Halo 5: Guardians |OT| The Trials of Osiris

Despite whether or not campaign lives up to expectations, I think it's pretty clear that Halo 5 has the best multiplayer so far of any of the games. Wanna play competitive? Play arena! Wanna have fun and just mess around? Play Warzone! Wanna chill with friends fighting AI only? Play co-op!

All the mechanics work tremendously with each other as well. With that said, I wouldn't say it's perfect yet, but 343 has found the formula for Halo gameplay that they need to continuously improve and evolve. This is the new Halo, and I like it.
 
I've been seeing a lot of

Alright almost at the end...oh. oh no. no. no. no. wh. no. please. no. god why. please. Frankie. why. Frankie. Frankie. Frankie. Please. no. god why. please no. no. who thought this was okay. why. no. please. please. please. no. no. no. no. no. why. please. no. Frankie. why. why would you do this. no. no. no. please no.

THIS

Has anybody finished mission 14 solo on legendary? After coop on that, I don't even wanna attempt it solo lol

and THIS lately.

I'm scared. Still on mission 10, but you guys are freaking me out.
 
Alright almost at the end...oh. oh no. no. no. no. wh. no. please. no. god why. please. Frankie. why. Frankie. Frankie. Frankie. Please. no. god why. please no. no. who thought this was okay. why. no. please. please. please. no. no. no. no. no. why. please. no. Frankie. why. why would you do this. no. no. no. please no.
jsXf4.gif


And now I'm curious.
 
The aiming in multiplayer feels really loose to me. Is aim assist gone?

For some reason they changed the look mechanic from the beta drastically. There's a wonky velocity jump somewhere in between pegging the sticks halfway-75%ish. The vertical axis seems even more inconsistent. Not sure why they didn't keep the betas look mechanic, or just went for a 1:1 experience with the sticks. Apparently they said the pros approved of the new look mechanic as other people have been complaining on their forums. Bummer.
 
Man I got trolled by this game. I have never in my life felt such a mix of emotions. Without going into spoilers I was fighting a boss for almost 3 hours by myself on legendary. Lets just say things didnt go as planned.

Video has mission 14 spoilers

http://xboxclips.com/lX+Wubby+Xl/eb81ec36-a3b5-4a93-8bbb-f17aac20de7c
Same exact thing happened to me just an hour ago. Luckily, redoing the section from the checkpoint wasn't terrible, I just spammed the scattershot at point blank again.
 
Man I got trolled by this game. I have never in my life felt such a mix of emotions. Without going into spoilers I was fighting a boss for almost 3 hours by myself on legendary. Lets just say things didnt go as planned.

Video has late mission spoilers

http://xboxclips.com/lX+Wubby+Xl/eb81ec36-a3b5-4a93-8bbb-f17aac20de7c

I had a feeling it was that before I even clicked on it. I was already pissed at that fight and then that happened and it sent me into overdrive.
 
I'm soooooooo terrible at multiplayer. I'm lucky if I get more than 2 kills in an entire Team Slayer match, whereas most get like 20+. God damn.
 
Orion is so bad. Sniper side rocks are completely fucked up as far as height and clambering go. Not to mention the spawns.... ack.

no more plz.

Played it for the first time today. Is it meant to be a Forge tutorial map or something? I kind of get what they were going for on the visuals but in comparison to everything else it looks super not good.
 
So even after the MTU fix, I still cannot access Halo 5's multiplayer.

Keep getting a "Cannot connect to Halo 5 guardians lobby service" message when I attempt to enter online.

Tried a hard reset, modem power cycle and absolutely nothing.

Getting really frustrated because sometimes it lets me into the lobby for all of 30 seconds then kicks me out before I can get a game.


Anyone encountered this and have a possible fix?

Exactly the same problem my friends and I have sometimes. But we can't enter a single Warzone match since launch night here in South America...not a single one.
 
I've seen some horrendous game design in my day but this...

This makes me angry. I can't believe that a group of people, collectively, thought that this was acceptable. I want to know the names of the people who were in charge of setting the difficulty of this game. I want to know who they are, find them, talk to them, and ask why. Why in God's green earth would you do this? Are you sadomasochists? Do get off to horrible game design? Is that your jam? This is top ten list worthy. Someone will make a video in the years to come that will list games with examples of this garbage and Halo 5 will be top 5 at least. What were they thinking? What were they thinking? What were they thinking?
 
I know the aim assist is out, but does anyone else notice an artificial deadzone with the aiming? That or there is a slight acceleration factor.

It's not good at all.
 
Man I got trolled by this game. I have never in my life felt such a mix of emotions. Without going into spoilers I was fighting a boss for almost 3 hours by myself on legendary. Lets just say things didnt go as planned.

Video has late mission spoilers

http://xboxclips.com/lX+Wubby+Xl/eb81ec36-a3b5-4a93-8bbb-f17aac20de7c

wow. You got the short end of the stick on that one.

I was launched. :D Spoilers below. Dont click if you haven't completed the story.
http://xboxclips.com/Dig+Douglas+III/bc417f19-7ff4-49d0-8e4e-673350b5466f
 
I know the aim assist is out, but does anyone else notice an artificial deadzone with the aiming? That or there is a slight acceleration factor.

It's not good at all.

Episode 4 in the sprints season 3 tells us there is aim assit and bullet magnetism.. :(

He said if you cant tell there is, They did there job... :(
 
Fuck fuck fuck fuck fuck that boss fight with the 3 eternal wardens all at once in that room(mission 14 i believe?). Fuck it to hell.
 
Episode 4 in the sprints season 3 tells us there is aim assit and bullet magnetism.. :(

He said if you cant tell there is, They did there job... :(

Something is off then, because it doesn't feel responsive. Feels more like there is a 2-3ms delay between stick movement and aiming.
 
Halo 2 is in my Top Ten favorite games of all time. I never enjoyed 3 as much. Reach was even more disappointing (though I liked the campaign). Halo 4 multi just pissed me off - hated it, if I'm being honest.

Halo 5 is - without a doubt - the least hyped Halo game, ever, for me. So sad that one of my favorite franchises has become so "meh" for me.

I finally got a chance to play some Halo 5 tonight - did 11 or 12 matches - and I'm ready to give my impressions on the multiplayer.

I really like the movement. Everyone complaining that something feels off I think is so heavily used to the magnetism of auto aim. It's so much less here, and I adore that. The controls are pretty much spot on. I *HATE* the Xbox One sticks, unfortunately; and Halo 5 can't overcome piss poor hardware - I miss the tighter resistance of the 360 pad. That said, in fairness, 343 has done the best they can with what they have.

Moment-to-moment gameplay really does bring me back to Halo CE in a lot of ways. It's definitely way more fast-paced; and I admittedly don't really care for the speed - I like a slower system. But if this is where 343 felt they needed to take it, I gotta say, I don't hate it. The TTK is spot-on - I can actually "get away" from danger and turn the odds in my favor when someone gets the jump on me - that's something that's missing from pretty much every AAA shooter of the last 5+ years. And it's critical to my enjoyment. Grabbing ledges, power sliding, boost... .... I HATED armor abilities. But when all these tools are at your disposal at all times, and everyone has them, it just makes navigation so much more fun and exhilarating. The verticality of the maps helps immensely.

The maps - the few I've played - have been good. Not great. But good. No huge complaints, other than I've accidentally suicided 3 or 4 times already by jumping somewhere I shouldn't have. I don't know why... but maybe the vertical FOV isn't as large as it used to be? I feel like I'm not always seeing the ground 5 feet in front of me. Regardless, though - choke points seem fair and balanced. Again, verticality is a wonderful touch. This is a game that you will do better - so much so - when you master movement around the maps.

60fps is awesome and totally worth the visual downgrades. That said, this game is absolutely not a looker. I'm glad they made the choices they did - but man if this doesn't show how weak the Xbox One/current gen consoles are. Terrible textures, goofy geometry, and more than anything - just some awful aliasing.

Here's my frustrations, though:

1. I want BTB yesterday. BTB is my favorite mode; and this game will NEVER be one of my favorites without playing objective BTB modes. War zone - played one match - didn't care for it. Too chaotic. No rhythm. I'll try it again later. But gimme BIG TEAM.

2. With no BTB, there's nothing but 4v4 on smaller maps... which means no vehicles. Halo multi *is* the vehicles. Warthogs and team work and vehicular combat are a STAPLE to Halo; and with it not being here, it doesn't feel like Halo at all, IMO.

3. These playlists. I'm sorry - I just cannot accept not having a dedicated objective playlist. I'm surprised to say that I do enjoy the capture points game type - it's more fun than I expected; way better than KotH. But c'mon, just gimme CTF and Assault all day, e'ry day. I don't want to play anything else. I don't care for Slayer - and I just keep getting Slayer games.


Final thoughts this early: I have zero idea if this will have any staying power for me. I can't imagine it will. But that said, so far, it's been a great surprise - 343 has done some great work; and they're clearly a very competent bunch. A lot of love and work went into this game. So far, it feels like a great game. Just not sure if I can consider it a great Halo game, yet.
 
Played some war zone and arena today and I love it. I love how fast and precise the movement is especially with the elite controller. I never really got into a halo game but I think this one might hook me this time.
 
Just played Orion in FFA... twice in a row.

giphy-facebook_s.jpg


Would be happy to never play that again. All in all I would say the map quality is higher than Halo 4, but that one is certainly a sore spot.
 
And anyone claiming this game isn't a looker is insane. Levels like
Genesis are absolutely gorgeous

For what this game is accomplishing at 60fps, I fail to find a more impressive looking first person shooter.
 
And anyone claiming this game isn't a looker is insane. Levels like
Genesis are absolutely gorgeous

For what this game is accomplishing at 60fps, I fail to find a more impressive looking first person shooter.

That level was a legit "wow". I spent my sweet ass time just exploring everywhere, trying to see where I can jump to and what else I could see. Just beautiful.
 
Assault on Array as attackers is the worse experience I've had in a Halo game. So ridiculous.

They have the height, they spawn behind the spire by the only entrance. Sure we can run up the rocks but by that time they have all shot down at you. Did it twice and never got past first section.
 
That level was a legit "wow". I spent my sweet ass time just exploring everywhere, trying to see where I can jump to and what else I could see. Just beautiful.

I am going to do a second play through of the campaign. I was so into the story and wanting to know what would happen next that i overlooked a lot of things. i'll take my sweet time, search through everything, and take in all the scenery. But you're right, It is gorgeous.
 
I'm not sure how I managed Platinum in Team Arena. There was a couple of matches were I just got completely shit on. I couldn't get a kill to save my fucking life. I'd constantly get the jump on people but I'd still freaking fail to kill anything.
 
I've been all about Halo campaigns since the original impressed the hell out of me, turned me on to the FPS genre, and quickly became my favorite game of all time. Starting with Halo 2, it's been my tradition to play through every new Halo's campaign on release day. Since campaign theater isn't a thing anymore, I thought I'd write some running impressions from my first playthrough, on Heroic difficulty. I like to stop and take in the scenery often enough that this shouldn't disrupt my experience too much.

My opinion of 343 as caretakers of the Halo franchise is mixed, to say the least. I was really into Halo 4 at first. Gradually, a lot of problems surfaced and I came to see the game as a big disappointment. In fact, it's my least favorite entry in the Halo series. I have a lot riding on 343's second mainline Halo release. Halo 5 is going to determine how much I stay engaged with Halo going forward, if at all. I'm trying to temper my expectations this time, keeping in mind that novelty tends to soften flaws and give my first impressions a favorable gloss. I've avoided all campaign-related content spoilers and story spoilers, apart from the E3 demo and a video of an early Blue Team mission. I've mostly stayed away from reaction threads too. Hopefully these notes will be an adequate record of my first impressions, free of outside influences.

Mission 1 -
Osiris

- The art design seems much improved. I was just admiring the Forerunner interiors. That security room where you have to unlock the door was neat.

- The music already seems better than Halo 4's. I like that echoey piano in the Forerunner hallway.

- 343 certainly pushed the verticality and branching paths in this mission. They said they were going to improve the level design, and those efforts are evident here. I hope this is just the beginning.

- The default control scheme is very intuitive, despite my initial concerns. It's nice that the pick-up and action functions are assigned to X, where they feel most natural to me after so many Halo games.

- I appreciate the improved visual feedback when I damage Prometheans.

- Those new Soldier enemies serve as better standard foot soldiers than Knights in Halo 4. They've got fast but not ridiculously unpredictable movement, and an appropriately lowish amount of health on Heroic. I have to admit they're actually tolerable, or even—dare I say it—fun to fight. Not bullet spongey at all, thank goodness. Speaking of which, Knights seem to have reduced health too. And Crawlers are much easier to headshot. Very, very good. I hate the Forerunner enemies in Halo 4, but here they're succeeding in not annoying me. This is progress.

- I've enjoyed audio logs since Bioshock. If the developers are going to include collectibles, this is one way to do them right. I find that logs add personality to the game's world with interesting tidbits of exposition.

- The new Spartan Abilities feel natural to use. My conservative attitude toward core gameplay changes had started wear down after I'd seen preview footage of the first Blue Team mission, and now that I've tried the abilities myself I'm pretty much sold. I might feel different about clambering later on, since it changes your movement so drastically. Between that and the aim down sights function on LT, I almost feel like I'm playing a game from a different series at times. Clamber is intuitive to use, and I like it right now, but I also like the simplicity of navigating levels with nothing but crouch jumping to supplement my floaty hop. The environments are structured in a such a way that frequent clambering seems necessary. Similarly, ADS works great but changes the way zooming works, and I'm not sure if I'm on board with that.

Mission 2 -
Blue Team

- Blue Team's entrance was so good, lol. There's that special touch of understated physical comedy that the newer Halos were missing.

- I love how Marty's music was incorporated into the opening cutscene (not to forget the main menu, where I was glad to hear the classic monks). Sounds like Halo, which makes a world of difference in helping the game to feel like Halo.

- That big ship in the hangar... it's like one of those awesome concept paintings come to life.

- I like those big windows that curve down into the floor. Fun to stand on and take in the view.

- I found three different shotguns before I was five minutes into this mission. OK 343, I'll take the hint. (And one minute later I found a fourth!)

- There are many, many tall objects I can climb onto for no particular reason. This pleases me.

- Oh hey, I found a high air duct I can crawl through. Don't mind me, just creepin' on this Elite.

- It's annoying not to be able to check out details or distant objects with the pistol zoom as well as I could in earlier games. The gun and reticle block part of my view when I use ADS. The DMR's scope is still good for that, though.

- One of those jetpack Grunts flew right at me with two plasma grenades, lol.

- What's this, a special shotgun called Blaze of Glory? I had no idea special weapons were hidden in the campaign. Cool.

- Damn, it's that big open room from the leaked gameplay video that really impressed me a few weeks back. And it impressed me all over again now that I've experienced it for myself. There's so much. So many tiers and paths and little alcoves. You could almost say 343 overcompensated for Halo 4's linearity, although that would imply this abundance of options is a bad thing. Well done, devs. This is what I like to see.

- Oops, I just triggered the cutscene early by hopping over a guard rail trying to reach a beam. I fell really far and thought I would have to respawn, but instead I transitioned into a video.

- This big dark misty room and the spooky tunnels have such a great atmosphere. Just so good. I love this stuff!

- Whoa, those Hunters at the windows. Despite having my teammates with me, I'm getting the sort of lone adventurer feeling the early Halo games evoked so well. And this is an indoor mission! It helps that there's not too much unnecessary chatter in the slower moments.

- Hunters are minibosses, confirmed. I got destroyed a good few times there.

- Man, that was a hell of a second mission. I can't speak to its replayability yet, but it was packed full of interesting encounters and big complex areas. I enjoyed that Banshee segment a lot more than the one in Halo 2 at the gas mining facility. Before I forget, I have to comment on the exceptional sound design throughout this mission. Everything has weight and impact, weapons sound punchy, the creaks and groans and other ambient sounds are super immersive, and the music fits the shifting moods of different sequences really well. I know I'm just two missions in, but Halo 5 is hitting a lot of the right notes, in contrast to Halo 4.

- I'm loving all of the lore references for book readers. I even spotted Halsey's journal from the Reach special edition. The team dynamics are great so far. It was cool to see Roland the AI. People are finally talking to Dr. Halsey like she's an actual human being. I'm glad that she has a more active role in the story so far. I hope this continues, because she's a very interesting character with unique relationships to many important people and factions in the Halo universe.

Mission 3 -
Glassed

- Holy shit you guys, they let me ride a goddamn space elevator. I'm nerding out right now. This is the coolest.

- Nice vehicle area. I decided to rush through, but later on I'm going to come back on a lower difficulty and cruise around. There's probably some hidden stuff.

Mission 4 -
Meridian Station

- That big structure at Meridian Station looks badass.

- Gov. Sloan is... statuesque. Hunky, even. For a rampant AI, I mean. I might as well take this chance mention how much I'm loving the increased presence of AIs in the story. They're one of my favorite aspects of the Halo universe.

- Aww hell yes, listening to civilian chatter for intel! No, I'm not kidding, it's neat to have this kind of thing in a Halo game.

- I'm liking all of this NPC dialogue. It's almost like I'm playing Fallout or something.

- I kept thinking I was in Mission 3 until I checked and found myself in Mission 5. Huh. The transitions were seamless, unless I wasn't paying attention. Now I need to rearrange these notes a bit.

- Since I forgot to say this before, the guns' zoom-in animations and holographic displays are gorgeous, especially for the Forerunner weapons (which have improved pick-up animations as well).

- There's so much stuff. Like, vehicles and tools and equipment. Things. It gives these areas a lived-in feeling. This whole setting is reminiscent of Reach. I like it.

Mission 5 -
Unconfirmed

- All of the turrets are strong and fun to use.

- Promethean weapons feel suitably different from the other weapon types now. They handle just weirdly enough to seem exotic, without being unwieldy. What's more, it seems that every single weapon is worth picking up now, even the Suppressor, the SMG, and the Elites' plasma assault rifle thing that's total weaksauce in Halo 4.

- Those big laser mining machines on legs look awesome.

- I like how it's Mission 5 and the Guardians have barely been touched on yet. Halo 5's marketing had me thinking they'd be used as cheap setpieces almost right away, rather than played for mystery. I appreciate the mysterious approach. Giant robot monsters aren't inherently interesting enough to work without decent setup. It may be too early to say, but this feels characteristic of Halo 5's more mature, deliberate style of storytelling. What I mean is that everything seems more measured and immersive than in Halo 4. The player is given a lot of opportunities to take in the atmosphere and get really absorbed in their surroundings. At the same time, in-game dialog and cutscenes are frequent enough that when I choose to follow the mission path the story has great momentum. I feel involved, but only when I want to, and I didn't get that quite as much from Reach and Halo 4. Or maybe this is just me having the new game tingles. I don't know. Right now something about the way the story is playing out feels different and better than I expected. There's less of a disconnect between gameplay and plot, and yet I'm not constantly pestered by the game when I feel like fooling around in one place.

- The level design has remained good. Still lots of tiers and branching paths. This bodes well for replay value.

- That scan feature on d-pad down is coming in really handy for how I like to play. I can explore a whole area and get thoroughly turned around (this happens a lot), then summon an objective marker when I'm ready to move forward. This is an excellent alternative to dumbing down map complexity in order to funnel players in the right direction.

- The revive mechanic is increasing my enjoyment of the game. Getting kicked back to a checkpoint over and over again can be frustrating. Quick revives by team members make deaths feel less like punishments or obstacles, and there's not the built-in penalty of having to start a fight from the beginning. That said, I've noticed that Halo 5's checkpoint system is very generous. Often I'll get a checkpoint in the middle of an encounter, once I've cleared the immediate area. This has saved me a lot of trouble during longer battles.

Mission 6 -
Evacuation

- The Warden Eternal's intro where he jumps to the floor in fragments is neat. It reminds me of Monsoon in Metal Gear Rising, which can only be a good thing.

- WTFFFFFFF, the Guardians are guarding Cortana? That's a hell of a twist. I hope she's actually alive and this isn't a red herring. Cortana is my favorite Halo character. Not because boobs, but because she's your awesome AI companion in the original game, and I associate the adventurous feeling at the core of Halo with the sound of her voice. Exploring vast landscapes and alien structures while she guides you through and remarks on whatever's going on... Those are some of my favorite gaming memories. And beyond that, her background story is utterly fascinating.

- Yes Chief, go in for that slap! Show Locke who the real Spartan is.

- Clearly 343 are aware of my deep and abiding love for space elevators. Between the ride down and the escape sequence I just experienced, my body might never recover.

Mission 7 -
Reunion

- Wow, nice scenery. Halo 5 is a big step up from Halo 4 with these impressive vistas.

- Meleeing water makes the most satisfying splashing noise, like a big stone plonking into a pool.

- Speaking of details, I just noticed that Chief's gloves have a nice and convincing texture.

- Looooooooool, the way you get the Grunt Birthday Party skull is hilarious. "Press X to punt," god damn. I am done, officially.

- You'd better believe I'm using and abusing the ability to have three (!) allies hold nearly any weapon I want (they won't accept swords, sadly). One fuel rod for you, one sniper for you, one rail gun for you... now make that little Grunt and his plasma pistol pay.

- Talon of the Lost? A special needler? Hell yes!

- Hahaha, I ground pounded a Jackal and this Grunt goes "They crushed him!" Smashing delivery. This game's enemy dialog is uncommonly great.

- Cortana's really alive! ;_; Fuck. Yes. I love the idea that she was cured by accessing the Domain. And what was that the Warden said about AIs inheriting the Mantle? Being a lore nerd is really paying off here! I like where this is going.

- The Phaeton is fun. And I like that you can take the whole flying section by foot if you want to.

Mission 8 -
Swords of Sanghelios

- Check out the Arbiter with his female commander! Breaking down Sangheili gender norms, I love it. I hope I get to meet a female Elite. That would be a Halo first. (And now I'm waiting for my Swords of Sanghelios expansion/spinoff where I play as a Sangheili warrior woman.)

- I'm really enjoying the diversity of locations. One of my complaints about Reach and Halo 4 is they're somewhat lacking the grand adventurous feel of earlier games, which mainly has to do with the places we go. In Halo 5, as of Mission 8, we've visited a Forerunner stronghold (or whatever), a space station, a human colony (complete with a space elevator. Never forget the space elevator. RIP space elevator 2015-2015), a gorgeous Forerunner planet with awesome flora and fauna and sweet Forerunner constructs (and Cortana, who always makes everything better), and now Sanghelios itself. If I set foot on a Halo installation, my joy will be complete. And if not, I'm already well impressed.

Mission 9 -
Alliance

- An Elite encampment! This is amazing. I love everything about this. 343's doing such a good job conveying the Elite's culture. I just heard a conversation between a wounded warrior and a medic that shed light on Elites' attitudes toward battle and honor. You'd have no idea about this stuff unless you'd read some of the books. Nice world building.

- OMFG, this Grunt and Elite duo on the cliff's edge. The Grunt's dialog is priceless, and there's so much of it. Everything he says is pure gold. He just broke the fourth wall about the changing appearances of weapons and vehicles between games. This might actually be my favorite easter egg in the entire series, and that's saying a lot.

- Those Elite statues are ripped.

- Bah gawd, I just found a data pad where an Elite composes an incredible poem for Commander Palmer. So magical. Will this series achieve such lofty emotional heights ever again? I doubt it.

Mission 10 -
Enemy Lines

- Kraken is a cool name for this titanic battle vehicle.

- I'm loving this ancient Elite temple setting. Wonderful art design.

- The song with the Elites chanting is too good. This is how to introduce a new sound to Halo's score. It's fresh and different, and a great fit for the series' tone.

- I ran into some pretty serious framerate hitches when I was attacking the Kraken in my Phaeton. I'm not especially bothered by this kind of thing unless it happens frequently, but I'm sure some players would take a much dimmer view of such disruptive performance problems.

- Halo 5's Forerunner constructs are beautiful. Sleeker and more elaborate than those in Bungie's Halos, but not totally wackadoodle like Halo 4's.

Mission 11 -
Before the Storm

- That ocean looks damn good. And I like these great big mushroomy platforms too. The art design continues to be great.

Mission 12 -
Battle of Sunaion

- I think I'm far enough in the game to say that I don't mind fighting Prometheans now. For one thing, the weapons they drop are effective against their own kind, with the Suppressor actually homing into their weak points. More importantly, their whole design is greatly improved. They have fewer annoying behaviors. Their health is lower. Their weak points are well marked. They have clear visual indicators that they've sustained damage. I still prefer the Covenant, but 343 was a step ahead of me here, because they incorporated Covenant enemies into the campaign so well that I haven't once felt that the Forerunner enemies were overstaying their welcome. They're actually a nice change of pace now. Well done 343. You turned a whole class of enemies I absolutely despise in Halo 4 into a source of enjoyable variety in Halo 5. My two biggest issues with Halo 4 were the Prometheans and the linear level design, and now both have been fixed.

Mission 13 -
Genesis

- Whoa, what a view. Standing on the side of a Guardian at an insane altitude.

- That was an unexpected and awesome twist on the classic Halo escape sequence.

- A female monitor! Exuberant Witness, good name. In my experience, you know you can trust a person when they teleport a tank into the room for your own personal use.

- Exuberant's lines are the best. I like this character.

- That Warden boss fight was a little much. I probably died 20 times because my team was gone and he kept chasing me down. His speed and melee reach are a frustrating combination. I was finally able to take him out with grenades.

Mission 14 -
The Breaking

- This Forerunner stuff is gorgeous. Good art design.

- The Warden again? In multiple bodies? OK, so I can't dodge his huge sword swipes, I can't escape the turret fire, and I can't run away fast enough to stop him from chasing me down? And he can nail me from across the room with a homing singularity? Cool. Good boss fight.

- Hmm, so Cortana not only survived via the Domain, but she's immortal, she can take physical form, and she's kind of a villain now? But with somewhat relatable motivations? This is like a greatest hits of fan speculation. I remember people talking about all of these possibilities. It's kind of exciting that 343 are taking the lore to such bold places. The potential was always there in Bungie's games, but they never seemed willing to fully commit to the greater universe they created through the extended (non-game) fiction. This is a radical shift for Halo, and I'm intrigued.

- I have to say, this entire approach sequence is super well done. The Forerunner structures, the music, Cortana and the Warden's dialog. I am absorbed.

Mission 15 -
Guardians

- Oh wow, Exuberant has a zoo. 343 have been nailing Halo's brand of humor throughout this game.

- I love that cacophony of AI voices joining Cortana.

- OMG, Cortana taunting Osiris. Yes girl! Drag them! Put them in their place! (I don't mind Osiris, but this stuff is too good.)

- It's kind of weird how Cortana is down on Dr. Halsey all of a sudden. Calling her a monster in an earlier mission, and now saying she has to pay for her crimes. She never expressed these opinions before. This seems out of character.

- Wow wow wow! Great ending! It's going to be really interesting to see where Halo goes from here. I hope Hunt the Truth has some post-Halo 5 episodes.

Overall

OK, keeping in mind my caveat about novelty at the beginning of this whole thing, I can comfortably say that 343 have upped their game on multiple levels. Halo 5 is what Halo 4 could have been and more.

I'm impressed by their smart design choices, which address practically all of my problems with their first effort. I'm impressed by the way they made a game that feels like Halo without losing their own aesthetic. It's a tough balance but I think they pulled it off. I'm impressed by the tone they achieved, with their great use of cheeky humor that wasn't overdone, their well paced character-driven storytelling that kept me constantly engaged when I proceeded along the mission path, while giving me all the space I wanted when I chose to explore, and their wonderful coordination of ambient sound and music to set the mood. I'm impressed with the dense web of lore woven all through the game, including all the little references and props and homages that only a fraction of players will pick up on, and with the big risks they took to push Halo's story forward; splitting the campaign's focus between Osiris and Blue Team to advance a narrative that's both personal and truly vast in scale, pushing Dr. Halsey to the forefront (where she belongs) and showing her in a more complex light after 343's earlier stuff retconned the character into some sort of awful heartless war criminal, and finally making good on the longstanding potential of multiple characters and plot points, including Cortana, the cure to rampancy, the Domain, the Reclamation, and the Mantle. Finally, I'm impressed by 343's outstanding level design, which gave me a wide array of options in almost every encounter.

It's clear that after Halo 4's mixed reception 343 buckled down and did their homework. As a fan of Halo since the very first game, I'm satisfied. And I'm excited for the future of the series. That's all I could have asked from Halo 5.
 
alright this whole "can't capture a warzone base in assault because one person is hiding in a corner" is just dumb when they spawn 3 feet away from the base.
 
Assault on Array as attackers is the worse experience I've had in a Halo game. So ridiculous.

They have the height, they spawn behind the spire by the only entrance. Sure we can run up the rocks but by that time they have all shot down at you. Did it twice and never got past first section.

To add to that, playing Warzone Assault as attackers is the worst thing ever.

It feels like attackers need a small advnatage to have a chance while throwing bodies at the base.. Like start on Req level 3 or something.
 
alright this whole "can't capture a warzone base in assault because one person is hiding in a corner" is just dumb when they spawn 3 feet away from the base.

Warzone assault is trash.

I guess defending is fun because people just run into your scope over and over so you can rack up a lot of kills but attacking is awful.
 
It's clear that after Halo 4's mixed reception 343 buckled down and did their homework. As a fan of Halo since the very first game, I'm satisfied. And I'm excited for the future of the series. That's all I could have asked from Halo 5.

This is how I feel as well. Especially the point about Dr. Halsey. I feel that Bungie would never have done anything on this scale, in terms of story and lore and character development. It seems 343 is more willing in that respect, and I couldn't be happier.
 
Top Bottom