shaowebb
Member
I know it took forever for me to answer you, but I can tell you this:
Each Planeswalker has a specific "loadout" - restrictions that are set that limit the amount of our 3 different types of cards that can be in your deck. For example, one may have 4 creatures, 3 spells and 3 support cards, while others may be 6 creatures, 2 spells and 2 supports. These restrictions relax as you level up - while it starts out with a hard cap that goes straight to your 10 card deck, after a while you have flexibility in how you build your deck.
Also, unlike MPQ, you don't deal damage simply by matching gems. You need actual creatures, spells or support effects to deal damage.
This I suspected but needed clarified so thanks for that. It wouldn't really work like magic if you could just pop gems and slaughter. The cards are everything and the board is Mana.
Also I am VERY pleased with the restrictions being in but varying per planeswalker! This allows for real excitement when new planeswalkers come out because it will matter a LOT to players given new planeswalkers allow for completely different deck balances to design around. For example you got a planeswalker with perks to black and red but minuses to green and they can rock 3 creature, 5 support, 2 spells. That is VERY different from a black/red with the same green handicap that has say 4 creature 4 spell 2 support because the latter was a creature based team that takes advantage of spells (likely red since its MTG) where as the former would specialize in letting folks who simply liked the creatures of black red to go out and buff those creatures via equipment more than try to machine gun spells.
VERY good stuff can come about to force variety based on the whole Planeswalkers having different loadout options to deck building. Plus it negates my apprehension of potential "all spell" decks being used to machine gun matches for mana, then use the extra turns to keep the ball rolling creating an avalanche of spellcasting without allowing enemy turns.
Excellent stuff here...plus there are still the Planeswalker specific abilities fueled by special tiles on the board. Those abilites also completely change the potential of how a deck works between two similar planeswalkers...especially if anyone creates support tiles or changes tile colors with that ability.