More_Badass
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Has anyone played The Magic Circle? Listening to discussion about it on The Short Game, and it sounds really cool
SOMA. It's going to be very high on my GOTY listWhich were the game that mostly caught your attention this month?
SOMA. It's going to be very high on my GOTY list
Favorite October releases would be Downwell and Mushroom 11. Although with Galak-Z and Sun Dogs releasing tomorrow, that might change
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Thread hasn't a fresh dose of Rain World this month yet. Hope you're not insect-phobic
I've had my eye on it but to be honest, it doesnt really interest me. Maybe if Galak-Z wasn't coming out, I'd have picked it upHave you played Undertale, Baddie? I still haven't finished it (I barely had time to play this month) but the game clicked with me quuckly.
The tech and descriptions are interesting, especially for me because I love far-future, transhumanist, post-Singularity settings. But besides that Sun Dogs hasn't coalesced into a compelling experience
Galak-Z is out
http://store.steampowered.com/app/300580/
Galak-Z is out
http://store.steampowered.com/app/300580/
Galak-Z is out
http://store.steampowered.com/app/300580/
Played for about an hour, just died.I have $16.70 in my Steam Wallet...
...but the delay has kind of killed my enthusiasm. I'll wait to hear what everyone thinks of it first.
Hmm, hard to choose between Devolver and Adult Swim. Probably Adult Swim, because they picked up Rain WorldHere's a question for you guys. Out of all the indie publishers out there, which do you respect?
Meaning, if an indie publisher picks up a game, you know it's going to be good.
I have my own personal opinions on this, but I don't want to flavor anyone's decision and I'd like to hear what you have to say.
Here's a question for you guys. Out of all the indie publishers out there, which do you respect?
Meaning, if an indie publisher picks up a game, you know it's going to be good.
I have my own personal opinions on this, but I don't want to flavor anyone's decision and I'd like to hear what you have to say.
Here's a question for you guys. Out of all the indie publishers out there, which do you respect?
But if I had to give daps to at least one publisher, I do have a soft spot for tinyBuild. They seem quite likeable in any interviews I seen them in and they really push their clients games on social media and the like.
Team17 is also on the rise too IMO. Sheltered, Beyond Eyes, Strength of the Sword, The Escapists, Penarium, Allison Road. That's a really good indie library
FWIW, tinyBuild had the best presence for indies at PAX East the last time I went. Devolver has a space, but it's more of the developers being at the forefront whereas tinyBuild proper was handling things. Which I tended to prefer if only because tinyBuild seemed to care about the quality of the *space* they were presenting on. Devolver was drab.
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http://www.playninjatag.com/
Ninja Tag is a local multiplayer stealth brawler where 2 to 4 players compete to be the ninjaest ninja. Armed with crossbows or swords, each ninja lurks in the dark for unexpected backstabbing or zips around the map to strike opponents before they can react. Quick reflexes and a keen eye will tell where your enemies hide and ensure you live long enough to take them out.
Yes, I'm surprised by how important stealth and precision and caution is in the gameplay. I too was expecting something more hectic, and am really glad to find that the gameplay is more deliberate.Galak-Z is different from what I thought it was going to be. Is a stealth shooter, you have to carefully navigate and try to evade radar ships and other ships as you try to reach your destination. You even get an achievement for not triggering the alarm before warping to the other section. When you get discovered or want a fight the controls are easy to use with a pad and usually the combat is nice and the missiles apart from the visual spectacle are VERY useful. Visually the game is very appealing and I like how seamless the transitions between everything is. So fluid as well. Need to transform into the mech yet. Looking forward to that.
Thought it was going to be more like Cryptark (sort of my current favorite along This War of Mine). Cryptark is more action oriented, disabling ship security before taking the core. Galak-Z is more stealthy and has checkpoints. Both are awesome.
Yes, I'm surprised by how important stealth and precision and caution is in the gameplay. I too was expecting something more hectic, and am really glad to find that the gameplay is more deliberate.
The Alienware coupons I mentioned earlier stack with this sale. You can get games like Dropsy for less than 5 and Talos for 12.
Excellent. Posted some impressions of the iPad release over in the IOS thread.... Dungeon of the Endless is 6$, half price... how it it? ...
Been playing some Dungeon of the Endless.
It's hard as fuck. Your goal is to travel through 12 floors, roguelike style, and so far I haven't been able to reach the second
You have a lot of things to juggle
- Four different resources, for powering rooms, leveling up, building modules (think towers), etc
- Your heroes, each with different stats and abilities
- Choosing which rooms to power and which modules to build
The gameplay is divided into two phases. The first has you exploring the floor, searching for exit. The game is pseudo-turn based, each "turn" occurring when you open a door. Each time you open a door, it's rife with tension, because you don't know what lies beyond. So you better be prepared beforehand
Then once you find the exit, you need to transport your power crystal to the exit, as hordes of enemies pour in. This is where the rooms you powered and the modules you've placed really matter.
Not just a tower-defense dungeon crawler roguelike, also some squad-based strategy DNA in there too. A little bit of everything
Once you get the gist of the game, you realize one of the most critical aspect is planning your route from start to the level exit.
See, enemies only spawn in dark rooms, and you only have enough energy to power a certain amount of rooms. So the ideal route is short and has rooms filled with modules acting buffers along your main route.
It's really tense planning your path and then enacting it, as hordes of enemies flood the level.
To be honest, I don't really rate Devolver Digital. I mean they are fine generally and they do have a few really really good games in their catalogue but they also publish a lot of really flawed works and sometimes I wonder if they are more interested in shotgunning out as much games as possible then actually taking the time and care to make sure each one is as good as possible. Don't want to be too harsh, they do good work too but in the spectrum of indie publishers I generally put them and Team 17 fairly near the bottom.
.... Dungeon of the Endless is 6$, half price... how it it? ....
To be honest, I don't really rate Devolver Digital. I mean they are fine generally and they do have a few really really good games in their catalogue but they also publish a lot of really flawed works and sometimes I wonder if they are more interested in shotgunning out as much games as possible then actually taking the time and care to make sure each one is as good as possible. Don't want to be too harsh, they do good work too but in the spectrum of indie publishers I generally put them and Team 17 fairly near the bottom.
Team17 is also on the rise too IMO. Sheltered, Beyond Eyes, Strength of the Sword, The Escapists, Penarium, Allison Road. That's a really good indie library
Cave Story is considered the game that showed that one person can produce a game as good as regularly published games. It's the game that set the stage for indies today. The developer also made Kero BlasterOk I am browsing through the sale and added Dungeon of the Endless and The Swapper. I also see CaveStory+... how is it?
Ok I am browsing through the sale and added Dungeon of the Endless and The Swapper. I also see CaveStory+... how is it?
The new art in the + version is pretty good too. Just make sure you use the old music. It's a great soundtrack almost entirely ruined by "improved" instrumentation.Cave Story is considered the game that showed that one person can produce a game as good as regularly published games. It's the game that the stage for indies today. The developer also made Kero Blaster
So yeah as a Metroidvania fan, it's a must play.
Cave Story is considered the game that showed that one person can produce a game as good as regularly published games. It's the game that set the stage for indies today. The developer also made Kero Blaster
So yeah as a Metroidvania fan, it's a must play. Here's the original freeware version if you wanted to check it out:
http://www.cavestory.org/download/cave-story.php
The Swapper is amazing. One of my favorite games of that year. It has really heavy atmosphere, and amazing puzzle design. It's a 3 or so hour game (much longer if you go for 10 or so bonus puzzles), and worth every penny.
Looks like they removed Olliolli 2 from the sale.
I'm not sure it ever was on sale. I think Matt used a coupon from Alienware along with his regional price.
Now, it should be on sale because it has Carnival of the Dead.
Ah, thanks for the clarification.
If is by the same dev as Kero Blaster I am sold. What a good game that was.
Speaking of which, Kero Blaster is coming to Steam in november.
Additional:Intel HD Graphics are not officially supported. But if you've got yourself a 3000 or better then there is a reasonable chance it will mostly/sorta work. No promises, but we've been working hard on it, at any rate.