Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

There's still one slot left to fill (under Gief) on the character select screen, so there's def another newcomer left (I think Capcom confirmed that in Brazil anyway; 1 returning and 1 new left). Who cares what his name is.

The thing is: KenBogard said his "pokemons" were Laura, Rashid and Zen. Two confirmed, would be weird if the next one isn't called Zen
 
The thing is: KenBogard said his "pokemons" were Laura, Rashid and Zen. Two confirmed, would be weird if the next one isn't called Zen

It's not weird because anything could change during development. It's possible that they felt that Zen don't really suit the character anymore so they changed the name.

It's normal for developments.
 
man all this mashing on the Paris streams makes me sad... it's not like there aren't a ton of European pro players

The thing is: KenBogard said his "pokemons" were Laura, Rashid and Zen. Two confirmed, would be weird if the next one isn't called Zen

He also said their locations were India, Africa, and Brazil. My guess is Zen was the early name for Necalli.
 
Dhalsim looking great on stream, really well animated.

He looks really nice in-game, but still looks very much like Dhalsim with some new/revised tools. Not that's it's a bad thing, just that I think a lot of people got a little over-excited about the trailer, and we probably won't see too many people flocking to him as they made it appear. Once the game comes out and he starts irritating people again, and they find he's difficult to master it will be business as usual.
 
He looks really nice in-game, but still looks very much like Dhalsim with some new/revised tools. Not that's it's a bad thing, just that I think a lot of people got a little over-excited about the trailer, and we probably won't see too many people flocking to him as they made it appear. Once the game comes out and he starts irritating people again, and they find he's difficult to master it will be business as usual.

well this time around he's a nice mix of Dhalsim and Dormammu, so theres a fair mount of new things to really consider here.
 
Sure, but I don't think in the end a lot of people are going to radically change their stance on the character (unless he's OP).
 
Redesign all the SF3 characters. It's been over 15 years.

What the fuck are you talking about? If any group should get total redesigns it should be the World Warriors. The SF3 characters haven't been featured enough to warrant redesigns.
 
Can't believe how bad the Capcom people were on the Rocketbeans stream. Struggling to do hadoukens and once getting perfected by someone that never played the game or the character. Like...what, don't you want to sell your game?
 
Why would anyone not want Uriens wardrobe revamped/ updated? Not saying a robe is the answer, tho.

Because his original design was awesome and goes with his character. He's a pillar man. He has a lot of Greco-Roman influences in his design so he should stay as close to that as possible. He also needs the metal sounds back.

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Redesigns aren't always needed. It should be on a character by character basis.
 
What the fuck are you talking about? If any group should get total redesigns it should be the World Warriors. The SF3 characters haven't been featured enough to warrant redesigns.

I more or less agree. A lot of the 3s characters have a pretty loyal and "niche" fanbase. Heavily redesigning characters like Alex or Urien might alienate those fans and players who are new to SF probably never heard or played em so they won't care either way. Of course there will be changes since SFV's mechanics are different.
 
I more or less agree. A lot of the 3s characters have a pretty loyal and "niche" fanbase. Heavily redesigning characters like Alex or Urien might alienate those fans and players who are new to SF probably never heard or played em so they won't care either way. Of course there will be changes since SFV's mechanics are different.

I don't see how this can't apply to every character.
 
What the fuck are you talking about? If any group should get total redesigns it should be the World Warriors. The SF3 characters haven't been featured enough to warrant redesigns.

Well one argument for 3s redesigns is that the game's relative lack of success was partially based on people not finding many characters appealing in appearance. I don't think a mass redesign is appropriate though. Case-by-case is best.
 
Well one argument for 3s redesigns is that the game's relative lack of success was partially based on people not finding many characters appealing in appearance.

Uh no, people aren't asking Ono for "redesigned Alex" in droves.

And, "redesigned Dudley", "redesigned Makoto", and "redesigned Ibuki" weren't added to SSF4 by popular demand.

"Redesigned Elena" didn't debut in SFxT after years of requests.

"Redesigned Q" isn't the one topping multiple SF character polls.

Let's not restart the "why did SF3 REALLY fail" argument for the millionth time. Just accept that the characters "as is" are actually more popular than people think, and we finally have evidence these days to support that claim.
 
Well one argument for 3s redesigns is that the game's relative lack of success was partially based on people not finding many characters appealing in appearance. I don't think a mass redesign is appropriate though. Case-by-case is best.
I don't this is the case at all. I think the lack of more familiar characters and a different feel compared to most street fighter games turned people off.
 
Well one argument for 3s redesigns is that the game's relative lack of success was partially based on people not finding many characters appealing in appearance. I don't think a mass redesign is appropriate though. Case-by-case is best.

The dying arcade scene, lack of familiarity, advanced gameplay, newer 3D fighting games and fading fighting game communities were more to blame then the characters ever were. Most people only blame the characters because they were the reason their favourites missed a game.

EDIT: Like what The Lone Dragon said, let's not start this argument again.
 
Can we graph "The 3s cycle" in these threads. On average, how long does it take for the same stupid argument to take place. We can use dates, number of pages or posts. We can map which argument appears when relative to "The Cycle" being brought up again.
 
I can't claim to know what made SF3 underperform, but it was absolutely the roster what put me off back in the day. That's just me, though.

I didn't like Makoto until SF4. She's now one of my favorites, though! But she's practically alone. I can pick a random newcomer from the Alpha, EX or 4 series and I'd like it more than any non-Makoto SF3 character.
 
The dying arcade scene, lack of familiarity, advanced gameplay, newer 3D fighting games and fading fighting game communities were more to blame then the characters ever were. Most people only blame the characters because they were the reason their favourites missed a game.

EDIT: Like what The Lone Dragon said, let's not start this argument again.

edit: fwiw, that wasn't my argument, I which is why I phrased it the way I did. I don't think it's appropriate to just say "3S characters need a redesign" (or by the same token WW characters). I have heard that though about 3s whether or not there is data to back up that claim.

I threw in a lot of qualifiers to my statement, because yes, it was a combination of a lot of stuff. I think it's safe to say character design played some part, even if minor. It's not the only reason and it's not completely dismissable either. There is certainly plenty of anecdotal evidence of people being turned off by many designs. All those things added up. To what extent is debatable.

Personally, the bulk of the character designs were why I was not a fan. I did love Dudley though.
 
There are good individual character designs - Elena, Ibuki, Dudley, Makoto all showing up in SF4 isn't an accident. But the cast as a whole had serious issues.
 
I have no idea why I missed out on SF3, alpha and Ex. I can only assume it's because I was playing other stuff around that time and the arcade scene was dead where i lived before any of them hit anyhoo :p
It certianly wasn't any fault of the games themselves, that's for sure.
 
You know the arcade scene was dying when SFIV came out too, and fighting games were dead. It did fine though because it had mostly good characters on the roster.
 
You know the arcade scene was dying when SFIV came out too, and fighting games were dead. It did fine though because it had mostly good characters on the roster.
Fighting games werent dead.Street fighter was

Tekken
Mk
Smash bros
Soul calibur
And a bunch animu games did fine

Sf helped bring the competitive scene back,or rather helped build it bigger than before. But all it did was help bunches of other fighting games bring stream numbers too.
 
Fighting games werent dead.Street fighter was

Tekken
Mk
Smash bros
Soul calibur
And a bunch animu games did fine

Sf helped bring the competitive scene back,or rather helped build it bigger than before. But all it did was help bunches of other fighting games bring stream numbers too.
So it's not that SF3 existed in a period of death for 2D fighting games, it's just that nobody wanted to play SF3?
 
So it's not that SF3 existed in a period of death for 2D fighting games, it's just that nobody wanted to play SF3?
Its more like sprite based fighting games in general. But yeah, everyone else including mk and the shit period it went through was doing fine

Tekken sold the highesy selling non smash fighting game period during that time
 
So it's not that SF3 existed in a period of death for 2D fighting games, it's just that nobody wanted to play SF3?
The Dreamcast sales definitely indicate that SF3 itself had problems that went far beyond just being a 2D game. Other titles were selling 3-5x what it was doing.

SFA3 was the last SF game for a ton of people prior to 4 because it was available on PS1.
 
I threw in a lot of qualifiers to my statement, because yes, it was a combination of a lot of stuff. I think it's safe to say character design played some part, even if minor. It's not the only reason and it's not completely dismissable either. There is certainly plenty of anecdotal evidence of people being turned off by many designs. All those things added up. To what extent is debatable.

Personally, the bulk of the character designs were why I was not a fan. I did love Dudley though.

As a person who was not a huge hardcire SF fan and wasn't crazy about 3D fighters. The reason SF3 turned me away was for 2 key things. First of all was availability. I didn't own a Dreamcast and had a PS1 and PS2. For this reason I could not play the series and it didn't get much exposure. I was really into the Versus games due to the flashiness. I was also into the Alpha series. Alpha had some cool characters that fitted well into the series. When Alpha 3 was released I was so happy to see all of the SF2 cast returning due to nostalgia and my love for the original cast.

However when I finally got to try 3rd Strike when it released part of Anniversary Collection on PS2. I was aware of the famous parry video. I loved the 2D animation and art style. However the fact there was only 4 characters I recognised put me off the game. Although I was a fan of Alex, Dudley, Ibuki, Hugo and Elena and the twin's. The characters that put me off were Necro, Oro, Remy, Gill, Twelve, Urien and Q. Although I learnt to start liking Urien later down the line. Where as on SF2 series I wasn't a fan of Deejay and T Hawk only. And with Alpha it was only Juri and Juni that I wasn't a fan of. I think the problem with 3rd Strike is that we had too many freaks that effected the image of the game where as SF2 had the World Warrior appeal and only had Blanks as the only freak. SF3 had a robot, 2 science experiments, a God, and a Yellow freak. That's 5 of the casts that were freaks for already a small casts with only 4 returning characters. That's not including weird characters like Remy who wasn't a freak but just not really appealing.

We can see Capcom knew who the popular characters from 3rd strike were by bringing Ibuki,Elena and Dudley to SSFIV, and Alex to CFJ and TvC, and Yun,Yang to AE, and Elena, Hugo to USFIV and SFxT.
 
The Dreamcast sales definitely indicate that SF3 itself had problems that went far beyond just being a 2D game. Other titles were selling 3-5x what it was doing.

SFA3 was the last SF game for a ton of people prior to 4 because it was available on PS1.

Well Capcom pretty much killed SF3 on Dreamcast by releasing it in direct competition with Marvel vs Capcom 2 and Capcom vs SNK which were brand new at the time.
 
Has Remy even had a cameo in any games? He's really like the most garbage character because he's not even noteworthy for being bafflingly awful like Twelve or Necro or Rufus.
 
I sense Dhalsim levels of defensiveness. Why is it so bad to talk about why SF3 wasn't successful?

probably because:

1. no one knows what they are talking about and say random incorrect things
2. people are using "SF3 wasn't successful" to jump to "because the characters are terrible and shouldn't be in SF5"
 
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