Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

SF4 is just as screwed here. That game introduced 11 new characters to a mainstream Street Fighter. SF3 introduced 15 (16 if Gill). Neither of them have any in SF5 off of the bat.

Of the 12 returning they really should have just done 6/2/2/2 of SF2/A/3/4. Instead they went with 8/4/0/0. But better than SF4 that of 13 went 13/0/0. They are slowing learning not to be dicks to their fan base.

Slowly.
 
So is this the quickest we've stopped talking about a character after their reveal? I wasn't around for Zangief being unleashed on the unsuspecting public but I know people were pouring salt everywhere over vega for a bit at least :P
 
So is this the quickest we've stopped talking about a character after their reveal? I wasn't around for Zangief being unleashed on the unsuspecting public but I know people were pouring salt everywhere over vega for a bit at least :P

Zangief stopped getting talked about like 4 hours after he was announced.
 
SF4 is just as screwed here. That game introduced 11 new characters to a mainstream Street Fighter. SF3 introduced 15 (16 if Gill). Neither of them have any in SF5 off of the bat.

Of the 12 returning they really should have just done 6/2/2/2 of SF2/A/3/4. Instead they went with 8/4/0/0. But better than SF4 that of 13 went 13/0/0. They are slowing learning not to be dicks to their fan base.

Slowly.

I highly agree with this. I really don't understand why they had to go with so many SF2 characters again.
 
SF4 is just as screwed here. That game introduced 11 new characters to a mainstream Street Fighter. SF3 introduced 15 (16 if Gill). Neither of them have any in SF5 off of the bat.

Of the 12 returning they really should have just done 6/2/2/2 of SF2/A/3/4. Instead they went with 8/4/0/0. But better than SF4 that of 13 went 13/0/0. They are slowing learning not to be dicks to their fan base.

Slowly.
4 SF4/2 SSF4 + Seth, Oni, Gouken, Decapre, Poison

The amount of "viable" SF4 returnees is substantially lower than that, though.

Abel - Laura essentially obsoletes him.
Seth- Disliked design that's just a mashup of character moves.
Oni- Alternate Universe version of Akuma
Decapre- Dolls haven't been repeating, we'd be more likely to see a new doll in SF5.
Rufus- Rufus. (Like, if we're going to put in a Divekick character, there are far more popular options)
Viper- Seismos were given away, likely not seeing her any time soon.

That leaves El Fuerte, Hakan, Juri, Gouken, Poison. It's not actually a large pool.
 
I think Vanilla SFIV was a special case. There hadn't been a mainline SF game in a while, so I totally understand them playing it safe and appealing to nostalgia.
 
So hey i played Street Fighter V at the Paris expo quite a bit. Got to try Laura, Dhalsim, Karin, Ken, Mika, Saudi guy and that Aztec jojo dude. Unfortunately didn't play with Dhalsim much since he is not a favourite.

However I like the new changes they have done to him. He can teleport as most know already but I like that his anti air fire also can hit the ground, its also useful for hitting opponents that zone a lot. He isnt that great at rushing (due to still low speed) but works well defensive and the fact that he can teleport is dangerous

Μy favourite new character has to be Laura. She has an interesting style and fun to play as. It is pretty easy to chain and mix combos with her. Her electric defensive move projectile is pretty cool and unique move to complement her aggressive fluid style.

I also loved Karin, she is like mixed with Yang. The Jojo dude is pretty fun to use even if he is slow. His crazy mode makes him quite powerful and agile as you all know.

The only character I wasnt feeling was Rainbow Mika honestly.
 
storafötter;183279714 said:
So hey i played Street Fighter V at the Paris expo quite a bit. Got to try Laura, Dhalsim, Karin, Ken, Mika, Saudi guy and that Aztec jojo dude. Unfortunately didn't play with Dhalsim much since he is not a favourite.

However I like the new changes they have done to him. He can teleport as most know already but I like that his anti air fire also can hit the ground, its also useful for hitting opponents that zone a lot. He isnt thqt great at rushing (due to low speee) but works well defensive and the fact that he can teleport is dangerous

Μy favourite new character has to be Laura. She has an interesting style and fun to play as. I also loved Karin, she is like a Makoto mix with Yang. The Jojo dude is pretty fun to use even if he is slow. His crazy mode makes him quite powerful and agile as you all know.
Watch Alioune's beta videos for how to use Necalli. (Aztec Dude) He's a Honda-style reaction/punish character, not the grappler you expect.
 
I think Vanilla SFIV was a special case. There hadn't been a mainline SF game in a while, so I totally understand them playing it safe and appealing to nostalgia.

Yeah it's funny to think back to the SF4 launch... there was no Twitch, and EVO was still a relatively niche thing. The landscape that SF5 is launching on has changed entirely.
 
So is this the quickest we've stopped talking about a character after their reveal? I wasn't around for Zangief being unleashed on the unsuspecting public but I know people were pouring salt everywhere over vega for a bit at least :P
Laura was leaked right after Zangief, like hours after. He didn't get the time he deserved to shine.
 
I never particularly liked Juri, but she's the only character that I think pretty much needs to get in. Seismio's be damned, I think Viper should join as well. I'm partial to Fuerte and Hakan as characters as well although I wouldn't be disappointed if they were relegated to cameos or something, and I would kind of like to see Rufus come back if only because people hate him so much. He can wait until SF6 where he's the big fan favorite though ("Rufus used to be so hype, remember JWong and Daigo at EVO grand finals? USA! USA!").

I also like Seth. His weirdo yin yang thing is cool and he's a giant asshole and he's probably the funnest character to watch in tournaments. But I won't take it as a personal insult if you say you don't like him or point out the very real possibility that he'll never come back, because he's just a character I like and that would be silly.
 
Orginally I thought 6 characters a year with 1 new character every 2 months is low. However if Capcom is taking SFV seriously and will support it as a platform similar to League of Legends then this isn't a problem. Lets look at USFIV. The competition for that game is still their and has lasted 7 years. In 7 years if they kept releasing characters every 2 months we would have 42 more characters with the initial roster that would be a total of 58 characters. Having a new character every 2 months keeps the game exciting and new at a constant rate. Capcom could do a hype video character reveal trailer and always get attention for the game throughout the year. This also ensures every DLC character gets exposure. I can also bet Capcom will also start re - releasing characters with new V Trigger and Supers (perhaps between the 2 month space of new characters). For example a Ryu where his V Trigger is Evil Ryu. Or a Zangief where his V Skill is Green Hand.
 
That leaves El Fuerte, Hakan, Juri, Gouken, Poison. It's not actually a large pool.

Elf is like the most hated character in SF.

Hakan is an interesting character , but I dont think hes coming to SF V. Juri is already in.

Gouken should have just stayed dead. And Poison was like the laziest new character , such a bland fking moveset. I dont know why she is popular..... Oh wait nvm I do. But yea Poison needs a new moveset.

I highly agree with this. I really don't understand why they had to go with so many SF2 characters again.

Because there are also 4 new characters. So their reasoning was 50/50 classic and New.
 
Poison was like the laziest new character , such a bland fking moveset. I dont know why she is popular..... Oh wait nvm I do. But yea Poison needs a new moveset.
Agreed on the moveset, I was kind of expecting maybe something using the handcuffs ala the terrible final fight fighting game but at least they have the weird tumbling kick thing from the original games.

As an aside, the whole snarky "I dont know why she is popular..... Oh wait nvm I do" thing? There's a few different ways to interpret that but I'm a little tired of seeing those kinds of comments brought up around female or feminine characters (e.g. bridget.) I feel they reflect more poorly on the poster who makes them than on the character they're commenting on :/
 
Not that I'm looking to get Viper in the game at all, but why does Necalli having one of her moves discount her entirely? Can't have any fireball chars, we already got Ryu.
 
i think most people don't like fighting against him
Their successful translation of a Hit/Run luchadore playstyle into SF may have been too successful. :-P
Not that I'm looking to get Viper in the game at all, but why does Necalli having one of her moves discount her entirely? Can't have any fireball chars, we already got Ryu.
Being literally the only character with that move in the history of SF- if they were planning on using her in the near future, you'd want to keep as many unique attributes as possible.

Fireballs weren't unique to Ryu/Ken, even in SF2.
 
And Poison was like the laziest new character , such a bland fking moveset. I dont know why she is popular..... Oh wait nvm I do. But yea Poison needs a new moveset.
Oh look it's this bullshit again

Her moveset isn't bland, it's simple. It's an evolution of her FFR moveset, she has always been sort of a shoto and that's how they translated her into SF. She's as "bland" as Ryu is, why is Ryu popular then? God forbid people actually enjoy more basic movesets without a billion unique mechanics! But why bother understanding that, let's take the ol' "hurr durr she's liked because boobyz" road.
 
Orginally I thought 6 characters a year with 1 new character every 2 months is low. However if Capcom is taking SFV seriously and will support it as a platform similar to League of Legends then this isn't a problem. Lets look at USFIV. The competition for that game is still their and has lasted 7 years. In 7 years if they kept releasing characters every 2 months we would have 42 more characters with the initial roster that would be a total of 58 characters. Having a new character every 2 months keeps the game exciting and new at a constant rate. Capcom could do a hype video character reveal trailer and always get attention for the game throughout the year. This also ensures every DLC character gets exposure. I can also bet Capcom will also start re - releasing characters with new V Trigger and Supers (perhaps between the 2 month space of new characters). For example a Ryu where his V Trigger is Evil Ryu. Or a Zangief where his V Skill is Green Hand.

Yeah, the VT variant or option seems like a logical upgrade for the future, maybe some years out though.
 
just for fun updated roster pic

0C3G6Bz.jpg

Why do people hate El Fuerte? :( Without him, the only Mexican fighter is Hawk...

Fuerte doesn't play like a street fighter character, if he was to come back Capcom would have to change a lot about him in order to make him more normal
 
So, this might have already been covered but didn't Capcom say they learned their lessons with SFxT and having 12 DLC characters ready on day one? Only to have now datamined 6 year one DLC characters 4 months from launch?

We don't have their meshes, but we have their bone count and triangle count. Which means they are at a pretty advanced point of development.
 
So, this might have already been covered but didn't Capcom say they learned their lessons with SFxT and having 12 DLC characters ready on day one? Only to have now datamined 6 year one DLC characters 4 months from launch?

We don't have their meshes, but we have their bone count and triangle count. Which means they are at a pretty advanced point of development.

It's not exactly shocking that artists/modelers who have already completed their work on existing characters are working on DLC characters. Besides, the safety here is that they can fall back on mentioning that you don't have to pay for them.
 
So, this might have already been covered but didn't Capcom say they learned their lessons with SFxT and having 12 DLC characters ready on day one? Only to have now datamined 6 year one DLC characters 4 months from launch?

We don't have their meshes, but we have their bone count and triangle count. Which means they are at a pretty advanced point of development.
We only have basic information as far as anyone's found in the beta - the assets aren't on there.

Of course Capcom is currently working on DLC- the game's budgeted for a substantial amount of it.
 
So, this might have already been covered but didn't Capcom say they learned their lessons with SFxT and having 12 DLC characters ready on day one? Only to have now datamined 6 year one DLC characters 4 months from launch?

We don't have their meshes, but we have their bone count and triangle count. Which means they are at a pretty advanced point of development.

SFXT's sin was advertising said characters pre release, with them already completed and locked to the Vita version of the game until they were sold piecemeal for consoles.
 
So, this might have already been covered but didn't Capcom say they learned their lessons with SFxT and having 12 DLC characters ready on day one? Only to have now datamined 6 year one DLC characters 4 months from launch?

We don't have their meshes, but we have their bone count and triangle count. Which means they are at a pretty advanced point of development.

As long as the complete files are not on the disc at launch they learned their lesson. All they have to do is manage perception.

It's naive to think that they should not have a plan for upcoming content, and did not begin developing more characters as resources on the core roster freed up. Characters take a long time to make, otherwise we'd probably be getting more than 6 per year.
 
SFXT's sin was advertising said characters pre release, with them already completed and locked to the Vita version of the game until they were sold piecemeal for consoles.

Also, you HAD to pay to get those, unlike SFV's model which at least has the ability to unlock them via playing the game :3
 
So, this might have already been covered but didn't Capcom say they learned their lessons with SFxT and having 12 DLC characters ready on day one? Only to have now datamined 6 year one DLC characters 4 months from launch?

We don't have their meshes, but we have their bone count and triangle count. Which means they are at a pretty advanced point of development.
The difference is in SFxT's case it was an obvious rip off since the DLC characters had been leaked many months prior and they were fully playable on disc with hacks. They were clearly removed from the game to sell the Vita version and sell as DLC afterwards.

This time around all we have are some modeling data and we won't have to pay 20 bucks for these characters since we can get them for free, and with 2 months between releases that should be enough to get FM for them.
 
Top Bottom