out of the vast majority of characters (three, if you toss in Dare from ODST.)
 
You know it's true that maps aren't very .

It's ok, I already know how I feel about things, including food and movies. At no point did I suffer a brain injury requiring me to need opinions.

Another way to phrase this is "I think that..."
 
You know it's true that maps aren't very inspirational, Frankie. You guys have the gunplay, just make more interesting maps for DLC at this point. None of the maps have a personality.

In terms of layout I really enjoy the maps.

Can get behind this tho. Would prefer more color and personality for sure.
 
Up for partying up so you can carry me?

I've played six games on retail. We might want to let my K/D settle down a bit...I betrayed two sets of people with bad plasmacaster panic in the last game and unlocked a betrayal emblem...
 
Is standard big team 8v8 no requisitions supposed to come back at some point or no? What about non competitive playlists like infection?

I just played a game of warzone...was not what I was expecting. A lot slower than I imagined it would be.
 
Finished a solo heroic campaign run last night. Probably took 7-8 hours, but I wasn't stopping to smell the roses.

This game starts off so very, very, very well, but by the end I just wanted it to be over. The last third is just a long continuous slog that feels like the worst episodes of Spartan Ops.

Very torn on this game. Being a spartan feels better than ever, and the shooting is precise and the increased mobility is crazy rewarding. But there is still a lack of polish with many encounters in terms of balance, pacing and how they react with your squad AI. I think the combination of regenerating health and squad AI revives means that encounters don't have to be as well balanced or tuned, and it shows.

Going to give another playthrough though, as always, to see how I can change things up.
 
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