Yes!Breakout is tense and sweaty, I really dig it.
We still haven't played yet lolYes!
I noticed it in one area, but as soon as you scope in it swaps their animations to 60 fps so there really isn't anything for me to complain about.
I don't want any spoilers. I'm about to start the campaign tonight, what do I need to know?
I don't have time to read a whole book or series, so is there a summary of stuff that I should know about before starting the campaign?
I remember being pretty lost the first time through 4, but after reading up on some things, and playing through subsequent times, I understood everything that was going on.
I don't need all the little tiny details from the books, as I do plan on reading them at some point, so don't ruin it completely. Just story elements or major plots that I HAVE to know about in order to follow along in 5's campaign.
servers down for anyone else?
I notice it basically all the time unless they're within 15 metres of me, and it seems like it goes to 15 fps or so when I was watching my friend run around about 150-200 metres away from where I was standing
I notice it basically all the time unless they're within 15 metres of me, and it seems like it goes to 15 fps or so when I was watching my friend run around about 150-200 metres away from where I was standing
It even carries over to the campaign cutscenes during zoom outs. Which was extremely surprising.I only watched streams and noticed it. It was the most noticeable thing that distracted from the graphics. The distance when it kicked in was kind of ridiculous but whatever.
If you're curious to how it looks and don't want to see spoilers, imagine how characters run at a distance in a game like Total War. It's missing a lot of animation so it looks like a really choppy mess until an enemy is close to you. It's weird people are saying they didn't notice it.
I don't think it's a game breaker though. Just a graphic annoyance.
Gosh. All of the quits in Arena must be stopped. This is ridiculous.
servers down for anyone else?
Okay here playing swat.
It even carries over to the campaign cutscenes during zoom outs. Which was extremely surprising.
I though the cutscene were 30fps anyway... Are we saying that the animations drop slower than that?
It even carries over to the campaign cutscenes during zoom outs. Which was extremely surprising.
I only watched streams and noticed it. It was the most noticeable thing that distracted from the graphics. The distance when it kicked in was kind of ridiculous but whatever.
If you're curious to how it looks and don't want to see spoilers, imagine how characters run at a distance in a game like Total War. It's missing a lot of animation so it looks like a really choppy mess until an enemy is close to you. It's weird people are saying they didn't notice it.
I don't think it's a game breaker though. Just a graphic annoyance.
So sick of playing 4 on 3 in slayer. If 343 doesn't allow the player who left to be replaced then they need to ban the quitters from playing multiplayer for a half hour.
Quitters are ruining Breakout for me.
So sick of playing 4 on 3 in slayer. If 343 doesn't allow the player who left to be replaced then they need to ban the quitters from playing multiplayer for a half hour.
So sick of playing 4 on 3 in slayer. If 343 doesn't allow the player who left to be replaced then they need to ban the quitters from playing multiplayer for a half hour.
I am not that good to begin with and people leaving just makes my kdr worse and stockpiles losses.
I agree they need to combat quitters more severely. Each time you quit a match should at least make you unable to play a match in the next 10-20 minutes. Would not be the end of the world if you really need to quit for some reason, and also would prevent abuses.
Quitters are ruining Breakout for me.
So sick of playing 4 on 3 in slayer. If 343 doesn't allow the player who left to be replaced then they need to ban the quitters from playing multiplayer for a half hour.
I am not that good to begin with and people leaving just makes my kdr worse and stockpiles losses.
Always likely to encourage people to just go AFK then though.
So sick of playing 4 on 3 in slayer. If 343 doesn't allow the player who left to be replaced then they need to ban the quitters from playing multiplayer for a half hour.
I am not that good to begin with and people leaving just makes my kdr worse and stockpiles losses.
They will be banning quitters...
I keep hearing people suggest that replacing players should be a thing... No one likes being a replacement player...
I'd rather play a man down than be subject to joining in progress matches...
I'm actually finding Heroic quite challenging. Even early on, enemies are unloading on me with surprising accuracy from across the map, and my shields fail quickly. I don't really want to turtle up and slowly chip away at the enemies, as that's just no fun.
Any suggestions or tips on how to "git gud"?
Quite happy with halo games being that way, I'd hate to find myself midway in a game where I have no chance of winning and it counting against my rank. If a player quits, its a pain to be 3v4 however as you get up the ranks the number of quitters drops off (assuming 343 have implemented a quit penalty).
The best solution is to make friends, and play with them regularly, that way nobody quits.
This. Or at least put in replacement players in Warzone and BTB.Titanfall voids your result if you're thrown into a game midway, meaning if you lose that match it has zero bearing on your rank.
Could the same not be implemented for Halo 5?
Nope. I'm dying to find some friends to play with the avoid this.It really annoys me when my teammates just run off in different directions in Team Slayer. It's so easy for us to get picked off one by one by a competent team whih sticks together. Is this the way it's supposed to be played now or what?