Halo 2 is in my Top Ten favorite games of all time. I never enjoyed 3 as much. Reach was even more disappointing (though I liked the campaign). Halo 4 multi just pissed me off - hated it, if I'm being honest.
Halo 5 is - without a doubt - the least hyped Halo game, ever, for me. So sad that one of my favorite franchises has become so "meh" for me.
I finally got a chance to play some Halo 5 tonight - did 11 or 12 matches - and I'm ready to give my impressions on the multiplayer.
I really like the movement. Everyone complaining that something feels off I think is so heavily used to the magnetism of auto aim. It's so much less here, and I adore that. The controls are pretty much spot on. I *HATE* the Xbox One sticks, unfortunately; and Halo 5 can't overcome piss poor hardware - I miss the tighter resistance of the 360 pad. That said, in fairness, 343 has done the best they can with what they have.
Moment-to-moment gameplay really does bring me back to Halo CE in a lot of ways. It's definitely way more fast-paced; and I admittedly don't really care for the speed - I like a slower system. But if this is where 343 felt they needed to take it, I gotta say, I don't hate it. The TTK is spot-on - I can actually "get away" from danger and turn the odds in my favor when someone gets the jump on me - that's something that's missing from pretty much every AAA shooter of the last 5+ years. And it's critical to my enjoyment. Grabbing ledges, power sliding, boost... .... I HATED armor abilities. But when all these tools are at your disposal at all times, and everyone has them, it just makes navigation so much more fun and exhilarating. The verticality of the maps helps immensely.
The maps - the few I've played - have been good. Not great. But good. No huge complaints, other than I've accidentally suicided 3 or 4 times already by jumping somewhere I shouldn't have. I don't know why... but maybe the vertical FOV isn't as large as it used to be? I feel like I'm not always seeing the ground 5 feet in front of me. Regardless, though - choke points seem fair and balanced. Again, verticality is a wonderful touch. This is a game that you will do better - so much so - when you master movement around the maps.
60fps is awesome and totally worth the visual downgrades. That said, this game is absolutely not a looker. I'm glad they made the choices they did - but man if this doesn't show how weak the Xbox One/current gen consoles are. Terrible textures, goofy geometry, and more than anything - just some awful aliasing.
Here's my frustrations, though:
1. I want BTB yesterday. BTB is my favorite mode; and this game will NEVER be one of my favorites without playing objective BTB modes. War zone - played one match - didn't care for it. Too chaotic. No rhythm. I'll try it again later. But gimme BIG TEAM.
2. With no BTB, there's nothing but 4v4 on smaller maps... which means no vehicles. Halo multi *is* the vehicles. Warthogs and team work and vehicular combat are a STAPLE to Halo; and with it not being here, it doesn't feel like Halo at all, IMO.
3. These playlists. I'm sorry - I just cannot accept not having a dedicated objective playlist. I'm surprised to say that I do enjoy the capture points game type - it's more fun than I expected; way better than KotH. But c'mon, just gimme CTF and Assault all day, e'ry day. I don't want to play anything else. I don't care for Slayer - and I just keep getting Slayer games.
Final thoughts this early: I have zero idea if this will have any staying power for me. I can't imagine it will. But that said, so far, it's been a great surprise - 343 has done some great work; and they're clearly a very competent bunch. A lot of love and work went into this game. So far, it feels like a great game. Just not sure if I can consider it a great Halo game, yet.